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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “MHP+1%” in Renewal

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[Event] Power Drink

[Event] Power Drink

#23728 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
Cannot be traded. A drink that activates your body's energy and improves power. MHP, MSP - 10% ATK, MATK + 30 ASPD(Attack Delay) +5% Variable Casting Time -5% Low chance to trigger Lv 3 Auto-spell Improve Concentration with every physical or magic ATK. (or the highest level the player knows.) Duration: 30 minutes _
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[Event] Red Booster

[Event] Red Booster

#100061 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
Activates energy stored in the body. When overused, it can leave the user feeling drained. Effect is lost when the character becomes incapacitated. For 10 Minutes, ATK + 30, MATK + 30, ASPD +5%, Variable Cast Time Reduction 5%, MHP - 10%, MSP - 10%. When attacking with Physical or Magical Attacks, there is a chance to cast Improve Concentration Lv 3. (If a higher level is known, that will be cast instead.)
Full item details & effects
Absorb Shadow Shield

Absorb Shadow Shield

#24685 · Shadow Gear · Shadow shield
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A small shield that can be equipped on the arm, granting additional defensive effects. It can be used alone, but its defensive effect is low. MHP + 3%, MSP + 3%. ------------------------ For every 3 refine levels, ATK + 1%. ------------------------ When refined to +7 or higher, reduces Variable Casting Time by 3%. ------------------------ When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP. ------------------------ Location : Shield Equipped : All Classes
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Absorb Shadow Weapon

Absorb Shadow Weapon

#24686 · Shadow Gear · Shadow weapon
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A glove equipped on the hand that holds the weapon, drawing out the wearer’s latent abilities. MHP + 3%, MSP + 3%. ------------------------ For every 3 refine levels, ATK + 1%. ------------------------ When refined to +7 or higher, reduces Variable Casting Time by 3%. ------------------------ When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP. ------------------------ Location : Weapon Equipped : All Classes
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Abysmal Strouf Card

Abysmal Strouf Card

#300148 · Card · Armor
Weight
1
Buy value
0 z
Sell value
0 z
MHP + 10%, MSP + 5%. ------------------------ When the refine of compounded item is +9 or higher, increase physical and magical damage against Water property enemies by 5%. ------------------------ Set Bonus: Abysmal Strouf Card Abysmal Deviace Card ATK + 30. ------------------------ Set Bonus: Abysmal Strouf Card Abysmal Sropho Card MATK + 30. ------------------------
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Aegir Armor

Aegir Armor [1]

#15138 · Armor · Armor
DEF
25
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
160
Buy value
10 z
Sell value
5 z
Armor of Sea God Egir. Can't be destroyed. MHP + 500, MSP + 50. ------------------------ Set Bonus Egir Armor Egir Helm" Reduces damage taken from fish type monster by 10%. Reduces damage taken from fish type monster by additional 1% per 1 refine rate of armor. ------------------------ Def : 25
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Aegir Cloak

Aegir Cloak [1]

#20756 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
30
Buy value
10 z
Sell value
5 z
Manteau of Sea God Egir. Can't be destroyed. MHP + 500, MSP + 50. ------------------------ Set Bonus Egir Manteau Egir Helm" Recovers 10 SP each time a fish-type enemy is defeated with a melee physical attack. Each time you kill a fish-type monster, there is a certain chance that sushi or raw fish will drop. Increases the drop rate of these items per upgrade level of Manteau. Increases the recovery rate of Sushi and Raw Fish consumables by 5%. Increases the recovery rate of these items by an additional 5% per upgrade level of Manteau. ------------------------ Def : 10
Full item details & effects
Aegir Helm

Aegir Helm [1]

#19026 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
80
Buy value
10 z
Sell value
5 z
Helm of Sea God Egir. VIT +3. ------------------------ Set Bonus Egir Helm Egir Armor" Egir Manteau Egir Shoes MHP + 1000, MSP + 100, Increases experience gained when defeating fish-type enemies by 20%, increases physical and magical damage against fish-type enemies by 50%, Increases resistance to water-attribute attacks by 50%. ------------------------ Location : Upper Def : 10
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Aegir Shoes

