A box containing 1 Robo Eye
This box and it's contents are account bound
Description:
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
ATK, MATK + 2%, Dex + 1
Location : Middle
A box containing 1 Robo Eye
This box and it's contents account bound
Description:
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
ATK, MATK + 2%, Dex + 1
Location : Middle
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Increases the damage of Sightless Mind by 20%..
For every upgrade level of Rogue Shadow Armor, increases Sightless Mind damage by an additional 5%.
Rogue Shadow Shoes
Reduces the SP cost of Sightless Mind by 20%.
An exclusive ring
for the Thief and Ninja class.
If the wearer has base STR 90 or higher,
HIT +10, FLEE +10.
If the wearer has base AGI 90 or higher,
ATK +10, CRIT +10
When equipped with Black Cat, inflicts additional damage to large sized monsters by 8% and Casting Speed -3%.
When equipped with Cold Heart, damage against medium sized monsters +8%.
Shadow equipment that can be worn on top of shoes.
Reduce SP consumption of Rolling Cutter by 2%.
Reduce SP consumption of Rolling Cutter by additional 1% per 2 refine rate.
MaxHP +10 per 1 refine rate.
SET BONUS
Rolling Shadow Armor
Rolling Shadow Shield
Rolling Shadow Shoes
Increase damage of Rolling Cutter as a percentage equivalent to sum of its refine rates.
Location : Shoes Weight : 0
A brother to the Shotgun Rolling Stone, this gun is equipped with a special device for additional Lightning damage.
Base Attack: 280
Property: Neutral
Required Job: Rebellion
HIT - 10
Attack Delay - 10%
A X% chance of casting Level 5 Thunder Storm on the target when dealing physical attacks.
The holy Rosario, which the apostle of God endowed with its power. It seems a mystical power flows within it.
Increases heal effectiveness by 5%.
When equipped with Recovery Light, reduces delay after skill by 3% per 2 refine rate of Recovery Light.
Disables SP consumption penalty of Recovery Light.
A string of beads used to count the number of repetitions that prayers are recited.
Luk + 2
Mdef + 5
Set Bonus
Rosary
Spiritual Ring
SP Recovery + 9%
Increases the damage of Heal on Undead race enemies by 50%.
Increases the damage of Magnus Exorcismus by 30%.
An ancient rosary.
Luk + 1
Mdef + 3
Set Bonus
Rosary [1]
Spiritual Ring
SP Recovery + 9%
Increases the damage of Heal on Undead race enemies by 50%.
Increases the damage of Magnus Exorcismus by 30%.
The white hairband trimmed with red and blue roses.
Increases Attack Speed by 3%, reduces Floating Casting Time by 3%.
VIT + 1, INT + 1.
Series : Headgear Defense : 3
Location : Upper Weight : 20
A cloak worn by the merchant union of Alberta.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
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Def : 0
An ancient hero's bow from the forgotten royal family.
It looks old, but it has hidden magic, and it seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK+ 10.
Every 3 Refine levels [Arrow Storm] damage increased by 12%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10%).
When Refine level is 11, distance physical damage increased by 5%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate(3%) for 7s DEX + 20, bow damage power increased by 20%.
Weapon Lv : 4
Required Lv : 100
Required Job: Ranger / Shadow Chaser Jobs
A musical instrument used by the Glastheim military bands.
It's an ordinary instrument with no special features, but it's influenced by Himmelmes and has magical energy.
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Can't be destroyed.
MATK + 180, increases neutral property magical damage by 10%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more.
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Set Bonus
Royal Cello
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
The ceremonial staff used by the priests of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
MATK + 170, MATK + 5%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Adoramus damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Cleric Staff
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Mysterious foxtail found in Glastheim Castle.
It's an ordinary foxtail with no special features, but it's influenced by Himelmes and has magical energy.
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Can't be destroyed,
MATK + 350, MATK + 5%.
ATK + 4 and MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Foxtail
King Schmidt's Suit
King Schmidt's Manteau
ATK +30, MATK +30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus MATK + 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, Increases physical and magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A cloak worn by the Geffen Royal Wizard Association.
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Increase all property magic damage by 20%.
