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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Shoes” in Renewal

Page 25 of 25
Upgrade Part - Booster

Upgrade Part - Booster [1]

#22044 · Armor · Footgear
DEF
23
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
10 z
Sell value
5 z
Designed to significantly improve movement speed, this madogear part is easy to assemble and disassemble. Reduces the SP cost of Hover by 15. If upgrade level is +7 or higher, Reduces the SP cost of Acceleration by 20. Set Bonus Upgrade Part - Plate Upgrade Part - Engine [1] Upgrade Part - Booster [1] Upgrade Part - Gun Barrel [1] Increases the damage of Arm Cannon by 50%. Set Bonus Upgrade Part - Plate [1] Upgrade Part - Engine [1] Upgrade Part - Booster [1] Upgrade Part - Gun Barrel [1] Increases the damage of Arm Cannon by 50%.
Full item details & effects
Ur's Greaves

Ur's Greaves [1]

#2475 · Armor · Footgear
DEF
32
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
20 z
Sell value
10 z
Greaves made by purifying an Ur Rune. Max HP + 1% per upgrade level of the item past the upgrade level of 7. Max SP + 40 Set Bonus Ur's Plate Ur's Greaves [1] Ur's Manteau Ur's Seal [1] Max HP + 14% Reduces damage taken from Neutral property attacks by 10%. Increases the damage of Hundred Spears by 50%. Enables Level 1 Guard. Increases the SP cost of skills by 10%.
Full item details & effects
Valkyrian Armor

Valkyrian Armor [1]

#2357 · Armor · Armor
DEF
55
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
280
Buy value
0 z
Sell value
0 z
A set of shining white armor worn by Valkyries, the battle maidens that serve the god Odin. Used for War of Emperium 2 God Item Creation. All Stats + 1 Acolyte, Mage and Archer Bonus Increases resistance to Silence by 50%. Swordman, Merchant and Thief Bonus Increases resistance to Stun by 50%. This item is indestructible in battle. Set Bonus Valkyrie Helm [1] Valkyrian Armor [1] Valkyrian Shoes [1] Valkyrian Manteau [1] All Stats + 1
Full item details & effects
Valkyrian Manteau

Valkyrian Manteau [1]

#2524 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A manteau that is worn by the Valkyries, Odin's battle maidens. Acolyte, Mage and Archer Bonus Perfect Dodge + 5 Additional Perfect Dodge + 2 per upgrade level of the item up to a maximum upgrade level of 10. Swordman, Merchant and Thief Bonus Reflects 5% of the received short-ranged damage back to the attacker. Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade level of the item up to a maximum upgrade level of 10. This item is indestructible in battle. Set Bonus Valkyrie Helm [1] Valkyrian Armor [1] Valkyrian Shoes [1] Valkyrian Manteau [1] All Stats + 1 Set Bonus Abusive Robe [1] Valkyrie Manteau [1] Max HP + 10% Additional Max HP + 1% per upgrade level of Abusive Robe. ATK + 2% Additional ATK + 1% per upgrade level of Abusive Robe. Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.
Full item details & effects
Varmundt Death Rune Boots

Varmundt Death Rune Boots [1]

#470110 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Death rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, MATK +5%. When refined to +9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases all property magical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] MATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] MATK +2%, S.MATK +2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Fire Rune Boots

Varmundt Fire Rune Boots [1]

#470109 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases melee physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] ATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] ATK +2%, P.ATK +2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Glade Rune Boots

Varmundt Glade Rune Boots [1]

#470108 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Grass rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, MHP +10%. When refined to +9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, additional MaxHP +5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] MHP +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] MHP +2%, reduces variable casting time by additional 5%. [Grade A] Reduces fixed casting time by additional 0.2 seconds. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Boots

Varmundt Ice Rune Boots [1]

#470111 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, increases critical damage by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] ATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] ATK +2%, P.ATK +2. [Grade A] C.Rate +1. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Vidar's Boots

Vidar's Boots

#2418 · Armor · Footgear
DEF
13
Armor Lv.
1
Required Lv.
65
Slots
0
Weight
65
Buy value
30,000 z
Sell value
15,000 z
The boots worn by Vidar, son of Odin, when he killed the Fenrir Wolf. These represent the great physical and mental strength Vidar displayed in that epic final battle. Max HP + 9% Max SP + 9% Set Bonus Vali's Manteau Vidar's Boots Odin's Blessing [1] Vit + 5 HP Recovery + 10% SP Recovery + 10%
Full item details & effects
Wand Of Affection

