A book filled with false beliefs.
MATK +200.
------------------------
Increases Poison Burst damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher,
increases poison property magical damage by 15%.
------------------------
ATK : 170
Weapon Lv : 4
A rapier filled with false beliefs.
------------------------
Increases Cart Cannon damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Cart Cannon damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Cart Cannon damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 210
Weapon Lv : 4
A revolver filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases Fire Dance damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher,
reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher,
increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 210
Weapon Lv : 4
An ornament rope filled with false beliefs.
MATK + 210.
------------------------
Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
ATK : 100
Weapon Lv : 4
A rifle filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases God's Hammer damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases God's Hammer damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of God's Hammer by 8 seconds.
If refine rate is 11 or higher,
increases God's Hammer damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 280
Weapon Lv : 4
A rod filled with false beliefs.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
ATK : 200
Weapon Lv : 4
A shotgun filled with false beliefs.
Attack of shotgun is splash attack.
------------------------
Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher,
increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 320
Weapon Lv : 4
A stick filled with false beliefs.
MATK +205.
Can't be destroyed in battle
------------------------
Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
A book filled with false beliefs.
------------------------
Increases Falling Stars damage by 10%.
ATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Falling Stars damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Falling Stars damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
ATK : 240
Weapon Lv : 4
A two-handed staff filled with false beliefs.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Comet damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Comet damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
ATK : 200
Weapon Lv : 4
A two-handed sword filled with false beliefs.
------------------------
Increases Wind Cutter damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher,
reduces global cooldown by 10%.
If refine rate is 11 or higher,
increases Wind Cutter damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
ATK : 300
Weapon Lv : 4
A violin filled with false beliefs.
------------------------
Increases Severe Rainstorm damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 170
Weapon Lv : 4
A wand filled with false beliefs.
MATK +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.
If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
A cardigan for Super Novice guardian angel. Keeps you warm in any weather condition.
HP Recovery + 50%
Set Bonus
Advanced Angelic Cardigan [1]
Advanced Angelic Protection [1]
Agi + 5
Flee + 10
Reduces damage taken from Neutral property attacks by 5%.
Set Bonus
Advanced Angelic Cardigan [1]
Advanced Angel's Kiss [1]
ATK + 10
Set Bonus
Advanced Angelic Cardigan [1]
Advanced Angelic Protection [1]
Advanced Angel's Reincarnation [1]
Advanced Angelic Guard [1]
Advanced Angel's Kiss [1]
Max HP + 900
Max SP + 100
Adds a 3% chance of casting Level 1 Assumptio on the user when receiving a physical attack.
The necklace of Egir, The God of the Sea. It is said to contain the blessings of the sea.
ATK + 10, increases melee/ranged physical damage by 2%.
------------------------
Set Bonus
Egir Necklace
Egir Helm"
Egir Armor"
Egir Manteau"
Egir Shoes"
Increases melee and ranged physical damage by additional 2%.
------------------------
Def : 5
A newly crafted helmet based on Egir's.
Can't be destroyed.
ATK + 7%, MATK + 7%.
------------------------
If refine rate is 9 or higher, ATK + 40, MATK + 40.
------------------------
Set Bonus
Aegirnion Helm
Aegirnion Armor"
Aegirnion Manteau
Aegirnion Shoes
additional ATK + 5% and MATK + 5%,
Increases EXP gained from killing fish and demihuman race monsters by 20%.
Increases physical and magical damage against fish and demihuman race monsters by 50%.
Reduces damage taken from water and wind property by 25%.
------------------------
Location : Upper
Def : 10
A katar with a sharp edge.
Critical damage +5%
ATK +4 for every upgrade level
+9 Effect: Physical damage +15% on enemies of all sizes
+11 Effect: Indestructible, ATK +7%
A flexible bow that stays bent without snapping when its string is pulled for a long time.
Post-skill delay -5%
Post-skill delay -1% for every upgrade level (Additional)
+9 Effect: Aimed Bolt damage +30%
+11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional)
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
------------------------
MHP + 10%, MSP + 10%.
MDEF + 10.
------------------------
For every 2 refine level, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, ATK + 5%, MATK + 5%.
------------------------
When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
------------------------
When refined to +12 or higher, reduce Fixed Cast Time by 50%.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
------------------------
[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
------------------------
Def: 50
A hat said to be favored by astrologers.
The compass needle decoration will help you find Altair's light.
