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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MDEF+4” in Renewal

Page 2 of 7
Crimson Robe

Crimson Robe

#15027 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
An elaborate red robe imbued with the power of fire. Property: Fire Int + 1 Mdef + 10 Reduces the variable casting time of Meteor Storm by 3 seconds. If the user's base Int is 120 or higher, additional Int + 1. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crismon Orb

Crismon Orb

#2861 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A bloody crystal ball imbued with the power of fire. Int + 1 Mdef + 2 Reduces damage taken from Fire property attacks by 15%. Adds a chance of casting Level 3 Sightrasher on the user when receiving a physical or a magical attack. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crismons Shoes

Crismons Shoes

#2469 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A pair of red long boots imbued with the power of fire. Max HP + 500 Mdef + 2 Reduces damage taken from Fire property attacks by 15%. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crown of Deceit

Crown of Deceit [1]

#5564 · Armor · Headgear (Top + Mid)
DEF
3
Armor Lv.
1
Required Lv.
85
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A deceptive crown that was once used to summon monsters. Position: Upper, Middle Int + 4 Mdef + 10 Reduces the variable casting time of skills by 10%. If upgrade level is +7 or higher, Def + 2 MATK + 5% Reduces the variable casting time of skills by an additional 5%. If upgrade level is +9 or higher, Additional MATK + 5% Additional Mdef + 5 Reduces the variable casting time of skills by an additional 5%. Concept by Areitus.
Full item details & effects
DEX Soutane

DEX Soutane [1]

#15400 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Formal wear was worn by the priest who revered Odin's dexterity. It's imbued with a blessing that enhances the wearer's dexterity. ------------------------ MaxHP +10%, MaxSP +10% ASPD +10% Reduces variable casting by 10% ------------------------ For every 2 refine levels, ATK +1%, MATK +1%. For every 3 refine levels, DEX +5. For every 4 refine levels, increases physical/magical damage against angel and demon race monsters by 6% ------------------------ Set Bonus Soutane of Dexterity Clergy's Manteau Clergy's Boots DEX +8, DEF +30, MDEF +15. Reduces physical/magical damage taken from angel and demon race by 15%. If the sum of refine rate of the Soutane of Dexterity, Clergy's Manteau, and Clergy's Boots is 27 or higher. ATK +7%, MATK +7%, reduces global cooldown by 20%, reduces fixed casting by 20%. ------------------------
Full item details & effects
Diabolus Wing

Diabolus Wing [1]

#19495 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
All Stats + 10 Increases physical and magical damage on Temple of the Demon God monsters by 30%. Set Bonus Diabolus Wing Diabolus Armor Str + 8 Dex + 4 MaxHP + 1350 Increases physical and magical damage on Temple of the Demon God monsters by 20%. Reduces damage taken from Temple of the Demon God monsters by 5%, For every upgrade level of Diabolos Armor [1], ATK + 15 Increases resistance to Stun and Stone by 5%. Set Bonus Diabolus Wing Diabolus Robe MDef + 25 MaxSP + 350 Reduces the cast delay of skills by 10% Increases physical and magical damage on Temple of the Demon God monsters by 20%. Reduces damage taken from Temple of the Demon God monsters by 5%, mATK + 15 for every upgrade level of Diabolus Robe, Increases the recovery rate of recovery skills by 2% for every upgrade level of Diabolus Robe Set Bonus Diabolus Wing Diabolus Manteau MaxHP + 900 Reduces damage taken from long-ranged attacks by 10%. Increases physical and magical damage on Temple of the Demon God monsters by 20%. Reduces damage taken from Temple of the Demon God monsters by 5%, Reduces damage taken from Fire, Water, and Wind property attacks by 3% for every upgrade level of Diabolus Manteau Set Bonus Diabolus Wing Diabolus Boots Increases physical and magical damage on Temple of the Demon God monsters by 20%. Reduces damage taken from Temple of the Demon God monsters by 5%, MaxHP + 100 for every Base Level ATK/mATK + 20 for every upgrade level of Diabolus Boots Set Bonus Diabolus Wing Diabolus Ring MaxHP + 2000 MaxSp + 200 Increases physical and magical damage on Temple of the Demon God monsters by 20%. Reduces damage taken from Temple of the Demon God monsters by 5%, Increases the recovery rate of recovery skills by 15%
Full item details & effects
Divine Protect Shield

