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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “Spell 2” in Renewal

Page 5 of 8
Good Vigor (Shinkiro & Shiranui)

Good Vigor (Shinkiro & Shiranui)

#312651 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Shinkiro & Shiranui) increases Huuma Shuriken - Construct damage by 20%, increases Huuma Shuriken - Grasp damage by 40%, iincreases physical damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Good Vigor (Soul Ascetic)

Good Vigor (Soul Ascetic)

#312424 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Soul Ascetic) increases Talisman of Four Bearing God damage by 20%, increases Talisman of Red Phoenix damage by 40%, increases Magic damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Guardian Soul

Guardian Soul

#480045 · Armor · Garment
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
Enables Heaven's Drive Lv1 Increases resistance to Human Player and Doram player damage by 1% If refined to +7 or higher ATK +7 for every 18 points of Pure Luk and Str Reduced Skill Delay Usage by 1% for every 18 points of Pure Luk and Str 3% Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str ASPD 1% for every 18 points of Pure Agi and Vit MaxHP 1% for every 18 points of Pure Agi and Vit 3% Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit mATK +7 for every 18 points of Pure Int and Dex Reduce Spell Cast Time by 1% for 18 points of Pure Int and Dex 3% Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex If refined to +12 or higher ATK an additional +5 for every 18 points of Pure Luk and Str 2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str ASPD an additional 1% for every 18 points of Pure Agi and Vit MaxHP an additional 1% for every 18 points of Pure Agi and Vit 2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit mATK an additional +5 for every 18 points of Pure Int and Dex 2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex If refined to +15 or higher ATK an additional +2 for every 18 points of Pure Luk and Str 2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str MaxHP an additional 1% for every 18 points of Pure Agi and Vit 2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit mATK an additional +2 for every 18 points of Pure Int and Dex 2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
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Herosria Spell Wand

Herosria Spell Wand

#550097 · One-Handed Staff · Weapon
ATK
100
MATK
110
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
One-handed staff of the Sages that can be used in Herosria. Indestructible. MATK + 110. Damage received from players reduced by 10%, all attribute magic damage reduced by 5%. Global cooldown reduced by 10%, variable casting + 5%. ------------------------ Weapon Lv : 5
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Hibram's Gloves

Hibram's Gloves [1]

#28437 · Armor · Accessory
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Gloves worn by an arch bishop who couldn't resist the devil's temptations. It contains high evil magic. Required Jobs: All Jobs Int + 2 MATK + 2% Enables Level 3 Heal. Reduces the SP cost of skills by 5%. If the users base Int is 100 or higher, MATK + 5% Set Bonus Hibram's Gloves Spell1 Reduces the variable casting time of skills by 5%. Increases magical damage on all race targets by 5%. Set Bonus Hibram's Gloves Spell2 Reduces the variable casting time of skills by 5%. Increases magical damage on all race targets by 5%.
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Hurt Mind

Hurt Mind [1]

#2977 · Armor · Accessory
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
A desperately broken gem bearing both spell power and a grudge. Max SP + 200 Enables Level 3 Scream. Set Bonus Hurt Mind Kind Heart Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical or magical attack. Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack. Adds a 0.1% chance of casting Level 1 Scream on the attacker when receiving a short-ranged or magical attack.
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Hylozoist Card

Hylozoist Card

#4321 · Card · Accessory
Weight
1
Buy value
20 z
Sell value
10 z
Hylozoist Card. Add the chance of transmogrifying a monster while fighting. Merchant Card Set Zipper Bear Card Baby Leopard Card Raggler Card Myst Case Card Heirozoist Card Luk +10 +20% Mammonite Damage + 2 SP per attack. Merchant Class Bonus: 20% chance of reflecting Magic spells. A chance of gaining 'Old Purple Box' each time a monster is killed.
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Ice Magic Stone (Magic)

Ice Magic Stone (Magic)

#1000749 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Matk + 30, reduces variable casting time by 10%. [Enchantable equipment] Snow Flower Pendant (2nd slot) Snow Flower Necklace (2nd slot) Snow Flower Ring (2nd slot) Snow Flower Earring (2nd slot)
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Ice Magic Stone (Shadow Spell)

Ice Magic Stone (Shadow Spell)

#1000773 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Increases all property magical damage by 15%. If refine rate is 7 or higher, increases all property magical damage by additional 15%. If refine rate is 9 or higher, increases all property magical damage by additional 15%. If refine rate is 11 or higher, increases all property magical damage by additional 15%, increases Abyss Square damage by 15%. [Enchantable equipment] Snow Flower Armor (2nd slot) Snow Flower Robe (2nd slot)
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Ice Magic Stone (Spell Buster)

Ice Magic Stone (Spell Buster)

#1000740 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage. [Enchantable equipment] Snow Flower Boots (2nd slot) Snow Flower Shoes (2nd slot)
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Illusion Gelerdria

Illusion Gelerdria [2]

