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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “STA+3” in Renewal

Page 16 of 19
Sprint Mail

Sprint Mail [1]

#2387 · Armor · Armor
DEF
20
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
Very nimble looking armor that lets you gallop like a Peco Peco. It looks like a running shirt, while it has the function of an armor. Vit + 1 HP Recovery + 5% Increases the recovery rate of recovery skills and recovery items by 3%. Set Bonus Sprint Mail [1] Sprint Shoes [1] Sprint Ring Max HP + 7% Max SP + 7% Reduces the variable casting time of skills by 3%. Reduces the global delay of skills by 15%. Set Bonus Sprint Glove [1] Sprint Mail [1] Max HP + 3% If Sprint Mail [1] upgrade level is +7 or higher, Max SP + 2% Set Bonus Sprint Glove [1] Sprint Mail [1] Sprint Shoes [1] Sprint Ring Reduces the variable casting time of skills by 5%. Reduces the cast delay of skills by 5%.
Full item details & effects
Sprint Ring

Sprint Ring

#2744 · Armor · Accessory
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring that gives you a feeling of flying like a rocket through the wind. Reduces the variable casting time of skills by 10%. Increases the global delay of skills by 5%. Set Bonus Sprint Mail [1] Sprint Shoes [1] Sprint Ring Max HP + 7% Max SP + 7% Reduces the variable casting time of skills by 3%. Reduces the global delay of skills by 15%. Set Bonus Sprint Glove [1] Sprint Ring Reduces the variable casting time of skills by 4%. Reduces the cast delay of skills by 4%. Set Bonus Sprint Glove [1] Sprint Mail [1] Sprint Shoes [1] Sprint Ring Reduces the variable casting time of skills by 5%. Reduces the cast delay of skills by 5%.
Full item details & effects
Sprint Shoes

Sprint Shoes [1]

#2440 · Armor · Footgear
DEF
10
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Very useful for running. Tighten the strips and you're off to the races! Agi + 1 SP Recovery + 5% Set Bonus Sprint Mail [1] Sprint Shoes [1] Sprint Ring Max HP + 7% Max SP + 7% Reduces the variable casting time of skills by 3%. Reduces the global delay of skills by 15%. Set Bonus Sprint Glove [1] Sprint Shoes [1] Max SP + 3% If Sprint Shoes [1] upgrade level is +7 or higher, Max HP + 2% Set Bonus Sprint Glove [1] Sprint Mail [1] Sprint Shoes [1] Sprint Ring Reduces the variable casting time of skills by 5%. Reduces the cast delay of skills by 5%.
Full item details & effects
Staff of Destruction

Staff of Destruction [1]

#2000 · Two-Handed Staff · Weapon (Two-Handed)
ATK
130
MATK
280
Weapon Lv.
4
Required Lv.
80
Slots
1
Weight
250
Buy value
20 z
Sell value
10 z
A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong. Property: Neutral Agi + 10 Int + 3 Reduces the variable casting time of Mystical Amplification by 50%. MATK + 1% per 2 upgrade levels of the item. Increases the SP cost of skills by 2% per upgrade level of the item. Adds a 2% chance of casting Level 5 Jupitel Thunder on the attacker when receiving a physical attack per upgrade level of the item.
Full item details & effects
Stamina Shadow Weapon

Stamina Shadow Weapon

#24759 · Shadow Gear · Shadow weapon
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
For every refine level, STA + 1. ------------------------ When refined to +7 or higher, RES + 30. ------------------------ When refined to +9 or higher, additional RES + 30. ------------------------ Set Bonus: Stamina Shadow Weapon Stamina Shadow Shield RES + 30. ------------------------ Location : Weapon
Full item details & effects
Star Eyepatch

Star Eyepatch [1]

#19444 · Armor · Headgear (Mid)
DEF
200
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An eye patch containing the great power of an Orc, who became a hero. Increases resistance to Stun by 30%. If equipped with [Orc Hero Card] and Base LV is 99 or lower: For every 10 base VIT, ATK +10 and MATK +10. For every 10 base LUK, VIT +1 and LUK +1. If equipped with [Orc Hero Card] and Base LV is 100 or higher: For every 10 base VIT, ATK +15 and MATK +15. For every 10 base LUK, VIT +1 and LUK +1.
Full item details & effects
Starry Sky Twin Prime

Starry Sky Twin Prime [1]

#470180 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Shoes modeled after the constellations of stars. The twin constellations floating in the starry sky shine beautifully as two single stars. ------------------------ Reduce damage taken from normal and boss monsters by 5%. ------------------------ Reduce damage taken from players by 10%. ------------------------ For every refine level, Perfect Hit + 5, reduce damage taken from Holy property attack by 3%. ------------------------ When refined to +10 or higher, all basic status + 10, increase physical and magic damage against all property monsters by 15%. ------------------------ When refined to +12 or higher, ASPD + 20%, increase physical and magic damage against all property monsters by additional 25%. ------------------------ When refined to +14 or higher, MHP + 20%, reduce After Cast Dealy by 30%. ------------------------ Def : 20
Full item details & effects
Stout Shadow Earring

