A glass of illusion made from morning dew from an Illusion Flower.
Drink the dew to create an illusion that will make it more difficult for enemies to hit you.
Increases your Perfect Dodge by 20 for 1 minute. Only one may be consumed per 5 minutes.
If you are incapacitated,
the item effect will disappear.
A tradeable box containing 10 Glass of illusion:
A glass of illusion made from morning dew from an Illusion Flower.
Drink the dew to create an illusion that will make it more difficult for enemies to hit you.
Increases your Perfect Dodge by 20 for 1 minute.
Only one may be consumed per 5 minutes.
A tradeable box containing 10 Glass of illusion:
A glass of illusion made from morning dew from an Illusion Flower.
Drink the dew to create an illusion that will make it more difficult for enemies to hit you.
Increases your Perfect Dodge by 20 for 1 minute.
Only one may be consumed per 5 minutes.
It was an ordinary cloak, but with the magical interference device installed by the Illusions, it turned into a terrible shape worthy of the name, Gluttony.
MaxHP + 3%
Reduce resistance versus players by 5%.
When refined to +7 or higher, additional MaxHP + 5%, AGI + 10, DEX + 10.
When refined to +9 or higher, additional MaxHP + 7%, AGI + 10, DEX + 10.
Increase physical damage to small, medium, large monsters by 1% per Lv. of Shadow Spell, perfect hit +2%.
When Triangle Shot Lv.10, increase resistance to Wind, Earth property attacks by 50%.
When Feint Bomb Lv.10, recovers HP 100, SP 10 when monster is killed using physical attack. Recovers 2 SP per attack hit.
Increase damage of Triangle Shot by 50%, Feint Bomb by 15% per Lv. of Maelstrom.
A golden fish-shaped hat that opens and closes its mouth, releasing a faint fishy odor with every gulp.
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When performing physical attacks, grants a chance to endow your weapon with Holy property for 60 seconds.
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When performing magical attacks, grants a chance to increase Holy property magical damage by 10% for 60 seconds.
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When refined to +7 or higher, greatly increases the chance to trigger the above effects.
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When refined to +9 or higher, when hit by normal physical attacks, has a low chance to auto-cast Lv.1 Quagmire.
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Def : 2
Location : Upper
A decorative, beautiful golden pistol that
commands attention.
Enables a low chance
of automatically casting Coin Flip with each
attack. Autocast Coin
Flip will be equal to
the Coin Flip skill
level that the user
has learned.
Hit - 10.
Noble shoes with the Rune-Midgarts crest engraved on them.
ATK +20, HIT +20
If refined to 7 or higher,
Fixed Cast Time -0.5 sec.
If refined to 9 or higher,
Long-ranged Physical damage +10%
Compounds On: Weapon
If compounded to Gatling Gun type weapon;
Hit + 20
Increases long-ranged damage on targets by 5%.
Additional 1% long-ranged damage per upgrade level of the compounded item.
If upgrade level is +10 or higher, increases the damage of Round Trip by 10%.
Vit +1, Max HP +10%.
Bard/Dancer Card Set
Cruiser Card
Anolian Card
Alligator Card
Dragon Tail Card
Green Ferus Card
Dex +5
+5% Arrow Vulcan Damage
+10% Melody Strike Damage
+10% Slinging Arrow Damage
Bard or Dancer Class Bonus:
A low chance of
auto casting
level 2 Tarot Card of Fate
when hit by a melee attack.
An egg in which a cute Gremlin pet rests. This can be hatched using a Pet Incubator.
Diet: Cheap Lubricant
Summoned Bonus
If intimacy level is Cordial,
Dex + 1
Hit + 1
If intimacy level is Loyal,
Dex + 2
Hit + 1
Earrings with the power of heaven.
It is said that the owner will have the power to judge those who disturb the order.
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Enables the use of Item Appraisal Lv. 1.
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For every 18 base STR, HIT +2, MaxHP +2%.
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For every 18 base AGI, FLEE +2, decreases after cast delay by 2%.
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For every 18 base VIT, MDEF +2, decreases variable cast time by 2%
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For every 18 base INT, MaxSP +2%, decreases SP Consumption by 2%.
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For every 18 base DEX, Critical +2, ASPD +2%.
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For every 18 base LUK, DEF +20, ATK +15, MATK +15.
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Def: 0
Location: Middle
Weight 0
Compounds On: Accessory
Hit + 1
Increases the recovery rate of Meat consumables by 100%.
