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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Shadow Weapon” in Renewal

Page 4 of 10
Crimson Shadow Shield

Crimson Shadow Shield

#24519 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Can be worn on top of the shield. It can be worn by itself, but it's not effective. Increase fire property damage by 3%. When refined to +7 or higher, increase fire property damage by additional 3%. When refined to +9 or higher, increase fire property damageb by additional 4%. When equipped with Crimson Shadow Armor/Shield/Shoes, Increase Crimson Rock damage as percentage equal to the sum of refine rates of set. When equipped with Warlock Shadow Weapon, Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon. Location : Shield Weight : 0
Full item details & effects
Crown of Good and Evil (Arch Mage)

Crown of Good and Evil (Arch Mage) [1]

#400376 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%. When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] Evil Spell Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%. When weapon grade is B or higher, increase Frozen Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] Good Spell Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Shadow Cross)

Crown of Good and Evil (Shadow Cross) [1]

#400382 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Impact Crater damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] Evil Spell Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%. When weapon grade is B or higher, increase Eternal Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] Good Spell Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Devil Claw

Devil Claw [2]

#650033 · Huuma Shuriken · Weapon (Two-Handed)
ATK
100
MATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Imbued with demonic power, this Fuuma Shuriken has transformed to resemble a demon's claw. Indestructible in battle. MATK + 330. MATK + 5%, SPL + 2. Darkening Cannon damage +5%. ------------------------ When refine level 5 or more, Darkening Cannon damage +10%. ------------------------ When refine level 7 or more, Shadow and Fire magic damage +5%. ------------------------ When refine level 9 or more, Darkening Cannon damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Darkening Cannon damage +5% additional, Red Flame Cannon damage +15%. ------------------------ [Bonus by Grade] [Grade D] Shadow and Fire magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Devil Wing Staff

Devil Wing Staff [2]

#640036 · Two-Handed Staff · Weapon (Two-Handed)
ATK
95
MATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A two-handed staff designed to harness chaos magic. ------------------------ Cannot be destroyed. ------------------------ MATK + 290. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Soul Vulcan Strike damage by 5%. ------------------------ When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Ghost and Shadow property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Devil's Fire Cloak

Devil's Fire Cloak [1]

#480154 · Armor · Garment
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crimson cape said to be made of the devil's flame. The fire on its garment is burning eternally. ------------------------ When refined to +2 or higher, MATK + 10. ------------------------ When refined to +4 or higher, increase Fire and Shadow property magic damage by 3%. ------------------------ When refined to +7 or higher, MATK + 10%. ------------------------ When refined to +9 or higher, increase Hell Inferno and Crimson Rock damage by 30%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 12%. ------------------------ When refined to +13 or higher, ignore magic defense of Boss class enemies by 10%. ------------------------ Set Bonus: Devil Flame Manteau [1] Rutilus Stick-OS [2] Increase Fire and Shadow property magic damage by 10%. For every 4 refine level of Weapon, increase Hell Inferno damage by 20%. When weapon is refined to +12 or higher, reduce Hell Inferno and Crimson Rock cooldown by 1 second. ------------------------ Def : 0
Full item details & effects
Dim Glacier Rogue Knife

Dim Glacier Rogue Knife [1]

#510075 · Dagger · Weapon
ATK
210
MATK
210
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
140
Buy value
0 z
Sell value
0 z
A dagger tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ MATK + 210. ------------------------
Full item details & effects
Duplex Shadow Shield

Duplex Shadow Shield

#24489 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A small shield that can be equipped on your arm. It provides additional defense effect. Increase physical damage dealt to all size monsters by 1%, increase holy magic damage by 1%. When refined to +7 or higher, increase physical damage dealt to all size monsters by 2%, increase holy magic damage by 2%. When refined to +9 or higher, increase physical damage dealt to all size monsters by 2%, increase holy magic damage by 2%. SET BONUS ArchBishop Shadow Weapon Duple Shadow Shield Adds physical/magical penetration to all races except players by 40%, additional physical/magical penetration as percentage equivalent to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon. SET BONUS Duple Shadow Armor Duple Shadow Shield Duple Shadow Shoes Increase damage of Duple Light's damage as percentage equivalent to the sum of refine rate. Location : Shield Weight : 0
Full item details & effects
Dust Shadow Shield

Dust Shadow Shield

#24549 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A small shield worn on the arm that provides additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ Increases Water property magic damage by 3%. ------------------------ When refined to +7 or higher, Water property magic damage +3% additional. ------------------------ When refined to +9 or higher, Water property magic damage +4% additional. ------------------------ Set Bonus: Dust Shadow Shield Dust Shadow Shoes Dust Shadow Armor By total refine sum, increases [Diamond Dust] damage %. ------------------------ Set Bonus: Dust Shadow Shield Sorcerer Shadow Weapon Ignores 40% magic defense of all race enemies except players, By the total refine sum, additionally ignores magic defense. ------------------------ Location : Shield
Full item details & effects
Eternal Cross Shadow Earring

