A magic staff charged with the blazing power of fire.
Property: Fire
Int + 3
Increases the damage of Fire Bolt and Fire Ball by 10%.
Set Bonus
Crimson Staff [2]
Crimson Robe
Crimson Shoes [1]
Crimson Orb [1]
Increases the damage of Fire property magical attacks on targets by 40%.
Reduces the damage of Water property magical attacks on targets by 30%.
Increases damage taken from Water property attacks by 50%.
A two-handed axe emitting a red aura.
Property: Neutral
Required Job: Swordman Jobs, Merchant Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
This item is indestructible in battle.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
A two-handed staff emitting a red aura.
Property: Neutral
Int + 5
MATK + 5 for every 10 base above base level 70.
Additional MATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
A two-handed sword emitting a red aura.
Property: Neutral
Required Job: Swordman Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
A musical instrument emitting a red aura.
Property: Neutral
ATK + 5 for every 10 base above base level 70.
ATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
A whip emitting a red aura.
Property: Neutral
ATK + 5 for every 10 base above base level 70.
ATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
A bloody crystal ball imbued with the power of fire.
Int + 1
Mdef + 2
Reduces damage taken from Fire property attacks by 15%.
Adds a chance of casting Level 3 Sightrasher on the user when receiving a physical or a magical attack.
Set Bonus
Crimson Staff [2]
Crimson Robe
Crimson Shoes [1]
Crimson Orb [1]
Increases the damage of Fire property magical attacks on targets by 40%.
Reduces the damage of Water property magical attacks on targets by 30%.
Increases damage taken from Water property attacks by 50%.
Set Bonus
Empowered Crimson Staff [1]
Crimson Robe
Crimson Shoes [1]
Crimson Orb [1]
Increases the damage of Fire property magical attacks on targets by 60%.
Reduces the damage of Water property magical attacks on targets by 60%.
Increases damage taken from Water property attacks by 50%.
A pair of red long boots imbued with the power of fire.
Max HP + 500
Mdef + 2
Reduces damage taken from Fire property attacks by 15%.
Set Bonus
Crimson Staff [2]
Crimson Robe
Crimson Shoes [1]
Crimson Orb [1]
Increases the damage of Fire property magical attacks on targets by 40%.
Reduces the damage of Water property magical attacks on targets by 30%.
Increases damage taken from Water property attacks by 50%.
Set Bonus
Empowered Crimson Staff [1]
Crimson Robe
Crimson Shoes [1]
Crimson Orb [1]
Increases the damage of Fire property magical attacks on targets by 60%.
Reduces the damage of Water property magical attacks on targets by 60%.
Increases damage taken from Water property attacks by 50%.
Cookies made in the shape of the current Pope in Arunafeltz.
It's a gift sent directly from the temple to the Criatura Academy as a thank you for the adventurer's achievement.
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For 30 minutes, reduce Variable Casting Time by 10% and increase ASPD by 10%.
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This item cannot be traded with other accounts.
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A glove worn to enhance critical attacks.
ATK + 10
Additional ATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Increases critical damage on targets by 1%.
Set Bonus
Critical Shadow Armor
Critical Shadow Weapon
ATK + 1 per upgrade level of Critical Shadow Armor and Critical Shadow Weapon.
If the combined upgrade levels of Critical Shadow Armor and Critical Shadow Weapon are +15 or higher,
Increases critical damage on targets by 1%.
A box that contains:
Rental Item
1 Critical Ring
Duration: 7 Days after opening
An esoteric ring that
enables its wearer to amplify his hidden powers.
Critical +10%
This item cannot be Dropped or Traded.
A box that contains:
Rental Item
1 Critical Ring
Duration: 7 Days after opening
An esoteric ring that
enables its wearer to amplify his hidden powers.
Critical +10%
This item cannot be Dropped or Traded.
A stone that increases critical damage.
The following abilities are given to the second slot of the costume.
Critical Damage + 10%, CRI + 10.
[Lace La Zard]
Critical Damage + 20%
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Set Bonus:
Fatal
Critical Stone (Garment)
Critical Stone (Upper)
Critical Stone (Lower)
CRI + 10.
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You can socket it on Costume Garment through [Lace La Zard]
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A stone that increases damage.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your costume item.
Increase Critical Damage by 1%
Stone that increases critical damage.
Gives an additional effect to the costume (upper).
Critical damage + 3%
When equipped with critical stone middle, and lower, increase critical damage by additional 6%.
[Aver De Dosh]
An armor worn to enhance critical attacks.
Max HP + 10 per upgrade level of the item.
Crit + 5
If upgrade level is +7 or higher,
Additional Crit + 5
Set Bonus
Critical Shadow Armor
Critical Shadow Weapon
ATK + 1 per upgrade level of Critical Shadow Armor and Critical Shadow Weapon.
If the combined upgrade levels of Critical Shadow Armor and Critical Shadow Weapon are +15 or higher,
Increases critical damage on targets by 1%.
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
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For every 4 refine level, increase melee and long-range physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, CRI + 5, ASPD + 5%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%.
When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
Evil Spell
Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%.
When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
Good Spell
Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
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For every 4 refine level, increase melee and long-range physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, CRI + 5, ASPD + 5%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Biolo) [1]
Blood Rapier [2]
For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%.
When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%.
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Set Bonus:
Crown of Good and Evil (Biolo) [1]
Victory Sword [2]
For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%.
When weapon grade is B or higher, increase Explosive Powder damage by additional 10%.
When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
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For every 4 refine level, increase melee physical damage and Holy property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce After Cast Delay by 5%, CRI + 5.
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When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
For every 3 refine level of Weapon, increase Petitio damage by 4%, increase Critical damage by 10%.
When weapon grade is B or higher, increase Petitio damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
Evil Spell
Increase Petitio damage by additional 15%, increase Critical damage by additional 25%.
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Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]
For every 3 refine level of Weapon, increase Flamen damage by 4%, increase Arbitrium damage by 5%.
When weapon grade is B or higher, increase Flamen damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]
Good Spell
Increase Flamen damage by additional 15%, increase Arbitrium damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, CRI + 10.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Demonic Claw [2]
For every 3 refine level of Weapon, increase Explosion Blaster damage by 4%, and Oleum Sanctum damage by 5%.
When weapon grade is B or higher, increase Explosion Blaster damage by additional 10%.
When equipped with Evil Spell, increase Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Punish Scepter [2]
For every 3 refine level of Weapon, increase Third Punishment damage by 4%, and First Brand damage by 5%.
When weapon grade is B or higher, increase Third Punishment damage by additional 10%.
When equipped with Good Spell, increase Third Punishment damage by additional 15% and First Brand damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, CRI + 5, ASPD + 5%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Meister) [1]
Destruction Axe [2]
For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Triple Laser damage by additional 10%.
When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%.
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Set Bonus:
Crown of Good and Evil (Meister) [1]
Divine Buster [2]
For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%.
When weapon grade is B or higher, increase Mighty Smash damage by additional 10%.
When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper