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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 7%” in Renewal

Page 17 of 31
Libra Crown

Libra Crown [1]

#400117 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20, MATK +20. If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%. If refine rate is 9 or higher, Increases long ranged physical damage by 10%, increases Neutral property magical damage by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Libra Crown Black Circle or Heart Whip Increases Neutral property magical damage by 10%. increases Metallic Sound damage by 5% per refine rate of Black Circle or Heart Whip. ------------------------ Set Bonus: Biolab Libra Crown Antique Cello or Scarlet Ribbon Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10% per refine rate of Antique Cello or Scarlet Ribbon. ------------------------ Set Bonus: Biolab Libra Crown Wind Gale Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10% per refine rate of Wind Gale. ------------------------ Def : 10 Location : Upper
Full item details & effects
Libra Diadem

Libra Diadem

#5663 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
30
Buy value
10 z
Sell value
5 z
A magnificent diadem created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign. ATK +7 If refined to 7 or higher, has a chance of casting Lv 2 Mild Wind while physically attacking. If refined to 9 or higher, Flee +5 and physical attack power +3%. Location: Upper
Full item details & effects
Light Power Harp

Light Power Harp [2]

#570037 · Musical Instrument · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
An instrument that absorbs light and releases it through music. ------------------------ ATK + 5%, CON + 2. ------------------------ Increases Rhythm Shooting damage by 5%. ------------------------ When refined to +5 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Light Power Spark

Light Power Spark [2]

#580038 · Whip · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A whip imbued with the power of light, releasing it in radiant bursts. ------------------------ ATK + 5%, CON + 2. ------------------------ Increases Rhythm Shooting damage by 5%. ------------------------ When refined to +5 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Lightforce Foxtail Wand

Lightforce Foxtail Wand [2]

#550116 · One-Handed Staff · Weapon
ATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A foxtail wand that radiates the power of light. Indestructible in battle. ATK + 5%, POW + 2. Chulho Sonic Claw damage +5%. ------------------------ When refine level 5 or more, Chulho Sonic Claw damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Chulho Sonic Claw damage +10% additional. ------------------------ When refine level 10 or more, CRI +10. ------------------------ When refine level 11 or more, Chulho Sonic Claw damage +5% additional, Hogogong Strike damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Lightning Splatter

Lightning Splatter [2]

#830026 · Gatling Gun · Weapon (Two-Handed)
ATK
295
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
A Gatling Gun once used by the Order of Light. ATK + 5%, CON + 2. Magazine for One damage +5%. ------------------------ When refine level 5 or more, Magazine for One damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Magazine for One damage +10% additional. ------------------------ When refine level 10 or more, Global Cooldown -10%. ------------------------ When refine level 11 or more, Magazine for One damage +5% additional, Ranged physical damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Linguistic Book Hat

Linguistic Book Hat

#5422 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
7
Buy value
20 z
Sell value
10 z
A stylish stack of geology text books. Int +1 Gives the Wearer 5% resistance to Water Property Attacks For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9% Location : Upper
Full item details & effects
Lion Crown

Lion Crown [1]

#400119 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20. If refine rate is 7 or higher, ASPD +10%. If refine rate is 9 or higher, MHP +10%. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Lion Crown Combo Fist Increases physical damage against all size enemies by 10%. Increases Chain Crush Combo damage by 10% per refine rate of Combo Fist. ------------------------ Set Bonus: Biolab Lion Crown Asura Bandage Increases long ranged physical damage by 10%. Increases Knuckle Arrow damage by 10% per refine rate of Asura Bandage. ------------------------ Set Bonus: Biolab Lion Crown Bright Mace Increases long ranged physical damage by 10%. Increases Throw Spirit Sphere damage by 10% per refine rate of Bright Mace. ------------------------ Def : 10 Location : Upper
Full item details & effects
Lord of Glory

Lord of Glory [2]

#820021 · Shotgun · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
230
Buy value
0 z
Sell value
0 z
A shotgun accompanied by brilliant glory. ATK + 5%, CON + 2. Splash attack. The Vigilante at Night damage +5%. ------------------------ When refine level 5 or more, The Vigilante at Night damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, The Vigilante at Night damage +10% additional. ------------------------ When refine level 10 or more, ASPD +10%. ------------------------ When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Lust Boom

Lust Boom [2]

