Kuroiro-OS remodeled with Team Atnad's technology added.
------------------------
MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.
------------------------
ATK : 150
Weapon Lv : 5
A rifle that does not lose its light until the final battle.
ATK + 5%, CON + 2.
Spiral Shooting damage +5%.
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When refine level 5 or more, Spiral Shooting damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Spiral Shooting damage +10% additional.
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When refine level 10 or more, CRI + 10.
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When refine level 11 or more, Spiral Shooting damage +5% additional, Only One Bullet damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Armor made with the skins of creatures in laval dungeon.
Seems like it's still heating.
ATK + 100.
If refined to +7 or higher, DEF + 100.
If refined to +9 or higher, additional DEF + 50.
When equipped with Lava Leather Manteau, Lava Leather Boots,
ATK + 2%.
If each of Lava Leather Armor, Lava Leather Boots' refine rate is +7 or higher, ATK + 3%.
If the sum of refine rates is 27 or higher,
Reduce delay after skill by 20%.
Boots made with the skins of creatures in laval dungeon.
Seems like it's still heating.
ATK + 2%.
If refined to +7 or higher, ATK + 25.
If refined to +9 or higher, additional ATK + 15.
Muffler made with the skins of creatures in laval dungeon.
Seems like it's still heating.
CRI + 5.
If refined to +7 or higher, additional CRI + 5.
If refined to +9 or higher, additional critical damage + 5%.
If refined to +11 or higher, ATK + 3%.
When equipped with Lava Leather Shoes,
Increase critical damage by 5%.
Suits made with the skins of creatures in laval dungeon.
Seems like it's still heating.
ATK + 100.
If refined to +7 or higher, additional ATK + 50.
If refined to +9 or higher, critical damage +10%.
When equipped with Lava Leather Muffler, Lava Leather Shoes,
ATK + 2%.
If each of Lava Leather Suits, Lava Leather Mufflers, Lava Leather Shoes' refine rate is +7, ATK + 3%.
If the sum of refine rates is 27 or higher,
Critical Damage +20%
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.
If refine rate is 9 or higher, Increases long ranged physical damage by 10%,
increases Neutral property magical damage by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%,
increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Libra Crown
Black Circle or Heart Whip
Increases Neutral property magical damage by 10%.
increases Metallic Sound damage by 5% per refine rate of Black Circle or Heart Whip.
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Set Bonus:
Biolab Libra Crown
Antique Cello or Scarlet Ribbon
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Antique Cello or Scarlet Ribbon.
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Set Bonus:
Biolab Libra Crown
Wind Gale
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Wind Gale.
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Def : 10
Location : Upper
A magnificent diadem created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign.
ATK +7
If refined to 7 or higher,
has a chance of casting Lv 2 Mild Wind while physically attacking.
If refined to 9 or higher,
Flee +5 and physical attack power +3%.
Location: Upper
An instrument that absorbs light and releases it through music.
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ATK + 5%, CON + 2.
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Increases Rhythm Shooting damage by 5%.
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When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
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When refined to +10 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A whip imbued with the power of light, releasing it in radiant bursts.
------------------------
ATK + 5%, CON + 2.
------------------------
Increases Rhythm Shooting damage by 5%.
------------------------
When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A foxtail wand that radiates the power of light.
Indestructible in battle.
ATK + 5%, POW + 2.
Chulho Sonic Claw damage +5%.
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When refine level 5 or more, Chulho Sonic Claw damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Chulho Sonic Claw damage +10% additional.
------------------------
When refine level 10 or more, CRI +10.
------------------------
When refine level 11 or more, Chulho Sonic Claw damage +5% additional, Hogogong Strike damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A Gatling Gun once used by the Order of Light.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
------------------------
When refine level 5 or more, Magazine for One damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Magazine for One damage +10% additional.
------------------------
When refine level 10 or more, Global Cooldown -10%.
------------------------
When refine level 11 or more, Magazine for One damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A compact telescope designed for easy carrying. Ideal for outdoor use, from survival and birdwatching to tracking escaped baboons.
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HIT + 20.
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For every 20 pure STR, increases physical damage against Formless and Undead monsters by 2%.
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For every 20 pure AGI, increases physical damage against Animal and Plant monsters by 2%.
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For every 20 pure VIT, increases physical damage against Insect and Fish monsters by 2%.
------------------------
For every 20 pure INT, increases physical damage against Demon and Demi-human by 2%.
------------------------
For every 20 pure DEX, increases physical damage against Angel and Dragon by 2%.
------------------------
For every 20 pure LUK, increases physical damage against Doram and Human player by 2%.
------------------------
If the total of 6 basic stats is 600 or higher, increases physical damage against all race enemies by 10%, HIT + 10, Res + 10.
------------------------
If the total of 6 talent stats is 160 or higher, increases POW + 5, P.Atk + 5.
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Set Bonus:
Portable Telescope-LT [1]
Rescue Whistle-LT
Reduces after-cast delay by 15%, reduces fixed casting time by 0.2 seconds.
