Compounds On: Armor
Adds a chance of casting Level 1 Occult Impaction on the attacker when receiving a physical attack.
ATK + 3%. Additional ATK + 3%, if the user's base Agi is 110 or higher.
If compounded equipment is refined to +15 or above, Adds a chance of casting Level 3 Occult Impaction on the attacker when receiving a physical attack.
ATK + 5% instead. Additional ATK + 5% instead, if the user's base Agi is 110 or higher.
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Max HP - 1000
Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max HP + 500
ATK + 65
If upgrade level is +10 or higher,
Max HP + 500
ATK + 45
Aspd + 1
Compounds On: Weapon
ATK +10%
Adds a chance of auto casting level 10 Magnum Break whenever performing a Physical Attack.
If this card is slotted into a weapon refined to +15 or higher, adds an additional ATK +5%.
When equipping a Book, HIT +20, ATK +5%,
additional Melee Physical damage +1% for every weapon refine level, +10 Effect: Full Moon Kick and Falling Stars damage +15%.
Location: Weapon
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
ATK + 5
Max SP + 1%
For every 2 refine levels, increases Max SP by 5.
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
ATK + 5
Increases SP Recovery Amount by 2%.
For every 3 refine levels, increases SP Recovery Amount by an additional 1%.
A beautiful coronet decorated with seraphim feathers.
Position: Middle
Str + 2
For every 8 base Int,
ATK + 5
Increases the recovery rate of recovery skills by 1%.
Increases the variable casting time of skills by 1%.
If the user's base Int is 108 or higher,
Additional ATK + 50.
Increases the recovery rate of recovery skills by an additional 5%.
Increases the variable casting time of skills by an additional 4%.
If the user's base Int is 120 or higher,
Additional ATK + 125.
Increases the recovery rate of recovery skills by an additional 10%.
Increases the variable casting time of skills by an additional 6%.
Set Bonus
Seraphim Coronet
Seraphim Feather
Increases the recovery rate of recovery skills and recovery items by 5%.
Increases the recovery rate of incoming recovery skills by 5%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces the variable casting time of Coluseo Heal by 100%.
Immune to Bleed and Chaos.
Reduces the variable casting time of skills by 1% for every 8 base Int.
If the user's base Int is 108 or higher,
Reduces the variable casting time of skills by an additional 4%.
Increases the recovery rate of recovery skills and recovery items by an additional 10%.
Increases the recovery rate of incoming recovery skills by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If the user's base Int is 120 or higher,
Reduces the variable casting time of skills by an additional 6%.
Increases the recovery rate of recovery skills and recovery items by an additional 15%.
Increases the recovery rate of incoming recovery skills by an additional 15%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Compounds On: Garment
If used by Shadow Chaser,
ATK + 5%
MATK + 15%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Shadow Chaser Gertie Card
True Gertie Wie Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Shadow Chaser Classes.
When using Shadow Spell, Increases attack speed for 50 seconds (each refine rate additionally reduces after attack delay by 1%).
Refine +7 over, when using Shadow Spell, ASPD+1 for 50 seconds.
Refine +9 over, when using Shadow Spell, ASPD+1 for 50 seconds additionally.
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With Shadow Chaser Shadow Weapon, can get additional effect.
Add Triangle Shot 20% damage, ATK + 2%, MATK + 2%, Ranged Physical Attack 2%.
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With the all of Thief Shadow 2type, Rogue Shadow 2type, Shadow Chaser Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A gemstone fragment that imbues headgear with the power of dexterity.
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For every 2 refine levels of the equipped headgear,
Long-ranged physical damage + 3%, HIT + 7.
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For every 5 refine levels of the equipped headgear, ATK + 3%.
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This item is excluded from all card destruction protection and card removal effects.
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A gemstone fragment that imbues headgear with the power of fatality.
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For every 2 refine levels of the equipped headgear,
Critical Damage + 6%, CRI + 3.
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For every 5 refine levels of the equipped headgear, ATK + 3%
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This item is excluded from all card destruction protection and card removal effects.
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A gemstone fragment that imbues headgear with the power of strength.
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For every 2 refine levels of the equipped headgear,
Melee physical damage + 3%, HIT + 7.
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For every 5 refine levels of the equipped headgear, ATK + 3%.
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This item is excluded from all card destruction protection and card removal effects.
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Shell Fish Card.
