A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Arch Mage.
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ATK + 10%, MATK + 10%.
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Arch Mage) [1]
Iron Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Crimson Arrow and Rock Down damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Crimson Arrow and Rock Down damage by additional 10%.
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Set Bonus:
Heroic Token (Arch Mage) [1]
Blue Crystal Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Frozen Slash and Soul Vulcan Strike damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Frozen Slash and Soul Vulcan Strike damage by additional 10%.
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Def: 10
Assassins' Knife that can be used in Herosria.
When equipped with Herosria Assassin Knife II,
Increase melee physical damage by 10%, decrease critical damage by 5%,
Increase attack speed (decrease delay after attack by 10%), CRI - 5.
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Weapon Lv : 5
One-handed sword of the Novices that can be used in Herosria.
Melee physical damage increased by 10%, critical damage decreased by 5%.
HIT + 30, CRI - 5.
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Weapon Lv : 5
Monk's Knuckles that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), CRI - 5.
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Weapon Lv : 5
Shoes that can be used in Herosria. Specialized in critical hits.
MDEF + 3.
CRI + 8, Fixed casting time increased by 1 second.
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The Priest's Bible that can be used in Herosria.
Increase melee physical damage by 10%, decrease critical damage by 5%.
Increase attack speed (decrease delay after attack by 10%), CRI - 5.
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Weapon Lv : 5
Summoner's Puppy Grass Model that can be used in Herosria.
Indestructible.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, CRI - 5.
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Weapon Lv : 5
Rogue's Bow that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Reduces variable casting by 15%, CRI - 7.
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Weapon Lv : 5
One-handed spear of the Crusader that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, reduces attack speed (delay after attack is reduced by 5%).
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Weapon Lv : 5
Shoes that can be used in Herosria. Specialized in attack speed.
MDEF + 3.
Increased attack speed (8% decrease in delay after attack), CRI - 10.
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Clothes that embody the wearer's yearning for personal freedom. They're old and ragged, but allow free movement.
Property: Neutral
Required Jobs: Maestro, Wanderer
ATK + 20
If upgrade level is +9 or higher,
Adds a 1% chance of casting Level 3 Double Strafe on the target when performing a short-ranged attack, if a higher level of this skill is known, it will be cast instead.
Set Bonus
Hippie Clothes
Hippie Feather
Hippie Guitar
ATK + 30
Aspd + 1
Increases critical damage on targets by 20%.
Set Bonus
Hippie Clothes
Hippie Feather
Hippie Rope
ATK + 30
Aspd + 1
Increases critical damage on targets by 20%.
A guitar that embodies the player's yearning for personal freedom. It's old and beat-up, and it's heavy enough to do some serious damage when swung.
Property: Neutral
Aspd + 1% per level of Musical Lessons known.
If upgrade level is +7 or higher,
ATK + 5 per level of Musical Lessons known.
If upgrade level is +9 or higher,
Aspd + 1
Set Bonus
Hippie Clothes
Hippie Feather
Hippie Guitar
ATK + 30
Aspd + 1
Increases critical damage on targets by 20%.
Rope that embodies the wielder's yearning for personal freedom. Old and worn, it bends and thrashes more flexibly than new rope.
Property: Neutral
Required Jobs: Wanderer
Aspd + 1% per level of Dance Lessons known.
If upgrade level is +7 or higher,
ATK + 5 per level of Dance Lessons known.
If upgrade level is +9 or higher,
Aspd + 1
Set Bonus
Hippie Clothes
Hippie Feather
Hippie Rope
ATK + 30
Aspd + 1
Increases critical damage on targets by 20%.
A dagger with a wide variety of applications. Particularly useful for hunting in the mountains.
Luk + 2
Hit + 10
Crit + 5 when performing a long-ranged attack.
Enables Level 1 Hiding.
If the users base Luk is 100 or higher,
Additional Hit + 5
Additional Crit + 10 when performing a long-ranged attack.
Set Bonus
Sharp 1
Hunting Knife [1]
Hit + 15
Crit + 10 when performing a long-ranged attack.
Set Bonus
Sharp 2
Hunting Knife [1]
Hit + 15
Crit + 10 when performing a long-ranged attack.
A pair of cute black cat ears used by Wickebine.
Position: Upper
Flee + 10
Increases critical damage on targets by 10%.
Adds a 5% chance to bypass 25% of magical defense on normal monsters and players for 5 seconds when performing a magical attack.
A formal dress dagger, engraved with luxurious emblems.
People of noble status often use it for decoration or ceremonial purposes.
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INT + 5, MATK + 170.
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For every 2 refine level, MATK + 1%.
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When refined to +7 or higher, increase Fire property magic damage by 10%.
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When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%.
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When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%.
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Set Bonus:
Illusion Bazerald [2]
Illusion Fancy Flower [1]
MATK + 50.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Increase magic damage against Small and Medium sized enemies by 15%.
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When the total refine level of set are 22 or higher,
When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds.
