A staff which is covered with thorns, containing strong meanings of sorcery.
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Indestructible in battle.
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MATK + 180, INT + 3, DEX + 3.
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For every refine level, ignore magical defense of all race monsters (except players) by 3%.
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For every 2 refine level, reduce After Cast Delay by 3%.
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When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
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When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
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When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
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Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]
MATK + 20.
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When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
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When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
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An improved version of the hat modeled after the imp,
the mascot of the Thor Volcano dungeon.
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When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
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There's a chance to grant the weapon Fire property for 60 seconds,
when doing physical attacks.
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There's a chance to increases Fire magical damage by 20% for 60 seconds,
when doing magical attacks.
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When refined +7 or higher,
Increases melee physical damage by 10%,
increases Fire magical damage by 10%.
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When refined +9 or higher,
ATK + 5%, MATK + 5%.
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When refined +11 or higher,
increases physical/magical damage to Earth property monsters by 20%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Fire magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
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Def : 1
Location : Upper
A hair accessory made from a griffon feather.
Position: Middle
Aspd + 1%
Additional Aspd + 1%, if the users base Agi is 108 or higher.
Aspd + 1, if the users base Agi is 108 or higher.
Reduces damage taken from Wind property attacks by 5%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
Talented Wizard's magic hat. It looks weird, but works just fine. Remodeled for extra effect.
Position: Upper
Int + 2
SP + 150
For every upgrade level of the item, MATK + 1.
Additional Int + 1 per upgrade level of the item past the upgrade level of +6.
Healthy live rabbit looking wizard hat. Very firm and strong item. Remodeled for extra effect.
DEX + 1, AGI + 1, SP + 50.
Each refine adds SP + 5
When refined to +7 or higher, each refine adds DEX + 1.
Location : Upper
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, MATK +4%.
If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Crown
Crimson Rose Stick
Reduces cooldown of Crimson Rock by 1 second.
increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick.
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Set Bonus:
Biolab Aquarius Crown
Staff of Miracle
Increases Ghost property magical damage by 3%.
Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle.
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Set Bonus:
Biolab Aquarius Crown
Gravitation Staff
Increases Neutral property magical damage by 3%.
Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff.
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Def : 10
Location : Upper
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
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For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
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When refined to +12 or higher, reduce After Cast Delay by 15%.
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When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Def : 0
ATK & MATK +120.
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Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
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When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
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When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
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When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
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When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
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[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A beautiful headgear with a crested gold ornament and a cursed gemstone in the middle.
Dex +1
Increases damage to Undead monsters by 5%. If the refine level is lower than +6, has a low chance of casting Blind on it's wearer while physically attacking.
If refined to +9 or higher, adds Dex +2.
Location: Upper
MDEF + 15.
The users casting cannot be interrupted outside of WoE.
Reduces after cast delay by 15%
Reduces Cast Time of Acid Bomb by 50%
Reduces Cast Time of Crazy Vines by 50%
Reduces Cast Time of Full Chemical Protection by 50%
Increases damage of Acid Bomb by 10%
Increases damage of Crazy Vines by 10%
Reduces after cast delay by 6% per level of Crazy Vines Known
If Jejecap Type J is refined to +9 or higher
Increases damage of Acid Bomb by an additional 15%
Increases damage of Crazy Vines by an additional 15%
If Jejecap Type J is refined to +11 or higher
Increases damage of Acid Bomb by an additional 25%
Increases damage of Crazy Vines by an additional 25%
If Jejecap Type J is refined to +13 or higher
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If Fire Expansion Lv 5 is learned
Increases damage to boss type monsters by 50%
If Mandragora Lv 5 is learned
Reduces after cast delay by 25%
Reduces cast delay of Crazy Vines by .45 seconds
Location: Upper Weight: 100
A pair of boots once used by a legendary Rebellion.
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MHP + 3% , MSP + 3%.
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Enable to use Lv.1 Improve Concentration.
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Reduce Rich's Coin cooldown by 3 seconds.
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When refined to +5 or higher, MHP + 7%, MSP + 7%.
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When refined to +7 or higher, MHP + 10%, MSP + 10%.
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When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
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When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
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For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
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For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
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For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
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Def : 12
A pair of boots once used by a legendary Rebellion.
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MHP + 3% , MSP + 3%.
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Enable to use Lv.1 Improve Concentration.
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Reduce Rich's Coin cooldown by 3 seconds.
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When refined to +5 or higher, MHP + 7%, MSP + 7%.
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When refined to +7 or higher, MHP + 10%, MSP + 10%.
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When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
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When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
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For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
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For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
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For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
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Def : 12
Show me your scissors!
Next time, that guy's definitely going to throw paper!
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Reduces After Cast Delay by 15%.
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Increases physical and magic damage to all class enemies by 5%.
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Ignores 60% of physical and magical defense of all monster races (excluding players).
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Set Bonus:
Kankrai (Scissors)
Shard of Agility Jewel
Ignores 40% of physical and magical defense of all monster races (excluding players).
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Set Bonus:
Kankrai (Scissors)
Shard of Fatality Jewel
MATK + 15%, Critical Damage + 15%.
