A tool used to remove various kinds of scrap at construction sites.
Can be used for many purposes.
ATK +15%, CRIT +5.
When refined to +7 or higher, Critical damage +25%, increased ASPD (ASPD +10%)
When refined to +9 or higher, when physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 5 sec.
When refined to +11 or higher, CRIT +7, After-cast delay -20%.
A heavy, broad-bladed hatchet used by butchers.
Property: Neutral
Increases physical damage on Demi-Human race targets by 5%.
Increases physical damage on Human Player race targets by 5%.
Adds a 30% chance of gaining Meat when a Brute race targets is killed.
This item is indestructible in battle.
A hat worn by a nurse who took care of people who were hurt everyday.
Position: Upper
Increases the recovery rate of recovery skills by 3%.
The users casting cannot be interrupted outside of WoE.
If upgrade level is +5 or higher,
Increases the recovery rate of recovery skills by an additional 6%.
If upgrade level is +7 or higher,
Increases the recovery rate of recovery skills by an additional 9%.
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional 12%.
Set Bonus
Croce Staff [1]
Clergy Nurse Cap [1]
Increases the recovery rate of recovery skills by 4% per upgrade level of Croce Staff [1].
Set Bonus
Clergy Nurse Cap [1]
Rosary's Necklace
Perfect Dodge + 1 per upgrade level of Clergy Nurse Cap [1].
Increases the recovery rate of recovery skills by 2% per upgrade level of Clergy Nurse Cap [1].
A pair of boots worn by Odin's priests.
The blessing imbued in the boots makes the wearer feel lighter.
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MHP +5%, DEF +30, ASPD +10%.
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For every 2 refine levels, increase physical damage to angel and demon race by 1%.
For every 3 refine levels, Reduces physical/magical damage taken from angel and demon race by 1%.
When refined to +7 or higher, ASPD +10%.
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A manteau worn by Odin's priests.
The blessing imbued in the manteau gently embraces the wearer.
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MaxSP +5%, MDEF +10.
Reduce variable casting time by 10%.
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For every 2 refine levels, increase magic damage to angel and demon race by 1%.
For every 3 refine levels, Reduces physical/magical damage taken from angel and demon race by 1%.
When refined to +7 or higher, reduce variable casting time by 10%.
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Increase all property magic damage by 2%.
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For every 2 refine level, MATK + 1%.
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When refined to +9 or higher, reduce Variable Casting Time by 5%.
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When refined to +10 or higher, increase all property magic damage by additional 7%.
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Location : Shield
Increase all property magic damage by 2%.
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For every 2 refine level, MATK + 1%.
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When refined to +9 or higher, reduce Variable Casting Time by 5%.
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When refined to +10 or higher, increase all property magic damage by additional 7%.
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Location : Weapon
A versatile accessory that you can attach to pretty much anything.
Max SP + 10
Set Bonus
Clip [1]
Spiritual Ring
SP Recovery + 9%
Increases the damage of Heal on Undead race enemies by 50%.
Increases the damage of Magnus Exorcismus by 30%.
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear.
Reduces damage taken from Holy property attacks by 5%.
For every 2 upgrade levels of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
The belief in the heart that one will fight to the very end makes the wearer feel the surge of magic.
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For every 2 refine level, MATK + 10.
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For every 3 refine level, reduce damage taken from Dragon race enemies by 4%.
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For every 4 refine level, increase magic damage against Dragon and Demi-human race enemies by 8%.
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When refined to +7 or higher, MATK+10%.
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When refined to +9 or higher, reduce After Cast Delay by 8%.
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When refined to +11 or higher, increase Water, Fire, and Ghost property magic damage by 10%.
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When refined to +12 or higher, increase magic damage against Neutral property enemies by 12%.
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When refined to +13 or higher, increase Water, Fire, and Ghost property magic damage by additional 15%.
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Set Bonus:
Spirit Cloak of Naght Sieger [1]
Naght Seiger Card
S.MATK + 10.
Increase magic damage against Boss enemies by 20%.
When performing magic attack, there's a 2% chance to transform into Naght Sieger for 10 seconds.
While transformed, increase magic damage against Boss enemies by additional 20%, increase Water, Fire, and Ghost property magic damage by 20%.
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Def : 0
A combination of blood, sweat, and tears created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
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SPL + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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MATK + 40%
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Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
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Every refine level, SPL + 1.
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Visual Equipment Effect
if you set (/effect) to OFF, only the equipment graphics will be displayed.
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Def : 10
Location : Upper
An iron mask that covers the whole face. By covering the whole face, it can protect the wearer from critical attacks. It helps to improve defense.
Vit + 3 , MHP+ 3%
Location : Upper-Mid-Lower
MaxHP+5%
When equipped with Feathers of Protection,
Increases resistance to Human and Doram Player by 3%
Def+50
mDef+5
VIT+5
Aspd+5%
If the user's base vit is 108 or higher, additional
Def+50
mDef+5
VIT+5
Aspd+5%
If the user's base vit is 120 or higher, additional
Def+100
mDef+10
VIT+10
Position: Lower
DEF : 0
ATK + 40, CRI + 10, ASPD + 2.
Increases critical damage by 20%.
Increases physical damage to boss monsters by 10%.
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When Base LUK is 120 or higher,
Increases CRI by additional 20.
Increases critical damage by additional 30%.
Increases ATK by additional 150.
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Location: Middle
Required Lv: 100