A dress worn by Celine.
There are marks that look like old blood.
MATK + 50.
When Refined to 7, Variable Casting Time decreased by 10%.
When Refined to 9, all element magic damage increased by 10%.
When Refined to 11, Delay After Skill decreased by 10%.
When Refined to 12, Delay After Skill additionally decreased by 5%.
When worn together with Evilspirit Gloves,
MATK + 10%, probability of Perfect Hit increased by 10%, magical damage given to enemies of all sizes increased by 15%,
When attacking with physical attacks, increases magic damage too all race monsters by 15% for 10 seconds with a fixed probability(excluding players).
When worn together with Celine Ribbon,
Holy, Shadow, Poison, Ghost element magic damage increased by % based on sum of Celine Ribbon and Celine Dress refine level.
When the sum of Refine is higher than 19, MATK + 15%.
When the sum of Refine is higher than 23, 20% increase in magic damage to enemies of all elements.
When worn together with Celine Brooch Type K,
Per each Refine of Celine Dress, MATK + 10.
When Celine Dress is Refined to 9, Variable Casting Time decreased by 5%.
When Celine Dress is Refined to 11, damage of Water, Wind, Earth, Fire, Neutral element magic attacks increased by 10%.
When Celine Dress is Refined to 13, the armor is indesctructible.
This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description.
This Rental Weapon is not Tradable
20% Bonus Attack Damage to Earth Element Targets
A top of the line,
high performance
grenade launcher.
Each short ranged
physical attack has
a low chance of
destroying an
enemy's armor.
This item is not Refinable
This Rental Weapon is not Tradable
20% Bonus Attack Damage to Earth Element Targets
A top of the line,
high performance
grenade launcher.
Each short ranged
physical attack has
a low chance of
destroying an
enemy's armor.
This item is not Refinable
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%.
When weapon grade is B or higher, increase Venom Swamp damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
Evil Spell
Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%.
When weapon grade is B or higher, increase Diamond Storm damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
Good Spell
Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
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When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
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Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
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For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
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Def : 100
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
------------------------
ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A pair of tights empowered with the four great elements.
Property: Neutral
Required Jobs: All Jobs
Increases long-ranged damage on targets by 2%.
If upgrade level is +7 or higher/lower,
This item is indestructible in battle.
If upgrade level is +8 or higher/lower,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +9 or higher/lower,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Elemental Tights
Burning Bow
Fire Arrow
Increases long-ranged damage on targets by an additional 20%.
Increases damage taken from Fire property attackers by 10%.
If Burning Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Earth Bow
Stone Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Earth Bow chance to inflict Stone Curse.
If Earth Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Frozen Bow
Crystal Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Frozen Bow chance to inflict Freeze.
If Frozen Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Gust Bow
Arrow of Wind
Increases long-ranged damage on targets by an additional 20%.
Disables Gust Bow chance to cast Wind Blade.
If Gust Bow is refined to +10 or higher,
ASPD + 1
Land of Eternal Youth. Paradise on Earth. Residence of Fairies.
The promised land, Tir na nog.
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Reduce damage taken from Human and Doram Player by 7%.
------------------------
For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, Venom Swamp, and Elemental Buster damage by 1%.
------------------------
For every refine level, increase magic damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss enemies by 5%.
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When refined to +9 or higher, Armor will be indestructible in battle, reduce Call Agni, Call Aqua, Call Ventus, and Call Tera cooldown by 25 seconds.
------------------------
When refined to +10 or higher, increase magic damage against all property enemies by 15%.
------------------------
When refined to +12 or higher, MATK +150, SPL +15.
------------------------
Def : 100
Increases physical damage inflicted on Water and Earth elemental monsters by 5%.
Refine Level +9, Increases physical damage inflicted on Water and Earth elemental monsters by an additional 5%.
Card : Card
Location : Armor