Aegir Shoes [1]

#22059 · Armor · Footgear
DEF
13
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
30
Buy value
10 z
Sell value
5 z
Shoes of Sea God Egir. Can't be destroyed. MHP + 500, MSP + 50. ------------------------ Set Bonus Egir Shoes Egir Helm" Critical +10 to fish-type monster. Critical +1 to fish-type enemies per refine of shoes. ------------------------ Def : 13
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Aegirnion Armor

Aegirnion Armor [1]

#450164 · Armor · Armor
DEF
80
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Newly crafted armor based on Egir's armor. Can't be destroyed. MHP + 10%, MSP + 5%. ------------------------ If refine rate is 9 or higher, additional MaxHP + 5% and MaxSP + 2%. ------------------------ Set Bonus Aegirnion Armor Aegirnion Helm" Reduces physical and magical damage taken fish and demihuman race monsters by 10%. Reduces physical and magical damage taken fish and demihuman race monsters by additional 1% per refine rate of armor. ------------------------ Def : 80
Full item details & effects
Aegirnion Manteau

Aegirnion Manteau [1]

#480083 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
Newly crafted shoes based on Egir's manteau. MHP + 10%, MSP + 5%. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 10%. ------------------------ Set Bonus Aegirnion Manteau Aegirnion Helm" increases physical and magical damage against fish and demihuman race monsters by 10%. Increases physical and magical damage against fish and demihuman race monsters by additional % per refine rate of garment. ------------------------ Def : 40
Full item details & effects
Aegirnion Shoes

Aegirnion Shoes [1]

#470070 · Armor · Footgear
DEF
35
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
Newly crafted shoes based on Egir's shoes. MHP + 10%, MSP + 5%. ------------------------ If refine rate is 9 or higher, increases ASPD by 10%. ------------------------ Set Bonus Aegirnion Shoes Aegirnion Helm" Increases physical and magical damage against water and wind property enemies by 10%. Increases physical and magical damage against water and wind property enemies by additional 1% per refine rate of shoes. ------------------------ Def : 35
Full item details & effects
Alice Body Pillow

Alice Body Pillow [1]

#460084 · Armor · Shield
DEF
50
Armor Lv.
2
Required Lv.
1
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it. Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure. ------------------------ MHP + 10%, MSP + 10%. MDEF + 10. ------------------------ For every 2 refine level, P.ATK + 1, S.MATK + 1. ------------------------ For every 3 refine level, ATK + 5%, MATK + 5%. ------------------------ When refined to +11 or higher, There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack. There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack. ------------------------ When refined to +12 or higher, reduce Fixed Cast Time by 50%. ------------------------ Set Bonus: Alice Body Pillow [1] Alice Card Reduce damage taken from Normal monsters by 40%. When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10. ------------------------ Set Bonus: Alice Body Pillow [1] Alice Egg ATK +30, MATK +30. When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP. When pet relation is Loyal, ASPD +2, Variable Casting Time -10%. ------------------------ [Grade Bonus] [Grade D] MHP +10%, MSP +10%. [Grade C] After Cast Delay -15%. [Grade B] POW +12, SPL +12. ------------------------ Def: 50
Full item details & effects
Amulet of Genesis Stone

Amulet of Genesis Stone [1]

#490337 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An artifact once worn by the royal family during the Trial of the Gods. A fragment of a star is embedded in it, amplifying the power of the holder. ------------------------ ASPD + 15%. ------------------------ ATK + 20%, MATK + 20%. ------------------------ Reduce After Cast Delay by 15%. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ For every 1 Base Level, ATK + 1, MATK + 1, MHP + 50, MSP + 5. ------------------------ When performing physical or magic attack, there's a chance to remove the cooldown of Elvira Candy. ------------------------ Def : 0
Full item details & effects
Ancient Mechanic Greaves

Ancient Mechanic Greaves [1]

