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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Shadow Staff” in Renewal

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Shadow Staff

Shadow Staff [2]

#26118 · One-Handed Staff · Weapon
ATK
40
MATK
155
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
50
Buy value
0 z
Sell value
0 z
An old Staff used by an ancient hero. It seems old, but its hidden power seems to resonate with Ancient Hero Boots. MATK + 155. Cannot be destroyed in battle. Every 2 Refine levels MATK+ 10. Every 3 Refine levels [Earth Grave] damage increased by 12%. When Refine level is 9 Variable Casting decreased by 10%. When Refine level is 11 [Psychic Wave] skill cooltime decreased by 1s. When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate (3%) for 7s INT + 20, MATK+ 15%. Weapon Lv : 4 Required Lv : 100 Required Job: Sorcerer Jobs
Full item details & effects
Shadow Staff-LT

Shadow Staff-LT [2]

#550045 · One-Handed Staff · Weapon
ATK
40
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
75
Buy value
0 z
Sell value
0 z
Indestructible. MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Earth Grave damage by 12%. When refined to +7 or higher, increases neutral, earth, and poison magical damage by 15%. When refined to +9 or higher, increases Psychic Wave and Poison Buster damage by 35%, reduces variable casting by 15%. When refined to +11 or higher, increases Psychic Wave and Poison Buster damage by additional 15%, and reduce Psychic Wave cooldown by 1 second. Set Bonus: Shadow Staff-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] increases neutral, earth, and poison magical damage by 15%, S.MATK +1. [Grade B] SPL + 3, S.MATK + 2. ------------------------
Full item details & effects
Patent Shadow Staff

Patent Shadow Staff [2]

#550012 · One-Handed Staff · Weapon
ATK
40
MATK
195
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
75
Buy value
20 z
Sell value
10 z
An old cane used by an ancient hero] The power of ancient times has gathered and started to show off their original abilities. It seems to resonate with the boots of the great hero. Cannot be destroyed. MATK + 195. MATK + 15 per 2 refine rates. Increase damage of Earth Grave by 12% per 3 refine rates. When refined to +7 or higher, increase magic damage of Earth, Neutral property magic damage by 15%. When refined to +9 or higher, increase damage of Physchic Wave by 25%, reduce variable casting by 7%. When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Phychic Wave by 1 sec. When equipped with Great Hero's Boots, INT +10, MATK + 7%.
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Adulter Fides Dark Wand

Adulter Fides Dark Wand [2]

#550026 · One-Handed Staff · Weapon
ATK
160
MATK
220
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A wand filled with false beliefs. MATK +220. Can't be destroyed in battle ------------------------ Increases Curse Explosion damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%. If refine rate is 12 or higher, increases shadow property magical damage by 15%. ------------------------ ATK : 160 Weapon Lv : 4
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Adulter Fides Soul Stick

Adulter Fides Soul Stick [2]

#550025 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A stick filled with false beliefs. MATK +205. Can't be destroyed in battle ------------------------ Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ ATK : 160 Weapon Lv : 4
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Ancient Hero Bravery

Ancient Hero Bravery

#100023 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Bravery of Ancient Heroes, eliciting the power of the Ancient Hero Weapons. Can give physical options to 71 weapons of Ancient Heroes ------------- Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Magic Sword, Aquatic Spear, Iron Staff, Red Lotus Sword, Avenger, Golden Lord Launcher, Exorcist's Bible, Katar of Shiver, Thousand Sun Clarity Huuma Shuriken, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Spirit Pendulum, Master Soul Rifle, Demon Slayer Shot, Surudoi Kaze, Dragonic Slayer, Light Blade, Slate Sowrd, Trumpet Shell, Barbed Wire Whip, Meteor Striker, Blade Katar, Scarlet Dragon Leather Bow, Fatalist, Ray Knuckle, Saint Scepter, Blue Crystal Staff, Chilling Cane, Patent Oriental Sword, Patent Dragonic Slayer, Patent Katar of Shiver, Patent Blade Katar, Patent Red Lotus Sword, Patent Slate Sword, Patent Narcissus Bow, Patent Trumpet Shell, Patent Barbed Wire Whip, Patent Avenger, Patent Meteor Striker, Patent Madogum, Patent Fatalist, Patent Royal Bow, Patent Scarlet Dragon Leather Bow, Patent Shadow Staff, Patent Chilling Cane, Patent Iron Nail, Patent Ray Knuckle, Patent Aquatic Spear, Patent Light Blade, Patent Iron Staff, Patent Blue Crystal Staff, Patent Exorcist's Bible, Patent Saint Mace, Patent Meowmeow Foxtail, Patent Kiri no Tsuyu, Patent Clarity Huuma Shuriken, Patent Crimson Rose, Patent Master Soul Rifle, Patent Golden Lord Launcher, Patent The Black, Patent Demon Slayer Shot, Patent Thousand Sun, Patent Spirit Pendulum. -------------
Full item details & effects
Ancient Hero Wisdom