#530015 · One-Handed Spear · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A large one-handed spear that shakes the earth and also stimulate user's metabolism. ------------------------ MHP + 10%, CRI + 15. ------------------------ For every 3 refine level, ATK + 20, ASPD + 2%. ------------------------ When refined to +7 or higher, increase Cannon Spear damage by 25%, increase Critical Damage by 30%. ------------------------ When refined to +9 or higher, increase Vanishing Point damage by 25%, increase long ranged physical damage by 15%. ------------------------ When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%. ------------------------ Set Bonus: Illusion Gelerdria [2] Illusion Passion Hairband [1] When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds. ------------------------ When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%. ------------------------ When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%. ------------------------ When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage. ------------------------
Full item details & effects
Illusion Immaterial Sword

Illusion Immaterial Sword [2]

#13469 · One-Handed Sword · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A sword with an intangible blade that seems to have no form but has no shape. Attack the spirit of the subject and destroy it. Unbreakable. Drains 1 SP when dealing normal physical attacks. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate. If the refine rate is 12 or higher, the drain effect is increased in 20%. If Rogue Classes equip this item, player can get additional effect below. If equipped with Illusion Ancient Cape, MATK + 100. If the refine rate of both is 7 or higher, additional MATK + 50. If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
Full item details & effects
Imperial Boots

Imperial Boots

#22207 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
Beautiful boots adorned with patterns representing the Rune Midgard kingdom. Max HP + 3% Max SP + 3% Mdef + 10 Enables Level 1 Increase Agility. If Inspiration is at level 5, Reduces the cooldown of Shield Spell by 2 seconds. Increases the damage of Vanishing Point by 10% for every level of Cannon Spear known. ATK + 4% per level of Sacrifice known Bypass 20% of hard defense of All race targets when performing a physical attack for every level of Pinpoint Attack known. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Increases long-ranged damage on targets by 5%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Increases long-ranged damage on targets by an additional 5%.
Full item details & effects
Infinity Shadow Spellbook

Infinity Shadow Spellbook

#101311 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A spellbook used to enchant Infinity Shadow equipment. ------------------------ When used, it will give 1 ~ 2 random options to equipment without changing the refine level. ------------------------ Existing random options will disappear. ------------------------ [Applicable Items] Infinity Shadow Weapon Infinity Shadow Shield ------------------------
Full item details & effects
La'cryma Stick

La'cryma Stick [2]

#1646 · One-Handed Staff · Weapon
ATK
30
MATK
180
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'. Property: Neutral Int + 4 For every upgrade level of the item, Mdef + 1 Increases the damage of Storm Gust by 1%. If upgrade level is +10 or higher, Reduces the variable casting time of Storm Gust by 8%. Set Bonus La'cryma Stick [2] Geffenia Water Book [1] Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1]. Set Bonus La'cryma Stick [2] Pororoca Shoes Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2]. Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known. Increases the damage of Water Ball by 30% per level of Water Ball known. Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
Full item details & effects
Lord Bearer's Shadow Spellbook

Lord Bearer's Shadow Spellbook

#101260 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A magic book that strengthens the Lord Bearers' Shadow. Grants 1-2 random options without changing the refinement level. Be careful, the existing random options will disappear. [Application items] Lord Bearer's Shadow Armor Lord Bearer's Shadow Shoes Lord Bearer's Shadow Earring Lord Bearer's Shadow Pendant
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Magic Compression

Magic Compression [1]

#480317 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A coat that compresses the power of the spirits and contains magic power in every fiber. ------------------------ ASPD + 5%, ASPD + 5. ------------------------ MATK + 30%. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 5%. ------------------------ For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%. ------------------------ For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%. ------------------------ When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack. (Skill level is based on learned level.) ------------------------ When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack. (If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.) ------------------------ When refined to +7 or higher, additional ASPD + 5%, MATK + 5%. ------------------------ When refined to +9 or higher, additional ASPD + 10%, MATK + 10%. ------------------------ Def : 12
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Magic Protector Robe

Magic Protector Robe [1]

#450150 · Armor · Armor
DEF
110
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3%, Int + 3, Dex + 3. ------------------------ MATK + 10 per refine rate. ------------------------ Reduces variable casting time by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases all property magical damage by 10%. ------------------------ If refine rate is 11 or higher, reduces variable casting time by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Def : 110
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Magical Spell Shadow Weapon

Magical Spell Shadow Weapon

#24753 · Shadow Gear · Shadow weapon
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
For every 2 refine level, SPL + 1. ------------------------ When refined to +7 or higher, S.MATK + 3. ------------------------ When refined to +9 or higher, additional S.MATK + 3. ------------------------ Set Bonus: Magical Spell Shadow Weapon Magical Spell Shadow Shield S.MATK + 3. ------------------------ Location : Weapon
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Major Auto Spell Shadow Armor

Major Auto Spell Shadow Armor

#24728 · Shadow Gear · Shadow armor
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). ------------------------ Set Bonus: Major Auto Spell Shadow Armor Major Auto Spell Shadow Shoes MATK + 2%, if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead), if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). ------------------------ Location: Shadow Armor Required Lv: 1
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