A seal imbued with the power of power among the star magic.
ATK + 7%, P.ATK + 3.
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Set Bonus:
Power Signet of Star[1]
Nebula Armor of Power[1]
ATK + 5%, P.ATK + 2.
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Def : 10
A Grenade Launcher elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Bomber.
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Increases Wild Fire damage by 7% per 2 refine rate.
Increases Howling Mine damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Wild Fire damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Bow elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Bow.
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Increases Gale Storm damage by 7% per 2 refine rate.
Increases Arrow Storm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON + 2.
[Grade C] Increases Gale Storm damage by additional 10%.
[Grade B] P.ATK + 2.
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Weapon Lv: 5
Required Lv: 220
A Knuckle elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Fist.
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Increases Second Judge and Second Faith damage by 7% per 2 refine rate.
Increases Third Consecration and Third Punish damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW + 2.
[Grade C] Increases Second Judge and Second Faith damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Lute elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Lute.
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Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Rifle elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Piercer.
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Increases Spiral Shooting damage by 7% per 2 refine rate.
Increases God's Hammer damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Spiral Shooting damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Pistol elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Pistol.
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Increases Only One Bullet damage by 7% per 2 refine rate.
Increases Fire Dance damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Only One Bullet damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Shotgun elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Shatter.
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Increases The Vigilante at Night damage by 7% per 2 refine rate.
Increases Vanishing Buster damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases The Vigilante at Night damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Gatling Gun elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Splatter.
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Increases Magazine for One damage by 7% per 2 refine rate.
Increases Round Trip damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Magazine for One damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Whip elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Whip.
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Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +320.
Neutral and Water Magic damage +15%
MATK +6 and Variable Cast Time -3% for every 3 refine levels
When refined to +7 or higher, Comet and Jack Frost damage +10%.
When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec.
When refined to +11 or higher, Additional Comet and Jack Frost damage +20%.
ATK: 180
A striped uniform that any prisoner will wear. There are some blood spots here and there, but they are old and faded.
Property: Neutral
Required Jobs: All Jobs
Hit + 1 per upgrade level of the item.
Flee + 1 per upgrade level of the item.
Set Bonus
Prisoner's Uniform
Shackles
ATK + 5
Additional ATK + 1 per upgrade level of Shackles.
There are traces of secretly written diaries of prisoners who were imprisoned unfairly.
MHP + 5%, MSP + 5%.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%.
If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
Location: Sage Type, Priest Type, Monk Type
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
ATK + 5%.
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When compounded on Knuckle/Fist weapon, gain the following effects:
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Increase melee physical damage by 10%.
For every 3 refine level of Weapon, increase melee physical damage by additional 2%.
When Base level is 200 or higher, for every 3 refine level of Weapon, increase melee physical damage by additional 3%.
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A holy mace said to have been used to vanquish monsters tainted with evil energy.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Third Punishment damage by 5%.
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When refined to +5 or higher, increases Third Punishment damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Third Punishment damage by additional 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Third Punishment increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%.
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Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Third Punishment increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%.
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Location: Pendant
Love is the deepest curse.
Only those with pure love can fully unleash the power hidden in this equipment.
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MDEF + 15.
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ATK + 5%, MATK + 5%.
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STR + 5, INT + 5.
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Reduce Variable Casting Time by 5%.
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Increase physical and magic damage against Normal class monsters by 5%.
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For every 16 Base STR, ATK + 1%, After Cast Delay - 1%.
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For every 16 Base INT, MATK + 1%, Variable Casting Time - 1%.
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When equipped by Merchant classes,
increase melee and long-ranged physical damage by 10%.
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Set Bonus:
Pure Heart [1]
Scrap Remodel Shoes [1]
When equipped by Merchant classes,
ATK + 150, Variable Casting Time - 10%.
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Def : 10
A shield of knights whose curses are perfectly purified.
The shield seems to have regained its original strength, which was hidden by a curse.
Increases attack speed (reduces delay after attack by 10%).
ATK + 5%, MATK + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 20, MATK + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
This pigeon has been purified from evil.
All Basic Stat + 12.
Reduce After Cast Delay by 5%.
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Set Bonus when equipped with any type of Vivatus Fides Weapon :
ATK + 300 , MATK + 300,
Reduce After Cast Delay by 5%.
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Def : 10
Location : Middle
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
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DEX +12, MHP +15%, MSP +10%.
For every 2 refine level, Reduces variable casting time by 4%.
For every 2 refine level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 8%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 8%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, Increases ASPD by 3% and
Reduces variable casting time by 3%
[Dragon's Speed]
When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds.
If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed],
FLEE +30, Perfect Dodge +5.
If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 15%, reduces variable casting time by 15%
reduces global cooldown by 25%.
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ATK +3%, MaxHP -5%, MaxSP -5%, ATK +1% for every 4 refine levels.
If equipped with Gold Acidus Card, additional MaxHP +4% and MaxSP +4% for every 4 shoe refine levels.
Location: Headgear
Signs. Brief Moment. Silence.
You will see nothing but a glimpse of flash.
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MHP + 3% , MSP + 3%.
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Enables to use Teleport Lv 1.
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Reduce Fatal Menace SP consumption by 18.
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For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%.
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For every level of Sword Mastery learned, increase Fatal Menace damage by 10%.
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For every level of Fatal Menace learned, ATK + 2%.
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When learned Feint Bomb level 10, recovers all damage lost from size penalties.
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For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4.
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When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%.
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When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%.
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Def : 12