#840000 · Grenade Launcher · Weapon (Two-Handed)
ATK
330
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
240
Buy value
0 z
Sell value
0 z
A Grenade Launcher wielded by the mercenaries who used to guard the mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Howling Mine damage +10%. ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels. When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%. When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec. When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker. ATK: 330
Full item details & effects
Lust Crusher

Lust Crusher [2]

#830001 · Gatling Gun · Weapon (Two-Handed)
ATK
230
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A Gatling Gun wielded by the mercenaries who used to guard the mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Fire Rain damage +10%. ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels. When refined to +7 or higher, Additional Fire Rain damage +15%, Round Trip damage +10%. When refined to +9 or higher, Fire Rain cooldown -2 sec. When refined to +11 or higher, Additional Fire Rain damage +25%, additional Round Trip damage +15% for 10 sec. upon casting Fire Rain.
Full item details & effects
Lust Pointer

Lust Pointer [2]

#810000 · Rifle · Weapon (Two-Handed)
ATK
260
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
130
Buy value
0 z
Sell value
0 z
A Rifle wielded by the mercenaries who used to guard the mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. God's Hammer damage +10%. ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels. When refined to +7 or higher, Additional God's Hammer damage +15%. When refined to +9 or higher, God's Hammer cooldown -3 sec. When refined to +11 or higher, Additional God's Hammer cooldown -4 sec., God's Hammer damage +25% for 10 sec. upon casting Crimson Marker.
Full item details & effects
Lust Shatter

Lust Shatter [2]

#820000 · Shotgun · Weapon (Two-Handed)
ATK
310
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A Shotgun wielded by the mercenaries who used to guard the mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Splash damage. Slug Shot damage +10%. ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels. When refined to +7 or higher, Additional Slug Shot damage +15%, Shattering Storm damage +10%. When refined to +9 or higher, Slug Shot cooldown -2 sec., Shattering Storm cooldown -1 sec. When refined to +11 or higher, Additional Slug Shot damage +25%, Shattering Storm damage +25% for 10 sec. upon casting Slug Shot.
Full item details & effects
Luxuria Pierce

Luxuria Pierce [2]

#630003 · Two-Handed Spear · Weapon (Two-Handed)
ATK
250
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
330
Buy value
0 z
Sell value
0 z
A science instrument that was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Hundred Spears damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Hundred Spears damage +15%. When refined to +9 or higher, Hundred Spears cooldown -1.5 sec. When refined to +11 or higher, Additional Hundred Spears damage +20%.
Full item details & effects
Lycanthrope Armor

Lycanthrope Armor [1]

#450416 · Armor · Armor
DEF
60
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A cute and fluffy mantle that does not match its powerful name. It's said something like, 'Release your inner fury!!'? ------------------------ Reduce damage taken from Normal and Boss enemies by 7%. ------------------------ For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250. ------------------------ For every 2 refine level, MHP + 3%, MSP + 3%. ------------------------ When refined to +11 or higher, increase melee and long-range physical damage by 20%. ------------------------ When refined to +13 or higher, ATK + 50, increase melee and long-range physical damage by additional 30%. ------------------------ Set Bonus: Lycanthrope Armor [1] Atroce Card Increase melee and long-range physical damage by 30%. When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds. ------------------------ Set Bonus: Lycanthrope Armor [1] Wolf Card All Basic Status + 10. ATK + 50. ------------------------ [Grade Bonus] [Grade D] MHP + 10%, MSP + 10%. [Grade C] Increase melee and long-range physical damage by 20%. [Grade B] Reduce After Cast Delay by 15%. [Grade A] POW + 15, CON + 15. ------------------------ Def : 60
Full item details & effects
Mad Bunny

Mad Bunny [1]

#28902 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A rag doll that Piamette uses for both offense and defense. It looks so real and alive! Required Jobs: All Jobs ATK + 5% MATK + 5% Reflects 10% of the received short-ranged damage back to the attacker. Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds. If upgrade level is +7 or higher, ATK + 5 MATK + 5 If upgrade level is +9 or higher, Additional ATK + 15 Additional MATK + 15 If upgrade level is +12 or higher, Crit + 10 The users casting cannot be interrupted outside of WoE.
Full item details & effects
Mad Bunny Backpack

Mad Bunny Backpack [1]

