Account Bound
Compounds On: Accessory
ATK + 1, Crit + 1, and Hit +1 for every 10 job levels.
Adds a chance of casting Level 2 Earthquake when receiving a physical attack.
A mysterious hat from Captain Ignis.
ATK + 10.
Adds a chance of ignoring physical defense of Normal class monster for 7 secs when attacking.
When equipped with Ifrit Ears, ASPD +1% every 2 refine level of Hat.
Location : Upper Weight : 80
A hat used that was used by a skilled blacksmith.
Modified to suit OS Weapons.
Every 2 Refine, ATK +20.
When Refined to 7, Variable Casting Time reduced by 15% .
When Refined to 9, Distance Physical damage increased by 15%.
When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s.
When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine.
When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine.
When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine.
Location: Upper Weight: 10
A hat favored by blacksmiths of exceptional craftsmanship.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
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When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
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Set Bonus:
Ignis Cap-LT [1]
Saphir Mace-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Cart Cannon damage by 5%.
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Set Bonus:
Ignis Cap-LT [1]
Virtual Bow-OSAD [2]
reduces Arrow Storm skill cooldown by 2.5 seconds.
Every 2 refine level of weapon, increases Focused Arrow Strike damage by 5%.
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Set Bonus:
Ignis Cap-LT [1]
Blasti-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Arm Cannon damage by 5%.
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Def : 0
Location : Upper
Shadow Cube for Rune Knight.
Contains all 3 types of Ignition Shadow.
[Obtained all the following Items:]
Ignition Shadow Weapon
Ignition Shadow Earring
Ignition Shadow Pendant
Sacred earrings said to protect the wearer and bring out the wearer's potential.
Reduce cooldown of Ignition Break by 0.2 sec.
Reduce cooldown of Ignition Break by 0.1 sec per 3 refine rates.
SET BONUS
Ignition Shadow Weapon
Ignition Shadow Pendant
Ignition Shadow Earring
Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates.
Location: Earring Weight: 0
A sacred necklace said to protect the wearer and bring out the wearer's potential.
Increase damage of Ignition Break by 5%.
Increase damage of Ignition Break by 2% per 2 refine rates.
SET BONUS
Ignition Shadow Weapon
Ignition Shadow Pendant
Ignition Shadow Earring
Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates.
Location: Pendant Weight: 0
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wields the weapon.
When physically attacking, adds a chance to autocast Ignition Break lv3 (If you have learned a higher level, it will activate at the level you have learned).
When refined to +7 or higher, adds additional 1% chance to autocast Ignition Break.
When refined to +9 or higher, adds additional 2% chance to autocast Ignition Break.
SET BONUS
Ignition Shadow Weapon
Ignition Shadow Pendant
Ignition Shadow Earring
Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates.
SET BONUS
Runeknight Shadow Shield
Ignores defense of all race by 40% except players, ignores additional physical defense equivalent to sum of refine rates of Ignition Shadow Weapon/Runeknight Shadow Shield.
Location: Weapon Weight: 0
A large axe made by a blacksmith from the fires of a volcano.
Property: Fire
Adds a 2% chance of inflicting Burn on the target when performing a physical attack.
Adds a 1% chance of inflicting Burn on the user when performing a short-ranged attack.
This item is indestructible in battle.
Recommended item from Junk Store in Lighthalzen.
It doesn't seem to be genuine.
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ASPD + 10%
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ATK + 15%
MATK + 15%
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Def : 0
A fancy cape said to have once been worn by marquises long ago.
Agi + 2
Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10.
Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
MATK + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional MATK + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional MATK + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
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Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
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When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
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When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance.
Position: Upper
Dex + 3
Additional Dex + 1 per 2 upgrade levels of the item.
Set Bonus
Illusion Ballista [2]
Illusion Apple of Archer [1]
ATK + 50
Increases long-ranged damage on targets by 5%.
If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher,
Increases the damage of Arrow Storm by 20%.
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher,
ATK + 10%
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher,
Increases the damage of Arrow Storm by an additional 30%.
Combat Armor Type A created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +100.
Additional ATK +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +10%
If equipped with Illusion Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Reduces the global delay of skills by -10%.
Combat Armor Type B created with Illusion's technology. Various modules can be used for additional abilities.
MATK +100
Additional MATK +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
Set Bonus
Illusion Armor Type B [1]
Illusion Engine Wing Type A [1]
Aspd +10%
Set Bonus
Illusion Armor Type B [1]
Illusion Engine Wing Type B [1]
MATK +50