Reduces fixed casting time by 0.1 seconds per each level of Inspiration learned.
------------------------
Set Bonus
Royal Guard Stone (Upper)
Royal Guard Stone (Garment)
Increases Cannon Spear damage by 15%.
------------------------
Set Bonus
Royal Guard Stone (Upper)
Royal Guard Stone II (Garment)
Increases Genesis Ray damage by 15%.
Huuma Shuriken that was smuggled into Glastheim Castle.
It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez.
------------------------
Can't be destroyed,
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Cross Slash damage by 20%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Huuma Shuriken
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A beautiful Katar used for decoration in Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
ATK + 5%.
ATK + 5 per refine rate.
------------------------
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Katar
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Elegant bow used by the soldiers of Glastheim.
It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces global cooldown by 12%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Archer Bow
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Crossbow used by Glastheim soldiers.
It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Triangle Shot damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Crossbow
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
The knuckle used by the monks of Glasheim.
It's an ordinary knuckle with no special features, but it has a magical energy under the influence of Himelmes.
------------------------
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Rampage Blast damage by 20%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Knuckle
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A dagger used for self-defense by the wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
MATK + 170, MATK + 5%.
MATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Dagger
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
The magic wand used by the Wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed.
MATK + 270, MATK + 5%.
MATK + 5 per refine rate.
------------------------
If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A magic wand used by Glastheme mages.
It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy.
------------------------
Can't be destroyed,
MATK + 180, increases fire property magical damage by 5%.
MATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Wand
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A cloak worn by the Nightwatch.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 4.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
------------------------
[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
------------------------
Def : 0
A cloak worn by Payon Royal Guards.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, CRI + 20.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
------------------------
When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
------------------------
Def : 100
A thick iron club used for decoration in Glastheim.
It is an ordinary pillar with no special features, but it has magical energy under the influence of Himelmez.
------------------------
Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
------------------------
If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Pillar
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
------------------------
For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
------------------------
If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
------------------------
Def : 100
The gun that was smuggled into Glastheim Castle.
It's an ordinary pistol with no special features, but it's influenced by Himmelmes and has magical energy.
------------------------
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Fire Dance damage by 20%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Revolver
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A magic book used by Glastheim scholars.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed,
MATK + 170, increases wind and water property magical damage by 5%.
MATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Sage Book
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Experimental syringe used in Glastheim Laboratories.
It was made to heal people, but it has magical energy under the influence of Himelmez.
------------------------
Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
------------------------
If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Syringe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Dancing whip used by Glastheim dancers.
It's an ordinary whip with nothing special, but it has magical energy under the influence of Himelmes.
------------------------
Can't be destroyed,
MATK + 180, increases neutral property magical damage by 10%.
MATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more.
------------------------
Set Bonus
Royal Whip
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Compounds On: Shoes
Adds a chance of buffing the user with the following effects for 3 seconds when receiving a physical attack;
Agi + 44
Increased Movement Speed.
Casts Level 1 Endure.
Drains 40 SP from the user.
A Christmas hairband. Sporting the face Christmas' most famous reindeer Rudolf.
During the Christmas season, has a chance of casting Increase Agi while attacking.
Increases the healing potency of Carrots while worn.
Location : Upper
It feels like being controlled by an unknown machine.
Position: Upper
Max SP - 50%
Hit + 50
Flee + 50
Set Bonus
Runaway Chip [1]
Broken Chip 1 [1]
Broken Chip 2 [1]
ATK + 50
MATK + 50
Increased Movement Speed.
If Runaway Chip [1] upgrade level is +9 or higher,
Max HP + 10%
Max SP + 50%
A hairband embroidered with Runes and golden thread.
Increases resistance to Neutral Property attacks by 3%.
Add a low chance of recovering HP/SP when the user receives Physical Melee Damage.
Hit +5.
Location: Upper & Middle
Greaves created by concentrating the power of rune stones.
MaxHP + 3% , MaxSP + 3%
Increase movement speed
Dragon Breath (Water),
All Stats + 3 per 2 levels of Dragon Breath
When Dragon Training lv5,
reduce cooldown of Hundred Spears by 1 sec
Increase damage of Clashing Spiral, Hundred Spears by 40% per 1 skill level of Dragon Howling.
When Phantom Thrust lv5, reduce fixed casting time by 50%
When refined to +5 or higher, additional MaxHP + 7% , MaxSP + 7%
reduce after cast delay by 10%
When refined to +7 or higher, additional MaxHP + 10% , MaxSP + 10%
reduce after cast delay by an additional 10%
Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself.
