A staff which is covered with thorns, containing strong meanings of sorcery.
Property: Shadow
Int + 3
Dex + 3
Reduces the global delay of skills by 3% per 2 upgrade levels of the item.
Bypass 1% of hard magic defense of normal monsters, boss monsters, and players when performing a magical attack per upgrade level of the item.
Set Bonus
Skull Cap [1]
Thorn Staff of Darkness
MATK +10 per upgrade level of Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
A staff which is covered with thorns, containing strong meanings of sorcery.
Property: Shadow
Int + 3
Dex + 3
Reduces the cooldown of skills by 3% per 2 upgrade levels of the item.
Bypass 1% of Mdef of Normal, Boss and Player targets when performing a magical attack per upgrade level of the item.
Set Bonus
Skull Cap
Thorn Staff of Darkness
MATK + 10 per upgrade level of the Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
A hairband made of thorns that only grow on the top floor of a tower.
INT + 1, DEX + 1.
Increase magic damage to Fire, Water, Wind, Earth property type monsters by 5%.
When refined to +5 or higher, increase magic damage to Fire, Water, Wind, Earth property type monsters by additional 5% per 1 refine rate (Benefits capped at refine rate +10)
When equipped with Thorn Staff of Darkness, MATK + 10 per 1 refine rate of Thorn Staff of Darkness. (Benefits capped at refine rate +10)
Location : Upper Weight : 30
Shoes fit for a traveler with much work to be done.
Mdef + 15.
MaxHP + 3%, MaxSP + 3%.
MATK + 2%.
Increases neutral property magical damage by 2%.
All stat + 1 per each level of Swing Dance user learned.
Attack speed + 4% per each level of Harmonize user learned.
MaxHP + 2% per each level of Frigg's Song user learned.
Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10% per each level of Gloomy Shyness user learned.
If user learned Deep Sleep Lullaby level 1, has a chance of inflicting sleep on an enemy when dealing magical damage.
Increases a chance of inflicting sleep per each level of Deep Sleep Lullaby user learned.
If refine rate is 5 or higher, additional MaxHP/MaxSP + 7%,
additional MATK + 3%,
Increases neutral property magical damage by additional 3%.
If refine rate is 7 or higher, additional MaxHP/MaxSP + 10%,
additional MATK + 5%,
Increases neutral property magical damage by additional 5%.
The magical power from this Eclage tree sprout is overwhelming.
Position: Lower
Reduces the variable casting time of skills by 5%.
Set Bonus
Kardui Ears
Tree Sprout
MATK + 10
Additional MATK + 20, if the users base Dex is 108 or higher.
Additional MATK + 30, if the users base Dex is 120 or higher.
Reduces the variable casting time of skills by 2%.
Reduces the variable casting time of skills by an additional 3%, if the users base Dex is 108 or higher.
Reduces the variable casting time of skills by an additional 5%, if the users base Dex is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Dex is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Dex is 120 or higher.
Set Bonus
Tendrilion Card
Tree Sprout
Increases magical damage on players by 2% per upgrade level of the compounded item, if the user has a Book or One-Handed Staff equipped.
A special composite bow that can fire three arrows at once. It was possessed by a wandering archer during his lifetime.
------------------------
MATK + 170
For every 1 base level, increases damage dealt by [Triangle Shot] by 1%
Additional AGI +3, Dex +3 per 1 refine Level of [Triangle Disaster]
------------------------
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wears the weapon.
ATK +1, MATK +1 per refine rate.
Increases ranged physical damage by 3%.
When refined to +7 or higher, increases long ranged physical damage by additional 3%.
When refined to +9 or higher, MaxHP + 10%.
When equipped with Round Trip Shadow Weapon/Shield/Armor,
Increases Round Trip damage by half of the sum of refine rates.
When equipped with Rebellion Shadow Shoes,
Ignores 40% of physical defense of all races except players, additionally ignores physical defense equal to the sum of refine rate of Round Trip Shadow Weapon/Rebellion Shadow Shoes.
Location: Weapon Weight: 0
An armor worn over existing armor, granting additional defensive effects. It can be used alone, but its defensive effect is low.
