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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “High Speed” in Renewal

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High Speed

High Speed

#102800 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
When consumed, you can run as fast as Sonic, but only briefly. ------------------------ "Gotta Go Fast!" ------------------------ Cannot be traded ------------------------
Full item details & effects
AC-B44-OSAD

AC-B44-OSAD [2]

#700056 · Bow · Weapon (Two-Handed)
ATK
190
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
60
Buy value
0 z
Sell value
0 z
AC-B44-OS remodeled with Team Atnad's technology added. ------------------------ MATK + 135. Increase long ranged physical damage by 7%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Triangle Shot damage by 25%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%. ------------------------ ATK : 190 Weapon Lv : 5
Full item details & effects
Ancient Admiral Helm

Ancient Admiral Helm [1]

#18637 · Armor · Headgear (Top + Mid)
DEF
4
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A helmet used by the generals of the kingdom that used to command the ancient continent. With this helmet, the general's ancient warcry will embolden your step. Position: Upper, Middle Str + 2 Vit + 1 If upgrade level is +8 or higher, Increased Movement Speed.
Full item details & effects
Ancient Mechanic Greaves

Ancient Mechanic Greaves [1]

#470289 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Greaves made by ancient lost technology. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, POW + 3. ------------------------ For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%. ------------------------ When refined to +9 or higher, ATK + 15%. ------------------------ When refined to +10 or higher, increase melee and long-range physical damage by 20%. ------------------------ When refined to +11 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +12 or higher, increase movement speed. ------------------------ When refined to +13 or higher, reduce Variable Casting Time of Arm Cannon by 100%, reduce Axe Tornado cooldown by 2 seconds, increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] Rock Step Card ATK + 75, increase Arm Cannon damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] True Howard Alt-Eisen Card ATK + 75, increase Axe Tornado damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] RSX-0806 Card ATK + 100, POW + 15, reduce physical damage taken from Large and Medium sized enemies by 10%, For every 2 refine level, increase melee and long-range physical damage by 6%. When equipped by Merchant classes, ATK + 200. ------------------------ [Grade Bonus] [Grade D] Reduce Fixed Casting Time by 0.7 seconds. [Grade C] Increase physical damage against all size enemies by 20%. [Grade B] All Talent Status + 10. [Grade A] Increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Def: 50
Full item details & effects
Ancient Ranger Shoes

Ancient Ranger Shoes [1]

#470329 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A pair of greaves said to have been worn by ancient rangers. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, CON + 3. ------------------------ For every 3 refine level, MHP + 3%, After Cast Delay - 2%. ------------------------ When refined to +10 or higher, ATK + 15%. ------------------------ When refined to +11 or higher, All Basic Status + 7, increase Movement Speed. ------------------------ When refined to +12 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +13 or higher, increase long-range physical damage by 30%. ------------------------ When refined to +14 or higher, reduce Aimed Bolt Variable Casting Time by 100%, reduce Aimed Bolt cooldown by 1 second, increase Aimed Bolt and Arrow Storm damage by 100%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Goblin Archer Card ATK + 75. Increase Aimed Bolt damage by 40%. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Kobold Archer Card ATK + 75. Increase Arrow Storm damage by 40%. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Angry Moonlight Flower Card ATK + 100, CON + 20. Reduce physical damage taken from Medium and Large enemies by 15%. For every 2 refine level of Shoes, increase long-range physical damage by 6%. When equipped by Archer classes, ATK + 200. ------------------------ [Grade Bonus] [Grade D] Reduces Fixed Casting Time by 0.7 seconds. [Grade C] Increases physical damage to all sizes enemies by 20%. [Grade B] All talent stat +10. [Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%. ------------------------ Def : 50
Full item details & effects
Aquatic Spear

Aquatic Spear [2]