MaxHP +4%, VIT + 3
Increase damage of Storm Blast by 30%
When refined to +6 or higher,
Increase damage of Storm Blast by additional 20%
When refined to +8 or higher,
Increase damage of Storm Blast by additional 20%
When below BaseLv99,
VIT + 1 per 2 refine rates
When above BaseLv100,
VIT + 1 per 1 refine rate
When using a Runestone,
applies a special buff to a character.
This effect won't work for Anima Runestone.
When using Verkana Runestone
Casts Millenium Shield for 60 sec,
This effect won't work in WoE maps.
Reduce physical damage to all class monsters by 50%
Reduce ranged physical damage by 50%
MATK -50%
When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1
When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1
When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1
When using Nosiege Runestone,
Casts Refresh,
Recovers HP and SP by 100%.
Cleanse Masquerade type affects.
Masquerade - Innovation
Masquerade - Groomy
Masquerade - Ignorance
Masquerade - Laziness
Masquerade - Weakness
Masquerade - Unlucky
When using Rhydo Runestone,
casts Crushing Strike,
cannot be knocked back for 30 sec.
When using Turisus Runestone,
casts Giant Growth,
STR+30, INT-30 for 240 sec
When using Urj Runestone,
casts Abundance,
Recovers 40 SP per 10 sec for 300 sec
When using Asir Runestone
casts Determination,
ATK+10, ASPD+10% for 300 sec
When using Hagalas Runestone,
casts Skin of Stone,
HP - 1000
Reflects 10% of incoming melee physical damage for 300 sec
When using Isia Runestone,
casts Vitality,
Recovers 500 HP per 10 sec for 300 sec
When using Pertz Runestone,
casts Storm Blast.
Location : Upper Weight : 300
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Rune Knight.
When using Enchant Blade skill, Increases attack speed for 50 seconds (each refine rate addtionally reduces after attack delay by %.).
Refine +7 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
Refine +9 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
-------------
With Rune Knight Shadow Weapon, Get an additional effect.
-------------
With the all of Swordman Shadow 2types, Knight Shadow 2types, Rune Knight Shadow 2types, Can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Stone that awakens Rune Knight's potential.
Gives the following ability to the garment slot of the costume.
Increase damage of Dragon Breath (Fire) and (Water) by 10%.
When equipped with Lord Knight Stone(Upper), increase damage of Dragon Breath (Fire) and (Water) by additional 10%.
When equipped with Lord Knight Stone(Middle), reduce SP consumption of Dragon Breath (Fire) and (Water) by 10%.
When equipped with Lord Knight Stone(Lower), reduce global cooltime by 5%.
[Lace La Zard]
Increase damage of Dragon Breath (Fire) and (Water) by 10%.
When equipped with Lord Knight Stone(Upper), increase damage of Dragon Breath (Fire) and (Water) by additional 10%.
When equipped with Lord Knight Stone(Middle), reduce SP consumption of Dragon Breath (Fire) and (Water) by 10%.
When equipped with Lord Knight Stone(Lower), reduce global cooltime by 5%.
Increases critical damage by 2% per each level of Dragon Training learned.
------------------------
Set Bonus
Rune Knight Stone (Upper)
Rune Knight Stone (Garment)
Reduces variable casting time by 10%.
------------------------
Set Bonus
Rune Knight Stone (Upper)
Rune Knight Stone II (Garment)
Increases Hundred Spears damage by 15%.
[Aver De Dosh]
Increases critical damage by 2% per each level of Dragon Training learned.
------------------------
Set Bonus
Rune Knight Stone (Upper)
Rune Knight Stone (Garment)
Reduces variable casting time by 10%.
------------------------
Set Bonus
Rune Knight Stone (Upper)
Rune Knight Stone II (Garment)
Increases Hundred Spears damage by 15%.
A stone that awakens the Rune Knight's potential.
Can be compounded on a slot of Costume Garment.
------------------------
Increases Ignition Break damage by 15%.
------------------------
Set Bonus
Rune Knight Stone II (Garment)
Lord Knight Stone II (Upper)
Increases Sonic Wave damage by 20%.
------------------------
Set Bonus
Rune Knight Stone II (Garment)
Lord Knight Stone II (Middle)
Increases Ignition Break damage by 10%.
------------------------
Set Bonus
Rune Knight Stone II (Garment)
Lord Knight Stone II (Lower)
Increases Hundred Spears damage by 30%.
------------------------
[Lace La Zard]