A shotgun filled with false beliefs.
Attack of shotgun is splash attack.
------------------------
Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher,
increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 320
Weapon Lv : 4
Greaves made by ancient lost technology.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, POW + 3.
------------------------
For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%.
------------------------
When refined to +9 or higher, ATK + 15%.
------------------------
When refined to +10 or higher, increase melee and long-range physical damage by 20%.
------------------------
When refined to +11 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +12 or higher, increase movement speed.
------------------------
When refined to +13 or higher,
reduce Variable Casting Time of Arm Cannon by 100%,
reduce Axe Tornado cooldown by 2 seconds,
increase Arm Cannon and Axe Tornado damage by 150%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
Rock Step Card
ATK + 75,
increase Arm Cannon damage by 50%,
increase melee and long-range physical damage by 10%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
True Howard Alt-Eisen Card
ATK + 75,
increase Axe Tornado damage by 50%,
increase melee and long-range physical damage by 10%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
RSX-0806 Card
ATK + 100, POW + 15,
reduce physical damage taken from Large and Medium sized enemies by 10%,
For every 2 refine level, increase melee and long-range physical damage by 6%.
When equipped by Merchant classes, ATK + 200.
------------------------
[Grade Bonus]
[Grade D] Reduce Fixed Casting Time by 0.7 seconds.
[Grade C] Increase physical damage against all size enemies by 20%.
[Grade B] All Talent Status + 10.
[Grade A] Increase Arm Cannon and Axe Tornado damage by 150%.
------------------------
Def: 50
A pair of greaves said to have been worn by ancient rangers.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, CON + 3.
------------------------
For every 3 refine level, MHP + 3%, After Cast Delay - 2%.
------------------------
When refined to +10 or higher, ATK + 15%.
------------------------
When refined to +11 or higher, All Basic Status + 7, increase Movement Speed.
------------------------
When refined to +12 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +13 or higher, increase long-range physical damage by 30%.
------------------------
When refined to +14 or higher,
reduce Aimed Bolt Variable Casting Time by 100%,
reduce Aimed Bolt cooldown by 1 second,
increase Aimed Bolt and Arrow Storm damage by 100%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Goblin Archer Card
ATK + 75.
Increase Aimed Bolt damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Kobold Archer Card
ATK + 75.
Increase Arrow Storm damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Angry Moonlight Flower Card
ATK + 100, CON + 20.
Reduce physical damage taken from Medium and Large enemies by 15%.
For every 2 refine level of Shoes, increase long-range physical damage by 6%.
When equipped by Archer classes, ATK + 200.
------------------------
[Grade Bonus]
[Grade D] Reduces Fixed Casting Time by 0.7 seconds.
[Grade C] Increases physical damage to all sizes enemies by 20%.
[Grade B] All talent stat +10.
[Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%.
------------------------
Def : 50
A spear made of special metal that emits a white light.
Brandish Spear damage +30%
ATK +4 for every upgrade level
+9 Effect: Hundred Spears cooldown -1.5 sec.
+11 Effect: Brandish Spear damage +20% (Additional)
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
No Knockback.
Can use skill Summon Spirit Sphere LV5.
------------------------
Every 2 refine level, ATK+10, POW+1, CON+1
Every 3 refine level, Increases ranged/melee physical damage by 8%.
------------------------
When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, Perfect Hit+25.
When refined to +13 or higher, Increases ranged/melee physical damage by 10%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Old Blazing Soul [1]
Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%.
When headgear refined to +13 or higher, MaxHP+25%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Ifrit Card
Increases physical damage to human, angel, demon, and player race by 40%.
Resistance to fire property by 50%.
Resistance to water property -30%.
Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds.
When using skill 'Fury', ATK+200 for 10 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK+80.
[Grade C] Perfect Hit+10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%.
------------------------
Def: 20
An ancient armor that helps maintain clear mental focus.
Property: Neutral
Int + 2
ATK + 3 per upgrade level of the item.
Set Bonus
Black Wing Boots
Black Wing Brooch
Black Wing Manteau
Black Wing Suit [1]
Max HP + 15%
Perfect Dodge + 20
Aspd - 7
Reduces long-ranged damage on targets by 30%.
Increases the damage of Bomb Cluster by 20%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.
A book that contains the writings of the Sun God, it has the power to attract materials from space.
Property: Neutral
Max HP + 200 per upgrade level of the item.
Max SP + 50 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Adds a 10% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 3.
If upgrade level is +8 or higher,
Adds an additional 5% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 4.
If upgrade level is +10 or higher,
Adds an additional 5% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 5.
An ancient book said to have been written by the god of knowledge.
It contains all kinds of magic and knowledge of its past owners.
------------------------
MATK +200.
------------------------
Enables to use Lv.10 Double Attack.
------------------------
Increase Fire Bolt, Cold Bolt, and Lightning Bolt Fixed Casting Time by 10 seconds.
------------------------
For every refine level, increase Fire Bolt, Cold Bolt, Earth Spike, and Lightning Bolt damage by 25%.