#32018 · One-Handed Spear · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Spear used by a hero who received the blessing of the water spirit in the past. A beautiful spear that reminisces a crashing wave. It seems to resonate with Ancient Hero Boots. For each 2 refine levels, ATK + 10. For each 3 refine levels, increase ranged physical damage dealth by 4%. When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%. When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%. When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%. When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks. Weapon Lv : 4 Required Lv : 100 Required Job: Royal Guard Jobs
Full item details & effects
Assault Suits

Assault Suits [1]

#450251 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Suit worn by special forces during assault operations. Tough, light, and functional. MaxHP + 10% , MaxSP + 10% When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Arrow Storm. When No Limits Lv. 5 is learned, increase attack speed by 10% Dex + 10 , ATK + 50 per 1 skill level of Warg Ride. When refined to +5 or higher, Perfect Hit + 25% When refined to +7 or higher, additional Perfect Hit + 25%
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Automatic Modification Module(Fast)

Automatic Modification Module(Fast)

#1000125 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Speed) effect. [Enchant Effect] ASPD +1 When refined to +7 or higher, ASPD +5% When refined to +11 or higher, ASPD +5% (Additional) [Applicable Equipment] Automatic Engine Wing Type A Automatic Engine Wing Type B
Full item details & effects
Bangungot Boots of Nightmare

Bangungot Boots of Nightmare

#2491 · Armor · Footgear
DEF
10
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
Ominous boots emitting Bangungot's revenge and powerful hatred of humans. Mdef + 1 per upgrade level of the item. If upgrade level is +14 or higher, Increased Movement Speed. Set Bonus Kalasag Buwaya Sack Cloth Bakonawa Scale Armor Bangungot Boots of Nightmare Max HP + 20% Max SP + 10% Reduces damage taken from Malaya monsters by 30%.
Full item details & effects
Beam Claymore-OSAD

Beam Claymore-OSAD [2]

#600028 · Two-Handed Sword · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Beam Claymore-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle CRI + 10. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%. If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%. ------------------------ ATK : 250 Weapon Lv : 5
Full item details & effects
Behemoth Muffler

Behemoth Muffler [1]

#480053 · Armor · Garment
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Increase physical, magical damage dealt to earth type monsters by 15%, increase resistance to players by 5%. Increase attack speed per 1 refine rate(delay after skill by 1%), increase damage dealt to earth type monsters by 1%. When refined to +13 or higher, increase resistance to earth type attacks by 100%. When equipped with Vocal Card, additional Mdef + 10, MaxHP + 10%, resistance to neutral type attacks +20%.
Full item details & effects
Black Wing Suits

Black Wing Suits [1]

#15043 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
An ancient armor that helps maintain clear mental focus. Property: Neutral Int + 2 ATK + 3 per upgrade level of the item. Set Bonus Black Wing Boots Black Wing Brooch Black Wing Manteau Black Wing Suit [1] Max HP + 15% Perfect Dodge + 20 Aspd - 7 Reduces long-ranged damage on targets by 30%. Increases the damage of Bomb Cluster by 20%. Set Bonus Black Wing Suit [1] Gray Wing Boots Restores 500 HP to the user when a monster is killed by a physical attack. Increases the damage of Bomb Cluster by 30% for every 20 base Int. Reduces the SP cost of Electric Shock by 30. Increased Movement Speed. If Black Wing Suit [1] upgrade level is +7 or higher, Perfect Dodge + 6 Reduces damage taken from Demi-Human race enemies by 8%. Increases the damage of Bomb Cluster by an additional 400% Increases the damage of Aimed Bolt by 20% If Black Wing Suit [1] upgrade level is +9 or higher, Additional Perfect Dodge + 3 Reduces damage taken from Demi-Human race enemies by an additional 4%. Increases the damage of Bomb Cluster by an additional 200%. Increases the damage of Aimed Bolt by an additional 10%.
Full item details & effects
Bloody Knight's Shield

Bloody Knight's Shield [1]

#28945 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The purification ceremony failed, causing a darker curse of blood. There seems to be no more way to purify this shield. Increases attack speed (reduces delay after attack by 10%). ATK + 3%, MATK + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 10, MATK + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%.
Full item details & effects
Boost Lance-OSAD

