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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Cri+10” in Renewal

Page 12 of 14
Rune Boots of Ice

Rune Boots of Ice [1]

#470175 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots engraved with Varmund's Ice Rune magic. The engraving is amplified with the essence of ice. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2. ------------------------ When refined to +9 or higher, increase Critical Damage by 10%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +11 or higher, increase long-range physical damage by 5%, reduce Fixed Casting Time by additional 0.4 seconds. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] Reduce Fixed Casting Time by 0.3 seconds. [Grade B] ATK + 5%, P.ATK + 5. [Grade A] C.RATE + 1, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Manteau of Flame

Rune Manteau of Flame [1]

#480230 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Flame Rune magic. The engraving is amplified with the essence of flame. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, increase Critical Damage by 10%. ------------------------ When refined to +11 or higher, ATK + 10%. ------------------------ Set Bonus: Flame Rune Manteau [1] Flame Rune Armor [1] Flame Rune Boots [1] For every 30 Base STR, POW + 1. Increase melee physical damage by 10%. Reduce Variable Casting Time by 10%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] ATK + 5%, P.ATK + 5. [Grade B] Increase melee physical damage by 10%. [Grade A] Reduce After Cast Delay by 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Manteau of Ice

Rune Manteau of Ice [1]

#480232 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Ice Rune magic. The engraving is amplified with the essence of ice. ------------------------ When refined to +7 or higher, ATK + 5%. ------------------------ When refined to +9 or higher, increase Critical Damage by 10%. ------------------------ When refined to +11 or higher, increase long-range physical damage by 10%. ------------------------ Set Bonus: Ice Rune Manteau [1] Ice Rune Armor [1] Ice Rune Boots [1] For every 30 Base DEX, CON + 1. Increase long-range physical damage by 10%. Reduce Variable Casting Time by 15%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] ATK + 5%, P.ATK + 5. [Grade B] Increase long-range physical damage by 10%. [Grade A] Reduce After Cast Delay by 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
RWC2010 Indonesia

RWC2010 Indonesia [1]

#18509 · Armor · Headgear (Top)
DEF
6
Armor Lv.
1
Required Lv.
15
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A special cap with a neon sign above, dedicated to celebrating RWC 2010 in Indonesia. Increase resistance against human type monster by 10%, CRI + 10. Increase the healing effect of Red Potion and White Potion by 100%. LUK + 5, ASPD + 1, ATK, MATK + 3%. Location : Upper Weight : 10 Required lv : 15
Full item details & effects
Safety Manual

Safety Manual [2]

#28635 · Book · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
A book full of information on preparing for various industrial and natural accidents. Just holding it makes you feel safe. ATK +10%, CRIT +3. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Critical damage +15%, when physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, Additional Critical damage +15%, After-cast delay -20%.
Full item details & effects
Sapha Hood

Sapha Hood

#2577 · Armor · Garment
DEF
13
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A manteau that contains the reliquary remains of an ancient Assassin. Flee + 12 --Inflict 1% more damage with Critical attacks per refine level. Increases critical damage on targets by 1% per upgrade level of Sapha Hood. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha Ring

Sapha Ring

#2886 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring that has long been known to be from the world of darkness. Crit + 3 Reduces the SP cost of Dark Illusion by 5%. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha Shoes

Sapha Shoes [1]

#2477 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Shoes that have long been known to be from the world of darkness. Luk + 3 Max SP + 30 Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha's Cloth

Sapha's Cloth [1]

#15038 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Armor that contains the reliquary remains of an ancient Assassin. Luk + 3 Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Savage Shadow Armor

Savage Shadow Armor

#24908 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. ------------------------ Damage of Savage Impact increased by 5%. ------------------------ For every 2 Refine Levels, CRI + 1, ATK + 4. ------------------------ For every 3 Refine Levels, Damage of Savage Impact additionally increased by 1%. ------------------------ Set Bonus: Savage Shadow Armor Savage Shadow Shoes ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Savage Shadow Armor Savage Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Armor
Full item details & effects
Save the King

Save the King [3]

#13465 · One-Handed Sword · Weapon
ATK
170
MATK
130
Weapon Lv.
4
Required Lv.
100
Slots
3
Weight
60
Buy value
20 z
Sell value
10 z
MATK + 130. ------------------------ This option below is only applied when you didn't learn Peco Peco Ride. Remove weapon's size damage penalty to all monsters. For every refine level : Increases Holy Cross damage by 20%. Increases Grand Cross damage by 20%. Increases Bash damage by 20%. For every level of Spear Quicken learned : Increases ASPD by 3%, CRIT +3, Flee +2. ------------------------ When refined to +9 or higher, Increases heal effectiveness by 40%. Increase rate of incoming recovery skills and items by 15%. ------------------------ When refined to +10 or higher, Increases heal effectiveness by additional 40%. Increase rate of incoming recovery skills and items by additional 15%. ------------------------ When refined to +11 or higher, All Basic Status +10. ------------------------ When refined to +12 or higher, ATK and MATK +120. ------------------------
Full item details & effects
Scroll of Time and Space