Wand Of Affection [2]

#1657 · One-Handed Staff · Weapon
ATK
30
MATK
160
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A Staff that radiates concern for the welfare of others. Property: Holy Int + 2 Increases the recovery rate of recovery skills by 10%. Set Bonus Wand of Affection [2] Robe of Affection Shoes of Affection Shawl of Affection Increases the recovery rate of recovery skills by 25%. Increases SP cost of Heal by 20. Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 2 seconds.
Full item details & effects
White Wing Boots

White Wing Boots [1]

#2479 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Shoes of the brilliant archer guild known as Icarus. Agi + 2 Reduces the SP cost of Aimed Bolt by 10. Set Bonus White Wing Boots [1] White Wing Manteau White Wing Suit [1] White Wing Brooch Aspd + 2 Increases long-ranged damage on targets by 30%. Increases the damage of Arrow Storm by 50%. Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
Full item details & effects
Wild Beast

Wild Beast [1]

#400409 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Reduces damage from normal and boss monsters by 20%. For every refine level, Increases physical and magical damage for all attribute monsters by 3%. ------------------------ When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots. reduces damage taken from Ghost property by 20%. Immune to Freeze. ------------------------ When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes, reduces damage taken from Ghost property by 20%. Immune to Freeze. ------------------------ When using Gray Wolf Pendant, ATK +15%. ------------------------ When using Gray Wolf Ring, ATK +15%. ------------------------ When using Gray Wolf Earring, MATK +15%. ------------------------ When using Gray Wolf Necklace, MATK +15%. ------------------------ When using Wolf Orb (STR) Level 1, STR +15. ------------------------ When using Wolf Orb (AGI) Level 1, AGI +15. ------------------------ When using Wolf Orb (VIT) Level 1, VIT +15. ------------------------ When using Wolf Orb (INT) Level 1, INT +15. ------------------------ When using Wolf Orb (DEX) Level 1, DEX +15. ------------------------ When using Wolf Orb (STR) Level 2, POW +15. ------------------------ When using Wolf Orb (VIT) Level 2, STA +15. ------------------------ When using Wolf Orb (AGI) Level 2, WIS +15. ------------------------ When using Wolf Orb (INT) Level 2, SPL +15. ------------------------ When using Wolf Orb (DEX) Level 2, CON +15. ------------------------ When using Wolf Orb (DEF) Level 1, DEF +300. ------------------------ When using Wolf Orb (MDEF) Level 1, MDEF +30. ------------------------ When using Wolf Orb (Speed) Level 2, MHP and MSP +10%. ------------------------ When using Wolf Orb (Speed) Level 1, ASPD +10%. ------------------------ When using Wolf Orb (Caster) Level 1, reduces variable casting time by 15%. ------------------------ When using Wolf Orb (After Cast Delay), reduces global cooldown by 15%. ------------------------ When using Wolf Orb (Robust) Level 1, for every base level, ATK +1.(Up to level 250) ------------------------ When using Wolf Orb (Robust) Level 2, for every base level, MATK +1.(Up to level 250) ------------------------ When using Wolf Orb (Warrior) Level 2, Ignore physical defense of all races enemies (including players) by 50%. ------------------------ When using Wolf Orb (Mage) Level 2, Ignore magical defense of all races enemies (including players) by 50%. ------------------------ When using Wolf Orb (Caster) Level 2, MHP and MSP +10%. ------------------------ When using Wolf Orb (Fixed Casting) Level 1, reduce fixed casting time by 70%. ------------------------ Def : 0 Location : Upper
Full item details & effects
Wild Bullet Shadow Armor

Wild Bullet Shadow Armor

#24928 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Only One Bullet damage by 8%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Only One Bullet damage by additional 2%. ------------------------ Set Bonus: Wild Bullet Shadow Armor Wild Bullet Shadow Shoes ATK + 2%, P.ATK + 2, When the total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When the total refine level of set is 18 or higher, ignore physical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: Wild Bullet Shadow Armor Wild Bullet Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1. When the total refine level of set is 27 or higher, Ignore physical resistance of all race monsters (except Player) by 10%. ------------------------ Location : Armor
Full item details & effects
Will of Sword and Zen