MATK + 3%.
------------------------
For every 2 refine levels, increases magic damage to all property enemies by 1%.
------------------------
When refined to +10 or higher, reduces Variable Casting Time by 3%.
------------------------
Set Bonus:
True Gemstone Shadow Armor
True Gemstone Shadow Shoes
MATK + 2%.
If the total refine level of the set is 18 or higher, skills no longer consume Gemstones, but SP consumption increases by 40%.
If the total refine level of the set is 20 or higher, increases magic damage against all size enemies by 12%.
------------------------
Location : Armor
Equipped : All Classes
A sacred earring said to protect its wearer. It draws out the wearer’s latent abilities.
MATK + 3%.
------------------------
For every 2 refine levels, increases magic damage against all property enemies by 1%.
------------------------
When refined to +10 or higher, reduces Variable Casting Time by 3%.
------------------------
Set Bonus:
True Gemstone Shadow Earring
True Gemstone Shadow Pendant
MATK + 2%.
If the total refine level of the set is 18 or higher, skills no longer consume Gemstones, but SP consumption increases by 40%.
If the total refine level of the set is 20 or higher, increases magic damage against all size enemies by 12%.
------------------------
Location : Earring
Equipped : All Classes
A sacred necklace said to protect its wearer. It draws out the wearer’s latent abilities.
MATK + 3%.
------------------------
For every 2 refine levels, increases magic damage against all property enemies by 1%.
------------------------
When refined to +10 or higher, reduces Variable Casting Time by 3%.
------------------------
Location : Pendant
Equipped : All Classes
Shoes that can be worn in addition to regular footwear. They can be used alone, but their effect is low.
MATK + 3%.
------------------------
For every 2 refine levels, increases magic damage against all property enemies by 1%.
------------------------
When refined to +10 or higher, reduces Variable Casting Time by 3%.
------------------------
Location : Shoes
Equipped : All Classes
Shell that makes mysterious sounds.
It seems to resonate with Ancient Hero Boots.
MATK + 190.
MATK + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Maestro Jobs
MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%
When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.
When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.
When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
------------------------
Set Bonus:
Trumpet Shell-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A magic cloak of a certain Archbishop.
'Is it a righteous vengeance, or just a mere revenge?'
------------------------
For every 2 refine level, MATK + 10.
------------------------
For every 4 refine level, increase Neutral and Holy property magic damage by 3%.
------------------------
When refined to +9 or higher, MATK + 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 12%.
------------------------
When refined to +13 or higher, ignore magic defense of Boss class enemies by 10%.
------------------------
Set Bonus:
Ultio Magic Cloak [1]
Ultio-OS [2]
MATK + 30.
When weapon refined to +12 or higher,
reduce Adoramus skill cooldown by 0.5 seconds,
ignore magic defense of Undead and Demon race enemies by 15%.
------------------------
Def : 20
A mace decorated with a lustrous black orb.
MATK + 170
MATK + 3%
If upgrade level is +7 or higher, Aspd +7%.
If upgrade level is +9 or higher, increases the damage of Adoramus by 20%.
If upgrade level is +11 or higher, increases the damage of Holy property magical attacks on targets by 15%.
This item is indestructible in battle.
Ultio-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
MATK +170.
MATK +5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%.
If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces global cooldown by 15%.
------------------------
ATK : 150
Weapon Lv : 5
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, MATK + 15, healing effectiveness + 2%.
------------------------
Every 3 refine level, MHP + 80, MSP + 20.
------------------------
When refined to +9 or higher, reduce variable casting time by 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance INT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase all property magical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] INT gained from the effect is increased by additional 25.
[Grade C] INT gained from the effect is increased by additional 25.
------------------------
Def : 50
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 10, MATK + 10.
------------------------
Every 3 refine level, MHP + 150, MSP + 15.
------------------------
When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
------------------------
When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce after cast delay by 5%.
------------------------
[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
------------------------
Def : 65
ASPD +2, MATK +20%.
------------------------
For every refine level, MATK +4.