Ancient Hero Wisdom

#100025 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Wisdom of Ancient Heroes, eliciting the power of the Ancient Hero Weapons. Can give magical options to 71 weapons of Ancient Heroes ------------- Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Magic Sword, Aquatic Spear, Iron Staff, Red Lotus Sword, Avenger, Golden Lord Launcher, Exorcist's Bible, Katar of Shiver, Thousand Sun Clarity Huuma Shuriken, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Spirit Pendulum, Master Soul Rifle, Demon Slayer Shot, Surudoi Kaze, Dragonic Slayer, Light Blade, Slate Sowrd, Trumpet Shell, Barbed Wire Whip, Meteor Striker, Blade Katar, Scarlet Dragon Leather Bow, Fatalist, Ray Knuckle, Saint Scepter, Blue Crystal Staff, Chilling Cane, Patent Oriental Sword, Patent Dragonic Slayer, Patent Katar of Shiver, Patent Blade Katar, Patent Red Lotus Sword, Patent Slate Sword, Patent Narcissus Bow, Patent Trumpet Shell, Patent Barbed Wire Whip, Patent Avenger, Patent Meteor Striker, Patent Madogum, Patent Fatalist, Patent Royal Bow, Patent Scarlet Dragon Leather Bow, Patent Shadow Staff, Patent Chilling Cane, Patent Iron Nail, Patent Ray Knuckle, Patent Aquatic Spear, Patent Light Blade, Patent Iron Staff, Patent Blue Crystal Staff, Patent Exorcist's Bible, Patent Saint Mace, Patent Meowmeow Foxtail, Patent Kiri no Tsuyu, Patent Clarity Huuma Shuriken, Patent Crimson Rose, Patent Master Soul Rifle, Patent Golden Lord Launcher, Patent The Black, Patent Demon Slayer Shot, Patent Thousand Sun, Patent Spirit Pendulum. -------------
Full item details & effects
Ancient Heros Weapon Box

Ancient Heros Weapon Box

#23806 · Consumable
Weight
200
Buy value
0 z
Sell value
0 z
A box containing ancient hero's weapon. It contains one of 38 ancient hero's weapons. ------------- Royal Bow, Shadow Staff Iron Nail, Narcis Bow Madogum, Aquatic Spear Iron Staff, Red Lotus Sword Avenger, Gold Road Launcher Exorcist's Bible, Shiver Katar One Sky One Sun, Huuma Shuriken Clear Kiri no Tsuyu, Crimson Rose Meowmeow Foxtail, The Black Oriental Sword, Sharp Wind Sword Master Soul Rifle Demon Slayer Shot, Spirit Pendulum Dragonic Slayer Light Blade Meteor Striker Slate Sword Trumpet Shell Barbed Wire Whip Saint Hall, Ray Knuckle Blade Katar Fatalist Scarlet Dragon Leather Bow Blue Crystal Staff Chilling Cane, Freedom Stick Blessed Knife -------------
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Ancient Heros Weapon Modification Cube

Ancient Heros Weapon Modification Cube

#100437 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box containing modification cubes for ancient hero's weapon. It contains one of 37 ancient weapon modification cubes. [Items obtainable] Oriental Sword Modification Cube Dragonic Slayer Modification Cube Shiver Katar Modification Cube Blade Katar Modification Cube Barbed Wire Whip Modification Cube Trumpet Shell Modification Cube Narcis Bow Modification Cube Slate Sword Modification Cube Red Lotus Sword Modification Cube Fatalist Modification Cube Madogum Modification Cube Meteor Striker Modification Cube Avenger Modification Cube Chilling Cane Modification Cube Shadow Staff Modification Cube Scarlet Dragon Leather Bow Modification Cube Royal Bow Modification Cube Saint Hall Modification Cube Exorcist's Bible Modification Cube Blue Crystal Staff Modification Cube Iron Staff Modification Cube Light Blade Modification Cube Aquatic Spear Modification Cube Ray Knuckle Modification Cube Iron Nail Modification Cube Meowmeow Foxtail Modification Cube Kiri no Tsuyu Modification Cube Huuma Shuriken Clear Modification Cube Crimson Rose Modification Cube Master Soul Rifle Modification Cube Gold Road Launcher Modification Cube The Black Modification Cube Demon Slayer Shot Modification Cube One Sky One Sun Modification Cube Spirit Pendulum Modification Cube Freedom Stick Modification Cube Blessed Knife Modification Cube
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Ashring Card