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Immune to Knockback.
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For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
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For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
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When refined to +9 or higher, increase magic damage against all property enemies by 15%.
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When refined to +10 or higher, MATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
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When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
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Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
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[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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Def : 100
Dagger for self-defense used by the nobility of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
It does not seem to have basic abilities, but it is said that its original power is revealed when worn with Royal Gradius (R).
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Weapon Lv : 4
Dagger for self-defense used by the nobility of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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ATK + 5%.
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Set Bonus
Royal Gladius(R)
Royal Gladius(L)
ATK + 7 per 2 of the sum of refine rate.
If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%.
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Set Bonus
Royal Gladius(R)
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus ATK + 10% for 10 seconds when dealing physical damage.
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Set Bonus
Royal Gladius(R)
Royal Gladius(L)
King Schmidt's Suit
King Schmidt's Manteau
If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Reduces fixed casting time by 0.1 seconds per each level of Inspiration learned.
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Set Bonus
Royal Guard Stone (Upper)
Royal Guard Stone (Garment)
Increases Cannon Spear damage by 15%.
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Set Bonus
Royal Guard Stone (Upper)
Royal Guard Stone II (Garment)
Increases Genesis Ray damage by 15%.
[Aver De Dosh]
A necklace designed specifically for Royal Guards. It stands for the act of protecting others.
Position: Lower
Aspd + 1
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Human Player and Doram race enemies by 2%.
Reduces damage taken from Human Player and Doram race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Human Player and Doram race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Royal Guard Classes.
Add Earth Drive 20% damage.
Each refine rate additionally Earth Drive 5% damage.
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With Royal Guard Shadow Weapon, can get the additional effects.
Reduce Cannon Spear SP consumption, able to use Synthesized Shield Lv.3.
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With the all of Swordman Shadow 2type, Crusader Shadow 2type, Royal Guard Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Royal Guard.
Add Cannon Spear damage 20%.
Each refine rate additionally 5% of Cannon Spear damage.
Location : Weapon Weight : 0
A stone that awakens the potential of Royal Guard.
Gives the following abilities when slotted.
Increase damage of Vanishing Point by 15%.
When equipped with Paladin Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone(Middle), reduce cooltime of Cannon Spear by 0.5 sec.
When equipped with Paladin Stone(Lower), increase damage of Vanishing Point by additional 15%.
[Lace La Zard]
Increase damage of Vanishing Point by 15%.
When equipped with Paladin Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone(Middle), reduce cooltime of Cannon Spear by 0.5 sec.
When equipped with Paladin Stone(Lower), increase damage of Vanishing Point by additional 15%.
Increases Overbrand damage by 5% per each level of Moonslasher learned.
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Set Bonus
Royal Guard Stone (Lower)
Royal Guard Stone (Garment)
Increases Cannon Spear damage by 15%.
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Set Bonus
Royal Guard Stone (Lower)
Royal Guard Stone II (Garment)
Increases magical damage against all size enemies by 15%.
[Aver De Dosh]
Increases Overbrand damage by 5% per each level of Moonslasher learned.
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Set Bonus
Royal Guard Stone (Lower)
Royal Guard Stone (Garment)
Increases Cannon Spear damage by 15%.
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Set Bonus
Royal Guard Stone (Lower)
Royal Guard Stone II (Garment)
Increases magical damage against all size enemies by 15%.
Increases long ranged physical damage and all magical property damage by 2% per each level of Piety learned.
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Set Bonus
Royal Guard Stone (Middle)
Royal Guard Stone (Garment)
Increases Vanishing Point damage by 15%.
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Set Bonus
Royal Guard Stone (Middle)
Royal Guard Stone II (Garment)
Reduces SP consumption of Genesis Ray by 15%.
[Aver De Dosh]
Increases long ranged physical damage and all magical property damage by 2% per each level of Piety learned.
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Set Bonus
Royal Guard Stone (Middle)
Royal Guard Stone (Garment)
Increases Vanishing Point damage by 15%.
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Set Bonus
Royal Guard Stone (Middle)
Royal Guard Stone II (Garment)
Reduces SP consumption of Genesis Ray by 15%.