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Property : Fire
A book that details prophesies concerning the end of the world.
Property: Shadow
Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.
Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.
Increases damage taken from Holy property enemies by 30%.
Set Bonus
Illusion Skull Ring [1]
Illusion Book of the Apocalypse [2]
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2].
If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher,
ATK + 100
Great shoes made from durable fabric that is both comfortable and protective.
Increases attack speed (reduces delay after attack by 1%) per refine rate.
Crit + 5 per 3 refine rate.
A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
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MHP + 10%, MSP + 10%.
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For every refine level, ATK + 4.
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For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
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When refined to +9 or higher, ATK + 10%.
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When refined to +11 or higher, ASPD + 10%.
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Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, Critical Damage + 15%.
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When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
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Def : 70
A dagger that creates a high chance of inflicting lethal damage.
CRI +90
Critical damage +3% for every 2 upgrade levels
If refine rate is 7 or higher, ATK + 5%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.
If equipped with Illusion Survivor's Manteau,
increased ASPD (Post-attack delay -10%)
If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher,
Critical damage +15%
If their combined upgrade levels are 18 or higher,
additionally increased ASPD (Additional post-attack delay -15%)
If their combined upgrade levels are 22 or higher,
enables Level 4 Double Attack.
Combat Engine Type A created with Illusion's technology.
Various modules can be used for additional abilities.
Max HP +1000
Max HP +100 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +5%
If equipped with Illusion Leg Type A,
Critical Damage +10%
Increases critical damage on targets by 10%.
If equipped with Illusion Leg Type B,
Reduces the variable casting time of skills by -10%.
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
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MHP + 10%, CRI + 15.
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For every 3 refine level, ATK + 20, ASPD + 2%.
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When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
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When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
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When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
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Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]
When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
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When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
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When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
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When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
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When equipped with Hunting Arrow, increase long ranged physical damage by 50%.
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For every refine level, CRI + 1.
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When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase critical damage by 15%.
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When refined to +11 or higher, increase physical damage against Insect and Brute race monsters by 30%.
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Set Bonus:
Illusion Hunter Bow [2]
Illusion Boots [1]
ATK + 10%.
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When each piece of equipment in the set is refined to +7 or higher, ASPD + 2.
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When the total sum of refine is 18 or higher, increase critical damage by 10%.
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When the total sum of refine is 22 or higher, when dealing normal long ranged physical damage, there's a chance to activate Hunter's Sight for 10 seconds.
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[Hunter's Sight]
ATK + 100.
Increase critical damage by 15%.
Increase physical damage against Insect and Brute race monsters by 50%.
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A lethal katar that has been perfectly designed to carry out quick assassinations.
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher,
Additional Flee + 5
Additional Perfect Dodge + 2
If upgrade level is +10 or higher,
ATK + 5%
Set Bonus
Illusion Infiltrator [2]
Illusion Ring [1]
Aspd + 10%
If Illusion Infiltrator [2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator [2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.
A blunt instrument that is said to have been used in certain athletic competitions has rounded ends and high hardness carbon steel increases the killing force.
Unbreakable.
Increases the damage of Duple Light by 3% per refine rate.
ASPD + 1 per 2 refine rate.
If equipped with Illusion Muffler,
Increases attack speed by 10% (reduces after attack delay by 10%).
If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%.
If the sum of their refine rates is 18 or higher, CRI + 15.
If the sum of their refine rates is 22 or higher, increases critical damage by 20%.
A katar made of crystalized ice.
Its sharp point will chill enemies down to the bone.
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For every refine level, ATK + 5.
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When refined to +7 or higher, increase Cross Impact damage by 20%.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%.
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Set Bonus:
Illusion Katar of Frozen Icicle [2]
Illusion Ring [1]
ATK + 5%.
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When the refine level of weapon is 9 or higher, Critical Damage + 20%.
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When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression.
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A helmet named after the Goddess of War.
Her glorious aura is very evident.
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STR + 5, CRI + 5.
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When refined to +7 or higher, ATK + 50.
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When refined to +9 or higher, ASPD + 10%.
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Set Bonus:
Illusion Morrigane's Helm [1]
Illusion Morrigane's Manteau [1]
Illusion Morrigane's Belt [1]
Illusion Morrigane's Pendant [1]
STR +5, ATK + 10%, CRI + 5, MHP + 10%, MSP + 10%.
Increase physical damage against Small sized monsters by 20%.
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When the total refine level of set is 18 or higher, Perfect Dodge + 10, ATK + 50.
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When the total refine level of set is 22 or higher, Critical Damage + 20%, increase physical damage against Medium size monsters by 20%.
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Def : 15
Location : Upper
A pendant Morrigane received from her loved one, Cu Chulainn.
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ATK + 20, CRI + 5.
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Set Bonus:
Illusion Morrigane's Belt [1]
Illusion Morrigane's Pendant [1]
ATK + 10%.
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Def : 0