Ashring Card

#300219 · Card · Weapon
Weight
1
Buy value
0 z
Sell value
0 z
When compounded on Staff or Two-handed Staff: ------------------------ Increase Shadow property magic damage by 10%. ------------------------ When weapon refined to +10 or higher, increase Shadow property magic damage by additional 10%. ------------------------ When weapon refined to +14 or higher, increase Shadow property magic damage by additional 10%. ------------------------
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Awakened Ancient Heros Weapon Box

Awakened Ancient Heros Weapon Box

#100742 · Consumable
Weight
200
Buy value
0 z
Sell value
0 z
A box containing ancient hero's awakened weapons. It contains one of 37 awakened ancient weapons. ------------- Awakened Royal Bow Awakened Shadow Staff Awakened Iron Nail Awakened Narcis Bow Awakened Madogum Awakened Aquatic Spear Awakened Iron Staff Awakened Red Lotus Sword Awakened Avenger Awakened Gold Road Launcher Awakened Exorcist's Bible Awakened Shiver Katar Awakened One Sky One Sun Awakened Huuma Shuriken Clear Awakened Kiri no Tsuyu Awakened Crimson Rose Awakened Meowmeow Foxtail Awakened The Black Awakened Oriental Sword Awakened Master Soul Rifle Awakened Demon Slayer Shot Awakened Spirit Pendulum Awakened Dragonic Slayer Awakened Light Blade Awakened Meteor Striker Awakened Slate Sword Awakened Trumpet Shell Awakened Barbed Wire Whip Awakened Saint Hall Awakened Ray Knuckle Awakened Blade Katar Awakened Fatalist Awakened Scarlet Dragon Leather Bow Awakened Blue Crystal Staff Awakened Chilling Cane Awakened Freedom Stick Awakened Blessed Knife -------------
Full item details & effects
Crown of Good and Evil (Arch Mage)

Crown of Good and Evil (Arch Mage) [1]

#400376 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%. When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] Evil Spell Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%. When weapon grade is B or higher, increase Frozen Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] Good Spell Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
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Devil Wing Staff

Devil Wing Staff [2]

#640036 · Two-Handed Staff · Weapon (Two-Handed)
ATK
95
MATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A two-handed staff designed to harness chaos magic. ------------------------ Cannot be destroyed. ------------------------ MATK + 290. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Soul Vulcan Strike damage by 5%. ------------------------ When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Ghost and Shadow property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Great Hero's Bravery

Great Hero's Bravery

#100412 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Great Heros Bravery that brings the power of Awakened Heros Wapon. Can enchant physical type options to Heros Weapon. ------------- Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcis Bow, Awakened Trumpet Shell, Awakened Barbed Wire Whip, Awakened Avenger, Awakened Meteor Striker, Awakened Madogum, Awakened Fatalist, Awakened Royal Bow, Awakened Scarlet Dragon Leather Bow, Awakened Shadow Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Light Blade, Awakened Iron Staff, Awakened Blue Crystal Staff, Awakened Exorcist's Bible, Awakened Saint Hall, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Huuma Shuriken Clear, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Gold Road Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife -------------
Full item details & effects
Great Hero's Wisdom

Great Hero's Wisdom

#100413 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Great Heros Wisdom that brings the power of Awakened Heros Wapon. Can enchant magic type options to Heros Weapon. ------------- Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcis Bow, Awakened Trumpet Shell, Awakened Barbed Wire Whip, Awakened Avenger, Awakened Meteor Striker, Awakened Madogum, Awakened Fatalist, Awakened Royal Bow, Awakened Scarlet Dragon Leather Bow, Awakened Shadow Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Light Blade, Awakened Iron Staff, Awakened Blue Crystal Staff, Awakened Exorcist's Bible, Awakened Saint Hall, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Huuma Shuriken Clear, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Gold Road Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife -------------
Full item details & effects
Helm of Faith II (Warlock)

Helm of Faith II (Warlock) [1]

#400179 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, SPL +2, S.MATK +1. If the user base level is 230 or higher, SPL +3, S.MATK +2. MATK +10 per 2 refine rate. Increases Comet damage by 15% per 3 refine rate. Increases Neutral and Shadow property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Warlock) Adulter Fides Two-handed Staff increases Neutral and Shadow property magical damage by 10%, increases Comet damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Warlock) Vivatus Fides Two-handed Staff increases Neutral and Shaodow property magical damage by 10%, increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
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Hero's Weapon Modification Box II

Hero's Weapon Modification Box II

#100820 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A special modification box secretly developed by Team Licht. The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material. [List of weapons] Awakened Blue Crystal Staff, Awakened Iron Staff, Awakened Chilling Cane, Awakened Shadow Staff, Awakened Ray Knuckle, Awakened Iron Nail.
Full item details & effects
Heroic Token (Elemental Master)

Heroic Token (Elemental Master) [1]