Divine Protect Shield

#410348 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A flying shield designed to provide absolute protection to the wearer. It is said to be fueled by the purest form of magical energy. ------------------------ MHP + 10% , MSP + 10%. ------------------------ Immune to Confusion and Hallucination. ------------------------ DEF + 100, MDEF + 20 ------------------------ Enables to use Lv.3 Shield Spell. ------------------------ Reduce damage taken from Player by 10%. ------------------------ When Base VIT is 60 or higher, Every 5 seconds, restore 300 HP and 30 SP. Reduce Variable Casting Time by 30%. ------------------------ When Base VIT is 90 or higher, Every 5 seconds, restore additional 300 HP and 30 SP.] DEF + 200, MDEF + 40. Reduce Fixed Casting Time by 0.5 seconds. ------------------------ Def: 0 Location: Middle
Full item details & effects
Ears Of Ifrit

Ears Of Ifrit [1]

#19128 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A headgear which imitates Ifrit's ears, the spiritual owner of fire. ------------------------ STR + 1, INT + 1, MDEF + 3. Increases Bash and Magnum Break damage by 4%. Increases Fire property magic attack by 3%. Increases resistance against Fire Property attacks by 3%. ------------------------ Decreases resistance against Water Property attacks by 3%. ------------------------ Location : Middle
Full item details & effects
Easter Egg Shell

Easter Egg Shell

#5852 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
40
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A colorful egg shell that seems fragile but has mysterious healing power within. Mdef -7. Recover 1% HP every 10 seconds. If refined to +7, Flee +2. If refined to +9, recover 1% SP every 10 seconds. Location : Upper
Full item details & effects
Enforcer Shoes

Enforcer Shoes

#22134 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
These blood soaked shoes releases a terrible aura. ------------------------ Max HP + 3% Max SP + 3% Mdef + 10 Physical damage against all class enemies + 4% per level of Weapon Crush known. Reduces the variable casting time of Meteor Assault by 7% per level of Counter Slash, Weapon Blocking and Weapon Crush known. Reduces the cooldown of Hallucination Walk by 5 seconds per level of Weapon Blocking known. Bypass 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack per level of Counter Slash known. Enables Level 1 Power Maximize. Reduces the SP cost of Meteor Assault by 8. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Increases the damage of Meteor Assault by 1% for every base level. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Increases the damage of Meteor Assault by an additional 1% for every base level. Increases the damage of Meteor Assault by an additional 30% per level of Poison React known. ------------------------
Full item details & effects
Enhanced Time Keeper Boots

Enhanced Time Keeper Boots

#22102 · Armor · Footgear
DEF
23
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Crafted for more experienced adventurers by coating the existing Time guardian's Boots with a mixture of Elunium and Emperium. ------------------------ HP +500, SP +100 MDEF +4 Reduce Variable Casting Time by 5%. Increase HP and SP recovery by 15%. ------------------------ Def : 23
Full item details & effects
Etran Shirt

Etran Shirt [1]

#20797 · Armor · Garment
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
15
Buy value
0 z
Sell value
0 z
This undershirt belonged to the ancient Laphine, Etran. Max HP + 2% Mdef + 10 If upgrade level is +7 or higher, Additional Max HP + 4% If upgrade level is +8 or higher, Additional Max HP + 6% If upgrade level is +9 or higher, Additional Max HP + 8% If upgrade level is +10 or higher, Prevents the user from being knocked back. Set Bonus Etran's Undershirt [1] Pantie [1] Int + 15 Max HP + 5% Max SP + 5% If Pantie [1] upgrade level is +7 or higher, The user's casting cannot be interrupted outside of WoE. Set Bonus Etran's Undershirt [1] Deviling Card Disables the following effects of Deviling Card, Increases damage taken from Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 50%.
Full item details & effects
Evolved Angel Wing

Evolved Angel Wing

#5215 · Armor · Headgear (Top)
DEF
4
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A beautiful wing shaped hat made by glueing angel feathers to a circlet. It makes your actions swifter and more agile. Dex +1, Int +1, MDEF +3. Reduces damage from Demon class monsters by 3%. Cannot be traded or dropped, but can be placed in Kafra Storage. Class : Headgear Defense: 4 Location : Upper
Full item details & effects
Exotic Temporal Manteau

