A katar made from a dragon's scale. Using it in battle causes enemies to be intimidated.
Property: Holy
Adds a 3% chance of casting Level 1 Dragon Fear on the target when performing a physical attack.
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Cart Tornado damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Cart Tornado damage +15%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Cart Tornado damage +25%.
A hat embroidered with historic family crest.
It was once used by a legendary bow user known as the Invicible.
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CON + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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ATK + 40%
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Every 10 Base Level, increase damage of Crescive Bolt and Gale Storm by 1%.
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Every refine level, CON + 1.
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Def : 10
Location : Upper
Once these were ordinary gloves used for physical labor, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Lightning Ride damage +15%
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Lion's Howl damage +15%.
When refined to +9 or higher, Lion's Howl cooldown -2 sec.
When refined to +11 or higher, Additional Lightning Ride and Lion's Howl damage +10%.
An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves.
Property: Neutral
Aspd - 5%
Aspd + 1% per 2 upgrade levels of the item.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
ATK + 20, if Glacier Fist is at maximum level.
ATK + 20, if Raging Thrust is at maximum level.
ATK + 20, if Raging Quadruple Blow is at maximum level.
ATK + 40, if Chain Crush Combo is at maximum level.
This item is indestructible in battle.
Knuckle used by an Ancient Hero.
It seems to have a different structure than the existing Knuckle, but it's specialized in overpowering the enemy at once. It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels distance physical damage power increased by 4%.
When Refine level is 9 [Rampage Blaster] damage is increased by 10%.
When Refine level is 11 [Rampage Blaster] skill cooltime is decreased by 1s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15% .
Weapon Lv : 4
Required Lv : 100
Required Job: Sura Jobs
ATK +5%.
When base level is 210 or higher POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
When refined to +9 or higher, reduce cooldown of skill Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 10%.
When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.
Set Bonus:
Iron Nail-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Enormously large and heavy shield. Endures impacts extremely well. However, it will slow you down due to it's weight.
Aspd - 3%
This item is indestructible in battle.
If upgrade level is +8 or higher,
Prevents the user from being knocked back.
An improved version of the staff made of otherworldly materials.
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Indestructible in battle.
MATK + 235, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15
For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%.
When refine level 7 or more, reduced variable casting by 15%,
increased magic damage of Neutral, Earth, and Fire properties by 20%.
When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second,
and increased Comet damage is by 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%.
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Set Bonus
Iron Staff-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
Isabella's blue hat. It's a favorite among children.
Position: Upper
Reduces damage taken from Demi-Human race enemies by 5%.
Increases damage on Medium size targets by 10%.
If upgrade level is +12, reflects 5% of the received physical damage back to the attacker.
Isabella's brown hat. It's a favorite among children.
Position: Upper
Max HP + 10%
Reduces damage taken from Demi-Human race enemies by 5%.
Reduces damage taken from Human Player race enemies by 5%.
MATK + 2 per upgrade level of the item.
Isabella's red hat. It's a favorite among children.
Position: Upper
Str + 5
Max HP + 5%
Reduces damage taken from Fire property attacks by 10%.
If upgrade level is +9, Aspd + 1.
Additional Aspd + 1 per 2 upgrade levels of the item past the upgrade level of +9.
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for magical combat.
SPL +7, CON +7.
Increases all property magic damage by 10%.
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For every 2 refines, MATK +3%.
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For every 3 refines, increases magical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, S.MATK +10, increases all property magic damage by 10%.
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Set Bonus:
Issgard Magician Crown [1]
Glacier Weapon Series
MATK +5%, MATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases all property magic damage by 5%.
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[Grade Bonus]
[Grade D] S.MATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] SPL +5, CON +5.
[Grade A] RES +50, MRES +50.
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Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for ranged combat.
POW +7, CON +7.
Increases ranged physical damage by 10%.
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For every 2 refines, ATK +3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, P.ATK +10, increases ranged physical damage by 10%.
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Set Bonus:
Issgard Ranger Crown [1]
Glacier Weapon Series
ATK +5%, ATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases ranged physical damage by 5%.
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[Grade Bonus]
[Grade D] P.ATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] POW +5, CON +5.
[Grade A] RES +50, MRES +50.
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Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for close combat.
POW + 7, CON + 7.
Increases melee physical damage by 10%.
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For every 2 refines, ATK + 3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, P.ATK + 10, increases melee physical damage by 10%.
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Set Bonus:
Issgard Warrior Crown [1]
Glacier Weapon Series
ATK + 5%, ATK + 50,
For every 3 refines of the weapon, increases ASPD + 4% and increases melee physical damage by 5%.
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[Grade Bonus]
[Grade D] P.ATK + 5.
[Grade C] DEF + 150, MDEF + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] RES + 50, MRES + 50.
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Location : Upper
A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting.
Agi +2, Aspd +3%, Increase in attack speed(delay after attacking reduces by 3%)
Has a consistent chance of inflicting bleeding or Lv.1 Fatal Wound while attacking.
Two-handed spear made from the ivory of a mammoth. It is very hard to process due to its hardness, but its sharp end makes it perfect for stabbing.
Property: Neutral
Agi + 2
Aspd + 3%
Enables Level 5 Spear Stab.
Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
A beautiful bow shaped as a pair of pure white wings.
Property: Neutral
Required Jobs: Sniper Jobs
Adds a 0.5% chance of buffing the user for 5 seconds when performing a physical attack; Aspd + 7%.
Adds an additional 0.1% chance of buffing the user for 5 seconds when performing a physical attack; Aspd + 7%.