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Def : 0
Location : Lower
An old mask resembles the face of an ominous creature.
You can feel a glimpse of sorrow when wearing it.
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ATK + 10%
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ATK + 40.
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Reduce After Cast Delay by 10%.
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There's a 5% chance to recover HP equal to 5% of damage dealt when performing a physical attack.
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There's a 3% chance to recover SP equal to 3% of damage dealt when performing a physical attack.
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When Base STR is 120 or higher,
Additional ATK + 60.
Increase physical damage against all property enemies by 15%.
Increase long-range physical damage by 15%.
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Def: 0
Location: Middle
MATK +2 per 10 base Dex.
When base Dex is higher than 108, reduce variable casting by 10%, MATK +60.
When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100.
When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec.
When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec.
When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled.
When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled
When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%)
Location : Middle Weight : 30
A magical robe worn by the king of the Laphine tribe.
Property: Neutral
MATK + 10
Mdef + 5
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
Set Bonus
Angeling Card
Kardui Robe [1]
If upgrade level is +9 or higher,
Immune to Frozen.
Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.
A sturdy pot worn on
the head that overflows with water if shaken.
Has a chance of auto-
casting Lv.2 Deluge
or Lv.3 Waterball
with each attack.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
The power of the king of the spirits was put in this jeweled circlet.
Position: Upper
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.
If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.
If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.
For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.
Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.
A hat made in honor of the warrior King Poring.
Position: Upper
Dex + 1
Luk + 1
Additional Dex + 1 and Luk + 1 per upgrade level of the item past the upgrade level of 5.
Manteau used by King Schmitz.
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Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
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If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%.
------------------------
If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%.
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A wreath made with bright blue Leaves and Flowers to make you feel Fresh and rejuvenated.
Luk + 3.
Adds 5% tolerance to Darkness and Stun.
If +9 with each monster slain gain 40 HP and 3 SP while reducing HP/SP recovery by 50%
If +11 with each monster slain gain 60 HP and 5 SP while reducing HP/SP recovery by 50%
Location : Upper
Boots made with the skins of creatures in laval dungeon.
Seems like it's still heating.
ATK + 2%.
If refined to +7 or higher, ATK + 25.
If refined to +9 or higher, additional ATK + 15.
A hat which resembles a cute Leaf Cat. The power to cure dwells within it.
Position: Upper
Agi + 2
Adds a chance of casting Level 3 Heal on the user when receiving a short-ranged attack.
If upgrade level is +7 or higher,
Increases the experience given from monsters by 25%.
Reduces damage taken from Ayothaya Dungeon monsters by 30% except for Whisper.
A garment with mystical powers.
Reduces damage taken from Neutral property enemies by 5%.
Increases damage taken from Formless race enemies by 5%.
Set Bonus
Lian Robe
Lian Shield
Increases physical and magical damage on Neutral property targets by 1% per upgrade level of Lian Shield.
Reduces damage taken from Formless race enemies by 1% per upgrade level of Lian Robe.
Set Bonus
Lian Robe
Lian Shoes
Max HP + 1% per upgrade level of Lian Robe.
Max SP + 1% per upgrade level of Lian Robe.
Increases physical and magical damage on Formless race targets by 5%.
A shield with mystical powers.
Reduces damage taken from Neutral property enemies by 5%.
Increases damage taken from Formless race enemies by 5%.
Increases the experience given from monsters by 10% if the user has active VIP.
Set Bonus
Lian Robe
Lian Shield
Increases physical and magical damage on Neutral property targets by 1% per upgrade level of Lian Shield.
Reduces damage taken from Formless race enemies by 1% per upgrade level of Lian Robe.
Set Bonus
Lian Shield
Lian Shoes
Reduces damage taken from Neutral property enemies by 5%.
Reduces damage taken from Neutral property enemies by an additional 1% per upgrade level of Lian Shield.
A compact telescope designed for easy carrying. Ideal for outdoor use, from survival and birdwatching to tracking escaped baboons.
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HIT + 20.
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For every 20 pure STR, increases physical damage against Formless and Undead monsters by 2%.
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For every 20 pure AGI, increases physical damage against Animal and Plant monsters by 2%.
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For every 20 pure VIT, increases physical damage against Insect and Fish monsters by 2%.
------------------------
For every 20 pure INT, increases physical damage against Demon and Demi-human by 2%.
------------------------
For every 20 pure DEX, increases physical damage against Angel and Dragon by 2%.
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For every 20 pure LUK, increases physical damage against Doram and Human player by 2%.
------------------------
If the total of 6 basic stats is 600 or higher, increases physical damage against all race enemies by 10%, HIT + 10, Res + 10.
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If the total of 6 talent stats is 160 or higher, increases POW + 5, P.Atk + 5.
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Set Bonus:
Portable Telescope-LT [1]
Rescue Whistle-LT
Reduces after-cast delay by 15%, reduces fixed casting time by 0.2 seconds.
Increases 'First Aid' cooldown by 5 seconds.
When using 'First Aid' skill:
Casts Level 5 Safety Wall on self.
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Def : 0
Location : Middle