Exotic Temporal Manteau [1]

#480076 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious cape said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%. ------------------------ For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%. ------------------------ When refined to +9 or higher, ATK + 7%, MATK + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Bear's Power ATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Speed of Light Reduce After Cast Delay by 4%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Muscle Fool MHP + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Runaway Magic MATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Hawkeye Increase long-range physical damage by 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Lucky Day Critical Damage + 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Boots [1] MDEF + 5. When total refine level of set is 22 or higher, When Base STR is 108 or higher, ATK + 50. When Base AGI is 108 or higher, ASPD + 1. When Base VIT is 108 or higher, After Cast Delay - 5%. When Base INT is 108 or higher, MATK + 50. When Base DEX is 108 or higher, Long-range physical damage + 7%. When Base LUK is 108 or higher, Critical Damage + 7%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Manteau-LT

Exotic Temporal Manteau-LT [1]

#480312 · Armor · Garment
DEF
40
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
MDEF+10. ------------------------ For every 2 refine level, ATK & MATK +15. For every 3 refine level, ATK +4%, MATK +4%, CRI +3. For every 4 refine level, melee/ranged physical damage +5%, all property magical damage +5%, MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%. ------------------------ When refine level 7 or more, ATK & MATK +7%. When refine level 9 or more, physical/magical damage to all size enemies +15%. When refine level 12 or more, physical/magical damage to all property enemies +15%. ------------------------ Set Bonus: Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] MDEF +5, fixed casting time -0.2 sec. If the sum of refinement is 25 or higher, When pure STR is 108 or higher, ATK +120. When pure AGI is 108 or higher, ASPD +1. When pure VIT is 108 or higher, after skill delay -8%. When pure INT is 108 or higher, MATK +120. When pure DEX is 108 or higher, long range physical damage +15%. When pure LUK is 108 or higher, critical damage +20%. ------------------------ [Grade Bonus] [Grade D] ATK & MATK +5%. [Grade C] POW & SPL +5. [Grade B] P.ATK & S.MATK +7. [Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Ring

Exotic Temporal Ring [1]

#490097 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious bracelet said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ All Basic Status + 2. ------------------------ MDEF + 5. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Boots [1] MDEF + 5. When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%. When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%. When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%. When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%. When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%. When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Manteau [1] MDEF + 5. When garment is refined to +9 or higher, ignore physical and magic defense of all race enemies (except players) by 5%. When garment is refined to +12 or higher, ignore physical and magic defense of all race enemies (except players) by additional 10%. ------------------------ Def : 0
Full item details & effects
Eye Of Juno

Eye Of Juno [1]

#5595 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A horn imbued with spirit of devil. Could feel full of vital force from it. MDEF + 2. If worn by Swordman/Merchant/Thief Class, AGI + 2, decrease damage of Neutral , Water property by (Job Lv / 14), increase VIT. If worn by Wizard/Acolyte/Archer Class, INT + 2, DEX + 2, damage of Neutral , Water property by (Job Lv / 14). Item Class : Headgear Defense : 2 Location : Upper Weight : 40
Full item details & effects
Fairy of Eden

Fairy of Eden [1]

#20991 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Wings made with the image of a fairy flying in the Garden of Eden Reduces incoming damage from Normal and Boss monsters by 5%. ------------------------ Every refine level, ASPD + 1%, MATK + 2%. ------------------------ When refined to +9 or higher, all basic stats + 10, Cannot be knocked back. ------------------------ When refine to +11 or higher, Energy Coat Lv. 1 becomes available to use. When Energy Coat Lv. 1 is learned, Def + 300, Mdef + 15. When unequipped, Energy Coat effect will be removed. ------------------------ Set Bonus: Fairy of Eden [1] Release of Truth ASPD + 10%, after skill delay - 30%. ------------------------ Set Bonus: Fairy of Eden [1] Wizard of Veritas Card INT + 40 Enable to see Hiding or Cloaking enemies. When equipped by Wizard type classes, increase Sightrasher damage by 1500%. When using Sightrasher, autocast Sight lv.1. ------------------------
Full item details & effects
Fake Alloy Pot-LT