Eternal Cross Shadow Earring

#24906 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred earring said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Eternal Slash increased by 8%. ------------------------ For every 2 Refine Levels, CRI + 1, ATK + 4. ------------------------ For every 3 Refine Levels, Damage of Eternal Slash additionally increased by 2%. ------------------------ Set Bonus: Eternal Cross Shadow Earring Cross Slash Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Physical damage to enemies of all sizes increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Eternal Cross Shadow Earring Cross Slash Shadow Pendant Master Shadow Weapon CRI + 3, C.RATE + 1, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Earring
Full item details & effects
Executioner

Executioner

#1169 · Two-Handed Sword · Weapon (Two-Handed)
ATK
155
Weapon Lv.
4
Required Lv.
48
Slots
0
Weight
220
Buy value
20 z
Sell value
10 z
A gruesome sword used to behead criminals judged with the death penalty. Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases physical damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases physical damage taken from Human Player race enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Executioner

Executioner

#1174 · Two-Handed Sword · Weapon (Two-Handed)
ATK
190
Weapon Lv.
4
Required Lv.
Any
Slots
0
Weight
0
Buy value
2 z
Sell value
1 z
A gruesome sword used to behead criminals judged with the death penalty. Account Bound Rental Item Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases physical damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases physical damage taken from Human Playerrace enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Executioner

Executioner

#1194 · Two-Handed Sword · Weapon (Two-Handed)
ATK
190
Weapon Lv.
4
Required Lv.
Any
Slots
0
Weight
0
Buy value
2 z
Sell value
1 z
A gruesome sword used to behead criminals judged with the death penalty. Account Bound Rental Item Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases damage taken from Human Player race enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Executioner

Executioner [1]

#1179 · Two-Handed Sword · Weapon (Two-Handed)
ATK
155
Weapon Lv.
4
Required Lv.
48
Slots
1
Weight
220
Buy value
20 z
Sell value
10 z
A gruesome sword used to behead criminals judged with the death penalty. Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases physical damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases physical damage taken from Human Player race enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Explosive Shadow Earring

Explosive Shadow Earring

#24940 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred earring said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Explosive Powder increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%. ------------------------ Set Bonus: Explosive Shadow Earring Explosive Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Explosive Powder Shadow Earring Explosive Shadow Pendant Master Shadow Weapon Physical damage to enemies of all properties increased by 3%, P.ATK + 2, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Earring
Full item details & effects
Fatal Master Shadow Earring

Fatal Master Shadow Earring

#1270015 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ CRI +1, C.RATE +1. ------------------------ For every 3 refine levels, critical damage +2%. ------------------------ When refined to +10 or higher, CRI +3, P.ATK +1. ------------------------ Set Bonus: Fatal Master Shadow Earring Fatal Master Shadow Pendant C.RATE +2. If total refine is +15 or higher, CRI +3, physical damage to all property enemies +5%. If total refine is +18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Fatal Master Shadow Earring Fatal Master Shadow Pendant Master Shadow Weapon Increases physical damage to all size enemies by 5%, P.ATK +2. If total refine is +27 or higher, ignores an additional 10% physical resistance of all race enemies except players. ------------------------ Location : Earring
Full item details & effects
Fatalist

Fatalist [2]

#510006 · Dagger · Weapon
ATK
165
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Sword of old travelers specialized in stabbing, not cutting. It seems to resonate with Ancient Hero Boots. ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Shadow Chaser Jobs
Full item details & effects
Fatalist-LT

Fatalist-LT [2]

#510041 · Dagger · Weapon
ATK
215
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
ATK + 5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases ASPD by 2%. When refined to +7 or higher, increases Fatal Menace damage by 25%. When refined to +9 or higher, increases Fatal Menace damage by additional 20% and reduces global cooldown by 7%. When refined to +11 or higher, increases melee physical damage by 15% and reduces global cooldown by additional 7%. Set Bonus: Fatalist-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] increases melee physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------
Full item details & effects
Flush Bolt Crusher

Flush Bolt Crusher [2]

#610042 · Katar · Weapon (Two-Handed)
ATK
340
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Bolt Crusher strengthened by the energy of Mjolnir. ATK +15%, Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Flush Metal Detector Mk47

Flush Metal Detector Mk47 [2]

#510105 · Dagger · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
125
Buy value
0 z
Sell value
0 z
Metal Detector strengthened by the energy of Mjolnir. When equipped with Flush Metal Detector Mk47-2, Atk + 10%. Increases Cross Impact damage by 20%, increase Shadow Stab damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, increases Shadow Stab damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cross Impact and Shadow Stab by 15. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%, increases SP consumption of Cross Impact and Shadow Stab by additional 15. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Cross Impact damage by 10%, increases Shadow Stab damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Focusing Shadow Pendant