Scroll of Time and Space [1]

#490561 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A scroll filled with forbidden martial arts that was sealed inside time and space. It might resonate well with time-related equipment. ------------------------ ATK +5%, MATK +5%. ------------------------ ASPD + 5%. ------------------------ SPL +15, POW +15. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] MATK + 80. For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] ATK +80. For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Luk) lv.2/lv.3 Increase melee and long-range physical damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Str) lv.2/lv.3 CRI +10, Critical Damage +10%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Int) lv.2/lv.3 ASPD +2. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Agi) lv.2/lv.3 Increase all property magical damage by 10%. ------------------------ Def: 0
Full item details & effects
Scuba Mask

Scuba Mask [1]

#19162 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A Scuba Mask with a snorkel. It's a waterproof diving mask that resists high pressure and shocks. ATK + 5, MATK + 5. Increases ASPD + 10% Critical Hit Rate + 50% to Fish Monsters when equipped with Surfer Swimsuit and Oxygen Tank. Equip Level: 40 Equippable By: All Jobs
Full item details & effects
Sealed Bible

Sealed Bible [2]

#540053 · Book · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A cursed bible that contains evil spirits sealed within it. ------------------------ Cannot be destroyed. ------------------------ ATK + 5%, POW + 2. ------------------------ Increase Petitio damage by 5%. ------------------------ When refined to +5 or higher, increase Petitio damage by additional 10%. ------------------------ When refined to +7 or higher, increase melee physical damage by 5%. ------------------------ When refined to +9 or higher, increase Petitio damage by additional 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increase Petitio damage by additional 5% and Critical damage by 20%. ------------------------ [Grade Bonus] [Grade D] Increase melee physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Sealed Chain

Sealed Chain

#410093 · Armor · Headgear (Mid)
DEF
5
Armor Lv.
1
Required Lv.
150
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A chain forged to suppress evil energy. CRI + 8, Increase melee and ranged physical damage by 8%. ------------------------ Set Bonus: Chain of Seals Necklace of Bondage Increase Critical Damage by 7%. ------------------------ Location : Middle
Full item details & effects
Sealed Chain

Sealed Chain [1]

#410094 · Armor · Headgear (Mid)
DEF
5
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A chain forged to suppress evil energy. CRI + 5, Increases melee and ranged physical damage by 5%. ------------------------ Set Bonus: Chain of Seals [1] Necklace of Bondage Increase Critical Damage by 5%. ------------------------ Location : Middle
Full item details & effects
Sealed Evil Sword

Sealed Evil Sword [2]

#13461 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Def - 50 Mdef - 10 Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack. If upgrade level is +7 or higher, Mdef + 10 Crit + 30 If upgrade level is +10 or higher, Def + 50 Additional Crit + 20 Aspd + 1
Full item details & effects
Sheriff Badge

Sheriff Badge

#2733 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A badge rewarded to honorable warriors. Account Bound Max HP + 300 Max SP + 80 ATK + 5% MATK + 5% Crit + 10 Adds a 1% chance of inflicting Blind on the attacker when receiving a long-ranged attack.
Full item details & effects
Shiver Katar-LT

Shiver Katar-LT [2]

#610033 · Katar · Weapon (Two-Handed)
ATK
255
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level ATK +15. For every 3 refine level, increases critical damage by 5%. When refined to +7 or higher, increases Cross Impact damage by 20% and ASPD by 10%. When refined to +9 or higher, increases Cross Impact damage by additional 25%, and increases physical damage against Demi-human, Brute, and Dragon race monsters by 25%. When refined to +11 or higher, CRI +15, reduces cooldown of Dark Claw by 10 seconds. ------------------------ Set Bonus: Shiver Katar-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases meele physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Silver Dragon Plate

Silver Dragon Plate [1]

#15396 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic luck. ------------------------ LUK +12, MHP +15%, MSP +15%. For every 2 refine level, CRI +2, increases critical damage by 4%. For every 3 refine level, Increases physical damage against dragon monster by 7%. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Silver Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ATK +5%. For every 15 base LUK, CRI + 2, Critical damage +3%. [Dragon's Luck] When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds. If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck], additional increase ATK +10%, and critical damage +10% If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 20% and reduces global cooldown by 25%. ------------------------
Full item details & effects
Skin of Malach