Boost Lance-OSAD [2]

#530031 · One-Handed Spear · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Boost Lance-OS remodeled with Team Atnad's technology added. ------------------------ Increases attack speed (reduces delay after attack by 5%). If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%). If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%. ------------------------ ATK : 190 Weapon Lv : 5
Full item details & effects
Booster Bow

Booster Bow [2]

#700001 · Bow · Weapon (Two-Handed)
ATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special bow prepared for your rapid growth. CRI + 10 MaxHP + 3% Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases attack speed per level of Wind Walk (reduces after attack delay by 1%.) If refine rate is +9 or higher, increases ranged physical damage by 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ASPD + 2 Increases critical damage by 10%. Increases Sharp Shooting damage by 1% per 15 base levels up to level 180. When using True Sight, increases Sharp Shooting damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), MaxHP + 10% Reduces After Skill Delay by 15%. Aimed Bolt damage increased by 2% per 15 base levels up to level 180. When using True Sight, increases Aimed Bolt damage by additional 35% for 60 seconds.
Full item details & effects
Booster Two-handed Sword

Booster Two-handed Sword [2]

#600001 · Two-Handed Sword · Weapon (Two-Handed)
ATK
250
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special two-handed sword prepared for your rapid growth. CRI + 10 MaxHP + 3% Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases attack speed per level of Two-handed Quicken (reduces after attack delay by 1%.) If refine rate is +9 or higher, increases critical damage by 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ASPD + 2 Increases critical damage by 10%. Increases Sonic Wave damage by 2% per 15 base levels up to level 180. When Concentration is used, Sonic Wave damage increases by additional 35% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), MaxHP + 10% Reduces After Skill Delay by 15%. Increases damage of Dragon Breath, Dragon Breath-Water damage by 1% per 15 base levels up to level 180. When Concentration is used, Dragon Breath and Dragon Breath-Water damage increases by an additional 20% for 60 seconds.
Full item details & effects
Broken Chips 01

Broken Chips 01 [1]

#28326 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
It seems to have been broken in half during the uproar. Str + 4 Set Bonus Broken Chip 01 [1] Broken Chip 02 [1] Str + 8 Int + 8 Set Bonus Runaway Chip [1] Broken Chip 1 [1] Broken Chip 2 [1] ATK + 50 MATK + 50 Increased Movement Speed. If Runaway Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50%
Full item details & effects
Broken Chips 02

Broken Chips 02 [1]

#28327 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
It seems to have been broken in half during the uproar. Int + 4 Set Bonus Broken Chip 01 [1] Broken Chip 02 [1] Str + 8 Int + 8 Set Bonus Runaway Chip [1] Broken Chip 1 [1] Broken Chip 2 [1] ATK + 50 MATK + 50 Increased Movement Speed. If Runaway Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50%
Full item details & effects
Cannon Rapier-OSAD

Cannon Rapier-OSAD [2]

#500051 · One-Handed Sword · Weapon
ATK
160
MATK
150
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Cannon Rapier-OS remodeled with Team Atnad's technology added. ------------------------ MATK + 150. When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%. If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4. ------------------------ ATK : 160 Weapon Lv : 5
Full item details & effects
Caster Pendant (Shadow)

Caster Pendant (Shadow)

#24048 · Shadowgear · Shadow left accessory
Weight
0
Buy value
0 z
Sell value
0 z
A pendant worn to enhance casting speed. Max HP + 10 per upgrade level of the item. Reduces the variable casting time of skills by 1%. If upgrade level is +7 or higher, Reduces the variable casting time of skills by an additional 1%. If upgrade level is +9 or higher, Reduces the variable casting time of skills by an additional 2%.
Full item details & effects
Christmas Guardian Tree

Christmas Guardian Tree [1]

