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RENEWAL DATABASE

Equipment

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Ghost” in Renewal

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Defender Booster Muffler

Defender Booster Muffler [1]

#480002 · Armor · Garment
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special muffler for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. Reduces Variable Cast Time by 5%. For every 3 refine levels, increases MATK + 4. If refined to +7, increases Ghost, Holy, Shadow, Undead, and Poison property Magic Damage by 5%. If refined to +9, reduces after cast delay by 10%.
Full item details & effects
Devil Cursed Sword

Devil Cursed Sword [2]

#500062 · One-Handed Sword · Weapon
ATK
110
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A one-handed sword imbued with a demonic curse, specialized for magical attacks. MATK + 220. MATK + 5%, SPL + 2. Napalm Vulcan Strike damage +5%. ------------------------ When refine level 5 or more, Napalm Vulcan Strike damage +10%. ------------------------ When refine level 7 or more, Ghost and Neutral magic damage +5%. ------------------------ When refine level 9 or more, Napalm Vulcan Strike damage +10% additional. ------------------------ When refine level 10 or more, Global Cooldown -10%. ------------------------ When refine level 11 or more, Napalm Vulcan Strike damage +5% additional, Ground Gravitation damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ghost and Neutral magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Devil Wing Staff

Devil Wing Staff [2]

#640036 · Two-Handed Staff · Weapon (Two-Handed)
ATK
95
MATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A two-handed staff designed to harness chaos magic. ------------------------ Cannot be destroyed. ------------------------ MATK + 290. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Soul Vulcan Strike damage by 5%. ------------------------ When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Ghost and Shadow property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Ears of Grisly Soul

Ears of Grisly Soul [1]

#410125 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
When an evil spirit is sealed, it will reside in the person's ear. Wearing it will bring fear to those around you. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Reduce damage taken from Human and Doram Player by 5%. ------------------------ Casting will not be interrupted. ------------------------ When learned Earth Shaker Lv.5, reduce Lion's Howl Fixed Casting Time by 100% and its cooldown by 9.5 seconds. ------------------------ When learned Lightning Ride Lv.5, ASPD + 15%. ------------------------ Set Bonus: Ghostly Ears [1] Devil's Hand The Lion's Howl cooldown reduction effect of Devil's Hand will not be activated. ------------------------ Def : 2 Location : Middle
Full item details & effects
Electric Fox-OS

Electric Fox-OS [2]

#26164 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A foxtail-shaped machine that consists of numerous cables. These ultra-thin cables sometimes rub against each other and generate dangerous static electricity. This item is indestructible in battle. MATK +350 MATK +5% If upgrade level is +7 or higher, Increases damage dealt by Silvervine Stem Spear by an additional 20%. If upgrade level is +9 or higher, Reduces the variable casting time of skills by 10%. Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%. If upgrade level is +11 or higher, Increases damage dealt by Catnip Meteor by an additional 30%.
Full item details & effects
Electric Fox-OSAD

Electric Fox-OSAD [2]

#550076 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Electric Fox-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 350. MATK +10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. ------------------------ ATK : 250 Weapon Lv : 5
Full item details & effects
Etran Shirt

Etran Shirt [1]

#20797 · Armor · Garment
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
15
Buy value
0 z
Sell value
0 z
This undershirt belonged to the ancient Laphine, Etran. Max HP + 2% Mdef + 10 If upgrade level is +7 or higher, Additional Max HP + 4% If upgrade level is +8 or higher, Additional Max HP + 6% If upgrade level is +9 or higher, Additional Max HP + 8% If upgrade level is +10 or higher, Prevents the user from being knocked back. Set Bonus Etran's Undershirt [1] Pantie [1] Int + 15 Max HP + 5% Max SP + 5% If Pantie [1] upgrade level is +7 or higher, The user's casting cannot be interrupted outside of WoE. Set Bonus Etran's Undershirt [1] Deviling Card Disables the following effects of Deviling Card, Increases damage taken from Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 50%.
Full item details & effects
F Whisper Mask

