A sword of light that is said to have been used by a warrior.
It seems to resonate with Ancient Hero Boots.
MATK + 170.
MATK + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Royal Guard Jobs
A modification cube that awakens a weapon.
Uses Light Blade that is refined to +9 at least.
Awakened Light Blade +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
An improved version of the sword of light said to have been used by a certain warrior.
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MATK + 195, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15.
For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%.
When refined to 7, reduced variable casting by 10%.
When refined to 9, increases Neutral and Holy magic damage by 15%.
When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%.
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Set Bonus
Light Blade-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Pressure, Ray of Genesis by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%.
When refined to +9 or higher, increase holy property magic damage by 15%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Pressure, Ray of Genesis by additional 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
A light bow that has been enhanced with the power of whirlwinds.
Property: Neutral
Set Bonus
Gust Bow [1]
Arrow of Wind
Increases long-ranged damage on targets by 25%.
Adds a 10% chance of casting Level 5 Wind Blade on the target when performing a long-ranged attack.
If the user's base Int is 40 or higher, Adds an additional chance of casting Level 5 Wind Blade.
Set Bonus
Elemental Tights [1]
Gust Bow [1]
Arrow of Wind
Increases long-ranged damage on targets by an additional 20%.
Disables the following effects of Gust Bow [1], Adds a 10% chance of casting Level 5 Wind Blade on the target when performing a long-ranged attack.
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Gust Bow [1]
Arrow of Wind
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Imperial Guard.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Imperial Guard) [1]
Aquatic Spear-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Shield Shooting damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Shield Shooting damage by additional 10%.
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Set Bonus:
Heroic Token (Imperial Guard) [1]
Light Blade-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Cross Rain damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Cross Rain damage by additional 10%.
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Def : 10
A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
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For every refine level, ATK + 4.
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For every 2 refine level, increase long ranged physical damage by 3%.
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When refined to +7 or higher, increase Clashing Spiral damage by 20%.
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When refined to +9 or higher, increase long ranged physical damage by additional 5%.
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When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
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Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
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When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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