Focusing Shadow Pendant

#24876 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 3%. ------------------------ For every 2 refine level, reduce Variable Casting Time by 1%. ------------------------ When refined to +10 or higher, P.ATK + 2. ------------------------ Set Bonus: Focusing Shadow Pendant Focusing Shadow Earring ATK + 2%, P.ATK + 2, ------------------------ When total refine rate of set is 18 or higher, increase physical damage against all property enemies by 10%. ------------------------ Set Bonus: Focusing Shadow Pendant Concentration Shadow Weapon ATK + 3%, ------------------------ When total refine rate of set is 18 or higher, CON + 3, P.ATK + 3. ------------------------ Location : Pendant
Full item details & effects
Full Power Shadow Armor

Full Power Shadow Armor

#24872 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 3%. For every 2 refine level, increase melee/ranged physical damage by 1%. When refine level is 10, P.ATK + 2. ------------------------ Set Bonus: Full Power Shadow Armor Full Power Shadow Shoes ATK + 2%, P.ATK + 2. If the sum of refine rate is 18 or higher, Increase melee/ranged physical damage by 5%, increase physical damage to all size enemies by 10%. ------------------------ Set Bonus: Full Power Shadow Armor Physical Power Shadow Weapon ATK + 3%. If the sum of refine rate is 18 or higher, POW + 3, P.ATK + 3. ------------------------ Location : Armor
Full item details & effects
Full Rate Shadow Armor

Full Rate Shadow Armor

#24874 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
CRI + 3. ------------------------ For every 2 refine level, increase Critical Damage by 1%. ------------------------ When refined to +10 or higher, C.RATE + 2. ------------------------ Set Bonus: Full Rate Shadow Armor Full Rate Shadow Shoes ATK + 2%, C.RATE + 2. ------------------------ When the total refine level of set is 18 or higher, Critical Damage + 5%, Physical Damage against all size enemies + 10%. ------------------------ Set Bonus: Full Rate Shadow Armor Creative Shadow Weapon ATK + 3%. ------------------------ When the total refine level of set is 18 or higher, CRT + 3, C.RATE + 3. ------------------------ Location : Armor
Full item details & effects
Full Spell Shadow Armor

Full Spell Shadow Armor

#24883 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 3%. ------------------------ For every 2 refine level, increase all property magical damage by 1%. ------------------------ When refined to +10 or higher, S.MATK + 2. ------------------------ Set Bonus: Full Spell Shadow Armor Full Spell Shadow Shoes MATK + 2%, S.MATK + 2. ------------------------ When the total refine level of set is 18 or higher, All property magical damage + 5%, magical damage against all size enemies + 10%. ------------------------ Set Bonus: Full Spell Shadow Armor Magical Spell Shadow Weapon MATK + 3%. ------------------------ When the total refine level of set is 18 or higher, SPL + 3, S.MATK + 3. ------------------------ Location : Armor
Full item details & effects
Gale Shadow Earring

Gale Shadow Earring

#24910 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Gale Storm damage by 5%. ------------------------ For every 2 refine level, ATK + 10. ------------------------ For every 3 refine level, increase Gale Storm damage by additional 1%. ------------------------ Set Bonus: Gale Shadow Earring Gale Shadow Pendant ATK + 2%, P.ATK + 2. When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%. ------------------------ Set Bonus: Gale Shadow Earring Gale Shadow Pendant Master Shadow Weapon P.ATK + 2, increase physical damage against all property enemies by 3%. When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location : Earring
Full item details & effects
Genesis Shadow Earring

Genesis Shadow Earring

#24583 · Shadow Gear · Shadow right accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Earring that brings out the potential abilities of the wearer. Reduce cooldown of Genesis Ray by 0.2 sec. Reduce cooldown of Genesis Ray by additional 0.1 sec per 2 refine rate. SET BONUS Genesis Shadow Weapon Genesis Shadow Pendant Genesis Shadow Earrings Increase damage of Genesis Ray as a percentage equivalent to sum of refine rate. Location : Earring Weight : 0
Full item details & effects
Genesis Shadow Pendant

Genesis Shadow Pendant

#24582 · Shadow Gear · Shadow left accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Pendant that brings out the potential abilities of the wearer. HP +10 per refine level of item. Increase damage of Genesis Ray by 5%. Increase damage of Genesis Ray by additional 2% per 2 refine rate. SET BONUS Genesis Shadow Weapon Genesis Shadow Pendant Genesis Shadow Earrings Increase damage of Genesis Ray as a percentage equivalent to sum of refine rate. Location : Pendant Weight : 0
Full item details & effects
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