Will of Sword and Zen [1]

#470254 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
Reduce damage taken from normal and boss monsters by 5%. ------------------------ Reduce damage taken from Players by 10%. ------------------------ For every refine level, MATK +4%. ------------------------ When refined to +10 or higher, Reduce After Cast Delay by 15%. ATK and MATK +15%. ------------------------ When refined to +12 or higher, Reduce After Cast Delay by additional 25%. ATK and MATK additional +25%. ------------------------ When refined to +13 or higher, CRI +20. Increases critical damage by 30%. ------------------------ Def : 25
Full item details & effects
Wind Spear Petal Shadow Earring

Wind Spear Petal Shadow Earring

#24631 · Shadow Gear · Shadow right accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases Flaming Petals, Freezing Spear, Wind Blade damage by 3%. ------------------------ If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear, and Wind Blade by 3%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear, and Wind Blade by 4%. ------------------------ Set Bonus Wind Spear Petal Shadow Earring Wind Spear Petal Shadow Pendant Wind Spear Petal Shadow Shoes Increases Flaming Petals, Freezing Spear, and Wind Blade damage by half of the sum of refine rate of set. ------------------------ Set Bonus Wind Spear Petal Shadow Earring Oboro Shadow Armor Ignores magic defense of all races (except players) by 40%. Additional ignores magic defense (except players) equal to the sum of refine rate of set ------------------------ Location : Earring
Full item details & effects
YSF01 Greave

YSF01 Greave [1]

#22141 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
130
Buy value
0 z
Sell value
0 z
The greaves used by Werner's experiment. Beware, you may be consumed by its power. Increases critical damage on targets by 30%, if the users base Luk is 125 or higher. If upgrade level is +8 or higher, Aspd + 8% If upgrade level is +11 or higher, Aspd + 1 If upgrade level is +13 or higher, Increases critical damage on targets by an additional 10%. SET BONUS YSF01 Greaves YSF01 Plate Aspd + 1% per upgrade level of YSF01 Greaves. SET BONUS YSF01 Greaves YSF01 Manteau YSF01 Plate If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher, Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters and boss monsters when performing a physical attack. SET BONUS YSF01 Manteau YSF01 Plate Reduces the after cast delay of skills by 1% per upgrade level of YSF01 Manteau.
Full item details & effects
Zodiac Boots (Acolyte)

Zodiac Boots (Acolyte) [1]

#470270 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
ATK and MATK +50. Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%. Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Acolyte) Margaretha Memory Reduces Adoramus skill cooldown by 1.5 seconds. for every 4 upgrade level of weapon, increases Holy magic damage by 15%. ------------------------ Set Bonus: Zodiac Boots(Acolyte) Chen Memory Reduces delay after using skill by 15%. for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%. ------------------------ Set Bonus: Zodiac Boots(Acolyte) Margaretha Memory Biolab Cancer Diadem If the sum of helmet, shoes, and weapon refinement level is 33 or higher, when using skills, Gemstone will not be lost. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignores the magic defense of all monsters by 40% (except Player). ------------------------ Set Bonus: Zodiac Boots(Acolyte) Chen Memory Biolab Lion Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Increases range physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignores the physical defense of all monsters by 40% (except Player) ------------------------ Required Lv: 100
Full item details & effects
Zodiac Boots (Archer)

Zodiac Boots (Archer) [1]

#470263 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
A pair of shoes designed according to the constellation. It might resonate with certain memories and zodiac equipment. ------------------------ MATK + 50, ATK + 50. ------------------------ For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%. ------------------------ For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Cecil's Memory Reduce Arrow Storm cooldown by 0.7 seconds. For every 4 refine level of Weapon, Reduce Fixed Casting Time by 0.2 seconds. Reduce After Cast Delay by 5%. Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Trentini's Memory Reduce Metallic Sound cooldown by 0.5 seconds. For every 4 refine level of Weapon, increase Neutral property magical damage by 15%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Virgo Diadem [1] Cecil's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore physical defense of all race enemies (excluding players) by 40%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Trentini's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore magic defense of all race enemies (excluding players) by 40%. ------------------------ Def : 60
Full item details & effects
Zodiac Boots (Mage)

