A glove worn to enhance physical attack.
ATK + 10
Additional ATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
ATK + 1%
Set Bonus
Physical Shadow Earring
Physical Shadow Pendant
Physical Shadow Weapon
ATK + 1 per upgrade level of Physical Shadow Earring, Physical Shadow Pendant, and Physical Shadow Weapon.
If the combined upgrade levels of Physical Shadow Earring, Physical Shadow Pendant and Physical Shadow Weapon are +23 or higher,
ATK + 1%
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
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Each refine rate additionally Range Physical Attack 1%
[Spirit of Land] Learned the skill, add ASPD +1.
Refine +7 over, add Perfect Dodge +2.
Refine +9 over, add Perfect Dodge +3.
Location : Weapon Weight : 0
For every 2 refine level, POW + 1.
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When refined to +7 or higher, P.ATK + 3.
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When refined to +9 or higher, additional P.ATK + 3.
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Set Bonus:
Physical Power Shadow Weapon
Physical Power Shadow Shield
P.ATK + 3.
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Location : Weapon
A glove equipped on the hand that holds the weapon, drawing out the wearer’s latent abilities.
MHP + 3%, MSP + 3%.
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For every 3 refine levels, ATK + 1%.
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When refined to +7 or higher, reduces Variable Casting Time by 3%.
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When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP.
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Location : Weapon
Equipped : All Classes
AC-B44-OS remodeled with Team Atnad's technology added.
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MATK + 135.
Increase long ranged physical damage by 7%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Triangle Shot damage by 25%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
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ATK : 190
Weapon Lv : 5
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Acidified Zone (Fire/Earth) increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Acidified Zone (Fire/Earth) additionally increased by 2%.
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Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
A cross bow filled with false beliefs.
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Increases Triangle Shot damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Triangle Shot damage by additional 20%.
If refine rate is 9 or higher,
reduces global cooldown by 10%.
If refine rate is 11 or higher,
increases Triangle Shot damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 240
Weapon Lv : 4
A dagger filled with false beliefs.
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Increases Fatal Menace damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Fatal Menace damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Fatal Menace damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
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ATK : 210
Weapon Lv : 4
Gloves that bring out potential capabilities of the wearer.
Adds +1 ATK and MATK based on refine level.
Increase ranged physical attack by 3%.
When refined to +7 or higher, increase ranged physical attack by additional 3%.
When refined to +9 or higher, increase ranged physical attack by additional 4%.
SET BONUS
Aimed Shadow Earring
Aimed Shadow Weapon
Aimed Shadow Pendant
Increase damage of Aimed Bolt as a percentage that is equivalent to sum of its refine rates.
SET BONUS
Aimed Shadow Weapon
Ranger Shadow Shield
Ignores physical armor of all race except players by 40%, additionally ignores physical armor as a percentage that is equivalent to sum of refine rates of Aimed Shadow Weapon/Ranger Shadow Shield.
Location: Weapon Weight: 0
Bypass 5% of hard defense of Angel Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Angel Race monsters when performing a physical attack.
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Set Bonus
Corrupt Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Angel Race monsters when performing a physical attack.
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Location : Weapon
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Arch Bishop Classes.
Add Adoramus 20% damage.
Each refine rate additionally Adoramus 5%.
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With Arch Bishop Shadow Weapon, can get the additional effect.
Add Duple Light 20% damage, reduces Adoramus skill cool down time 1 second.
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With the all of Acolyte Shadow 2type, Priest Shadow 2type, Arch Bishop Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Increases ranged physical damage by 3%.
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When refined to 7 or higher, increases long ranged physical damage by 3%.
When refined to 9 or higher, increases long ranged physical damage by 4%.
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Set Bonus
Arm Shadow Weapon
Arm Shadow Pendant
Arm Shadow Earring
Increases Arm Cannon damage by half of the sum of refine rate of set.
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Set Bonus
Arm Shadow Weapon
Mechanic Shadow Shield
Reduces variable casting by half of the sum of refine rate of set.
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Location : Weapon
A small shield that can be attached to the arm provides an additional defensive effect. It can also be used alone, but has little defensive effect.
Increase ranged physical damage by 3%.
When refined to +7 or higher, increase ranged physical damage by additional 3%.
When refined to +9 or higher, increase ranged physical damage by additional 4%.
SET BONUS
Arrow Shadow Armor
Arrow Shadow Shield
Arrow Shadow Shoes
Increase damage of Arrow Storm as a percentage equal to the sum of the refine rates.