Stout Shadow Earring

#24879 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
DEF + 30. ------------------------ For every 2 refine level, RES + 3. ------------------------ When refined to +10 or higher, RES + 15. ------------------------ Set Bonus: Stout Shadow Earring Stamina Shadow Shield RES + 15. ------------------------ When the total refine level of set is 18 or higher, STA + 3, MHP + 5%. ------------------------ Location : Earring
Full item details & effects
Stout Shadow Pendant

Stout Shadow Pendant

#24878 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
DEF + 30. ------------------------ For every 2 refine level, RES + 3. ------------------------ When refined to +10 or higher, RES + 15. ------------------------ Set Bonus: Stout Shadow Pendant Stout Shadow Earring DEF + 15, RES + 25. ------------------------ When the total refine level of set is 18 or higher, MHP + 7%. ------------------------ Set Bonus: Stout Shadow Pendant Stamina Shadow Weapon RES + 15. ------------------------ When the total refine level of set is 18 or higher, STA + 3, MHP + 5%. ------------------------ Location : Pendant
Full item details & effects
Strange God Foxtail Staff

Strange God Foxtail Staff [2]

#1691 · One-Handed Staff · Weapon
ATK
100
MATK
240
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
50
Buy value
50,000 z
Sell value
25,000 z
This foxtail has become completely one with the dragonfly. Property: Neutral Max SP + 100 Max SP + 1% per 3 upgrade levels of the item. MATK + 2% per 3 upgrade levels of the item. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Strawberry Decoration

Strawberry Decoration [1]

#2979 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
Fleet belongs aroma of dark fruit, to bite. All State 1. Under , Lv3 triggered auto spell Frost Nova a chance. HP +15% jobs at the time along with the mother of delicious strawberry. Tolerance + 10% for fire attribute attack. Increased 30% long-range physical attack power. Req LV: 1
Full item details & effects
Striking Mail

Striking Mail [1]

#450165 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
All Basic Status + 10. SET BONUS Striking Mikoshi Striking Mail For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5%
Full item details & effects
Striking Mikoshi

Striking Mikoshi [1]

#480114 · Armor · Garment
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Used by the master of martial arts who fought against the plague. Reduce incoming physical damage from normal and boss monsters by 5%. Reduce incoming damage from players by 5%. For every 1 refine rate, reduce after cast delay by 1% and increase physical damage to all class monsters by 2%. When refined to +6 or higher, increase ASPD by 10%, Perfect Hit + 25. When refined to +8 or higher, enables use of Improve Concentration Lv10. When Improve Concentration Lv10 is learned, ATK + 50 , Flee + 50. SET BONUS Striking Mikoshi Striking Hat Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit. SET BONUS Striking Mikoshi Striking Shoes All stats + 10 per 3 refine rate of Striking Shoes. SET BONUS Striking Mikoshi Striking Mail For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5% When unequipped, Improve Concentration buff fades.
Full item details & effects
Striking Shoes

Striking Shoes

#470048 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
Reduce after cast delay by 30%. Perfect Hit + 10 When refined to +7 or higher, additional Perfect Hit + 20 When refined to +9 or higher, additional Perfect Hit + 20 SET BONUS Striking Shoes Striking Mikoshi All stats +10 for every 3 Striking Shoes refine levels.
Full item details & effects
Strong Recovery Wand

Strong Recovery Wand

#1634 · One-Handed Staff · Weapon
ATK
70
MATK
125
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A rod that is intended to heal people during battle, it provides special treatment to serious wounds. Account Bound Property: Neutral Restores 5 SP to the user every 10 seconds. Increases the recovery rate of recovery skills by 14%. This item is indestructible in battle.
Full item details & effects
Sunflower Kid

Sunflower Kid [2]

#2027 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
320
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
10 z
Sell value
5 z
This staff is said to be used by Archmage Nazohina. The magic emanating from the staff keeps flowers from withering. Property: Neutral Int + 5 MATK + 1% per 2 upgrade levels of the item. Reduces the cast delay of skills by 1% per upgrade level of the item. This item is indestructible in battle.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex)

#1617 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex) [1]

#1618 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int)

#1619 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int) [1]

#1620 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
TE Woe Axe

TE Woe Axe

#1319 · One-Handed Axe · Weapon
ATK
100
Weapon Lv.
3
Required Lv.
40
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Character Bound Rental Item Property: Neutral This item is indestructible in battle. Stats during WoE TE Increases physical damage on players by 40%. Adds a 10% chance of inflicting Frozen on the target when performing a physical attack.
Full item details & effects
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