Skin of Malach [1]

#20845 · Armor · Garment
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
The skin of a dragon which has a mouth large enough to swallow an entire human. Str + 5 Luk + 5 Mdef + 10 Reduces damage taken from Formless and Angel race enemies by 5%. Reduces damage taken from Holy and Ghost property attacks by 5%. If upgrade level is +7 or higher, Increases critical damage on targets by 5%. If upgrade level is +8 or higher, Aspd + 1% for every combined sum of 20 base Str and Luk. If upgrade level is +9 or higher, Increases critical damage on targets by an additional 5%.
Full item details & effects
Skull Hood

Skull Hood [1]

#5667 · Armor · Headgear (Top + Mid)
DEF
10
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
This frightening hooded mask is so scary that you don't have to worry about the nasty ghosts bothering you as you Trick or Treat! Increases tolerance to Undead and Demon type monsters by 10% If refined to +7 or higher, has a chance of adding Critical Rate +30% and Hit +10 for 10 seconds while physically attacking. Location : Upper & Middle
Full item details & effects
Sniping Shoes

Sniping Shoes

#470006 · Armor · Footgear
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
0 z
Sell value
0 z
MaxHP + 3% MaxSP + 3% Enables Gloria Lv1. Reduce after cast delay by 8% per No Limits skill level learned. Increase physical damage to all size monsters by 5% per 1 Warg Ride skill level learned. When Aimed Bolt Lv 10 Increase critical damage by 25% Removes weapon size penalty. When Electric Shocker Lv 5 All stats + 10 Reduces SP consumption of Camouflage by 20 SP. When refined to +7 or higher MaxHP increased by an additional 7% MaxSP increased by an additional 7% Increase ranged damage dealt by 5%. When refined to +9 or higher MaxHP increased by an additional 10% MaxSP increased by an additional 10% Increase ranged damage dealt by an additional 5%.
Full item details & effects
Soldier Rifle

Soldier Rifle

#13171 · Rifle · Weapon (Two-Handed)
ATK
50
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A rifle that has been designed specifically for battles against humans. Account Bound Property: Neutral Dex + 2 Hit + 10 Crit + 10 Reduces the variable casting time of Tracking by 25%. Increases physical damage on Demi-Human race targets by 75%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 75%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle.
Full item details & effects
Solid Staff

Solid Staff [2]

#640031 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
290
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
220
Buy value
0 z
Sell value
0 z
A staff made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Staff. ------------------------ Can't be destroyed. MATK +290. Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate. Increases Crystal Impact damage by 5% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%. [Grade B] S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Sparkling Stick

Sparkling Stick

#420312 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A must-have sparkler when attending the fireworks festival in Comodo. Maybe it has other purposes than a mere sparkler? ------------------------ Increase physical and magical damage against Illusion of Luanda monsters by 20%. ------------------------ Set Bonus: Sparkling Stick Illusion Tablet [2] HIT + 30, ASPD + 1. For every 3 refine level of weapon, increase Falling Stars and Flash Kick damage by 5%. ------------------------ Set Bonus: Sparkling Stick Illusion Hunter Bow [2] Long ranged physical attack CRI + 30. When weapon refined to +7 or higher, Critical Damage + 10%. Reduce Aimed Bolt cooldown by 1 second. When weapon refined to +9 or higher, increase Aimed Bolt and Focused Arrow Strike damage by 35%. When weapon refined to +11 or higher, reduce Variable Casting Time by 10%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Speculation

Speculation [1]

#450401 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
The crystallization of wisdom born from the Magician's Guild. As its name suggests, it was created as the greatest masterpiece by a modern magician. ------------------------ Reduce damage taken from Doram and Human Player by 7%. ------------------------ For every 10 Base Level, increase Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%. ------------------------ For every refine level, increase magic damage against all sizes enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%. Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ When refined to +9 or higher, Reduce Fixed Casting Time of Crimson Arrow by 100%. Cannot be destroyed in battle. ------------------------ When refined to +12 or higher, MATK + 100, SPL + 10. ------------------------ Def : 100
Full item details & effects
Spiral One Shadow Earring

Spiral One Shadow Earring

#24926 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Spiral Shooting damage by 8%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Spiral Shooting damage by additional 2%. ------------------------ Set Bonus: Spiral One Shadow Earring Spiral One Shadow Pendant ATK + 2%, P.ATK + 2, When the total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When the total refine level of set is 18 or higher, ignore physical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: Spiral One Shadow Earring Spiral One Shadow Pendant Master Shadow Weapon CRI + 3, C.RATE + 1. When the total refine level of set is 27 or higher, Ignore physical resistance of all race monsters (except Player) by 10%. ------------------------ Location : Earring
Full item details & effects
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