SET BONUS
Ranger Shadow Weapon
Ignores physical defense of all races except players by 40%, ignores additional physical defense equal to the sum of its refine rates.
Location : Shield Weight : 0
A weapon that awakens the wearer's potential.
ATK + 1 per 1 refine level.
MATK + 1 per 1 refine level.
Increase physical ranged damage by 3%.
When refined to +7 or higher, increase physical ranged damage by additional 3%,
When refined to +9 or higher, increase physical ranged damage by additional 4%,
SET BONUS
Arrow Vulcan Shadow Weapon
Arrow Vulcan Shadow Pendant
Arrow Vulcan Shadow Earrings
Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate.
SET BONUS
Arrow Vulcan Shadow Weapon
Maestro/Wanderer Shadow Shield
Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate.
Location: Weapon Weight: 0
ATK + 15.
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For every 2 refine level, ATK + 1.
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When refined to +9 or higher, there's a 7% chance to cast Bash Level 7 when performing normal melee physical attack.
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When refined to +10 or higher, there's a 10% chance to cast Bash Level 10 when performing normal melee physical attack.
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Set Bonus:
Auto Spell Shadow Weapon
Auto Spell Shadow Pendant
Auto Spell Shadow Earring
ATK + 1%,
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When the total refine level of set is 21 or higher,
there's a 4% chance to cast Sonic Blow Level 7 when performing normal melee physical attack.
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When the total refine level of set is 27 or higher,
there's a 8% chance to cast Sonic Blow Level 10 when performing normal melee physical attack.
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Location : Weapon
Small shield that can be equipped on arms to gain additional defense options. It can be worn alone, but would be less effective.
Increase physical damage dealt to all size mosnters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by additional 3%,
When refined to +9 or higher, increase physical damage to all size monsters by additional 4%.
When equipped with Royal Guard Shadow Weapon,
Ignore defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rates of Vanishing Cannon Shadow Shield and Royal Guard Shadow Weapon.
Set Bonus
Vanishing Cannon Shadow Armor
Vanishing Cannon Shadow Shield
Vanishing Cannon Shadow Shoes
Increase damage of Vanishing Point and Cannon Spear by 1% for every 2 refine levels.
Location : Shield Weight : 0
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
When Weapon Perfection is used, increases the physical/magical damage inflicted on all monster sizes by 5% for 50 seconds.
When upgrade level is over +6:
For every upgrade level of Blacksmith Shadow Armor, increases bonus damage by an additional 1%.
Blacksmith Shadow Shoes
When equipped by Blacksmith, increases the physical/magical damage inflicted on all monster sizes by 3%.
Reduces the SP cost of Weapon Perfection by 20%.
A mace in the shape of a blood red cross infused with dark power. It's blood red color makes you feel uneasy.
Property: Shadow
Adds a chance of casting Level 1 Hell Inferno on the target when performing a physical attack.
For every upgrade level of the item, adds an additional chance of casting Level 1 Hell Inferno.
A book that details prophesies concerning the end of the world.
Property: Shadow
Required Job: Priest Jobs, Sage Jobs, Taekwon Master
Increases physical damage on Water, Earth, Fire and Wind property targets by 7%.
Increases physical damage on Holy property targets by 5%.
MATK + 160
ATK + 3%
Increase Fire Property Magic Damage by 3%.
ATK + 2, MATK + 2 per refine level.
ATK + 3, MATK + 3 per 15 Base Levels up to Base Level 180.
If refined to +7 or higher, increases Fire Property Magic Damage by 1% for each level of Intimidate known.
If refined to +9 or higher, increase physical and magical damage to all sizes of enemies by 10%.
When equipped with Elemental Booster Set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increase magical damage to all sizes of enemies by 10%.
Increases Meteor Storm Damage by 2% per 15 Base Levels up to Base Level 180.
When using Preserve, increases Meteor Storm damage by an addition 25% for 60 seconds.
If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring),
ATK + 5%
Reduces after cast delay by 15%.
Increases Fatal Menace Damage by 1% per 15 base level up to base level 180.
When using Preserve, increase Fatal Menace damage by an addition 20% for 60 seconds.
A holy earring said to protect its wearer, drawing out their hidden potential.
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ATK +3%, ATK +7.
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For every 3 refine levels, ranged physical damage +2%.
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When refined to +10 or higher, P.ATK +3.
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Set Bonus:
Bow Master Shadow Earring
Bow Master Shadow Pendant
P.ATK +2.
If total refine is 15 or higher, MHP +3%, physical damage to all property enemies +5%.