#470289 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Greaves made by ancient lost technology. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, POW + 3. ------------------------ For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%. ------------------------ When refined to +9 or higher, ATK + 15%. ------------------------ When refined to +10 or higher, increase melee and long-range physical damage by 20%. ------------------------ When refined to +11 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +12 or higher, increase movement speed. ------------------------ When refined to +13 or higher, reduce Variable Casting Time of Arm Cannon by 100%, reduce Axe Tornado cooldown by 2 seconds, increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] Rock Step Card ATK + 75, increase Arm Cannon damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] True Howard Alt-Eisen Card ATK + 75, increase Axe Tornado damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] RSX-0806 Card ATK + 100, POW + 15, reduce physical damage taken from Large and Medium sized enemies by 10%, For every 2 refine level, increase melee and long-range physical damage by 6%. When equipped by Merchant classes, ATK + 200. ------------------------ [Grade Bonus] [Grade D] Reduce Fixed Casting Time by 0.7 seconds. [Grade C] Increase physical damage against all size enemies by 20%. [Grade B] All Talent Status + 10. [Grade A] Increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Def: 50
Full item details & effects
Ancient Prontera Book

Ancient Prontera Book [1]

#460092 · Armor · Shield
DEF
70
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A magic book that was once used during the old Prontera era. You can feel a faint magic energy flow in it. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, S.MATK + 2. ------------------------ For every 3 refine level, MATK + 30. ------------------------ When refined to +10 or higher, increase magic damage against all property enemies by 20%. ------------------------ When refined to +12 or higher, reduce Variable Casting Time by 30%. ------------------------ When refined to +14 or higher, there's a 7% chance to gain INT + 70 and SPL + 70 for 20 seconds when performing physical or magic attack. ------------------------ Set Bonus: Ancient Prontera Book [1] White Lady Card INT + 30, SPL + 30. Increase magic damage against all property enemies by 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 15%, MSP + 15%. [Grade C] Reduce damage taken from Ghost, Shadow, and Poison property attacks by 25%. [Grade B] Increase Genesis Ray damage by 100%. [Grade A] When performing melee or long-range physical attack, there's a 7% chance to autocast Lv.7 Genesis Ray. ------------------------ Def : 70
Full item details & effects
Ancient Ranger Shoes

Ancient Ranger Shoes [1]

#470329 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A pair of greaves said to have been worn by ancient rangers. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, CON + 3. ------------------------ For every 3 refine level, MHP + 3%, After Cast Delay - 2%. ------------------------ When refined to +10 or higher, ATK + 15%. ------------------------ When refined to +11 or higher, All Basic Status + 7, increase Movement Speed. ------------------------ When refined to +12 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +13 or higher, increase long-range physical damage by 30%. ------------------------ When refined to +14 or higher, reduce Aimed Bolt Variable Casting Time by 100%, reduce Aimed Bolt cooldown by 1 second, increase Aimed Bolt and Arrow Storm damage by 100%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Goblin Archer Card ATK + 75. Increase Aimed Bolt damage by 40%. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Kobold Archer Card ATK + 75. Increase Arrow Storm damage by 40%. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Angry Moonlight Flower Card ATK + 100, CON + 20. Reduce physical damage taken from Medium and Large enemies by 15%. For every 2 refine level of Shoes, increase long-range physical damage by 6%. When equipped by Archer classes, ATK + 200. ------------------------ [Grade Bonus] [Grade D] Reduces Fixed Casting Time by 0.7 seconds. [Grade C] Increases physical damage to all sizes enemies by 20%. [Grade B] All talent stat +10. [Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%. ------------------------ Def : 50
Full item details & effects
Ancient Rift Ornament

Ancient Rift Ornament [1]

#19033 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hairpiece that emits a strange energy obtained from infinite space. ------------------------ MHP + 1000. ------------------------ When refined to +7 or higher, MHP + 400. ------------------------ When refined to +9 or higher, MHP + 600. ------------------------ Def : 2 Location : Upper
Full item details & effects
Anti Conjurer Suit

Anti Conjurer Suit [1]