------------------------
CON + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
ATK + 40%
------------------------
Every 10 Base Level, increase damage of Hawk Rush and Hawk Boomerang by 1%.
------------------------
Every refine level, CON + 1.
------------------------
Def : 10
Location : Upper
An ancient ritual dagger with unknown powers.
MATK + 120, MSP + 100, SP Recovery increased by 5%.
Low chance of cursing self with every physical or magic ATK.
A Beautiful Golden accessory with ancient magic. It changes its power depending on the owner's class.
If base Lv. 150, All Stats +2.
If Swordman, Merchant, Thief class, ATK + 8%
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount,
If Archer, DEX +3, increase long distance physical attack power 10%.
Location : Upper
An old decorated headgear that was once used by nobles in Ancient Morocc.
There might be a curse embedded in it. Think twice before wearing this beautiful jewelry.
------------------------
ATK + 40, MATK + 40.
------------------------
For every 8 base STR, ATK + 5.
------------------------
For every 8 base AGI, ATK + 3.
------------------------
For every 8 base VIT, ATK + 2, MATK + 2.
------------------------
For every 8 base INT, MATK + 5.
------------------------
For every 8 base DEX, ATK + 2, MATK + 2.
------------------------
For every 8 base LUK, MATK + 3.
------------------------
Set Bonus:
Ancient Morocc Noble Jewelry [1]
Marduk Card
Reduce After Cast Delay by 8%.
Increase physical and magical damage against all property enemies by 12%.
------------------------
Set Bonus:
Ancient Morocc Noble Jewelry [1]
Pharaoh Card
Enable to detect Hiding and Cloaking enemies,
Reduce After Cast Delay by 15%.
Increase physical and magical damage against all property enemies by 25%.
------------------------
Def : 0
Location : Middle
A pair of greaves said to have been worn by ancient rangers.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, CON + 3.
------------------------
For every 3 refine level, MHP + 3%, After Cast Delay - 2%.
------------------------
When refined to +10 or higher, ATK + 15%.
------------------------
When refined to +11 or higher, All Basic Status + 7, increase Movement Speed.
------------------------
When refined to +12 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +13 or higher, increase long-range physical damage by 30%.
------------------------
When refined to +14 or higher,
reduce Aimed Bolt Variable Casting Time by 100%,
reduce Aimed Bolt cooldown by 1 second,
increase Aimed Bolt and Arrow Storm damage by 100%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Goblin Archer Card
ATK + 75.
Increase Aimed Bolt damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Kobold Archer Card
ATK + 75.
Increase Arrow Storm damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Angry Moonlight Flower Card
ATK + 100, CON + 20.
Reduce physical damage taken from Medium and Large enemies by 15%.
For every 2 refine level of Shoes, increase long-range physical damage by 6%.
When equipped by Archer classes, ATK + 200.
------------------------
[Grade Bonus]
[Grade D] Reduces Fixed Casting Time by 0.7 seconds.
[Grade C] Increases physical damage to all sizes enemies by 20%.
[Grade B] All talent stat +10.
[Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%.
------------------------
Def : 50
It appears to have been one of the prize of the Geffen Magic Tournament, but somehow it was hidden in Kachua's secret box.
It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past.
MHP + 300.
MaxHP + 100 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ATK + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Anti Magic Suit,
ATK + 30.
If refine rate of Anti Magic Suit is 11 or higher,
additional ATK + 40, reduces delay after skill by 10%.
When equipped with Physical Enhancer Ring,
reduces delay after skill by 5%.
An antique cello.
It once was used for royal feasts and other luxurious banquets.
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
Spear used by a hero who received the blessing of the water spirit in the past.
A beautiful spear that reminisces a crashing wave.
It seems to resonate with Ancient Hero Boots.
For each 2 refine levels, ATK + 10.
For each 3 refine levels, increase ranged physical damage dealth by 4%.
When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%.
When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%.
When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%.
When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Royal Guard Jobs
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%.
When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%.
When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%.
Set Bonus:
Aquatic Spear-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
A spear made of special metal that emits a white light.
Brandish Spear damage +30%
ATK +4 for every upgrade level
+9 Effect: Hundred Spears cooldown -1.5 sec.
+11 Effect: Brandish Spear damage +20% (Additional)
An armor made from the scales of Naga. It is very sharp and shiny and it seems like it will hurt anything that goes near it.
Mdef +2
Adds a chance of buffing the user for 10 seconds when performing a physical attack;
ATK + 20