When worn on the body, it exerts surprising power, but it is said that when that power runs out, it will eventually turn into an ugly monster and be decapitated by the hero.
MaxHP + 15%, increases resistance against all race monsters by 5%.
When equipped with Aegis System, increase movement speed and resistance against players by 5%.
Location : Upper Weight : 30
Enables Heaven's Drive Lv1
Increases resistance to Human Player and Doram player damage by 1%
If refined to +7 or higher
ATK +7 for every 18 points of Pure Luk and Str
Reduced Skill Delay Usage by 1% for every 18 points of Pure Luk and Str
3% Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
ASPD 1% for every 18 points of Pure Agi and Vit
MaxHP 1% for every 18 points of Pure Agi and Vit
3% Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK +7 for every 18 points of Pure Int and Dex
Reduce Spell Cast Time by 1% for 18 points of Pure Int and Dex
3% Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
If refined to +12 or higher
ATK an additional +5 for every 18 points of Pure Luk and Str
2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
ASPD an additional 1% for every 18 points of Pure Agi and Vit
MaxHP an additional 1% for every 18 points of Pure Agi and Vit
2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK an additional +5 for every 18 points of Pure Int and Dex
2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
If refined to +15 or higher
ATK an additional +2 for every 18 points of Pure Luk and Str
2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
MaxHP an additional 1% for every 18 points of Pure Agi and Vit
2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK an additional +2 for every 18 points of Pure Int and Dex
2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
Increase Hack and Slasher damage by 5%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Hack and Slasher damage by additional 1%.
------------------------
Set Bonus:
Hack Slasher Shadow Armor
Hack Slasher Shadow Shoes
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Hack Slasher Shadow Armor
Hack Slasher Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Armor
A helmet that can be used in Herosria.
Specialized in defense.
MDEF + 8.
Increases melee/ranged physical resistance by 5%, increases resistance to all attribute attacks by 5%,
Melee/ranged physical damage, all attribute magic damage reduced by 10%.
Reduces damage taken from players by 10%, reduces physical/magical damage given to players by 10%.
------------------------
Location : Upper
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Hyunrok Spirit Power increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Hyunrok Spirit Power additionally increased by 2%.
------------------------
Hyunrok Spirit Power skill is currently unavailable.
------------------------
Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
MATK + 2%, S.MTK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Hyunrok Cannon increased by 5%.
------------------------
For every 2 Refine Levels, MATK + 10.
------------------------
For every 3 Refine Levels, Damage of Hyunrok Cannon additionally increased by 1%.
------------------------
Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
Master Shadow Weapon
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Madness Crusher increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Madness Crusher additionally increased by 2%.
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
It has a cute design with high defensive power.
All stats +1.
Mdef +6.
DemiHuman resistance +5%
Player resistance +1%
Fire, Wind, Water, Earth resistance +5%.
Location : Middle, Lower Weight : 20
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Earring
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Shield Chain Rush increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Shield Chain Rush additionally increased by 2%.
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Midnight Kick increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Midnight Kick additionally increased by 2%.
------------------------
Set Bonus:
Midnight Kick Shadow Earring
Midnight Kick Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Midnight Kick Shadow Earring
Midnight Kick Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
------------------------
Damage of Mighty Smash increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Mighty Smash additionally increased by 2%.
------------------------
Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
^4D4DMaster Shadow Weapon
Physical damage to enemies of all properties increased by 3%, P.ATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
------------------------
Location : Earring
Increase Overslash damage by 8%.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, increase Overslash damage by additional 2%.
------------------------
Set Bonus:
Over Cross Shadow Earring
Over Cross Shadow Pendant
ATK + 2%, P.ATK + 2.
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Over Cross Shadow Earring
Over Cross Shadow Pendant
Master Shadow Weapon
Increase physical damage against all property enemies by 3%, P.ATK + 2.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
------------------------
Location : Earring
There is a mysterious power that interferes with the mind.
------------------------
Increases magical damage to all size monsters by 10%.
------------------------
Increases resistance to players by 5%.
------------------------
Grants immunity to sleep.
------------------------
If Intensification is level 5 or higher
Reduces fixed casting time of Jack Frost by 100%.
Reduces cooldown of Intensification by 80 seconds.
------------------------
If Recognized Spell is level 5 or higher, reduces after cast delay by 15%.
------------------------
When this item is unequipped, cancels the effects of Intensification.
------------------------
Location : Middle
There is a mysterious power that interferes with the mind.
------------------------
Increases magical damage to all size monsters by 10%.
------------------------
Increases resistance to players by 5%.
------------------------
Grants immunity to sleep.
------------------------
If Intensification is level 5 or higher:
Reduces fixed casting time of Jack Frost by 100%.
Reduces cooldown of Intensification by 80 seconds.
------------------------
If Recognized Spell is level 5 or higher, reduces after cast delay by 15%.