For every 3 refine level, increase all property magical damage by 2%.
------------------------
When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%.
When refined +9 or higher, MATK+10%.
When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks.
------------------------
When learned Shadow Spell Lv.10.
MATK+150.
Increase magic damage against all property enemies by 10%.
When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks.
When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks.
When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%.
------------------------
Def : 40
Shuriken coated with Oridecon and Gold mixed at a golden ratio.
Indestructible.
Increases ATK +10 / MATK +5, and long range Physical ATK by 1% per Refine level.
Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10.
Weapon lvl : 3
Applicable Job : Ninja Class
A special emblem that is given to the winner of the Valentine's Hottest Contest.
ATK + 3% MATK + 3% All Status +2 Flee +10 Aspd +1
It increases the effect of the Heal, Potion Pitcher and recovery class Potions by 10% when they are cast by the wearer.
MDEF + 3
(Item's active duration is 365 days since opening.)
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.
Thief Bonus
Max SP + 100
MATK + 150
For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.
Gloves that bring out potential capabilities of the wearer.
Adds +1 ATK and MATK based on refine level.
Increase wind property magic damage by 3%.
When refined to +7 or higher, increase wind property magic damage by additional 3%.
When refined to +9 or higher, increase wind property magic damage by additional 4%.
SET BONUS
Varetyr Shadow Weapon
Varetyr Shadow Pendant
Varetyr Shadow Earring
Increase damage of Varetyr Spear as a percentage that is equivalent to sum of its refine rates.
SET BONUS
Varetyr Shadow Weapon
Sorcerer Shadow Shield,
Ignores magical defense of all race except players by 40%, additionally ignores magical defense as a percentage that is equivalent to sum of refine rates of Varetyr Shadow Weapon/Sorcerer Shadow Shield.
Location: Weapon Weight: 0
Boots imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases all property magical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MATK +2%, S.MATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases all property magical damage by 10%.
When armor refined to +11 or higher,
MATK +5%.
------------------------
Set Bonus:
Varmund Death Rune Manteau[1]
Varmund Death Rune Boots[1]
Varmund Death Rune Armor[1]
increases all property magical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] MATK +3%, S.MATK +2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
SPL +1 per 25 base Int of the user.
------------------------
When armor refined to +7 or higher,
MATK +5%.
When armor refined to +9 or higher,
reduces variable casting time by 10%.
When armor refined to +11 or higher,
Increases all property magical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] SPL +3, MATK +3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
ATK/MATK+100.
------------------------
Every 2 level refine, ATK/MATK+10.
Every 3 level refine, increase Rampage Blast/Lightning Ride/Duple Strike/Duple Magic/Adoramus skills damage by 20%.
------------------------
When refined to +9 or higher, ATK/MATK+10%.
When refined to +11 or higher, increase physical/magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Venus Feather Armor-LT
Firelock Soldier Card
ATK+100,
Damage taken from all races -5%.
Increase physical damage to boss-level by 10%.
------------------------
Set Bonus:
Venus Feather Armor-LT
Lady Tanee Card
MaxHP+50%,
ATK+100,
Damage taken from all races -5%.
Increase physical damage to boss-level by 30%.
------------------------
[Grade Bonus]
[Grade D] Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Crescent Elbow skills cooldown time -1 second.
Every 3 level refine, increase physical/magic damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1/S.MATK+1.
Every 3 level refine, increase physical/magic damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%.
When refined to +13 or higher, Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Knuckle Arrow skills cooldown time -1 second.
------------------------
Def: 30
Mysterious energy surrounds you.
If equipped with Fallen Warrior Manteau [1],
ATK +5 for every 30 pure STR
increased ASPD (Post-attack delay -3%) for every 30 pure AGI
Post-skill delay -4% for every 30 pure VIT
MATK +5 and Variable Cast Time -8% for every 30 pure INT
Long-ranged Physical damage +1% for every 30 pure DEX
Critical damage +3% for every 30 pure LUK
Location: Lower Weight: 10
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 2, INT + 3, STR + 1
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1