Adds a chance of inflicting Bleed on the target when performing a physical attack.
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
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MHP + 1500, MSP + 150.
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When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, MHP + 1%, MSP + 1%.
When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
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[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
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Def : 15
Honorable robe given to those who fought Satan Morroc. The robe is enhanced with powers to increase concentration and spirit, occasionally it will release unpredictable attacks.
Max HP + 5%
Max SP + 5%
ATK + 10
MATK +10
Hit + 10
Flee + 10
Increases the damage of Dragon Combo by 10%.
Increases the damage of Sky Blow by 10%.
Increases the damage of Earth Shaker by 10%.
Increases the damage of Judex by 10%.
Increases the damage of Adoramus by 10%.
Adds a chance of casting Level 1 Lex Aeterna on the target when performing a magical attack.
Adds a chance of casting Level 10 Kyrie Eleison on the user when performing a physical attack.
The chance of casting the skills is increased per upgrade level of Hero Judgement Shawl [1].
Set Bonus
Brooch of Hero [1]
Hero Judgement Shawl [1]
Disables the following effect of Hero Judgement Shawl [1], chance of casting Level 10 Kyrie Eleison.
Increases the damage of Judex by 5% per upgrade level of the armor.
Increases the damage of Adoramus by 5% per upgrade level of the armor.
Increases the damage of Sky Blow by 5% per upgrade level of the armor.
Increases the damage of Dragon Combo by 5% per upgrade level of the armor.
Increases the damage of Earth Shaker by 5% per upgrade level of the armor.
Max HP + 5%
Max SP + 5%
ATK + 10
MATK + 10
Mdef + 5
Hit + 10
Flee + 10
Increases the damage of Vanishing Point by 10%.
Increases the damage of Storm Blast by 10%.
Adds a chance of casting Level 10 Heal and Level 10 Storm Gust when performing a physical attack.
Adds an additional chance of casting Level 10 Heal and Level 10 Storm Gust per upgrade level of the armor.
Set Bonus
Brooch of Hero [1]
Hero Plate [1]
Disables the following effects of Hero Plate [1], chance of casting Level 10 Heal and Level 10 Storm Gust.
Increases the damage of Storm Blast by 5% per upgrade level of the armor.
Increases the damage of Vanishing Point by 5% per upgrade level of the armor.
An Assassin's dagger that can also be used in Herosria.
When equipped with Herosria Assassin Dagger II,
Melee physical damage increased by 15%, critical damage decreased by 7%,
HIT + 50, attack speed decreased (post-attack delay increased by 7%).
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Weapon Lv : 5
One-handed sword of the Novices that can be used in Herosria.
Melee physical damage increased by 10%, critical damage decreased by 5%.
HIT + 30, CRI - 5.
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Weapon Lv : 5
Shoes that can be used in Herosria. Specialized in critical hits.
MDEF + 3.
CRI + 8, Fixed casting time increased by 1 second.
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Summoner's Puppy Grass Model that can be used in Herosria.
Indestructible.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, CRI - 5.
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Weapon Lv : 5
Gatling gun of gunslingers that can be used in Herosria.
Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%.
Increases attack speed (reduces delay after attack by 15%), HIT - 25.
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Weapon Lv : 5
Blacksmith's two-handed axe that can be used in Herosria.
Indestructible.
Melee physical damage increased by 15%, critical damage decreased by 7%.
HIT + 50, attack speed decreased (post-attack delay increased by 7%).
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Weapon Lv : 5
Books of the Powers that can be used in Herosria.
Melee physical damage increased by 10%, damage received from players reduced by 5%.
Variable casting decreased by 10%, HIT - 15.
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Weapon Lv : 5
Hunter's Bow that can be used in Herosria.
Critical damage increased by 15%, long-range physical damage decreased by 7%.
Variable casting decreased by 15%, HIT - 25.
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Weapon Lv : 5
Hunter's Knife that can be used in Herosria.
Melee physical damage increased by 10%, damage received from players increased by 10%.
HIT + 30, variable casting 5%.
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Weapon Lv : 5
Ninja Fuuma Shuriken that can be used in Herosria.
Indestructible.
Increases long ranged physical damage by 15%, reduces melee physical damage by 7%.
HIT + 50, Increase global cooldown 7%.
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Weapon Lv : 5
Monk's Knuckles that can be used in Herosria.
Melee physical damage increased by 10%, ranged physical damage decreased by 5%.
HIT + 30, MHP - 5%.
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Weapon Lv : 5