#20955 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Christmas tree that's worn at the back. It resonates with various items to give the wearer some special abilities. ATK + 1%, MATK + 1% per 2 refine rate. When refined to +9 or higher, ATK + 30, MATK + 30. When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack. When equipped with Noble Cross and Hurt Mind, MATK + 30, increase Duple Light's damage by 40%. When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%. When equipped with Noble Cross and Kind Heart, ATK + 30, increase Knuckle Arrow damage by 40%, When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%. When equipped with Old Parasol and Evil Spirit Glove, MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage, When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage. When equipped with Evil Spirit Glove and Red Lantern, increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%. When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage. When equipped with Hurt Mind and Kind Heart, increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%. When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Full item details & effects
Circuit Board-OSAD

Circuit Board-OSAD [2]

#540051 · Book · Weapon
ATK
180
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Circuit Board-OS remodeled with Team Atnad's technology added. ------------------------ ATK + 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%. If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%. ------------------------ ATK : 180 Weapon Lv : 5
Full item details & effects
Crown of Good and Evil (Night Watch - Gatling Gun)

Crown of Good and Evil (Night Watch - Gatling Gun) [1]

#400393 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] RG-5649 [2] For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] RG-5649 [2] Evil Spell increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] Lightning Splatter [2] For every 3 weapon refinements, increases Magazine for One damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Magazine for One damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] Lightning Splatter [2] Good Spell Increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - GL)

Crown of Good and Evil (Night Watch - GL) [1]

#400391 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Grenade Launcher) [1] Devil Lord Launcher [2] For every 3 weapon refinements, increases Spiral Shooting damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Grenade Launcher) [1] Devil Lord Launcher [2] Evil Spell increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Grenade Launcher) [1] Justice Bomber [2] For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Wild Fire damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Grenade Launcher) [1] Justice Bomber [2] Good Spell increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Revolver)

Crown of Good and Evil (Night Watch - Revolver) [1]

#400392 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil's Bullet [2] For every 3 weapon refinements, increases Only One Bullet damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Only One Bullet damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil's Bullet [2] Evil Spell increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil Hunter [2] For every 3 weapon refinements, increases Magazine for One damage by 4% and critical damage by 10%, When weapon grade is B or higher, increases Magazine for One damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil Hunter [2] Good Spell increases Magazine for One damage by additional 15% and critical damage by additional 25%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Rifle)

Crown of Good and Evil (Night Watch - Rifle) [1]

#400395 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Screaming Rifle [2] For every 3 weapon refinements, increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5%, When weapon grade is B or higher, Increases Hasty Fire in the Hole damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Screaming Rifle [2] Evil Spell Increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Last Dawn [2] For every 3 weapon refinements, increases Spiral Shooting damage by 4% and Only One Bullet damage by 5%, When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Last Dawn [2] Good Spell Increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Shotgun)

Crown of Good and Evil (Night Watch - Shotgun) [1]

#400394 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Wild Fire damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] Evil Spell increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] Good Spell Increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
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Cursed Knight's Shield

Cursed Knight's Shield [1]

#28942 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The knight's shield that the cursed knight carried. It is said that purifying the curse will give you stronger natural power. Increases attack speed (reduces delay after attack by 10%). ATK + 3%, MATK + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 10, MATK + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%.
Full item details & effects
Cute Frog Raincoat

Cute Frog Raincoat [1]

#450180 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cute raincoat with a green frog-like hood as a popular brand in the Rune Midgartz Kingdom. Selected as one of the favorite Doram wear for 3 consecutive years. MaxHP + 20%, MaxSP + 20%, Healing + 50%. When refined to +5 or higher, DEF + 150, attack speed + 5%. When refined to +7 or higher, additional DEF + 150, additional attack speed + 5%. When Spirit of Sea is learned to lv 1 or higher, can use Clearance lv5. Reduce variable casting by 10% per skill level of Tasty Shrimp Party learned. When casting Grooming lv5, MaxHP + 30%, MaxSP + 30%. FLEE + 20 per skill level of Purring learned.
Full item details & effects
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