An old Staff used by an ancient hero.
It seems old, but its hidden power seems to resonate with Ancient Hero Boots.
MATK + 155.
Cannot be destroyed in battle.
Every 2 Refine levels MATK+ 10.
Every 3 Refine levels [Earth Grave] damage increased by 12%.
When Refine level is 9 Variable Casting decreased by 10%.
When Refine level is 11 [Psychic Wave] skill cooltime decreased by 1s.
When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate (3%) for 7s INT + 20, MATK+ 15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Sorcerer Jobs
A modification cube that awakens a weapon.
Uses Shadow Staff that is refined to +9 at least.
Awakened Shadow Staff +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Indestructible.
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Earth Grave damage by 12%.
When refined to +7 or higher, increases neutral, earth, and poison magical damage by 15%.
When refined to +9 or higher, increases Psychic Wave and Poison Buster damage by 35%, reduces variable casting by 15%.
When refined to +11 or higher, increases Psychic Wave and Poison Buster damage by additional 15%, and reduce Psychic Wave cooldown by 1 second.
Set Bonus:
Shadow Staff-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases neutral, earth, and poison magical damage by 15%, S.MATK +1.
[Grade B] SPL + 3, S.MATK + 2.
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An old cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Earth Grave by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage of Earth, Neutral property magic damage by 15%.
When refined to +9 or higher, increase damage of Physchic Wave by 25%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Phychic Wave by 1 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
A wand filled with false beliefs.
MATK +220.
Can't be destroyed in battle
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Increases Curse Explosion damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher,
increases shadow property magical damage by 15%.
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ATK : 160
Weapon Lv : 4
A stick filled with false beliefs.
MATK +205.
Can't be destroyed in battle
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Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
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ATK : 160
Weapon Lv : 4
When compounded on Staff or Two-handed Staff:
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Increase Shadow property magic damage by 10%.
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When weapon refined to +10 or higher, increase Shadow property magic damage by additional 10%.
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When weapon refined to +14 or higher, increase Shadow property magic damage by additional 10%.
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A rod that adds flair to anyone who swings it.
MATK 180, indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Inferno damage +30%
+11 Effect: Crimson Rock cooldown -1 sec.
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
A two-handed staff designed to harness chaos magic.
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Cannot be destroyed.
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MATK + 290.
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MATK + 5%, SPL + 2.
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Increase Soul Vulcan Strike damage by 5%.
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When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%.
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When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%.
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When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%.
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[Grade Bonus]
[Grade D] Increase Ghost and Shadow property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Comet damage by 15% per 3 refine rate.
Increases Neutral and Shadow property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith II (Warlock)
Adulter Fides Two-handed Staff
increases Neutral and Shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Warlock)
Vivatus Fides Two-handed Staff
increases Neutral and Shaodow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.
[List of weapons]
Awakened Blue Crystal Staff,
Awakened Iron Staff,
Awakened Chilling Cane,
Awakened Shadow Staff,
Awakened Ray Knuckle,
Awakened Iron Nail.
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Elemental Master.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Elemental Master) [1]
Chilling Cane-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Lightning Land and Diamond Storm damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Lightning Land and Diamond Storm damage by additional 10%.
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Set Bonus:
Heroic Token (Elemental Master) [1]
Shadow Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Terra Drive and Venom Swamp damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Terra Drive and Venom Swamp damage by additional 10%.
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Def : 10
A holy stick which is made of Rune of Odin, specialized for exorcisms.
Property: Holy
Reduces the variable casting time of Holy Light, Magnus Exorcismus, and Turn Undead by 25%.
Set Bonus
Benevolent Guardian [1]
Holy Stick [1]
Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick [1].
Set Bonus
Exorcism Bible
Holy Stick [1]
Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack.
Increases the damage of Magnus Exorcismus by 20%.
Set Bonus
Shoes Of Punishment
Holy Stick [1]
Reduces the variable casting time of Adoramus by 5% per level of Oratio known.
Reduces the variable casting time of Judex by 5% per level of Oratio known.
Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known.
If Holy Stick [1] upgrade level is +7 or higher,
Increases magical damage on Demon and Undead race targets by 30%.
Increases magical damage on Shadow and Undead property targets by 30%.
If Holy Stick [1] upgrade level is +9 or higher,
Increases the damage of Adoramus by an additional 20%.
Increases magical damage on Demon and Undead race targets by an additional 20%.
Increases magical damage on Shadow and Undead property targets by an additional 20%.
A staff which is covered with thorns, containing strong meanings of sorcery.
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Indestructible in battle.
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MATK + 180, INT + 3, DEX + 3.
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For every refine level, ignore magical defense of all race monsters (except players) by 3%.
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For every 2 refine level, reduce After Cast Delay by 3%.
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When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
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When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
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When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
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Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]
MATK + 20.
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When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
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When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
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A magic wand used by Glastheme mages.
It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy.
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Can't be destroyed,
MATK + 180, increases fire property magical damage by 5%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Magician Wand
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A staff which is covered with thorns, containing strong meanings of sorcery.
Property: Shadow
Int + 3
Dex + 3
Reduces the global delay of skills by 3% per 2 upgrade levels of the item.
Bypass 1% of hard magic defense of normal monsters, boss monsters, and players when performing a magical attack per upgrade level of the item.
Set Bonus
Skull Cap [1]
Thorn Staff of Darkness
MATK +10 per upgrade level of Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
A staff which is covered with thorns, containing strong meanings of sorcery.
Property: Shadow
Int + 3
Dex + 3
Reduces the cooldown of skills by 3% per 2 upgrade levels of the item.
Bypass 1% of Mdef of Normal, Boss and Player targets when performing a magical attack per upgrade level of the item.
Set Bonus
Skull Cap
Thorn Staff of Darkness
MATK + 10 per upgrade level of the Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
A Staff reborn through the power of true faith through a purification ritual.
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MATK + 220.
Can't be destroyed.
Increases Curse Explosion damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher, increases shadow property magical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Curse Explosion damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
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Weapon Lv: 5
Required Lv: 210
A Staff reborn through the power of true faith through a purification ritual.
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MATK + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Eswhoo damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
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Weapon Lv: 5
Required Lv: 210