Inflict 30% more damage on Crabs.
ATK +5.
Beach Card Set
Shell Fish Card
Crab Card
Aster Card
+30% damage on Water
Property monsters
30% chance of Gaining
'Raw Fish' each time
a Fish Monster is killed.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 300
Max SP + 80
ATK + 5%
MATK + 5%
Crit + 10
Adds a 1% chance of inflicting Blind on the attacker when receiving a long-ranged attack.
A shield made in the shape of a pure angel.
It is known to look into the mind.
Indestructible.
For every 2 refine level, ATK + 10
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If refine rate is 7 or higher,
ASPD +10%.
If refine rate is 9 or higher,
Long-ranged physical damage to all enemies +10%,
Reduces the global delay of skills by 5%.
If refine rate is 11 or higher,
Cart Cannon and Arm Cannon damage + 15%.
Holy Cannon Ball
Physical damage to dark attribute enemies + 10%.
Dark Cannon Ball
Physical damage to holy attribute enemies + 10%.
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A ring worn by the Holy Knight who served the Rune Midgarts Kingdom.
Str + 5
Int + 5
Dex + 5
ATK + 5%
If Earth Drive is level 5,
Reduces the global delay of skills by 30%.
If Inspiration is level 5,
Reduces the cooldown of Earth Drive by 1.5 seconds.
If Sacrifice is level 5,
Additional Str +5
Additional Int +5
Additional Dex +5
Additional ATK + 100
If Pinpoint Attack is level 5,
Reduces the variable casting time of Earth Drive by 0.5 seconds.
Reduces the SP cost of Earth Drive by 25.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Shield Shooting increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Shield Shooting additionally increased by 1%.
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Shield Shooting damage +5%.
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For every 2 refine levels, ATK + 10.
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For every 3 refine levels, Damage of Shield Shooting additionally increased by 1%.
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Location: Shoes
A shining Katar infused with the power of brilliant light to fight against demons.
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ATK + 5%, POW + 2.
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Increase Eternal Slash damage by 5%.
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When refined to +5 or higher, increase Eternal Slash damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Eternal Slash damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Eternal Slash damage by additional 5% and Savage Impact damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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ATK +10, P.ATK +1
Increases Melee Physical Damage by 3%.
Increases SP Consumption by 7%.
When headgear refined to +9 or higher,
Increases Melee Physical Damage by additional 2%.
When headgear refined to +11 or higher,
Reduce variable casting time by 5%.
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ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level ATK +15.
For every 3 refine level, increases critical damage by 5%.
When refined to +7 or higher, increases Cross Impact damage by 20% and ASPD by 10%.
When refined to +9 or higher, increases Cross Impact damage by additional 25%, and increases physical damage against Demi-human, Brute, and Dragon race monsters by 25%.
When refined to +11 or higher, CRI +15, reduces cooldown of Dark Claw by 10 seconds.
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Set Bonus:
Shiver Katar-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases meele physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Agi + 7
Hit + 7
Set Bonus
Cowraiders Class 1 Card
Cowraiders Class 2 Card
Str + 3
ATK + 3%
Set Bonus
Cowraiders Class 1 Card
Cowraiders Class 3 Card
Increases physical damage on small size targets by an additional 15%.
Increases magical damage on small size targets by an additional 15%.
Set Bonus
Cowraiders Class 1 Card
Mine Cowraiders Class 1 Card
Increases the damage of Spread Attack by 50%.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.
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LUK +12, MHP +15%, MSP +15%.
For every 2 refine level, CRI +2, increases critical damage by 4%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base LUK, CRI + 2, Critical damage +3%.
[Dragon's Luck]
When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds.
If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck],
additional increase ATK +10%, and critical damage +10%
If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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Necklace stained with sin decorated with violet amethyst.
It is sending out dark and cold energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
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Set Bonus
Sinful Amethyst Necklace
Sinful Amethyst Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 15%.
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A ring stained with sin embedded with violet amethyst.
It is sending out evil and powerful energy from the deep.
ATK + 7%, MATK + 7%, ASPD + 7%.
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Set Bonus
Sinful Amethyst Ring
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
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Necklace stained with sin, adorned with green emeralds.
It is sending out dark and cold energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
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Set Bonus
Sinful Emerald Necklace
Sinful Emerald Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical damage to Angel type and Dragon Type monster by 15%.
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