F Whisper Mask

#5646 · Armor · Headgear (Top + Mid + Lower)
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A mask shaped like a Whisper that feels like its always massaging your face so it might be good for your skin. Agi +3. Increase Ghost damage by 10%. Cannot be upgraded. Cannot be Dropped, or Tradable Can be placed in Kafra Storage Location : Upper, Mid, Lower
Full item details & effects
Glittering Cat Choker

Glittering Cat Choker [1]

#490149 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
The latest fashion to pay attention to this year, which is a popular brand in the kingdom of Rune Midgard. INT + 7. Increase magic damage to all size monsters by 10%. Increase damage of Catnip Meteor and Silvervine Stem Spear by 1% per 5 Baselv. When Spirit of Land lv1, Def + 300 , Mdef + 50. When Chattering lv5, increase attack speed by 15%, recovers HP + 100 , SP + 10 when killing a monster using a magic skill. When Nyang Grass lv5, reduce after cast delay by 30%. When Meow Meow lv5, increase damage of Fire, Ghost, Neutral magic damage by 10%. When equipped by Summoner with Release of Magic, ignores magical defense of all race by 100%.
Full item details & effects
Hellfire Staff

Hellfire Staff [2]

#26138 · Two-Handed Staff · Weapon
ATK
110
MATK
180
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
Rod used by Flame Ghost. It contains fire magic. Be careful as you may get burned while using it. Indestructible in battle. INT + 5, MATK + 180. MATK + 15 per 2 refine rates. If refined to +7 or higher, increase fire, earth magical damage by 5%. If refined to +9 or higher, additionally increase fire, earth magical damage by 10%. Weapon levle : 4 Location : wizard Type, Acolyte Type, Soul Linker Type
Full item details & effects
Helm of Faith (Warlock)

Helm of Faith (Warlock) [1]

#400178 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, SPL +2, S.MATK +1. If the user base level is 230 or higher, SPL +3, S.MATK +2. MATK +10 per 2 refine rate. Increases Soul Expansion damage by 15% per 3 refine rate. Increases ghost property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Warlock) Adulter Fides Rod increases ghost property magical damage by 10%, increases Soul Expansion damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Warlock) Vivatus Fides Rod increases ghost property magical damage by 10%, increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Hollow Shoes

Hollow Shoes [1]

#22212 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Shoes that give off a hollow atmosphere. Legend says that the original owner was a higher being. ------------------------ For every refine level, MATK + 5. Reduce after cast delay by 1%. Increase magical damage against Water, Shadow, Ghost, and Undead property monsters by 2%. ------------------------ Set Bonus: Hollow Shoes [1] Beelzebub Card Enable to use Magnus Exorcismus Level 10. ------------------------ Increase magical damage against Demon and Undead race monsters by 30%. ------------------------ Increase magical damage against Shadow and Undead property monsters by 30%. ------------------------ When Base Level is 99, For every refine level of Shoes, MATK + 5 Reduce variable casting time by 2%. ------------------------ When Base Level is 100 or higher, For every refine level of Shoes, MATK + 15 For every 2 refine level of Shoes, Reduce variable casting time by 7%. ------------------------ Def : 15
Full item details & effects
Icicle Staff

Icicle Staff [2]

#26139 · Two-Handed Staff · Weapon
ATK
110
MATK
180
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
Rod used by Ice Ghost. It contains fire magic. Be careful as you may get frozen while using it. Indestructible in battle. INT + 5, MATK + 180. MATK + 15 per 2 refine rates. If refined to +7 or higher, increase water, holy magical damage by 5%. If refined to +9 or higher, additionally increase water, holy magical damage by 10%. Location : wizard Type, Acolyte Type, Soul Linker Type
Full item details & effects
Illusion Immaterial Sword

Illusion Immaterial Sword [2]

#13469 · One-Handed Sword · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A sword with an intangible blade that seems to have no form but has no shape. Attack the spirit of the subject and destroy it. Unbreakable. Drains 1 SP when dealing normal physical attacks. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate. If the refine rate is 12 or higher, the drain effect is increased in 20%. If Rogue Classes equip this item, player can get additional effect below. If equipped with Illusion Ancient Cape, MATK + 100. If the refine rate of both is 7 or higher, additional MATK + 50. If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
Full item details & effects
Illusion Morpheus's Hood

