Game version
RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

Reset

Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 3%” in Renewal

Page 9 of 33
Elder Staff

Elder Staff [3]

#26107 · One-Handed Staff · Weapon
ATK
60
MATK
150
Weapon Lv.
3
Required Lv.
100
Slots
3
Weight
50
Buy value
0 z
Sell value
0 z
A staff created by the natives ancestors of Rockridge. Property: Neutral Required Jobs: Acolyte Jobs MATK + 150 Increases the recovery rate of recovery skills by 10%. If upgrade level is +7 or higher, Increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +9 or higher, Increases the recovery rate of recovery skills by an additional 10%.
Full item details & effects
Electric Fox-OS

Electric Fox-OS [2]

#26164 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A foxtail-shaped machine that consists of numerous cables. These ultra-thin cables sometimes rub against each other and generate dangerous static electricity. This item is indestructible in battle. MATK +350 MATK +5% If upgrade level is +7 or higher, Increases damage dealt by Silvervine Stem Spear by an additional 20%. If upgrade level is +9 or higher, Reduces the variable casting time of skills by 10%. Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%. If upgrade level is +11 or higher, Increases damage dealt by Catnip Meteor by an additional 30%.
Full item details & effects
Electric Fox-OSAD

Electric Fox-OSAD [2]

#550076 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Electric Fox-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 350. MATK +10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. ------------------------ ATK : 250 Weapon Lv : 5
Full item details & effects
Elemental Booster Muffler

Elemental Booster Muffler [1]

#480001 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special muffler for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. Reduces variable cast time by 5%. For every 3 refine levels, increases MATK + 4. If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%. If refined to +9, reduces after cast delay by 10%.
Full item details & effects
Elemental Booster Robe

Elemental Booster Robe [1]

#450002 · Armor · Armor
DEF
80
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special robe for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. MATK + 100 Variable Cast Time reduced by 5%. For every 2 refine levels, increases MATK + 1%. For every 3 refine levels, reduces Variable Cast Time by 1%. If refined to +7, increases MATK + 50. If refined to +9, reduces Variable Cast Time by 5%.
Full item details & effects
Elemental Booster Shoes

Elemental Booster Shoes [1]

#470001 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special set of shoes for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. MATK + 20 FLEE + 20 For every 3 refine levels, increases MHP + 400. If refined to +7, increases MHP + 1800. If refined to +9, decreases fixed casting time by 0.5 seconds.
Full item details & effects
Elemental Boots

Elemental Boots [1]

#470033 · Armor · Footgear
DEF
10
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic boots imbued with four elemental powers. It is said if you can collect all elemental equipment, you will master the four elements. ------------------------ Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%. ------------------------ For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%. ------------------------ When refined to +7 or higher, MATK + 20. ------------------------ When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack. ------------------------ When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%. ------------------------ Set Bonus: Elemental Boots [1] Elemental Sword [3] ASPD + 2, MATK + 70. When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%. ------------------------ Def: 10
Full item details & effects
Elemental Cape

Elemental Cape

#20820 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
0 z
Sell value
0 z
A cape imbued with the power of nature. Required Jobs: Sorcerer Flee + 10 Additional Flee + 5 per 3 upgrade levels. Reduces damage taken from Neutral property attacks by 10%. If upgrade level is +9 or higher, Aspd + 5% Set Bonus Elemental Cape Elemental Origin Elemental Robe Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead. Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Full item details & effects
Elemental Jewel

Elemental Jewel [1]

#490453 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crystallized magical power of higher-level spirits over a long period of time. It can command any spirits and exercise their powers. ------------------------ MATK + 50, SPL + 3, MATK + 10%. ------------------------ Reduce damage taken from players by 3%. ------------------------ Reduce Varetyr Spear cooldown by 1 second. ------------------------ For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249. ------------------------ For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%. ------------------------ Def : 0
Full item details & effects
Elemental Origin

Elemental Origin [2]

#28608 · Book · Weapon
ATK
120
MATK
150
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A grimoire that explains the origin of elemental magic and compiles all elemental spells. Property: Neutral Required Jobs: Sorcerer Int + 4 MATK + 150 Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%. If upgrade level is +7 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. If upgrade level is +9 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. Set Bonus Elemental Cape Elemental Origin Elemental Robe Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead. Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Full item details & effects
Elemental Ring