Fake Alloy Pot-LT [1]

#460066 · Armor · Shield
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
MDEF+20. ------------------------ Every 2 refine level, All Status +1, Max HP +2%. Every 3 refine level, Resistance to neutral property by +5%. ------------------------ When refined to +9 or higher, All Status +3, Max HP +5%. When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%. When refined to +12 or higher, All Status +5, Max HP +6%. ------------------------ When equiped by Geneticist Class, Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%. ------------------------ [Grade Bonus] [Grade D] After Cast Delay -5%. [Grade C] P.ATK+4, S.MATK+4. [Grade B] Resistance to all property damage by +5%. If Geneticist Class, increases physical damage to all size enemy by +20%. [Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure. If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%, When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.) When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned). ------------------------ Def: 100
Full item details & effects
Fifth Element

Fifth Element [1]

#470192 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Together with fire, water, wind and earth. This magic shoes was infused with the power of the 5th element. ------------------------ MaxHP +3% , MaxSP +3% ------------------------ Reduces damage taken from players by 10%. ------------------------ When refined to +5 or higher, MaxHP +7% , MaxSP +7%, Wind Magic property damage +10%. When refined to +7 or higher, MaxHP +10% , MaxSP +10%, Wind Magic property damage +10%. ------------------------ When learned Varetyr Spear Lv 10, INT +40, Enables to use Lord of Vermilion level 10. Every level of Spirit Symphaty, Increase Magic damage by 10%. Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus: Reduce After cast delay by 3%, MATK +15 When learned Call Ventus Lv 3, When using Electric Walk: Increase Movement speed for 30 sec. ------------------------ Def : 12 MDef : 10
Full item details & effects
Floating Gioia

Floating Gioia

#19411 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
130
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
A Box that contains 1 Parade Hat Description: A hat by those leading the way to celebrations. Mdef +2, Increases tolerance to Stun by 10%. When being physically attacked, has a chance of auto-casting Lv 5 Angelus or Lv 1 Assumptio on onself. If the user is an Acolyte, Priest , High Priest or Arch Bishop class, will auto-cast Lv 1 Lex Aeterna when using Heal Skill on an enemy. This item can be traded, stored, and put into a cart Location : Upper Box Weight : 1
Full item details & effects
Forest Orb

Forest Orb

#2862 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A green crystal ball imbued with power of the earth. Int + 1 Mdef + 2 Reduces damage taken from Earth property attacks by 15%. Adds a chance of casting Level 3 Quagmire on the user when receiving a physical or a magical attack. Set Bonus Forest Staff [2] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 40%. Reduces the damage of Fire property magical attacks on targets by 30%. Increases damage taken from Fire property attacks by 50%. Set Bonus Empowered Forest Staff [1] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 60%. Reduces the damage of Fire property magical attacks on targets by 60%. Increases damage taken from Fire property attacks by 50%.
Full item details & effects
Forest Robe

Forest Robe

#15028 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A simple turquoise robe imbued with power of the earth. Property: Earth Int + 1 Mdef + 10 Reduces the variable casting time of Heaven's Drive by 3 seconds. If the user's base Int is 120 or higher, additional Int + 1. Set Bonus Forest Staff [2] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 40%. Reduces the damage of Fire property magical attacks on targets by 30%. Increases damage taken from Fire property attacks by 50%. Set Bonus Empowered Forest Staff [1] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 60%. Reduces the damage of Fire property magical attacks on targets by 60%. Increases damage taken from Fire property attacks by 50%.
Full item details & effects
Forest Shoes

Forest Shoes

#2470 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A pair of turquoise long boots imbued with power of the earth. Max HP + 500 Mdef + 2 Reduces damage taken from Earth property attacks by 15%. Set Bonus Forest Staff [2] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 40%. Reduces the damage of Fire property magical attacks on targets by 30%. Increases damage taken from Fire property attacks by 50%. Set Bonus Empowered Forest Staff [1] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 60%. Reduces the damage of Fire property magical attacks on targets by 60%. Increases damage taken from Fire property attacks by 50%.
Full item details & effects
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