Enables Level 1 Greed.
MHP +2500.
For every 2 refine level,
ATK and MATK +10.
When refined to +7 or higher,
ASPD +10%, reduces variable casting time by 15%,CRI +10.
When refined to +9 or higher,
Increase melee and long ranged physical damage by 10%.
MATK +10%.
When refined to +11 or higher,
Increase melee and long ranged physical damage by additional 7%.
MATK +10%.
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Set Bonus:
Automatic Engine Wing Type C
Automatic Armor Type A/B
If the sum of refine rate of set is 21 or higher,
ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%.
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Def : 35
Combat engine improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +7%)
If equipped with Automatic Leg Type A,
Critical damage +15%
If equipped with Automatic Leg Type B,
Variable Cast Time -15%
Combat engine improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -7%,
If equipped with Automatic Leg Type A,
Long-ranged Physical damage +7%
If equipped with Automatic Leg Type B,
All elemental Magic damage +15%
Combat boots improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
MaxSP +250
MaxSP +20 for every 2 refine levels
When refined to +7 or higher, Long-ranged Physical damage +7%
If equipped with Automatic Armor Type A,
ATK +7%
If equipped with Automatic Armor Type B,
increased ASPD (ASPD +7%)
Combat boots improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MaxSP +250
MaxSP +20 for every 2 refine levels
When refined to +7 or higher, All elemental Magic damage +7%
If equipped with Automatic Armor Type A,
MaxSP +7%
If equipped with Automatic Armor Type B,
MATK +7%
MHP +15% , MSP +15%.
If Base Level 170 or higher, Additional MHP +15% , MSP +15%.
For every refine level, ignores physical and magical defense of all monsters by 5%.
Def : 95
A hairband with an array of autumn leaves attached to it. It displays the beauty of an autumn forest for all to see.
Position: Upper
ATK + 2 for every 5 base Dex.
Reduces the variable casting time of Arrow Storm by 100%.
Adds a 4% chance of restoring 1% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Increases the damage of Arrow Storm by 1% for every 5 base levels.
It has the appearance of a Maple Leaf in autumn. You have a feeling of sorrow when you equip it.
MHP + 40, MSP + 40.
Item Class: Headgear Defense: 0
Head Position: Upper
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.
MaxHP + 5%
Reduce incoming damage from players by 5%.
When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.
When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
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A hat that was worn by Santos-Dumont, Brazil's father of aviation.
AGI + 3, INT + 3.
Creates a chance of adding Wind Attribute to your weapon for 3 minutes while you are Physically attacking.
Location : Upper Weight : 10
A hat that was worn by Santos-Dumont, Brazil's father of aviation.
AGI + 3, INT + 3.
Creates a chance of adding Wind Attribute to your weapon for 3 minutes while you are Physically attacking.
Location : Upper Weight : 10
The cape was worn by the priest who tried to heal his ally.
MaxHP + 2% , MaxSP + 2%
Reduce after cast delay by 5%
Reduce incoming damage from human, doram players by 5%
Flee + 10 , Perfect dodge + 5 per 1 skill level of Sacrament that player has learned.
When Praefatio lv 10,
reduce incoming neutral property damage by 50%,
reduce fixed casting time of Renovatio by 100%
When High Heal lv5
reduce incoming water, shadow property damage by 75%
When refined to +5 or higher,
additional MaxHP + 3% , MaxSP + 3% , reduce after cast delay by additional 5%
When refined to +7 or higher,
additional MaxHP + 5% , MaxSP + 5% , reduce after cast delay by additional 5%
Reduces global cooldown by 10%.
For every refine level, reflect meele physical attack by additional 1%.
When refine level is 7 or higher,
increase physical damage to all size monsters by 10%.
When refine level is 9 or higher,
increase physical damage to all size monsters by additional 10%.
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Set Bonus:
Orc Lord's Armor[1]
Orc Lord Card
Immune to Freeze.
Grants [Endure] Effect.
When base level 99 or lower,
For every refine level, increase physical damage to shadow property monsters by 5%.
When base level 100 or higher,
For every refine level, increase physical damage to shadow property monsters by 13%.
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Set Bonus:
Orc Lord's Armor[1]
Sealed Orc Lord Card
Immune to Freeze.
Grants [Endure] Effect.
When base level 99 or lower,
For every refine level, increase physical damage to shadow property monsters by 3%.
When base level 100 or higher,
For every refine level, increase physical damage to shadow property monsters by 10%.
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Def : 90
A hat that remembers the skills left behind by various great people.
Awakening from a long slumber, hidden talents will blossom.
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Reduce damage taken from Normal and Boss enemies by 20%.
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Reduce damage taken from Doram and Human Player by 13%.
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For every refine level, reduce After Cast Delay by 2%.
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When refined to +10 or higher,
MHP + 10%, MSP + 10%.
Increase physical and magic damage against all property enemies by 15%.