Elemental Ring [1]

#490570 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A legendary ring made of rare materials that are compatible with four elemental magic. It was inlaid with rare magic stones that can store large amounts of magic power. ------------------------ MATK + 30, INT + 10. ------------------------ ASPD + 20%. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] MATK + 40, MATK + 3%, INT + 20. Increase Water, Wind, Earth, and Fire property magic damage by 20%. When refined to +13 or higher, there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Sword [3] MATK + 60, MATK + 5%, ASPD + 5. Increase magical damage against all size enemies by 15%. When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack. When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] Elemental Sword [3] MATK + 120, increase magical damage against all Class enemies by 30%. When the total refine level of Weapon and Shoes is 26 or higher, MATK + 7%, SPL + 10, S.MATK + 10. When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell. When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex. ------------------------ Def: 0
Full item details & effects
Elemental Sword

Elemental Sword [3]

#13414 · One-Handed Sword · Weapon
ATK
105
MATK
95
Weapon Lv.
3
Required Lv.
70
Slots
3
Weight
120
Buy value
20 z
Sell value
10 z
A magical sword that bears 4 different properties of nature. Very effective to enemies without the properties of Water, Wind, Earth and Fire. Str +2, Int +4, Dex +1, MATK +95 10% additional damage to Monsters with Neutral property. When attacking, has a chance of adding an additional elemental magic attack.
Full item details & effects
Engraved Orlean's Glove

Engraved Orlean's Glove [1]

#490160 · Armor · Accessory
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Gloves used by the best court chefs. I feel like I can imitate his hand movements when I wear it. Enhanced by Varmund's rune engraving. ------------------------ SPL +2, CRT +2, S.MATK +3. ------------------------ Def: 0 Armor Lv: 2 Req Level: 210
Full item details & effects
Engraved Orlean's Gown

Engraved Orlean's Gown [1]

#450191 · Armor · Armor
DEF
50
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking. Enhanced by Varmund's rune engraving. ------------------------ Increases variable casting time by 15%, skill casting can't be interrupted. ------------------------ If refine rate is 7 or higher, MATK +50. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%. ------------------------ Set Bonus: Engraved Orlean's Gown Engraved Orlean's Glove MATK +1% per 3 refine rate of Engraved Orlean's Gown, When armor refined to +9 or higher, reduces variable casting time by 10%, When armor refined to +11 or higher, increases water, wind and earth property magical damage by 20%, When armor refined to +13 or higher, The armor can't be destroyed in battle. ------------------------ Def: 50 Armor Lv: 2 Req Level: 210
Full item details & effects
Engraved Orlean's Server

Engraved Orlean's Server [1]

#460021 · Armor · Shield
DEF
75
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A wide circular iron plate that appears to have been used to transport food. Polished well and shiny. Enhanced by Varmund's rune engraving. ------------------------ MRES +2. ------------------------ If refine rate is 7 or higher, MRES +3, S.MATK +1. If refine rate is 11 or higher, MATK +5%, increases all property magical damage by 5%. ------------------------ Set Bonus: Engraved Orlean's Server Engraved Orlean's Glove Reduces variable time by 5%, S.MATK +2, If refine rate of Orlean's Server is 9 or higher, reduces variable time by additional 5%, SPL +1. ------------------------ Def: 75 Armor Lv: 2 Req Level: 210
Full item details & effects
Envy Blunt

Envy Blunt [2]

#590006 · Mace · Weapon
ATK
180
MATK
210
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A mass of fragments that got fallen apart from broken robots. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +210. Duple Light damage +15%. MATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Duple Light damage +20%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Duple Light damage +35%, Duple Light's Fixed Cast Time -50%.
Full item details & effects
Establish

Establish [1]

#490396 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A powerful magic gloves created by the Magician Guild. It was imbued with the power of Fire, Water, Wind, and Earth. ------------------------ SPL + 3 ------------------------ MATK + 10% ------------------------ Reduce damage taken from Players by 3%. ------------------------ Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250. ------------------------ Reduce fixed casting time of Crimson Rock by 100%. ------------------------ Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%. ------------------------ Def : 0
Full item details & effects
Evil Bone Wand