------------------------
When refined to +11 or higher, ASPD +2, MATK +20%.
------------------------
Range: 3
Special one-handed axe prepared for your rapid growth.
Indestructible.
ATK + 5%
ATK + 3 per refine rate.
ATK + 3 for every 15 base levels up to level 180.
If refine rate is +7 or higher, ATK + 3 per level of Weapon Research known.
If refine rate is +9 or higher, increases physical damage against enemies of all sizes by 15%.
When equipped with Attacker Booster set (Plate, Manteau, Greaves, and Ring),
Reduces After Cast Delay by 10%.
Reduces Axe Tornado cooldown by 1 second.
Axe tornado damage increases by 1% per 15 base levels up to level 180.
When using Weapon Perfection, Axe Tornado damage increases by additional 20% for 60 seconds.
When equipped with Ranged Booster set (Suit, Manteau, Boots, and Brooch),
Variable casting time is reduced by 10%.
Reduces after cast delay by 15%.
Arm Cannon damage increases by 1% per 15 base levels up to level 180.
When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds.
Special staff prepared for your rapid growth.
Indestructible.
MATK + 200
MATK + 2%
Increases Fire property magic damage by 3%.
Increases MATK + 3 per refine rate.
Increases MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases Fire property magic damage by additional 1% per level of Magic Power Amplification.
If refine rate is +9 or higher, increases Fire, Wind, and Water magic damage by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases magic damage against enemies of all sizes by 10%.
Crimson Rock damage increased by 1% per 15 base levels up to level 180.
When using Magic Power Amplification, increase Crimson Rock damage by additional 20% for 60 seconds.
When equipped with Defiant Booster (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduces After Skill Delay by 10%.
Soul Expansion damage increases by 1% per 15 base levels up to level 180.
When Magic Amplification is used, Soul Expansion damage increases by additional 20% for 60 seconds.
A two-handed sword that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Str + 2
Increases physical damage on Demi-Human race targets by 55%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 55%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
Not only is it stylish, but it also helps prevent slipping on floors, protects the cat's paws, and prevents dirt.
------------------------
POW + 3, CRI + 50.
------------------------
ATK + 10%.
------------------------
ATK + 100.
------------------------
Reduce damage taken from Human and Doram Player by 3%.
------------------------
For every 5 Base Level, increase Lunatic Carrot Beat and Sprit Of Savage damage by 1%.
------------------------
For every 10 Base Level, increase Chulho Sonic Claw, Howling of Chulho, and Hogogong Strike damage by 1%.
------------------------
Def : 0
MATK+150.
------------------------
Every 2 level refine, MATK+15.
------------------------
When refined to +7 or higher,?MATK+10%.
When refined to +9 or higher, increase magic damage to enemies of all sizes by 15%.
When refined to +11 or higher, equipment is indestructible.
When refined to +13 or higher, increase magic damage to enemies boss-level by 10%.
------------------------
Set Bonus:
Bloody Celine Dress-LT
Celine Kimi Card
There is a 2% chance of transforming into "Celine Kimi" within 10 seconds when using magic attack.
During transformation, reduce After cast delay skill by 50%, increase MATK+25%.
There is a 8% chance of triggering "Vituperatum" when using magic attack.
------------------------
Set Bonus:
Bloody Celine Dress-LT
Evil Spirit Glove [1]
MATK+100, there is a 5% chance of triggering "Soul Expansion" Lv.5 and "Soul Vulcan Strike" Lv.3 during physical attack.
When attacking with magic attack, there is a 1% chance of triggering "Intensification" Lv.3 .
------------------------
Set Bonus:
Bloody Celine Dress-LT
Celine's Ribbon [1]
Damage taken from Demi-Human and Player reduce by 12%.
Every 2 level refine of Celine's Ribbon [1], S.MATK+1.
When refined to +12 or higher, increase magic damage to enemies boss-level by 10%.
------------------------
Set Bonus:
Bloody Celine Dress-LT
Celine's Brooch [1]
Every 1 level refine, MATK+8.
When Armor refined to +9 or higher, increase all properties magic damage by 10%.
When Armor refined to +11 or higher, increase magic damage to all properties targets by 10%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+2.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade C] Every 2 level refine, MATK+3 and MATK+1%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade B] Every 2 level refine, MATK+3 and MATK+1%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade A] Every 2 level refine, S.MATK+1 and MATK+2%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
------------------------
Def: 40
A wild necklace woven with clover flowers.
Mdef + 5
Reduces the variable casting time of Catnip Meteor by 1 second.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Charming Grass Necklace [1]
Basic Leaf Charm [1]
Max HP + 10%
Max SP + 10%
Increases the damage of Catnip Meteor by 100%.
Set Bonus
Luxurious Doram Suit [1]
Luxurious Doram Manteau [1]
Luxurious Doram Shoes [1]
Charming Grass Necklace [1]
Fair Leaf Charm [1]
Max HP + 15%
Max SP + 15%
Increases the damage of Catnip Meteor by 150%.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.
