A wand reborn with the power of true faith through a purification ritual.
MATK +210.
Can't be destroyed in battle
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Increases Adoramus damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.
If refine rate is 12 or higher,
increases holy property magical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Adoramus damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
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ATK : 160
Weapon Lv : 5
ATK+150.
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Every 2 level refine, ATK+15.
Every 3 level refine, increase Arm Cannon/Axe Tornado/Crazy Vines/Cart Tornado skills damage by 20%.
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When refined to +9 or higher, increase melee/range physical damage by 10%.
When refined to +11 or higher, increase physical damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Vulcanus Armor-LT
Porcellio Card
ATK+100,
Increase physical damage to all sizes enemies +15%.
Ignores 20% of the physical defense of normal-class enemies.
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Set Bonus:
Vulcanus Armor-LT
Gloom Under Night Card
ATK+100,
Increase physical damage to all sizes enemies +30%.
Ignores 20% of the physical defense of normal-class enemies.
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[Grade Bonus]
[Grade D] Every 2 level refine, ATK+8.
Every 3 level refine, increase physical damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Axe Stomp/Acidified Zone (Fire) skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1.
Every 3 level refine, increase physical damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Axe Stomp/Acidified Zone (Water) skills damage by 8%.
When refined to +13 or higher, increase melee/range physical damage by 25%.
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Def: 30
A magical tool used in welding.
Many use it in battle since it significantly boosts the wielder's magical prowess.
MATK +200.
Neutral, Water, Fire Magic damage +7%.
When refined to +7 or higher, MATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 160
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
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When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Pendant, ATK +15%.
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When using Gray Wolf Ring, ATK +15%.
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When using Gray Wolf Earring, MATK +15%.
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When using Gray Wolf Necklace, MATK +15%.
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When using Wolf Orb (STR) Level 1, STR +15.
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When using Wolf Orb (AGI) Level 1, AGI +15.
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When using Wolf Orb (VIT) Level 1, VIT +15.
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When using Wolf Orb (INT) Level 1, INT +15.
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When using Wolf Orb (DEX) Level 1, DEX +15.
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When using Wolf Orb (STR) Level 2, POW +15.
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When using Wolf Orb (VIT) Level 2, STA +15.
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When using Wolf Orb (AGI) Level 2, WIS +15.
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When using Wolf Orb (INT) Level 2, SPL +15.
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When using Wolf Orb (DEX) Level 2, CON +15.
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When using Wolf Orb (DEF) Level 1, DEF +300.
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When using Wolf Orb (MDEF) Level 1, MDEF +30.
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When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Speed) Level 1, ASPD +10%.
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When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
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When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
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When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
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When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
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When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
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Def : 0
Location : Upper
Enable to use "Battle Chant" Lv. 1.
MDEF+10.
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Every 2 level refine, ATK/MATK+10.
Every 3 level refine, ATK/MATK+2%.
Every 4 level refine, reduce physical/magic damage taken from normal-class by 3%
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When refine to +9 or higher, P.ATK/S.MATK+5
When refine to +11 or higher, increase melee/range physical damage by 12% and increase all properties magic damage to targets by 12%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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When equipped with 'Apollo Armor-LT [1]', 'Jupiter Armor-LT [1]', 'Mars Armor-LT [1]', 'Ceres Leather Armor-LT [1]', 'Venus Feather Armor-LT [1]', 'Vulcanus Armor-LT [1]', 'Neptune Uniform-LT [1]', 'Mercury Suit-LT [1]', 'Bacchus Armor-LT [1]', 'Diana Suit-LT [1]', 'Janus Armor-LT [1]'. ,
If Grade D, reduce variable casting time skill by 15%.
If Grade C, MHP+5%, MHP+2500.
If Grade B, attack speed increases (delay after attack -15%).
If Grade A, fixed casting decreases by 0.3 seconds.
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[Grade Bonus]
[Grade D] Physical/magic damage increased by 10% to enemies of all sizes.
[Grade C] Physical/magic damage increased by 10% to enemies of all properties.
[Grade B] Physical/magic damage increased by 10% to enemies of all races.
[Grade A] Physical/magic damage increased by 10% to enemies of all class.
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Def: 30
A hat used by machinists at work. As stylish as it is functional.
Position: Upper
Mdef + 15.
Vit + 10.
Increases the skill damage bonus of Axe Tornado by 20%.
Reduces casting time of Greed by 100%.
If FAW Magic Decoy is level 5, increases physical damage against boss monsters by 50%.
If Axe Boomerang is level 5, ATK + 100.
If Lava Flow is level 5, adds a chance of gaining 3carat Diamond when a monster is killed.
If upgrade level is +7 or higher, increases skill damage bonus of Axe Tornado by an additional 30%.
If upgrade level is +9 or higher, increases skill damage bonus of Axe Tornado by an additional 50%.
If upgrade level is +10, bypass 100% of hard defense of normal monsters/boss monsters/players when performing a physical attack.
Once it was an ordinary dagger you could see everywhere, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +170.
Flaming Petals and Freezing Spear damage +10%.
MATK +6 for every 3 refine levels.
When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
A big chunk of metal that came from somewhere in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Swirling Petal damage +15%.
ATK +6 and Variable Cast Time -2% for every 3 refine levels
When refined to +7 or higher, Cross Slash damage +15%.
When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec.
When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%.
ATK: 320 Property: Wind
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
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Set Bonus:
Sprout of World Tree (VIT)
Overwelm Vit Armor [1]
Temporal Vit Manteau [1]
MaxHP + 10%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ATK + 10%, MaxSP + 7%,
If the sum of refine rate is 22 or higher, reduces global cooldown by 10%.
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Def : 0
Location : Lower
The manteau used by Werner's experiment. Beware, you may be consumed by its power.
Reduces the after cast delay of skills by 10%,
if the users base Vit is 125 or higher.
If upgrade level is +8 or higher,
ATK + 20
If upgrade level is +11 or higher,
Reduces the after cast delay of skills by an additional 3%.
If upgrade level is +13 or higher,
Reduces the after cast delay of skills by an additional 4%.
SET BONUS
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
SET BONUS
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves,
YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for
5 seconds when performing a physical attack;
Bypass 100% of hard defense of normal monsters
and boss monsters when performing a physical attack.
SET BONUS
YSF01 Manteau
YSF01 Plate
Reduces the after cast delay of skills by
1% per upgrade level of YSF01 Manteau.
A pair of shoes designed according to the constellation.
It might resonate with certain memories and zodiac equipment.
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MATK + 50, ATK + 50.
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For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%.
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For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Zodiac Boots (Archer) [1]
Cecil's Memory
Reduce Arrow Storm cooldown by 0.7 seconds.
For every 4 refine level of Weapon,
Reduce Fixed Casting Time by 0.2 seconds.
Reduce After Cast Delay by 5%.
Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%.
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Set Bonus:
Zodiac Boots (Archer) [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Trentini's Memory
Reduce Metallic Sound cooldown by 0.5 seconds.
For every 4 refine level of Weapon, increase Neutral property magical damage by 15%.
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Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Virgo Diadem [1]
Cecil's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore physical defense of all race enemies (excluding players) by 40%.
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Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Trentini's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore magic defense of all race enemies (excluding players) by 40%.
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Def : 60
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
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Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%.
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Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%.
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Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Biolab Taurus Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%.
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Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Biolab Taurus Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces variable casting time of Cart Cannon skill by 100%.
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Required Lv: 100