#480372 · Armor · Garment
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A giant bunny modeled after the doll that Piamette always carries around. It certainly looks more menacing than its costume counterpart. ------------------------ Reduce damage taken from Neutral property attacks by 10%. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ------------------------ For every 3 refine level, POW + 2, CON + 2, SPL + 2. ------------------------ When refined to +7 or higher, ATK + 10%, MATK + 10%. ------------------------ When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +13 or higher, increase physical damage against all race enemies by 15%. ------------------------ Set Bonus: Giant Mad Bunny [1] Mad Bunny Special OR Mad Bunny Special [1] Increase physical and magic damage against Boss class enemies by 10%. When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds. During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20. ------------------------ Set Bonus: Giant Mad Bunny [1] Mad Bunny-LT [1] Increase physical and magic damage against Boss class enemies by 15%. When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds. During transformation, increase physical and magic damage against Boss class enemies by 2%, for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30. When Shield grade is B or higher, increase the chance of transformation by additional 1%. When Shield grade is A, increase the chance of transformation by additional 1%. ------------------------ Def : 0
Full item details & effects
Mad Bunny-LT

Mad Bunny-LT [1]

#460020 · Armor · Shield
Armor Lv.
2
Required Lv.
160
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A plush toy that Piamette uses conveniently for attack and defense? It clearly appears to be moving... ------------------------ ATK + 5%, MATK + 5%. ASPD + 3 ------------------------ For every 2 refine level, ATK + 2%, MATK + 2%. When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%. When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%. When refine level 12 or more, users casting cannot be interrupted, and CRI + 15 ------------------------ [Bonus By Grade] [Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%. [Grade C] POW + 2, SPL + 2. [Grade B] S.MATK + 2, P.ATK + 2. [Grade A] Reduced global cooldown by 5%. ------------------------ Def : 0
Full item details & effects
Madness Breath Shadow Armor

Madness Breath Shadow Armor

#1270025 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. Damage of Madness Crusher increased by 8%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Madness Crusher additionally increased by 2%. ------------------------ Set Bonus: Madness Breath Shadow Armor Madness Breath Shadow Shoes ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Madness Breath Shadow Armor Madness Breath Shadow Shoes Master Shadow Shield Increase physical damage of all properties by 3%, P.ATK + 2. When total refine level of set is 27 or higher, Ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location: Armor
Full item details & effects
Magic Barrier Manteau

Magic Barrier Manteau [1]

#480065 · Armor · Garment
DEF
75
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
An improved Manteau that was one of the prizes of the Geffen Magic Contest. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases melee physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases melee physical damage by additional 7%. ------------------------ Set Bonus Magic Barrier Manteau Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Manteau Magic Protector Robe ATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Def : 75
Full item details & effects
Magic Swordsman Thanatos's Sword

Magic Swordsman Thanatos's Sword [1]

#480136 · Armor · Garment
DEF
60
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A magic sword said to have been used by a powerful swordsman in the past. You can feel some of the power still contained in it. ------------------------ When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3. ------------------------ When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2. ------------------------ For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%. ------------------------ For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%. ------------------------ When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%. ------------------------ Set Bonus: Thanatos Magic Sword [1] The Agony of Thanatos [1] Reduce Variable Casting Time by 10%. When the refine level of Headgear is +7 or higher, increase physical and magical damage against Shadow and Holy property enemies by 15%. When the refine level of Headgear is +9 or higher, increase physical and magical damage against Dragon and Angel race enemies by 15%. When the refine level of Headgear is +11 or higher, increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Set Bonus: Thanatos Magic Sword [1] Red Force Pendant [1] OR Blue Mental Pendant [1] ATK + 50, MATK + 50. Increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Def: 60
Full item details & effects
Magic Swordsman Thanatos's Sword-FA

Magic Swordsman Thanatos's Sword-FA [1]

#480324 · Armor · Garment
DEF
90
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
An improved version of the magic sword said to have been used by a powerful swordsman in the past. The power contained within has been amplified. ------------------------ When base level is 250 or higher, S.MATK +8, P.ATK +8. ------------------------ For every 2 refine level, increases melee/ranged physical damage by 3%, increases all property magical damage by 3%. ------------------------ For every 4 refine level, increases physical/magical damage to Medium and Large size monsters by 5%. ------------------------ When refined +9 or higher, increases physical/magical damage to Dragon and Angel race by 7%. ------------------------ When refined +11 or higher, increases physical/magical damage to Dragon and Angel race by an additional 7%. ------------------------ Set Bonus: Thanatos Sword-FA [1] The Agony of Thanatos-LT [1] Reduces Variable Casting Time by 10%. When headgear refined +7 or higher, increases physical/magical damage to Holy and Shadow enemies by 20%. When headgear refined +9 or higher, increases physical/magical damage to Angel and Dragon race by 15%. When headgear refined +11 or higher, increases physical/magical damage to Medium and Large size by 15%. ------------------------ Set Bonus: Thanatos Sword-FA [1] Red Force Pendant-LT [1] or Blue Mental Pendant-LT [1] ATK +50, MATK +50, P.ATK +3, S.MATK +3. increases physical/magical damage to Medium and Large size by 15%. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5, S.MATK + 5. [Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%. [Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. [Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. ------------------------
Full item details & effects
Magical Foxtail Staff