A heavy-looking hat which is decorated with blue and silver gems. It looks suitable for splendid events like weddings.
Additional 10% tolerance to Stun.
Int + 1, MDEF + 2.
Location : Upper-Mid
A combination of blood, sweat, and tears created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
------------------------
SPL + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
MATK + 40%
------------------------
Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
------------------------
Every refine level, SPL + 1.
------------------------
Visual Equipment Effect
if you set (/effect) to OFF, only the equipment graphics will be displayed.
------------------------
Def : 10
Location : Upper
A crown filled with courage.
It might resonate well with equipment from a certain tomb palace.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 15.
------------------------
For every 3 refine level, ATK + 5%.
------------------------
For every 4 refine level, increase physical and magical damage against all property enemies by 3%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
------------------------
Set Bonus:
Poenetentia Courage Crown [1]
Poenitentia Ensis [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Storm Blast and Storm Slash damage by 8%.
------------------------
Set Bonus:
Poenetentia Courage Crown [1]
Poenitentia Katapulta [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Hundred Spears and Madness Crusher damage by 10%.
------------------------
Set Bonus:
Poenetentia Courage Crown [1]
Poenitentia Asta [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Overbrand and Overslash damage by 10%.
------------------------
Set Bonus:
Poenetentia Courage Crown [1]
Poenitentia Liber [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, CRI + 3, increase Petitio damage by 15%.
------------------------
Def : 40
Location : Upper
A big and thick cross-shaped shield.
Str + 1
Increases the SP cost of skills by 10%.
Increases the damage of Shield Boomerang and Rapid Smiting by 30%.
The image of the Sacred Goddess of Light is carved onto this long staff.
Property: Holy
Int + 6
Vit + 2
Adds a chance of restoring 200 SP to the user when using Heal.
MATK + 1% per 2 upgrade level of the item.
A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder.
Property: Neutral
Int + 4
If upgrade level is +6 or higher,
Max HP - 200
Max SP - 100
Additional Int + 1 per upgrade level of the item.
A detector used to find special minerals in the Einbroch mine.
Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use.
MATK +330
MATK +10%
When refined to +7 or higher, MATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Fire Magic damage +15%.
When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 180
Imbued with demonic power, this Fuuma Shuriken has transformed to resemble a demon's claw.
Indestructible in battle.
MATK + 330.
MATK + 5%, SPL + 2.
Darkening Cannon damage +5%.
------------------------
When refine level 5 or more, Darkening Cannon damage +10%.
------------------------
When refine level 7 or more, Shadow and Fire magic damage +5%.
------------------------
When refine level 9 or more, Darkening Cannon damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Darkening Cannon damage +5% additional, Red Flame Cannon damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Shadow and Fire magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
A ring with mysterious letters carved into it. It is so beautiful, it fascinates all people.
Max HP + 100
Max SP + 100
Increases the recovery rate of recovery skills by 5%.
Increases physical damage on Satan Morocc and Wounded Morocc by 10%.
Set Bonus
Diabolus Robe [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Armor [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Wing
Diabolus Ring
MaxHP + 2000
MaxSp + 200
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Increases the recovery rate of recovery skills by 15%
A shotgun tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Splash Attack.
MATK + 200.
------------------------
Range : 9
A flying shield designed to provide absolute protection to the wearer.
It is said to be fueled by the purest form of magical energy.
------------------------
MHP + 10% , MSP + 10%.
------------------------
Immune to Confusion and Hallucination.
------------------------
DEF + 100, MDEF + 20
------------------------
Enables to use Lv.3 Shield Spell.
------------------------
Reduce damage taken from Player by 10%.
------------------------
When Base VIT is 60 or higher,
Every 5 seconds, restore 300 HP and 30 SP.
Reduce Variable Casting Time by 30%.
------------------------
When Base VIT is 90 or higher,
Every 5 seconds, restore additional 300 HP and 30 SP.]
DEF + 200, MDEF + 40.
Reduce Fixed Casting Time by 0.5 seconds.
------------------------
Def: 0
Location: Middle
One of the magical tools said to have been left behind by the Mage of Seven Luminaries.
The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals.
-Rumor from the Mage Academy-
SPL + 3, MATK 10%.
Increases magic damage to enemies of all sizes by 15%.
------------------------
Increases resistance to players and doram by 3%.
------------------------
Intensification skill cooldown reduced by 75 seconds.
------------------------
Every 5 base level, Soul Expansion damage increase by 1%.
------------------------
Intensification skill is canceled when the item is unequipped.
------------------------
Def : 0
A manteau embroidered in an elegant pattern favored by the Doram.
Int + 1 per 2 upgrade levels of the item.
Dex + 1 per 2 upgrade levels of the item.
Luk + 1 per 2 upgrade levels of the item.
Flee + 10
Perfect Dodge + 1 per 2 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by 5%.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.