If total refine is 18 or higher, ignores 50% physical defense of all race enemies except players.
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Set Bonus:
Bow Master Shadow Earring
Bow Master Shadow Pendant
Master Shadow Weapon
Physical damage to all size enemies +5%, P.ATK +2.
If total refine is 27 or higher, ignores 10% physical resistance of all race enemies except players.
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Location : Earring
Increases physical damage against all size enemies by 3%.
MaxHP +10 per refine rate.
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When refined to +7 or higher, increases physical damage against all size enemies by additional 3%.
When refined to +9 or higher, increases physical damage against all size enemies by additional 4%.
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Set Bonus
Overbrand Shadow Shield
Overbrand Shadow Shoes
Overbrand Shadow Armor
Reduces global cooldown equal to the half of the sum of refine rate of set.
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Set Bonus
Royal Guard Shadow Weapon
Overbrand Shadow Shield
Ignores defense of all race monsters (except players) by 40%.
Additionally ignores defense (except players) equal to the sum of refine rate of set.
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Location : Shield
A sacred earrings that is said to protect the wearer.
MaxHP + 10 per 1 refine level.
Increase physical damage to all size monsters by 5%.
Increase physical damage to all size monsters by 1% per 2 refine rate.
SET BONUS
Cart Cannon Shadow Weapon
Cart Cannon Shadow Pendant
Cart Cannon Shadow Earrings
Increase damage of Cart Cannon as a percentage that is equivalent to sum of its refine rate divided by 2.
Location : Earrings Weight : 0
A weapon that awakens the wearer's potential.
ATK + 1 per 1 refine level.
MATK + 1 per 1 refine level.
Increase physical ranged damage by 3%.
When refined to +7 or higher, increase physical ranged damage by additional 3%,
When refined to +9 or higher, increase physical ranged damage by additional 4%,
SET BONUS
Cart Cannon Shadow Weapon
Cart Cannon Shadow Pendant
Cart Cannon Shadow Earrings
Increase damage of Cart Cannon as a percentage that is equivalent to sum of its refine rate divided by 2.
SET BONUS
Cart Cannon Shadow Weapon
Geneticist Shadow Shield
Decrease Variable Cast Time by the sum refine levels of the set divided by 2.
Location: Weapon Weight: 0
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher,
increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher,
increases long ranged physical damage by additional 4%.
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Set Bonus
Cold Breath Shadow Armor
Cold Breath Shadow Shield
Cold Breath Shadow Shoes
Reduces global cooldown equal to the half of the sum of refine rate of set.
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Set Bonus:
Cold Breath Shadow Shield
Rune Knight Shadow Weapon
Increases Dragon Water Breath damage as percentage equal to the sum of refine
Rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon.
Location : Shield
A crown filled with ambition.
It might resonate well with equipment from a certain tomb palace.
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MDEF + 10.
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For every 2 refine level, ATK + 15.
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For every 3 refine level, Critical Damage + 5%.
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For every 4 refine level, Melee Physical Damage + 4%.
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When refined to +9 or higher, CRI + 8.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Manus [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Rolling Cutter and Impact Crater damage by 10%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Mucro [2]
Critical Damage + 20%.
For every 2 refine level of Weapon, increase Cross Impact and Shadow Stab damage by 10%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Dilacero [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Fatal Menace and Deft Stab damage by 10%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Caestus [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Tiger Cannon and Second Faith damage by 8%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Ungula [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Rampage Blast and Explosion Blaster damage by 8%.
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Def : 40
Location : Upper
A garden knife with a rusty blade. It looks dangerous due to the deadly poison, so be careful.
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MATK +190.
Has a chance to auto-cast Killing Cloud level 1 when dealing melee physical damage.
Has a chance to increases poison property magical damage by 15% when dealing physical damage.
If refine rate is 7 or higher, increases all property magical damage by 15%.
If refine rate is 9 or higher, increases magical damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases poison property magical damage by 15%.
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[Bonus By Grade]
[Grade D] S.MATK +2.
[Grade C] SPL +3, S.MATK +1.
[Grade B] Increases all property magical damage by 15%.
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Weapon Lv: 5
Required Lv: 210
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
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For every 4 refine level, increase melee physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Impact Crater damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
Evil Spell
Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%.
When weapon grade is B or higher, increase Eternal Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
Good Spell
Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Bypass 5% of hard defense of Demi Human (Except Player) Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Demi Human (Except Player) Race monsters when performing a physical attack.
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Set Bonus
Executioner Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Demi Human (Except Player) Race monsters when performing a physical attack.
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Location : Weapon