Illusion Morpheus's Hood [1]

#19428 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hood said to contain the true power of Morpheus. Legend says several items are needed to break the seal. ------------------------ INT + 10, MDEF + 15, MSP + 20%. ------------------------ For every 2 refine level, reduce variable casting time by 3%. ------------------------ When refined to +7 or higher, MATK + 30. ------------------------ When refined to +9 or higher, casting will not be interrupted. ------------------------ Set Bonus: Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] Illusion Morpheus's Ring [1] Illusion Morpheus's Bracelet [1] INT + 5, MSP + 10%, DEF + 100. Increase Water, Earth, and Neutral property magic damage by 10%. ------------------------ When the following items are refined to +7 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 40. ------------------------ When the total refine level of following items are 18 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 40. Increase Ghost, Wind, and Holy property magic damage by 15%. ------------------------ When the total refine level of following items are 22 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 10%. Ignore magic defense of Formless, Brute, and Demon race enemies by 50%. ------------------------ Def : 15 Location : Upper
Full item details & effects
Illusion Tablet

Illusion Tablet [2]

#28626 · Book · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Increase physical damage against Shadow, Undead, and Ghost property monsters by 10%. ------------------------ For every 3 refine levels, increase physical damage against Shadow, Undead, and Ghost property monsters by additional 10%, up to 10 refine levels. ------------------------ Increases physical damage taken from Shadow property monsters by 30%. ------------------------ Set Bonus: Illusion Tablet [2] Illusion Ring [1] ASPD + 8%. ------------------------ For every 2 refine levels of Illusion Tablet, increase critical damage by 5%. ------------------------ When refined to +9 or higher, CRI + 15. ------------------------ When refined to +11 or higher, ATK + 100. ------------------------
Full item details & effects
Illusion Thorn Staff of Darkness

Illusion Thorn Staff of Darkness [2]

#550030 · One-Handed Staff · Weapon
ATK
60
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A staff which is covered with thorns, containing strong meanings of sorcery. ------------------------ Indestructible in battle. ------------------------ MATK + 180, INT + 3, DEX + 3. ------------------------ For every refine level, ignore magical defense of all race monsters (except players) by 3%. ------------------------ For every 2 refine level, reduce After Cast Delay by 3%. ------------------------ When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%. ------------------------ When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%. ------------------------ Set Bonus: Illusion Thorn Staff of Darkness [2] Illusion Morpheus's Hood [1] MATK + 20. ------------------------ When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds. ------------------------
Full item details & effects
Immaterial Sword

Immaterial Sword

#1141 · One-Handed Sword · Weapon
ATK
140
Weapon Lv.
4
Required Lv.
40
Slots
0
Weight
90
Buy value
20 z
Sell value
10 z
A one-handed, formless sword imbued with telekinetic energy that can derange the enemy's mind. Property: Ghost Adds a 0.3% chance to drain 30% SP from the target when performing a physical attack. Drains 1 SP from the user when performing a physical attack. This item is indestructible in battle.
Full item details & effects
Jade Crown

Jade Crown [1]

#400094 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%. If refine rate is 7 or higher, All Basic Stat +3. If refine rate is 9 or higher, MATK +4%. If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%. ------------------------ Set Bonus: Biolab Aquarius Crown Crimson Rose Stick Reduces cooldown of Crimson Rock by 1 second. increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick. ------------------------ Set Bonus: Biolab Aquarius Crown Staff of Miracle Increases Ghost property magical damage by 3%. Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle. ------------------------ Set Bonus: Biolab Aquarius Crown Gravitation Staff Increases Neutral property magical damage by 3%. Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff. ------------------------ Def : 10 Location : Upper
Full item details & effects
Loyalists Hood

Loyalists Hood [1]

#20730 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
80
Slots
1
Weight
20
Buy value
10 z
Sell value
5 z
A loyal servant of the gods sacrificed himself while wearing this hood. Str + 2 Max HP + 10% Increases damage taken from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 20%. Prevents the user from being knocked back.
Full item details & effects
Mars Armor