Increases 'First Aid' cooldown by 5 seconds.
When using 'First Aid' skill:
Casts Level 5 Safety Wall on self.
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Def : 0
Location : Middle
This sword is said to be used by Berserker Liel. They say his way of wielding a sword looks quite rhythmic.
Property: Neutral
Required Jobs: Rune Knight, Royal Guard
ATK + 1% per 2 upgrade levels of the item.
Aspd + 1% per upgrade level of the item.
This item is indestructible in battle.
A stylish stack of geology text books.
Int +1
Gives the Wearer 5% resistance to Water Property Attacks
For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9%
Location : Upper
For every 2 refine levels, ATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, MHP +10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Lion Crown
Combo Fist
Increases physical damage against all size enemies by 10%.
Increases Chain Crush Combo damage by 10% per refine rate of Combo Fist.
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Set Bonus:
Biolab Lion Crown
Asura Bandage
Increases long ranged physical damage by 10%.
Increases Knuckle Arrow damage by 10% per refine rate of Asura Bandage.
------------------------
Set Bonus:
Biolab Lion Crown
Bright Mace
Increases long ranged physical damage by 10%.
Increases Throw Spirit Sphere damage by 10% per refine rate of Bright Mace.
------------------------
Def : 10
Location : Upper
A small dragon born from the abyss.
It grows based on its owner's emotions, which can bring either glory or destruction.
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Every 2 Base Level, ATK + 1, MATK + 1, up to level 240.
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Def : 2
Location : Middle
A young dragon born from the Abyss.
It grows by feeding on its master's emotions, and depending on its nature, brings either glory or destruction.
For every Base Level, increases ATK +1 and MATK +1.
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Def: 2
Location: Middle
Beautiful corolla with cute years. Can feel the elegant with natural beauty.
ATK + 40
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Increase critical damage by 5%
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When base Luk is 90 or higher,
Additional
ATK + 60
Increase critical damage by 10%.
-------------
When base Luk is 125 or higher,
Additional
ATK + 80
Increase critical damage by 20%
Location : Middle Weight : 10
A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds.
Property: Holy
Enables Level 1 Detoxify.
Adds a 5% chance of inflicting Bleed on the target when performing a physical attack.
This item is indestructible in battle.
Set Bonus
Tournament Shield [1]
Long Horn [1]
ATK + 4%
Def + 2
Knight Bonus
Aspd - 5%
Set Bonus
Valkyrja's Shield [1]
Long Horn [1]
Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack.
A shotgun accompanied by brilliant glory.
ATK + 5%, CON + 2.
Splash attack.
The Vigilante at Night damage +5%.
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When refine level 5 or more, The Vigilante at Night damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, The Vigilante at Night damage +10% additional.
------------------------
When refine level 10 or more, ASPD +10%.
------------------------
When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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P.ATK+5, S.MATK+5,
Increases damage against demihuman race enemies and angel race monster by 5%.
Reduces damage taken from demihuman race enemies and angel race monster by 3%.
When equipped with Darklord Essence Force 3,
Increases melee physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Intelligence 3,
Increases all property magical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Speed 3,
Reduces global cooldown by 10%.
MaxHP -20%.
When equipped with Darklord Essence Concentration 3,
Increases long ranged physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Vitality 3,
MaxHP +30%.
ASPD -50%.
When equipped with Darklord Essence Luck 3,
Increases critical damage by 20%.
Increases heal efffectiveness by 20%.
Increases global cooldown by 10%.
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Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Shnaim Card
Increases physical and magical damage against all race enemies by 15%.
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Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Ahat Card
Increases physical and magical damage against all size enemies by 15%.
------------------------
Set Bonus
Loyal Servant of Morroc
Despair God Morocc Card
MaxHP + 50%.
Increases physical damage against all race enemies by 40%.
------------------------
Def : 0
Location : Lower
A flail with a glowing blue pendulum attached to it.
MATK +160, indestructible
ASPD +1
MATK +4 for every upgrade level
+9 Effect: Duple Light damage +40%
+11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
Formal wear was worn by the priest who revered Odin's luck.
It's imbued with a blessing that enhances the wearer's luck.
------------------------
MaxHP +10%, MaxSP +10%
ASPD +10%
------------------------
For every 2 refine levels, CRIT +3, critical damage +4%.
For every 3 refine levels, LUK +5.
For every 4 refine levels, physical damage against angel and demon race monsters by 8%
------------------------
Set Bonus
Soutane of Luck
Clergy's Manteau
Clergy's Boots
LUK +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Luck, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
A Grenade Launcher wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Howling Mine damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%.
When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec.
When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker.
ATK: 330
A Gatling Gun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Fire Rain damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Fire Rain damage +15%, Round Trip damage +10%.
When refined to +9 or higher, Fire Rain cooldown -2 sec.
When refined to +11 or higher, Additional Fire Rain damage +25%, additional Round Trip damage +15% for 10 sec. upon casting Fire Rain.