Evil Bone Wand

#1615 · One-Handed Staff · Weapon
ATK
40
MATK
110
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it. Property: Undead Int + 4 Set Bonus Evil Bone Wand Skull Cap [1] MATK + 10 per upgrade level of Evil Bone Wand. If Evil Bone Wand upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Evil Hermit Shoes

Evil Hermit Shoes [1]

#470292 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A pair of shoes worn by evil hermits in Gonryun. There's something malicious imbued within it. ------------------------ Reduce damage taken from Normal and Boss monsters by 5%. ------------------------ Reduce damage taken from Doram/Human Player by 10%. ------------------------ For every refine level, MHP +3%. ------------------------ When refined to +11 or higher, ATK +15%, MATK +15%. Reduce After Cast Delay by 15%. ------------------------ When refined to +13 or higher, Additional ATK +25%, MATK +25%. Reduce After Cast Delay by additional 25%. ------------------------ Set Bonus: Evil Hermit Shoes [1] Evil Snake Lord Card All Basic Status +30, ATK +30%, MATK +30%. ------------------------ Set Bonus: Evil Hermit Shoes [1] Cloud Hermit Card All Basic Status +10, ATK +10%, MATK +10%. ------------------------ Def: 60
Full item details & effects
Evil Nymph Card

Evil Nymph Card

#4258 · Card · Headgear
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Headgear Int + 1 Max SP + 50 Set Bonus Loli Ruri Card Parasite Card Miyabi Doll Card Evil Nymph Harpy Card Bloody Butterfly Card Max HP + 500 Def + 5 Mdef + 5 Increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by 10%. Mage Bonus MATK + 3% Reduces the variable casting time of skills by 15%. Set Bonus Yellow Novus Card Evil Nymph Card Miyabi Doll Card Bloody Butterfly Card Harpy Card Int + 3 Increases the damage of Thunder Storm and Heaven's Drive by 10%. Sage Bonus Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker. Reduces the variable casting time of skills by 20%. Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Full item details & effects
Evil Spirit Gloves

Evil Spirit Gloves [1]

#2980 · Armor · Accessory
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers. Max HP + 500 Max SP + 200 Enables Level 1 Fiber Lock. Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical attack. Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack. Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. Adds a 0.1% chance of casting Level 1 Dazzler on the attacker when receiving a short-ranged or magical attack. Set Bonus Celine's Brooch [1] Evil Spirit Glove [1] ATK + 50 MATK + 50 Aspd + 2 Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack. Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack. Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack. Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
Full item details & effects
Evoked Angel School Cap

Evoked Angel School Cap [1]

#18816 · Armor · Headgear (Top)
DEF
4
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
The symbol of good student, it represents the enthusiastic in helping. VIT+2, INT+2, LUK+1. If equipped with Red Pencil In Mouth and School Uniform, MATK increase according to Base Lv, (BaseLv 1/3, Maxmimum Lv150), EXP from monster +5%. Series : Headgear Defense : 4 Location : Upper Weight : 10
Full item details & effects
Excelion Shield

Excelion Shield [1]

#28941 · Armor · Shield
DEF
95
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
120
Buy value
20 z
Sell value
10 z
A shield made from lost technology found in the research building ruins. Mdef + 5 Max HP + 5% Max SP + 5% If the user's base level is 130 or higher, Additional Max HP + 5%. Additional Max SP + 5%. For every 3 upgrade levels of the item, ATK + 30 MATK + 30
Full item details & effects
Exiled Ninja's Eyes

Exiled Ninja's Eyes [1]

#410362 · Armor · Headgear (Mid)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Scarce eyes from the exiled ninja clan. All talent status +5. ATK +20%, MATK +20%. Increases physical & magical damage to boss monsters by 5%. ------------------------ When base STR is 120 or higher, ATK +30%, increases physical damage to boss monsters by additional 15%. When equipped by Ninja class, enable to use Cross Impact Lv. 5, All talent status +10. ------------------------ When Base INT is 120 or higher, MATK +30%, Increases magical damage to boss monsters by additional 15%. When equipped by Ninja class, enable to use Crimson Rock Lv. 5, All talent status +10. ------------------------ Location: Middle Armor lv: 1 Required Lv: 100
Full item details & effects
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.