Mars Armor [1]

#15363 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after one of the twelve legendary pantheon. You can feel Mars divine power coming from it. ------------------------ When using Back Slide, ASPD + 2 for 10 seconds. ------------------------ For every 4 refine level, DEX + 3, MaxHP + 3%, ignore physical defense of Brute, Demihuman, and Human/Doram Player enemies by 15%. ------------------------ When refined to +12 or higher, Reduce Dark Claw cooldown by 5 seconds. For every level of Double Strafe learned, increase Triangle Shot damage by 2%. ------------------------ Set Bonus: Mars Armor [1] Giant Whisper Card FLEE + 20, ATK + 30. ------------------------ Set Bonus: Mars Armor [1] Kades Card Reduce damage taken from Holy and Ghost property attacks by 20%. ------------------------ Def : 0
Full item details & effects
Mars Armor-LT

Mars Armor-LT [1]

#450296 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK+150. ------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Cross Impact/Rolling Cutter/Triangle Shot/Fatal Menance skills damage by +20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Mars Armor-LT Giant Whisper Card Flee+30/ATK+100. ------------------------ Set Bonus: Mars Armor-LT Kades Card Flee+50/ATK+150. Increase resistance to Holy and Ghost properties 20%. ------------------------ [Grade Bonus] [Grade D] Dark Claw skills cooldown time -5 seconds and Masquerade-Gloomy skills cooldown time -1 second. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 8%. When refined to +13 or higher, Dark Claw skills cooldown time -5 seconds and Masquerade-Ignorance skills cooldown time -1 second. ------------------------ Def: 30
Full item details & effects
Master Soul Rifle

Master Soul Rifle [2]

#28255 · Rifle · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
The one who can handle all guns skillfully is a rifle with the strength of his soul. It seems to resonate with the boots of an ancient hero. MATK + 210. MATK + 10 per 2 refine rate. Reduce delay after attack by 3% per 3 refine rate. When refined to +7 or higher, ASPD + 1, MATK + 5%. When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking. When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking. When equipped with ancient hero boots, adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking.
Full item details & effects
Master Soul Rifle-LT

Master Soul Rifle-LT [2]

#810009 · Rifle · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
MATK + 250. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%. When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%. When refined to +9 or higher, when performing long range physical damage, there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5. When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%. ------------------------ Set Bonus: Master Soul Rifle-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] MATK +3%. [Grade C] Increases ghost property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Medic's Robe

Medic's Robe [1]

#2380 · Armor · Armor
DEF
25
Armor Lv.
1
Required Lv.
80
Slots
1
Weight
0
Buy value
10 z
Sell value
5 z
Designed to be used by responsible warriors who take charge of the survival of the guild or party. It gives off multiple effects when compounded as a set. Account Bound Max HP + 150 Mdef + 2 Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Human Player race enemies by 2%. Set Bonus Medic's Robe [1] Combat Boots [1] Commander's Manteau [1] Int + 3 Max HP + 12% Reduces the variable casting time of Holy Light by 50%. Increases the recovery rate of recovery skills by 6%. Increases damage taken from All Race enemies except Demi-Human by 300%. Increases damage taken from All Race enemies except Human Player by 300%. Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
Full item details & effects
Mesarthim

Mesarthim

#460079 · Armor · Shield
DEF
170
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
400
Buy value
0 z
Sell value
0 z
A shield named after a star. It contains the sacred power of Aries. ------------------------ MDEF + 15. ------------------------ POW + 15, SPL + 15. ------------------------ Reduce damage taken from Normal and Boss enemies by 40%. ------------------------ For every refine level, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%. ------------------------ When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%. ------------------------ Def : 170
Full item details & effects
Mysteltainn

Mysteltainn

#1138 · One-Handed Sword · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
40
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
A one-handed sword inspired by the legendary twig said to have killed Baldur, god of light. Property: Shadow Dex + 3 Increases physical damage on Ghost property targets by 15%. Adds a 10% chance of casting Level 3 Stone Curse on the target when performing a physical attack. Adds a 0.1% chance of inflicting Stone Curse on the target when performing a physical attack.
Full item details & effects
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