A robe crafted from the glaciers of Issgard, imbued with the sacred power of holy cat whiskers.
Additional abilities can be granted by enchanting it with special mythical feline magic.
------------------------
MATK + 120.
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For every 2 refine levels, MATK + 15, DEF + 15.
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At refine level 7, all property magic damage +5%, variable cast time -10%.
------------------------
At refine level 9, S.MATK + 3, variable cast time -5% additional reduction.
------------------------
At refine level 10, DEF + 100, after cast delay -5%.
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Set Bonus:
Glacier Robe [1]
Glacier Muffler [1]
MATK + 50.
------------------------
[Grade Bonus]
[Grade D] SPL + 3, CON + 3, after cast delay -5%.
[Grade C] MATK + 3%, S.MATK + 2.
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A cursed shield that is said to be able to devour god.
It might reveal a hidden power when combined with certain sword souls.
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Mdef + 10.
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Immune to knockback.
------------------------
ASPD + 2, ATK + 10%, MATK + 10%.
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Reduce SP consumption when using skills by 10%.
------------------------
For every 2 refine level, reduce physical damage taken from all size monsters by 1%.
------------------------
When refined to +7 or higher, ASPD + 15%.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%.
------------------------
When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Mysteltainn Card
Increase physical and magical damage against Large and Medium sized monsters by 20%.
------------------------
Set Bonus:
God-Devouring Demonic Shield [1]
Ogretooth Card
Increase physical and magical damage against Small and Large sized monsters by 20%.
------------------------
Set Bonus:
God-Devouring Demonic Shield [1]
Executioner Card
Increase physical and magical damage against Small and Medium sized monsters by 20%.
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Def : 100
A golden crystal ball imbued with the power of the wind.
Int + 1
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Adds a chance of casting Level 3 Jupitel Thunder on the attacker when receiving a physical or a magical attack.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
An ornate golden robe imbued with the power of the wind.
Property: Wind
Int + 1
Mdef + 10
Reduces the variable casting time of Lord of Vermillion by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
A pair of golden long boots imbued with the power of the wind.
Max HP + 500
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
A magic staff charged with whirling power of the wind.
Property: Wind
Int + 3
Increases the damage of Jupitel Thunder by 12%.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
A professional wrench with a golden sheen.
Indestructible, ATK +5%
ATK +4 for every upgrade level
+9 Effect: Power Swing and Axe Boomerang damage +20%
+11 Effect: Power Swing and Axe Boomerang damage +15% (Additional)
When worn on the body, it exerts surprising power, but it is said that when that power runs out, it will eventually turn into an ugly monster and be decapitated by the hero.
MaxHP + 15%, increases resistance against all race monsters by 5%.
When equipped with Aegis System, increase movement speed and resistance against players by 5%.
Location : Upper Weight : 30
Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder.
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SPL + 15, POW + 15.
------------------------
ASPD + 10%.
------------------------
Increase physical and magical damage against Formless and Demi Human race enemies by 40%.
------------------------
Increase physical and magical damage against Human/Doram Player by 40%.
------------------------
Increase physical and magical damage against Neutral and Shadow property enemies by 40%.
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For every refine level, reduce damage taken from Holy property attacks by 2%.
------------------------
When refined to +11 or higher,
DEF + 300, MDEF + 30.
Reduce damage taken from Human/Doram Player by 7%.
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When refined to +12 or higher,
Reduce After Cast Delay by 15%.
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Def: 150
A powerful cloak made from the strong thoughts of forgotten people.
For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%.
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Set Bonus: Old Rune Circlet
For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%.
When refine level of Great Fallen Manteau is 12 or higher,
When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds.
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Set Bonus: Old Casket of Protection
For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldown of skill King's Grace by 15 seconds.
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Set Bonus: Old Mitra
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Blazing Soul
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Magic Stone Hat
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Intensification by 30 seconds.
------------------------
Set Bonus: Old Wind Whisper
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher, MATK +30.
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Set Bonus: Old Bone Circlet
For every 2 refine level Great Fallen Manteau, increases critical damage by 3%.
When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%.
------------------------
Set Bonus: Old Shadow Handicraft
For every 2 refine level Great Fallen Manteau, Flee +5.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
------------------------
Set Bonus: Old Driver Band (Red)
For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Driver Band (Yellow)
For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Suicidal Destruction by 30 seconds.
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Set Bonus: Old Midas Whisper
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Camouflage Bunny Hood
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Arrow Storm by 0.5 seconds.
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Set Bonus: Old Maestro Song's Hat
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
------------------------
Set Bonus: Old Dying Swan
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
------------------------
Def : 10
The ceremonial ax used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
------------------------
If refine rate is 9 or higher, increases Power Swing damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Axe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Processor to control Madogear's power. Allow players to push the envelope when piloting the suit.
Reduces damage taken from Demi Human race enemies by 10%.
Reduces damage taken from Human Player race enemies by 10%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi Human race enemies by an additional 2%.
