A rod that is shaped like a candy cane. Its handle is a little bit melted on top as if someone licked on it.
Property: Neutral
Int + 2
Flee + 2 per upgrade level of the item.
If upgrade level is +10 or higher,
Perfect Dodge + 10
All basic status +1.
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Set Bonus:
Cannon Converter [1]
Old Driver Band (Yellow) [1]
Increases Vulcan Arm and Arm Cannon damage by 20%.
Reduces After Cast Delay by 8%.
No Madogear Fuel is required for skills.
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Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]
Increases ranged physical damage by 12%.
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Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]
Iron Cannon Ball
Reduces physical damage from Large, Medium, and Small enemies by 5%.
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Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]
Soul Cannon Ball
Reduces physical damage from Large enemies by 8%.
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Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]
Dark Cannon Ball
Reduces physical damage from Medium enemies by 8%.
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Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]
Holy Cannon Ball
Reduces physical damage from Small enemies by 8%.
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Def : 0
A hat made by a witch who likes cute things. It seems that the soul of life dwells in the production process.
Reduce after cast delay by 10%.
Increase physical damage to all enemies by 10%
Reduce cooldown of Hiss by 9 sec per 1 skill level.
When Power of Flock Lv. 5 is learned, stones enemies in 17x17 cell.
Increase physical and magic damage by 5% to all property type monsters per 1 skill level of Spirit of Savage that player has learned.
When Spirit Of Life Lv. 1 is learned, adds Occult Impaction penetration effect.
Reduce after cast delay by 2% per 1 refine rate.
When refined to +7 or higher, increase physical damage to all monsters by additional 10%,
Increase damage of Scratch and Bite by 2% per 1 Base level.
When refined to +9 or higher, increase physical damage to all monsters by additional 15%,
Increase damage of Scratch and Bite by additional 2% per 1 Base level.
Location : Upper Weight : 50
Burn away as you hold this CD in your mouth.
Position: Lower
Adds a 6% chance of buffing the user for 5 seconds when performing a physical attack; Adds a 100% chance of casting a random level 1 to 5 Cold Bolt, Earth Spike, Fire Bolt, Lightning Bolt or Soul Strike on the target when performing a physical attack.
It feels like a lot of data in the compact disc is being transferred into the brain through the mouth.
Magic damage of all elements increased by 5%.
When attacking with melee physical attacks, Soul Strike lv. 10 will trigger with a fixed rate.
When used together with Old_Parasol, MATK + 50, when attacking with normal melee attacks lv.3 Gravitation Field will trigger with a fixed rate.
Location: Lower Weight: 20
MATK+150.
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Every 2 level refine, MATK+15.
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When refined to +7 or higher,?MATK+10%.
When refined to +9 or higher, increase magic damage to enemies of all sizes by 15%.
When refined to +11 or higher, equipment is indestructible.
When refined to +13 or higher, increase magic damage to enemies boss-level by 10%.
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Set Bonus:
Bloody Celine Dress-LT
Celine Kimi Card
There is a 2% chance of transforming into "Celine Kimi" within 10 seconds when using magic attack.
During transformation, reduce After cast delay skill by 50%, increase MATK+25%.
There is a 8% chance of triggering "Vituperatum" when using magic attack.
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Set Bonus:
Bloody Celine Dress-LT
Evil Spirit Glove [1]
MATK+100, there is a 5% chance of triggering "Soul Expansion" Lv.5 and "Soul Vulcan Strike" Lv.3 during physical attack.
When attacking with magic attack, there is a 1% chance of triggering "Intensification" Lv.3 .
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Set Bonus:
Bloody Celine Dress-LT
Celine's Ribbon [1]
Damage taken from Demi-Human and Player reduce by 12%.
Every 2 level refine of Celine's Ribbon [1], S.MATK+1.
When refined to +12 or higher, increase magic damage to enemies boss-level by 10%.
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Set Bonus:
Bloody Celine Dress-LT
Celine's Brooch [1]
Every 1 level refine, MATK+8.
When Armor refined to +9 or higher, increase all properties magic damage by 10%.
When Armor refined to +11 or higher, increase magic damage to all properties targets by 10%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+2.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade C] Every 2 level refine, MATK+3 and MATK+1%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade B] Every 2 level refine, MATK+3 and MATK+1%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade A] Every 2 level refine, S.MATK+1 and MATK+2%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
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Def: 40
Christmas tree that's worn at the back.
