Mechanical boots that keep you light on your feet. They are much lighter than they look.
Aspd + 6%
If upgrade level is +4 or higher, Aspd + 1%
Set Bonus
Supplement Part Agi [1]
Supplement Part Str
ATK + 30
Knife that was used by ninja who was good.
It must be equipped with Fog Dew Sword for its real power.
When equipped with Fog Dew Sword, Ancient Hero boots, adds chance to STR + 20, ATK 10% when physical attack.
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of AGI.
ATK + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of DEX.
ATK + 10 and increases long ranged physical damage by 1% per 2 refine rate.
Increases critical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],
increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of INT.
MATK + 10 and MATK + 1% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional MATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Int Boots [1] or Modified Int Boots [1],
MATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of LUK
CRI + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A cape that has been made long time ago but it still looks brand new.
Required Jobs: All Jobs
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Agi Boots
Max HP + 15%
Mdef + 10
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Dex Boots
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Int Boots
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Luk Boots
Max HP + 15%
Mdef + 10
Increases critical damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Str Boots
Max HP + 15%
ATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Vit Boots
Max HP + 15%
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the recovery rate of recovery items by 10%.
A mysterious ring said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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All Basic Status + 1.
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Set Bonus:
Exotic Temporal Ring [1]
Bear's Power
ATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 8%.
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Set Bonus:
Exotic Temporal Ring [1]
Muscle Fool
MHP + 15%.
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Set Bonus:
Exotic Temporal Ring [1]
Runaway Magic
MATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 10%.
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Set Bonus:
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 10%.
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Set Bonus:
Exotic Temporal Ring [1]
Exotic Temporal Boots [1]
MHP + 15%, MSP + 5%.
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Def : 0
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of STR.
ATK + 10 and ATK + 1% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
ATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of VIT.
ATK + 10 and MaxHP + 400 per 2 refine rate.
MaxHP + 3% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],
reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
Black gatling gun used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.
ATK + 10 per 2 refine rate.
Increase ranged physical attack by 2% per 3 refine rate.
When refined to +7 or higher, increase damage of Round Trip damage by 15%, SP consumption of it by 10%.
When refined to +9 or higher, increase ATK by 50, ranged physical damage by 10% when using Platinum Altar.
When refined to +11 or higher, increase damage of Round Trip by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range phyiscal damage by 4%.
When refined to +7 or higher, ATK + 50, increases Round Trip damage by 25%.
When refined to +9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
When refined to +11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%.
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Set Bonus:
The Black-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Boots covered with razorsharp thorns.
Required Jobs: All Jobs
Reflects 1% of the received short-ranged damage back to the attacker per 2 upgrade levels of the item.
Set Bonus
Thorny Shield
Thorny Shoes
Aspd + 6% per upgrade 3 upgrade levels of Thorny Shield.
Set Bonus
Bison Horn
Thorny Shoes
If the users base Agi is 120 or higher,
Aspd + 1
Armor awarded by the royal family as a token of gratitude to hunters who excelled in hunting competitions.
Max HP + 1000
Max SP + 200
Increases Physical and Magical Damage to Beast and Insect Monster by 10%.
For every 3 refine levels, increases Max HP and Max SP + 1%.
If equipped with True Hunting Manteau and True Hunting Boots, reduces after Skill Delay by 7%.
If the refine level of True Hunting Mail, True Hunting Manteau and True Hunting Boots is 9 or greater, reduces after Skill Delay by an additional 8%.
Manteau awarded by the royal family as a token of gratitude to hunters who excelled in hunting competitions.
FLEE + 15
Reduces Variable Casting Time by 10%.
Reduces Physical Damage taken from Beast and Insect monsters by 10%.
For every 3 refine levels, reduces Variable Casting Time by 5%.
If equipped with True Hunting Boots, increases all elemental Magical Damage by 7%.
If the refine levels of True Hunting Mail, True Hunting Manteau and True Hunting Boots are 9 or greater, reduces Fixed Casting Time by 0.5 sec.
Shell that makes mysterious sounds.
It seems to resonate with Ancient Hero Boots.
MATK + 190.
MATK + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Maestro Jobs
MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%
When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.
When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.
When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
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Set Bonus:
Trumpet Shell-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
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Weapon Lv: 5
Required Lv: 190
A manteau once owned by Vali, son\ of Odin. It represents Vali's fighting spirit which allowed him to defeat Hoedr the warrior despite his blindness.
Reduces damage taken from Neutral property attacks by 15%.
Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%
Manteau imprinted with Varmund's Death rune magic.
It is imprinted with power.
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When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases all property magical damage by 10%.
When armor refined to +11 or higher,
MATK +5%.
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Set Bonus:
Varmund Death Rune Manteau[1]
Varmund Death Rune Boots[1]
Varmund Death Rune Armor[1]
increases all property magical damage by 5%,
reduces variable casting time by additional 5%.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] MATK +3%, S.MATK +2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
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When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
ATK +5%.
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Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]
increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Grass rune magic.
It is imprinted with power.
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When refined to +7 or higher,
MHP +3%.
When refined to +9 or higher,
reduces variable casting time by 10%.
When armor refined to +11 or higher,
additional MaxHP +3%,
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Set Bonus:
Varmund Grass Rune Manteau[1]
Varmund Grass Rune Boots[1]
Varmund Grass Rune Armor[1]
MHP +10%,
reduces physical damage taken from earth property enemies by 10%.
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[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] MHP +3%,RES +2, Mres +2.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Ice rune magic.
It is imprinted with power.
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When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%.
------------------------
Set Bonus:
Varmund Ice Rune Manteau[1]
Varmund Ice Rune Boots[1]
Varmund Ice Rune Armor[1]
increases long ranged physical damage by 5%,
reduces variable casting time by 10%.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
Formal wear was worn by the priest who revered Odin's vitality.
It's imbued with a blessing that enhances the wearer's vitality.
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MaxHP +15%, MaxSP +5%
ASPD +7%
Reduces variable casting by 7%
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For every 2 refine levels, Increases MaxHP by 2%.
For every 3 refine levels, VIT +5.
For every 4 refine levels, Increases physical/magical damage against angel and demon race monsters by 10%
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Set Bonus
Soutane of Vitality
Clergy's Manteau
Clergy's Boots
VIT +8, DEF +50, MDEF +20.
Reduces physical/magical damage taken from angel and demon race by 20%.
If the sum of refine rate of the Soutane of Vitality, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +4%, MATK +4%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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A Battle Robe that helps increase the possibility of survival. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Warlock's Battle Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Increases resistance to Stun by/by an additional 20%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
An accessory that belonged to the brilliant archer guild known as Icarus.
Dex + 2
Increases long-ranged damage on targets by 3%.
Set Bonus
White Wing Boots [1]
White Wing Manteau
White Wing Suit [1]
White Wing Brooch
Aspd + 2
Increases long-ranged damage on targets by 30%.
Increases the damage of Arrow Storm by 50%.
Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
A manteau from an archer guild known as Icarus.
Agi + 2
Flee + 10
Adds a chance of buffing the user for 7 seconds when performing a physical attack; Flee + 20.
Set Bonus
White Wing Boots [1]
White Wing Manteau
White Wing Suit [1]
White Wing Brooch
Aspd + 2
Increases long-ranged damage on targets by 30%.
Increases the damage of Arrow Storm by 50%.
Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
Armor of the brilliant archer guild known as Icarus.
Property: Neutral
For every upgrade level of the item,
Flee + 1
Increases long-ranged damage on targets by 2%.
Set Bonus
White Wing Boots [1]
White Wing Manteau
White Wing Suit [1]
White Wing Brooch
Aspd + 2
Increases long-ranged damage on targets by 30%.
Increases the damage of Arrow Storm by 50%.
Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
Set Bonus
Gray Wing Boots
White Wing Suit [1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit [1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit [1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
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When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Pendant, ATK +15%.
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When using Gray Wolf Ring, ATK +15%.
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When using Gray Wolf Earring, MATK +15%.
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When using Gray Wolf Necklace, MATK +15%.
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When using Wolf Orb (STR) Level 1, STR +15.
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When using Wolf Orb (AGI) Level 1, AGI +15.
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When using Wolf Orb (VIT) Level 1, VIT +15.
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When using Wolf Orb (INT) Level 1, INT +15.
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When using Wolf Orb (DEX) Level 1, DEX +15.
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When using Wolf Orb (STR) Level 2, POW +15.
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When using Wolf Orb (VIT) Level 2, STA +15.
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When using Wolf Orb (AGI) Level 2, WIS +15.
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When using Wolf Orb (INT) Level 2, SPL +15.
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When using Wolf Orb (DEX) Level 2, CON +15.
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When using Wolf Orb (DEF) Level 1, DEF +300.
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When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
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When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
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When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
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Def : 0
Location : Upper