------------------------
When unequipped, cancels the effects of Intensification.
------------------------
Location : Middle
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Third Punishment increased by 5%.
------------------------
For every 2 Refine Levels, CRI + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%.
------------------------
Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
Increase Cross Rain damage by 8%.
------------------------
For every 2 refine level, MATK + 7.
------------------------
For every 3 refine level, increase Cross Rain damage by additional 2%.
------------------------
Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
MATK + 2%, S.MATK + 2.
When the total refine level of set is 15 or higher,
increase magic damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore magic defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
Master Shadow Shield
Increase magic damage against all property enemies by 3%, S.MATK + 2.
When the total refine level of set is 27 or higher,
Ignore magic resistance of all race monsters (except Player) by 10%.
------------------------
Location : Armor
A headdress modeled after a pocket watch by one of the elders in charge of rebellion.
------------------------
Increases physical damage to all size monsters by 10%.
------------------------
Increases resistance to players by 5%.
------------------------
Grants immunity to silence.
------------------------
If Fallen Angel is level 1 or higher:
Reduces cooldown of Anti Material Blast by 5 seconds.
Reduces cooldown of Rich's Coin by 3 seconds.
------------------------
If Platinum Altar is level 5 or higher, reduces after cast delay by 15%.
------------------------
Location : Middle
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
------------------------
Damage of Red Flame Cannon increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Red Flame Cannon additionally increased by 2%.
------------------------
Set Bonus:
Red Flame Cannon Shadow Earring
Thunder Cannon Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Magic damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magic defense of all races (excluding players).
------------------------
Set Bonus:
Red Flame Cannon Shadow Earring
Thunder Cannon Shadow Pendant
Master Shadow Weapon
Magic damage to enemies of all properties increased by 3%, S.MATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% magic resistance of all races (excluding players).
------------------------
Location : Earring
A revelation from heaven that will shake off all evil.
------------------------
MDEF +15.
------------------------
Cannot be destroyed.
------------------------
Increases ASPD by 10%.
------------------------
Increase physical and magical damage to undead and human race monsters by 40%.
------------------------
Increase physical and magical damage to players by 40%.
------------------------
Increase physical and magical damage to undead and shadow property monsters by 40%.
------------------------
For every refine level, increases ghost property resistance by 2%.
------------------------
When refined to +5 or higher,
DEF +300, MDEF +30, resistance to players +7%
When refined to +7 or higher,
immune to knockback.
------------------------
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
------------------------
Damage of Savage Impact increased by 5%.
------------------------
For every 2 Refine Levels, CRI + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Savage Impact additionally increased by 1%.
------------------------
Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
------------------------
Location : Armor
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Shield Shooting increased by 5%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Shield Shooting additionally increased by 1%.
------------------------
Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
------------------------
Location : Earring
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
Increase Spiral Shooting damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Spiral Shooting damage by additional 2%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
------------------------
Location : Earring
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
------------------------
Damage of Tornado Storm increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Tornado Storm additionally increased by 2%.
------------------------
Set Bonus:
Storm Hurricane Shadow Armor
Storm Hurricane Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Storm Hurricane Shadow Armor
Storm Hurricane Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
MaxHP + 2%
MaxSP + 2%,
------------------------
Increase resistance against Human players and Doram Players by 5%
------------------------
Increase ranged attack damage to all enemies by 2%.
------------------------
When refined to +7 or higher
MaxHP + 3%
MaxSP + 3%
Increase ranged attack damage to all enemies by 3%
------------------------
When refined to 11 or higher
MaxHP + 5%
MaxSP + 5%
increase ranged attack damage to all enemies by 5%
------------------------
When Infinite Humming Lv5, increase change to guide attack by 20%, restore 2SP when performing a hit.
------------------------
Increase ranged damage to all enemies by 4% and Severe Rainstorm damage by 2% per each skill level of Frigg's Song learned.
------------------------
When Gloomy Shyness Lv5, reduce delay after skill by 10%, reduce Severe Rainstorm's cooldown by 2 sec.
------------------------
When equipped with fire arrows, increase resistance against fire property damage by 75%.
------------------------
When equipped with crystal arrows, increase resistance against water property damage by 75%.
------------------------
When equipped with wind arrows, increase resistance against wind property damage by 75%.
------------------------
When equipped with stone arrows, increase resistance against earth property damage by 75%.
------------------------
When equipped with Bow of Storm and Gloomy Shyness Lv5, cooldown reduction of Severe Rainstorm is not activated.
------------------------
When equipped with Scaraba +7 and Elven Bow and Gloomy Shyness Lv5, cooldown reduction of Severe Rainstorm is not activated.
------------------------
DEF : 12
Increase Storm Slash damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Storm Slash damage by additional 2%.
------------------------
Set Bonus:
Storm Servant Shadow Earring
Storm Servant Shadow Pendant
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Storm Servant Shadow Earring
Storm Servant Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Earring