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When refined to +12 or higher,
All Basic Status + 10.
Increase physical and magic damage against all property enemies by additional 25%.
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Def : 10
Location : Upper
This armor contains the soul of the Azure Dragon.
Property: Water
Required Jobs: All Jobs
Mdef + 5
Increases physical damage on Water property targets by 10%.
MaxHP +5%, decrease incoming damage from players by 5%,
Reduce casting time of animal type skills by 10%.
When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%.
When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%.
Reduce delay after attack by 2% per each level of Hiss learned.
Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%.
Increase animal damage type skills by 15% for every level of Sprit Of Savage learned.
Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.
A box that contains 1 Chick Hat
Description:
A hat adorned with a
cute chick that brings
feelings of joy to those that see it hopping.
Adds 3% resistance to
Demihuman and Animal
Class monsters. Cannot
be upgraded. Enables
Lv. 2 Double Attack.
Max HP and SP +50
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A box that contains 1 Chick Hat
Description:
A hat adorned with a
cute chick that brings
feelings of joy to those that see it hopping.
Adds 3% resistance to
Demihuman and Animal
Class monsters. Cannot
be upgraded. Enables
Lv. 2 Double Attack.
Max HP and SP +50
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A celebration hat for Desert Wolves, makes you feel like a member of the pack.
15% damage to small-type monsters.
With a pet desert wolf, additional 5% damage to small-type monsters.
Adds 5% intimacy if the stat is close friends.
location: upper weight : 30
A baby dragon who has been trained to help its master.
Position: Upper
Required Jobs: All Jobs
Increases physical and magical damage on Dragon race targets by 10%.
Increases the experience given from Dragon race monsters by 5%.
The following effects are active during the month of May.
Increases the experience given from Dragon race monsters by an additional 50%.
A baby dragon who has been trained to help its master.
Position: Upper
Increases physical and magical damage on Dragon race targets by 10%.
Increases the experience given from Dragon race monsters by 5%.
The following effects are active during the month of May.
Increases the experience given from Dragon race monsters by an additional 50%.
A box containing 1 Baby Dragon Hat.
This can be purchased Playspan store at store.playspan.com
Can be traded and stored.
Once opened, the hat can only be placed in storage.
Description:
A baby dragon who has been trained to help its master.
From May 6 to June 3
It has the ability to grant its wearer 20% more Base experience for each dragon type monster killed.
Increases damage and resistance to Dragon type monsters by 10%.
This item is account bound.
Location : Upper
Baby Leopard Card.
Luk +3.
If worn by Merchant Class
characters, their armors
cannot be damaged.
Merchant Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Myst Case Card
Heirozoist Card
Luk +10
+20% Mammonite Damage
+ 2 SP per attack.
Merchant Class Bonus:
20% chance of reflecting
Magic spells.
A chance of gaining
'Old Purple Box' each time
a monster is killed.
Alchemist Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Muka Card
Holden Card
Str +4
+20% Mammonite Damage
+1 SP per attack.
+7% Max HP/SP
Alchemist Class Bonus:
A chance of auto casting
level 1 Adrenaline Rush
when attacking physically.
A low chance of obtaining
Glistening Coat and/or
Stem when defeating
monsters.
An armor modeled after Bacchus, the god of wine and theater.
Fragrant smell of the wine coming from it.
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For every 4 refine level, DEX + 3, AGI + 3.
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When refined to +12 or higher,
enable to use Lv.10 Falcon Eyes,
reduce Round Trip cooldown by 0.5 seconds,
for every level of Single Action learned, ignore physical defense of normal class monsters by 1%.
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Set Bonus:
Bacchus Armor [1]
Heart Hunter Card
Increase Fire Dance damage by 30%.
When using Fallen Angel, gain FLEE + 100 for 3 seconds.
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Set Bonus:
Bacchus Armor [1]
Captain Ferlock Card
Increase Dragon Tail damage by 50%.
Reduce Dragon Tail cooldown by 2 seconds.
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Def : 0
ATK +150。
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Every 2 refine level, ATK +15.
Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%.
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When refined to +9 or higher, increases ranged physical attack by 15%.
When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown by 15%.
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Set Bonus:
Bacchus Armor-LT
Heart Hunter Card
ATK +100,
increases physical damage to all class enemies (Normal/Boss Monsters) by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Captain Ferlock Card
ATK +100,
increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%.
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[Grade Bonus]
[Grade D]
Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped).
Reduces Round Trip cooldown by 1 second.
Reduces Slug Shot cooldown by 4 seconds.
Reduces Dragon Tail cooldown by 2 seconds.
Reduces God's Hammer cooldown by 5 seconds.
Every 3 refine level, increases physical damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
[Grade B]
Every 2 refine level, P.ATK +1.
Every 3 refine level, increases physical damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
When refined to +13, increases long-range physical damage by 25%.
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Def: 30