#490171 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
205
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious accessory that brings out the potential of Hero-LT weapons. It contains the spirit of Elemental Master. ------------------------ ATK + 10%, MATK + 10%, ------------------------ Reduce Variable Casting Time by 10%. ------------------------ Set Bonus: Heroic Token (Elemental Master) [1] Chilling Cane-LT [2] Increase magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase all property magic damage by 10%, increase Lightning Land and Diamond Storm damage by 10%. When weapon grade is C or higher, SPL + 5, S.MATK + 5, increase Lightning Land and Diamond Storm damage by additional 10%. ------------------------ Set Bonus: Heroic Token (Elemental Master) [1] Shadow Staff-LT [2] Increase magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase all property magic damage by 10%, increase Terra Drive and Venom Swamp damage by 10%. When weapon grade is C or higher, SPL + 5, S.MATK + 5, increase Terra Drive and Venom Swamp damage by additional 10%. ------------------------ Def : 10
Full item details & effects
Holy Stick

Holy Stick [1]

#1631 · One-Handed Staff · Weapon
ATK
50
MATK
140
Weapon Lv.
4
Required Lv.
70
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A holy stick which is made of Rune of Odin, specialized for exorcisms. Property: Holy Reduces the variable casting time of Holy Light, Magnus Exorcismus, and Turn Undead by 25%. Set Bonus Benevolent Guardian [1] Holy Stick [1] Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick [1]. Set Bonus Exorcism Bible Holy Stick [1] Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack. Increases the damage of Magnus Exorcismus by 20%. Set Bonus Shoes Of Punishment Holy Stick [1] Reduces the variable casting time of Adoramus by 5% per level of Oratio known. Reduces the variable casting time of Judex by 5% per level of Oratio known. Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known. If Holy Stick [1] upgrade level is +7 or higher, Increases magical damage on Demon and Undead race targets by 30%. Increases magical damage on Shadow and Undead property targets by 30%. If Holy Stick [1] upgrade level is +9 or higher, Increases the damage of Adoramus by an additional 20%. Increases magical damage on Demon and Undead race targets by an additional 20%. Increases magical damage on Shadow and Undead property targets by an additional 20%.
Full item details & effects
Illusion Thorn Staff of Darkness

Illusion Thorn Staff of Darkness [2]

#550030 · One-Handed Staff · Weapon
ATK
60
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A staff which is covered with thorns, containing strong meanings of sorcery. ------------------------ Indestructible in battle. ------------------------ MATK + 180, INT + 3, DEX + 3. ------------------------ For every refine level, ignore magical defense of all race monsters (except players) by 3%. ------------------------ For every 2 refine level, reduce After Cast Delay by 3%. ------------------------ When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%. ------------------------ When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%. ------------------------ Set Bonus: Illusion Thorn Staff of Darkness [2] Illusion Morpheus's Hood [1] MATK + 20. ------------------------ When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds. ------------------------
Full item details & effects
Royal Magician Wand

Royal Magician Wand [2]

#26166 · One-Handed Staff · Weapon
ATK
80
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A magic wand used by Glastheme mages. It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy. ------------------------ Can't be destroyed, MATK + 180, increases fire property magical damage by 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Wand King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Thorn Staff of Darkness

Thorn Staff of Darkness

#1636 · One-Handed Staff · Weapon
ATK
60
MATK
160
Weapon Lv.
4
Required Lv.
75
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
A staff which is covered with thorns, containing strong meanings of sorcery. Property: Shadow Int + 3 Dex + 3 Reduces the global delay of skills by 3% per 2 upgrade levels of the item. Bypass 1% of hard magic defense of normal monsters, boss monsters, and players when performing a magical attack per upgrade level of the item. Set Bonus Skull Cap [1] Thorn Staff of Darkness MATK +10 per upgrade level of Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Thorn Staff of Darkness

Thorn Staff of Darkness [1]

#1664 · Mace · Weapon
ATK
60
MATK
160
Weapon Lv.
4
Required Lv.
75
Slots
1
Weight
70
Buy value
10 z
Sell value
5 z
A staff which is covered with thorns, containing strong meanings of sorcery. Property: Shadow Int + 3 Dex + 3 Reduces the cooldown of skills by 3% per 2 upgrade levels of the item. Bypass 1% of Mdef of Normal, Boss and Player targets when performing a magical attack per upgrade level of the item. Set Bonus Skull Cap Thorn Staff of Darkness MATK + 10 per upgrade level of the Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Vivatus Fides Dark Wand

Vivatus Fides Dark Wand [2]

#550063 · One-Handed Staff · Weapon
ATK
160
MATK
220
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 220. Can't be destroyed. Increases Curse Explosion damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%. If refine rate is 12 or higher, increases shadow property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Curse Explosion damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Soul Stick

Vivatus Fides Soul Stick [2]

#550064 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 205. Can't be destroyed. Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Eswhoo damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
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