Reduces damage taken from Human race enemies by an additional 2%.
Set Bonus
Guardian Processor
Pile Bunker
If Pile Bunker upgrade level is +7 or higher,
Aspd + 10%
Increases the skill damage bonus of Knuckle Boost by 30%.
Increases the skill damage bonus of Vulcan Arm by 50%.
If Pile Bunker upgrade level is +9 or higher,
Aspd + 10%
Increases the skill damage bonus of Knuckle Boost by an additional 30%.
Increases the skill damage bonus of Vulcan Arm by an additional 50%.
If Pile Bunker upgrade level is +10 or higher,
Reduces the cooldown of Pile Bunker by 1 second.
A light bow that has been enhanced with the power of whirlwinds.
Property: Neutral
Set Bonus
Gust Bow [1]
Arrow of Wind
Increases long-ranged damage on targets by 25%.
Adds a 10% chance of casting Level 5 Wind Blade on the target when performing a long-ranged attack.
If the user's base Int is 40 or higher, Adds an additional chance of casting Level 5 Wind Blade.
Set Bonus
Elemental Tights [1]
Gust Bow [1]
Arrow of Wind
Increases long-ranged damage on targets by an additional 20%.
Disables the following effects of Gust Bow [1], Adds a 10% chance of casting Level 5 Wind Blade on the target when performing a long-ranged attack.
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Gust Bow [1]
Arrow of Wind
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1
Earrings with the power of heaven.
It is said that the owner will have the power to judge those who disturb the order.
------------------------
Enables the use of Item Appraisal Lv. 1.
------------------------
For every 18 base STR, HIT +2, MaxHP +2%.
------------------------
For every 18 base AGI, FLEE +2, decreases after cast delay by 2%.
------------------------
For every 18 base VIT, MDEF +2, decreases variable cast time by 2%
------------------------
For every 18 base INT, MaxSP +2%, decreases SP Consumption by 2%.
------------------------
For every 18 base DEX, Critical +2, ASPD +2%.
------------------------
For every 18 base LUK, DEF +20, ATK +15, MATK +15.
------------------------
Def: 0
Location: Middle
Weight 0
A spear imbued with the Fire property and enchanted with the power to summon flame.
Property: Fire
Str + 3
Adds a 10% chance of casting Level 5 Fire Ball on the target when performing a physical attack.
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Adoramus damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Archbishop)
Adulter Fides Wand
increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Archbishop)
Vivatus Fides Wand
increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Geneticist)
Adulter Fides Rapier
increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Geneticist)
Vivatus Fides Rapier
increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Counter Slash damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Glt.Cross)
Adulter Fides Katar
increases melee physical damage by 10%,
increases Counter Slash damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Glt.Cross)
Vivatus Fides Katar
increases melee physical damage by 10%,
increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
------------------------
For every 2 refine level,
ATK + 10.
------------------------
For every 3 refine level,
Increase Swirling Petal damage by 15%.
------------------------
For every 4 refine level,
Increase long ranged physical damage by 7%.
------------------------
If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Kagerou & Oboro)[1]
Adulter Fides Huuma Shuriken [2]
Increase long ranged physical damage by 10%,
Increase Swirling Petal damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Kagerou & Oboro)[1]
Vivatus Fides Huuma Shuriken [2]
Increase long ranged physical damage by 10%,
Increase Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Huuma Shuriken - Grasp damage by additional 15%.
------------------------
Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Mechanic)
Adulter Fides Axe
increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Mechanic)
Vivatus Fides Axe
increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Metallic Sound damage by 15% per 3 refine rate.
Increases Neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Minstrel&Wanderer)
Adulter Fides Harp
Or
Adulter Fides Ribbon
increases Neutral property magical damage by 10%,
increases Metallic Sound damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Minstrel&Wanderer)
Vivatus Fides Harp
Or
Vivatus Fides Ribbon
increases Neutral property magical damage by 10%,
increases Metallic Sound damage by 5%, Metallic Fury damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Arrow Storm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Ranger)
Adulter Fides Balista
increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Ranger)
Vivatus Fides Balista
increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Gale Storm damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
------------------------
For every 2 refine level,
ATK + 10.
------------------------
For every 3 refine level,
Increase God's Hammer, Fire Dance and Dragon Tail damage by 15%.
------------------------
For every 4 refine level,
Increase long ranged physical damage by 7%.
------------------------
If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Only One Bullet damage by additional 15%.
------------------------
Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Magazine for One damage by additional 15%.
------------------------
Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Spiral Shooting damage by additional 15%.
------------------------
Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Genesis Ray damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Royal Guard)
Adulter Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Royal Guard)
Vivatus Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Rune Knight)
Adulter Fides Two-handed Sword
Reduces skill cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Rune Knight)
Vivatus Fides Two-handed Sword
Reduces skill cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Fatal Menace damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Adulter Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Vivatus Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180