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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Equipment in Renewal

Page 160 of 306
Jewel Detector Mk47

Jewel Detector Mk47 [2]

#28772 · Dagger · Weapon
ATK
190
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A small detector made for finding jewels in mines. It's used for various purposes as it boosts the wielder's strength. MATK +180. MATK +10%. Fire and Neutral Magic damage +7%. When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%. When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Jewerly Ring

Jewerly Ring

#28332 · Armor · Accessory
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
10 z
Sell value
5 z
A thin ring with a large jewel in it. Wearing it fills you with adrenaline fueled love. Adds a 0.5% chance of buffing the user for 5 seconds when receiving a short-ranged or magical attack; Aspd + 2 Reduces the variable casting time of skills by 30%.
Full item details & effects
Jitte

Jitte

#13007 · Dagger · Weapon
ATK
70
Weapon Lv.
2
Required Lv.
35
Slots
0
Weight
40
Buy value
20,000 z
Sell value
10,000 z
A practical mace topped with a hook that can be used to wrench a weapon out of an enemy's hands. Each short range physical attack has a low chance of destroying the target's weapon.
Full item details & effects
Jormungand

Jormungand

#2020 · Two-Handed Staff · Weapon (Two-Handed)
ATK
200
MATK
280
Weapon Lv.
4
Required Lv.
90
Slots
0
Weight
300
Buy value
10 z
Sell value
5 z
Aside from the potent mana in it, this staff named after Jormungand is famous for its ability to poison the enemy. MATK + 280, INT + 20. Magical attacks have a chance of causing Poison on the enemy. Melee Physical attacks have a chance of casting Deadly Poison on the enemy. Cannot be Upgraded. Indestructible. Attribute: Poison
Full item details & effects
Judex Shadow Armor

Judex Shadow Armor

#24494 · Shadow Gear · Shadow armor
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases Judex damage by 5%. MaxHP +10 per refine rate. ------------------------ For every 2 refine levels, increases Judex damage by additional 2%. ------------------------ Set Bonus Judex Shadow Shield Judex Shadow Shoes Judex Shadow Armor Increases Judex damage equal to the sum of refine rate of set as percentage. ------------------------ Location : Armor
Full item details & effects
Judex Shadow Shield

Judex Shadow Shield

#24495 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases holy property magic damage by 3%. MaxHP +10 per refine rate. ------------------------ When refined to +7 or higher, increases holy magic damage by additional 3%. When refined to +9 or higher, increases holy magic damage by additional 4%. ------------------------ Set Bonus Judex Shadow Shield Judex Shadow Shoes Judex Shadow Armor Increases Judex damage equal to the sum of refine rate of set as percentage. ------------------------ Set Bonus Arch Bishop Shadow Weapon Judex Shadow Shield Ignores magic defense of all race monsters (except players) by 40%. Additionally ignores magic defense (except players) equal to the sum of refine rate of set. ------------------------ Location : Shield
Full item details & effects
Judex Shadow Shoes

Judex Shadow Shoes

#24496 · Shadow Gear · Shadow footgear
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases magic damage against all size enemies by 3%. MaxHP +10 per refine rate. For every 3 refine levels, increases magic damage against all size enemies by additional 2%. ------------------------ Set Bonus Judex Shadow Shield Judex Shadow Shoes Judex Shadow Armor Increases Judex damage equal to the sum of refine rate of set as percentage. ------------------------ Location : Shoes
Full item details & effects
Judgement Slasher

Judgement Slasher [2]

#28765 · Dagger · Weapon
ATK
195
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
110
Buy value
20 z
Sell value
10 z
One of the two daggers believed to have been awarded to Doomsday judges. It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten. If equipped with Repentance Slasher, Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. If combined upgrade levels are 18 or higher, ATK +12%. If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
Full item details & effects
Juggernaut

Juggernaut

#470027 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
Juggernaut

Juggernaut [1]

#470028 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
Jujube Dagger

Jujube Dagger

#13000 · Dagger · Weapon
ATK
39
Weapon Lv.
1
Required Lv.
1
Slots
0
Weight
60
Buy value
10,000 z
Sell value
5,000 z
The hilt of this dagger is made from the wood of a Jujube tree struck by lightning, somehow imbuing this dagger with its power. Attack Strength: 39 Property: Wind Acolyte Class
Full item details & effects
Jungle Carbine

Jungle Carbine

#13165 · Rifle · Weapon (Two-Handed)
ATK
170
Weapon Lv.
3
Required Lv.
70
Slots
0
Weight
70
Buy value
56,000 z
Sell value
28,000 z
A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors. Critical +4%, ASPD +10%. Reduces Accuracy by a value equal to 1/3 of the character's base DEX. Attack Strength 170
Full item details & effects
Jungle Carbine

Jungle Carbine [1]

#13166 · Rifle · Weapon (Two-Handed)
ATK
170
Weapon Lv.
3
Required Lv.
70
Slots
1
Weight
70
Buy value
56,000 z
Sell value
28,000 z
A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors. Critical +4%, ASPD +10%. Reduces Accuracy by a value equal to 1/3 of the character's base DEX. Attack Strength 170
Full item details & effects
Jupiter Light Armor-LT

Jupiter Light Armor-LT [1]

#450294 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MATK+150. ------------------------ Every 2 level refine, MATK+15. Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%. ------------------------ When refined to +9 or higher, MATK+15%. When refined to +11 or higher, increase magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Nightmare Verit Card MATK+100, MDEF+10. Increase magic damage to all races by +15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Fallen Bishop Card MATK+100, MaxSP+50%, MDEF+20. Increase magic damage to all races by +30%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+8. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds. [Grade B] Every 2 level refine, S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%. When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second. ------------------------ Def: 30
Full item details & effects
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