#450149 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MHP + 3%, STR + 3, AGI +3. ------------------------ ATK + 10 per refine rate. ------------------------ Increases ASPD by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases melee and long range physical damage by 10%. ------------------------ If refine rate is 11 or higher, increases ASPD by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Def : 120
Full item details & effects
Anti Magic Manteau

Anti Magic Manteau [1]

#20944 · Armor · Garment
DEF
23
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
75
Buy value
20 z
Sell value
10 z
It appears to have been one of the prize of the Geffen Magic Tournament, but somehow it was hidden in Kachua's secret box. It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past. MHP + 300. MaxHP + 100 per 2 refine rate. MaxHP + 2% per 3 refine rate. If refine rate is 7 or higher, ATK + 7%. If refine rate is 9 or higher, reduces variable casting time by 10%. When equipped with Anti Magic Suit, ATK + 30. If refine rate of Anti Magic Suit is 11 or higher, additional ATK + 40, reduces delay after skill by 10%. When equipped with Physical Enhancer Ring, reduces delay after skill by 5%.
Full item details & effects
Apollo Armor

Apollo Armor [1]

#15362 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after one of the twelve legendary pantheon. You can feel Apollo's divine power coming from it. ------------------------ MHP + 20%. ------------------------ For every 4 refine level, VIT + 3, MDEF + 5. ------------------------ When refined to +12 or higher, For every level of Dragon's Breath and Dragon's Water Breath learned, MHP + 1%, up to 10%. When receiving physical damage, there's a 5% chance to autocast Pneuma Lv.1. ------------------------ Set Bonus: Apollo Armor [1] Green Ferus Card ASPD + 1. Reduce After Cast Delay by 5%. ------------------------ Set Bonus: Apollo Armor [1] Eddga Card When receiving magic damage, there's a 50% chance to inflict Frozen, Stun, and Stone Curse on enemies. ------------------------ Def : 0
Full item details & effects
Arbitrator Shawl

Arbitrator Shawl

#420246 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
An elegant shawl that perfectly matches the Platinum Arbitrator. It can unlock the powerful possibilities sealed within the silver armor. ------------------------ ATK + 10% Reduce After Cast Delay by 5%. ------------------------ Set Bonus: Arbitrator Shawl Platinum Arbitrator [1] ATK + 5% Perfect Hit + 20 When armor refined to +8 or higher, MHP +5%, MSP +5%. When armor refined to +9 or higher, ATK +10%, MHP +10%, MSP +10%. When armor refined to +10 or higher, Reduce Cooldown of Cannon Spear by 1.5 seconds, Increase Cannon Spear damage by 30%. When armor refined to +11 or higher, For every 2 Base Level, increase Cannon Spear damage by 1% and Vanishing Point by 2%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Asteria's Helm

Asteria's Helm [1]

#400075 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MHP +5%. ------------------------ When refined to +7 or higher, additional MHP +5%. When refined to +9 or higher, Reduces physical and magical damage taken from all property enemies by 5%. When refined to +10 or higher, Reduces physical and magical damage taken from all size enemies by 5%. When refined to +11 or higher, Reduces physical and magical damage taken by 5%. When refined to +12 or higher, Reduces physical and magical damage taken from all race by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Reduces fixed casting time by 0.5 seconds. Perfect evasion +10 ------------------------ Set Bonus: Astraea Helm [1] Astraea Armor [1] When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool". Increases healing skill recovery by 20%. Muscle Fool effect, VIT +200, reduces physical and magical damage taken by 50%, MATK -50%, ------------------------ Set Bonus: Astraea Helm [1] Astraea Manteau [1] Reduces damage taken from long ranged physical attack by 15%, reduces magical and physical damage taken from all property enemies by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Ring [1] All basic status +3, reduces after cast delay by 7%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Astraea Armor [1] Astraea Manteau [1] Astraea Ring [1] When total refine level of the set is 48 and equipped by Archbishop, enables to use Energy Coat Lv.1 ------------------------ Location: Upper Armor lv: 1 Required Lv: 100
Full item details & effects
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