Magical Foxtail Staff [2]

#1692 · One-Handed Staff · Weapon
ATK
120
MATK
260
Weapon Lv.
3
Required Lv.
140
Slots
2
Weight
60
Buy value
100,000 z
Sell value
50,000 z
The dragonfly and the foxtail give off mysterious magical synergy in this staff. Property: Neutral Max SP + 100 Max SP + 1% per 2 upgrade levels of the item. MATK + 2% per 2 upgrade levels of the item. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Magical Yellow Foxtail Staff

Magical Yellow Foxtail Staff [1]

#1693 · One-Handed Staff · Weapon
ATK
140
MATK
280
Weapon Lv.
4
Required Lv.
175
Slots
1
Weight
70
Buy value
200,000 z
Sell value
100,000 z
A yellow, well-ripened foxtail that has a dragonfly sitting on it. Property: Neutral Required Jobs: Doram MATK + 280 MATK + 3% per 2 upgrade levels of the item. Adds a chance of casting Level 1 Arclouse Dash on the user when using Fresh Shrimp, if a higher level of this skill is known, it will be cast instead. Adds a chance of casting Level 1 Fresh Shrimp on the user when using Silvervine Stem Spear, if a higher level of this skill is known, it will be cast instead. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Major Auto Spell Shadow Earring

Major Auto Spell Shadow Earring

#24730 · Shadow Gear · Shadow right accessory
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 3%. Increases melee physical damage by 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). Set Bonus: Major Auto Spell Shadow Earring Major Auto Spell Shadow Pendant ATK +2%, if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead), if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). ------------------------ Location: Shadow Earring Required Lv: 1
Full item details & effects
Manteau of Mystical Beast: Spring

Manteau of Mystical Beast: Spring [1]

#480345 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle imbued with the energy of Floral Pegasus, the divine beast of spring. ------------------------ POW + 2, CON + 2, CRI - 20. ------------------------ For every 2 refine levels, ATK + 5. ------------------------ For every 3 refine levels, Melee Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 7%, Melee Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 3, DEF + 50. [Grade A] P.ATK + 5, Physical Damage to All Property + 5%. ------------------------ Def : 80
Full item details & effects
Manteau of Mystical Beast: Summer

Manteau of Mystical Beast: Summer [1]

#480346 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle imbued with the energy of Coral Marine, the divine beast of summer. ------------------------ POW + 2, CON + 2, CRI - 20. ------------------------ For every 2 refine levels, ATK + 5. ------------------------ For every 3 refine levels, Long-range Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 7%, Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 3, DEF + 50. [Grade A] P.ATK + 5, Physical Damage to All Property + 5%. ------------------------ Def : 80
Full item details & effects
Manteau of Mystical Beast: Winter

Manteau of Mystical Beast: Winter [1]

#480348 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle imbued with the energy of Monarch Penguin, the divine beast of winter. ------------------------ POW + 1, CON + 1, CRI + 4. ------------------------ For every 2 refine levels, ATK + 4. ------------------------ For every 3 refine levels, Critical Damage + 1%, CRT + 1. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 5%, C.RATE + 3. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] CRI + 7, Melee and Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, CRT + 3, C.RATE + 1. [Grade A] Critical Damage + 10%, C.RATE + 3. ------------------------ Def : 80
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Master Shadow Shield

Master Shadow Shield

#24793 · Shadow Gear · Shadow shield
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, MATK + 2%. ------------------------ For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%. ------------------------ When refined to +7 or higher, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, P.ATK + 2, S.MATK + 2. ------------------------ Location: Shield
Full item details & effects
Master Shadow Weapon

Master Shadow Weapon

#24792 · Shadow Gear · Shadow weapon
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, MATK + 2%. ------------------------ For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%. ------------------------ When refined to +7 or higher, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, P.ATK + 2, S.MATK + 2. ------------------------ Location: Weapon
Full item details & effects
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