Zodiac Boots (Mage) [1]

#470258 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
MATK + 50 Every 2 levels upgrade, MATK +10, MATK +1%. Every 4 levels upgrade, Increases damage of Crimson Rock, Psychic Wave skills by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Mage) Kathryne Memory Reduces Crimson Rock skill cooldown by 3 seconds, for every 4 upgrade level of weapon, Increases Fire element magic damage by 15% and reduces variable casting time by 10%. ------------------------ Set Bonus: Zodiac Boots(Mage) Celia Memory Reduces the Cooldown of Psychic Wave skill by 1 second. Can use Dark Claw Lv.5 skill, Dark Claw cooldown reduced by 30 seconds for every 4 upgrade level of weapon, Cold Bolt, Fire Bolt, Lightning Bolt damage +40%. ------------------------ Set Bonus: Zodiac Boots(Mage) Kathryne Memory Biolab Aquarius Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Magic damage to all type enemies +20%. When doing magical attack, 3% Chance to increase MATK +30% for 10 seconds. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignore magical defense of all monster races 40% (except Player) ------------------------ Set Bonus: Zodiac Boots(Mage) Celia Memory Biolab Aquarius Diadem If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Magic damage to all type enemies +20%. When doing magical attack, 3% Chance to increase INT +200 for 10 seconds. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignore magical defense of all monster races 40% (except Player) ------------------------ Required Lv: 100
Full item details & effects
Zodiac Boots (Merchant)

Zodiac Boots (Merchant) [1]

#470267 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
ATK + 50 Every 2 levels upgrade, ATK +10, ATK +1%. Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Merchant) Howard Memory Increases ranged physical damage by 20%. for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Flamel Memory Increases ranged physical damage by 20%. for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Howard Memory Biolab Taurus Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, increases ranged physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Flamel Memory Biolab Taurus Diadem If the sum of helmet, shoes, and weapon refinement level is 33 or higher, increases ranged physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Reduces variable casting time of Cart Cannon skill by 100%. ------------------------ Required Lv: 100
Full item details & effects
Zodiac Boots (Swordsman)

Zodiac Boots (Swordsman) [1]

#470255 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Shoes modeled after the constellations of Aries and Libra. It can unleash powerful abilities when combined with certain memories. ------------------------ ATK + 50, MATK + 50. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ATK + 1%, MATK + 1%. ------------------------ For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Seyren's Memory Reduce Sonic Wave cooldown by 0.5 seconds. For every 4 refine level of weapon, increase Critical Damage by 20%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Randel's Memory Reduce Ray of Genesis cooldown by 0.2 seconds. For every 4 refine level of weapon, increase Gloria Domini damage by 40%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Biolab Aries Crown [1] Seyren's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase long ranged physical damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore physical defense of monsters of all races (except players) by 40%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Biolab Libra Diadem [1] Randel's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase Holy property magic damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore magic defense of monsters of all races (except players) by 40%. ------------------------ Def : 60
Full item details & effects
Zodiac Boots (Thief)

Zodiac Boots (Thief) [1]

#470272 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
ATK + 50 Every 2 levels upgrade, ATK +10, ATK +1%. Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Thief) Eremes Memory reduces Cooldown of Soul Destroyer skill by 0.1 second for every 4 upgrade level of weapon, Crit +15. ------------------------ Set Bonus: Zodiac Boots(Thief) Gertie Memory Reduces delay after using skills by 15% for every 4 upgrade level of weapon, increases ranged physical damage by 15%. ------------------------ Set Bonus: Zodiac Boots(Thief) Eremes Memory Biolab Gemini Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Reduces Delay after using skills by 10%, increases Soul Destroyer skill damage by 20%, If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Remove penalty size of the weapon. ------------------------ Set Bonus: Zodiac Boots(Thief) Gertie Memory Biolab Capricorn Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Can use skill Severe Rainstorm Lv. 5. reduce the Cooldown of Severe Rainstorm skill by 6 seconds, reduce the Cooldown of Feint Bomb by 1.8 seconds, When physically attacking, has a 3% chance of DEX +200 for 10 seconds, If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignores the physical defense of monsters of all races by 40% (except Player). ------------------------ Required Lv: 100
Full item details & effects
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