Throw your rock!
Next round, that guy's definitely going to play scissors!
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Reduces After Cast Delay by 7%.
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Increases physical damage to all class enemies by 15%.
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Set Bonus:
Khon (Rock)
Shard of Strength Jewel
ATK + 120.
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Set Bonus:
Khon (Rock)
Shard of Dexterity Jewel
ATK + 120.
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Def : 0
Location : Lower
A dagger whose hilt
is crafted from black
dragon scale, a material rumored to possess the
power of darkness.
Each short range
a low chance of
cursing the target.
physical attack has
Property:Shadow
A gem bearing warm light having cozy and mild spell power in it.
Max HP + 500
Restores 300 HP to the user every 10 seconds.
Set Bonus
Hurt Mind
Kind Heart
Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical or magical attack.
Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Scream on the attacker when receiving a short-ranged or magical attack.
The power of the king of the spirits was put in this jeweled circlet.
Position: Upper
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.
If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.
If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.
For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.
Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.
Manteau worn by King of Void. It has power to control Voids.
MDEF + 2, MaxHP + 5%, MATK + 1%.
When dealing physical damage to neutral monsters, increases damage by 2%.
Position: Garment
DEF : 16
A hat made in honor of the warrior King Poring.
Position: Upper
Dex + 1
Luk + 1
Additional Dex + 1 and Luk + 1 per upgrade level of the item past the upgrade level of 5.
Insignia used by King Schmidt.
Increases long ranged physical damage by 7%.
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Set Bonus
King Schmidt's Insignia (Dex)
King Schmidt's Suit
King Schmidt's Manteau
ASPD +1,
Increases long ranged physical damage by 3%.
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Insignia used by King Schmidt.
MATK +10%.
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Set Bonus
King Schmidt's Insignia (Int)
King Schmidt's Suit
King Schmidt's Manteau
MATK +25,
Reduces variable casting time by 8%.
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Insignia used by King Schmidt.
ASPD +5%.
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Set Bonus
King Schmidt's Insignia (Agi)
King Schmidt's Suit
King Schmidt's Manteau
ASPD +3%,
Crit +7.
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Insignia used by King Schmidt.
Increases critical damage by 7%.
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Set Bonus
King Schmidt's Insignia (Luk)
King Schmidt's Suit
King Schmidt's Manteau
ATK +5%,
Increases critical damage by 3%.
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Manteau used by King Schmitz.
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Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
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If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%.
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If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%.
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Insignia used by King Schmidt.
ATK +10%.
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Set Bonus
King Schmidt's Insignia (Str)
King Schmidt's Suit
King Schmidt's Manteau
ATK +25, HIT +10.
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Insignia used by King Schmidt.
MaxHP +10%.
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Set Bonus
King Schmidt's Insignia (Vit)
King Schmidt's Suit
King Schmidt's Manteau
MaxHP + 5%,
Reduces global cooldown by 5%.
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The uniform used by King Schmitz.
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Can't be destroyed.
Increases physical and magical damage against medium and large size enemies by 10%.
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If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.
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If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
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If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%..
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Set Bonus
King Schmidt's Suit
King Schmidt's Manteau
MaxHP + 5%, MaxSP + 5%.
If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces global cooldown by 15%.
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Knife that was used by ninja who was good.
It must be equipped with Sharp Wind Sword for its real power.
When equipped with Sharp Wind Sword,
ATK + 10 per 3 refine rate.
ATK + 2% per 5 refine rate.
When sum of refine rate if higher than 14, increase damage of Cross Slash by 25.
When sum of refine rate if higher than 16, reduce cool time of Cross Slash by 2s.
When sum of refine rate if higher than 18, enables to use Distorted Crescent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
When sum of refine rate is higher than 20, increase damage of Cross Slash by additional 25%.
Set Bonus:
Kiri no Tsuyu-LT [2]
Sharp Wind Sword [2]
When base level is 210 or higher, POW +2, P.ATK +1.
For every 3 sum refine level, ATK + 15.
For every 5 sum refine level, ATK + 4%.
If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces skill cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned,
enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.
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Set Bonus:
Kiri no Tsuyu-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
The horn of the legendary beast.
Agi + 2
Aspd + 2%
Enables Level 6 Increase Agility.
Reduces damage taken from Demi-Human, Brute and Fish race enemies by 1%.
Reduces damage taken from Demon and Undead race enemies by 2%.
If the user's base Agi is 100 or higher,
Additional Aspd + 5%
Set Bonus
ASPD 1
Kirin Horn [1]
Aspd + 1
Reduces damage taken from Demi-Human, Brute, Fish, Demon, and Undead race enemies by 1%.
Set Bonus
ASPD 2
Kirin Horn [1]
Aspd + 1
Reduces damage taken from Demi-Human, Brute, Fish, Demon, and Undead race enemies by 1%.
A very simple and easy to use knife that is unmatched when cutting meat.
Property: Neutral
Crit + 30
Adds a chance of gaining Meat when a Brute race monster is killed.