It resonates with various items to give the wearer some special abilities.
ATK + 1%, MATK + 1% per 2 refine rate.
When refined to +9 or higher, ATK + 30, MATK + 30.
When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack.
When equipped with Noble Cross and Hurt Mind,
MATK + 30, increase Duple Light's damage by 40%.
When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%.
When equipped with Noble Cross and Kind Heart,
ATK + 30, increase Knuckle Arrow damage by 40%,
When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%.
When equipped with Old Parasol and Evil Spirit Glove,
MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage,
When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage.
When equipped with Evil Spirit Glove and Red Lantern,
increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%.
When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage.
When equipped with Hurt Mind and Kind Heart,
increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%.
When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Shoes that are comfortable and solidly made for battle.
Account Bound
Max HP + 100
Mdef + 1
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
Set Bonus
Elite Archer Suit [1]
Combat Boots [1]
Commander's Manteau [1]
Dex + 3
Max HP + 12%
Reduces damage taken from long-ranged attacks by 10%.
Reduces the global delay of skills by 25%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Set Bonus
Medic's Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Reduces the variable casting time of Holy Light by 50%.
Increases the recovery rate of recovery skills by 6%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
Set Bonus
Warlock's Battle Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Increases resistance to Stun by/by an additional 20%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
A fatal dagger made for a variety of attacks in close combat.
Property: Neutral
Increases physical damage on Demi-Human race targets by 10%.
Reduces damage taken from Demi-Human race enemies by 10%.
Increases physical damage on Human Player race targets by 10%.
Reduces damage taken from Human Player race enemies by 10%.
Increases damage taken from Demon race enemies by 10%.
Bypass 100% of Def of Demi-Human race targets when performing a physical attack.
Bypass 100% of Def of Human Player race targets when performing a physical attack.
A military combat knife designed for killing humanoids.
Account Bound
Reduces damage from and increases tolerance to Demihuman monsters by 10%
Reduces damage from and increases tolerance to Human Player monsters by 10%
Increases damage inflicted by Devil monsters by 10%.
Restores 3 SP when hitting a monster.
Max SP +10%.
A military combat knife designed for killing humanoids.
Account Bound
Reduces damage from and increases tolerance to Demihuman monsters by 10%,
Reduces damage from and increases tolerance to Human Player monsters by 10%,
Increases damage inflicted by Devil monsters by 10%.
Restores 3 SP when hitting a monster.
Max SP +10%.
A Manteau that is provided to any superior commander who has the outstanding ability to support their base.
Account Bound
Max HP + 50
Mdef + 1
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
Set Bonus
Elite Archer Suit [1]
Combat Boots [1]
Commander's Manteau [1]
Dex + 3
Max HP + 12%
Reduces damage taken from long-ranged attacks by 10%.
Reduces the global delay of skills by 25%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Set Bonus
Medic's Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Reduces the variable casting time of Holy Light by 50%.
Increases the recovery rate of recovery skills by 6%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
Set Bonus
Warlock's Battle Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Increases resistance to Stun by/by an additional 20%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
Rental Item
A dagger that has
a high chance of
inflicting critical
damage to its target.
Critical + 90%
This item cannot be Dropped or Traded.
Attack Strength: 209
Soul Linker Job
A violin infused with the souls of malice, radiating overwhelming power.
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MATK + 220.
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MATK + 5%, SPL + 2.
------------------------
Increases Metallic Fury damage by 5%.
------------------------
When refined to +5 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +7 or higher, increases all property magic damage by 5%.
------------------------
When refined to +9 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
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A whip infused with accumulated evil souls, radiating immense power.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increases Metallic Fury damage by 5%.
------------------------
When refined to +5 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +7 or higher, increases all property magic damage by 5%.
------------------------
When refined to +9 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
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A dagger with a reddish radiance.
Property: Neutral
Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
A one-handed staff emitting a red aura.
Property: Neutral
Int + 4
MATK + 5 for every 10 base above base level 70.
Additional MATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
A two-handed staff emitting a red aura.
Property: Neutral
Int + 5
MATK + 5 for every 10 base above base level 70.
Additional MATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
A dagger possessed by evil and given power by hatred and malice.
Property: Neutral
Adds a 50% chance of inflicting Curse on the target when performing a physical attack.
Rental Item
A dagger that has
a high chance of
inflicting critical
damage to its target.
Critical + 90%
This item cannot be Dropped or Traded.
Attack Strength: 209
Soul Linker Job