A red sheep running around. You will gradually become sleepy if you keep looking at it.
------------------------
Reduces global cooldown by 15%.
------------------------
For every level of Warg Ride, increases physical damage to all size monsters by 5%.
------------------------
If Camouflage is level 5, reduces skill cooldown of No Limits by 60 seconds.
------------------------
When unequipped, cancels the effects of No Limits.
------------------------
Location : Lower
A doll hat that resembles Thanatos' agony.
There's a rumor that this doll talks.
------------------------
MHP + 5%, MSP + 5%.
------------------------
Increase physical and magical damage against Shadow and Holy property enemies by 10%.
------------------------
Increase physical and magical damage against Dragon and Angel race enemies by 10%.
------------------------
For every 2 refine level, increase physical and magical damage against Shadow and Holy property enemies by additional 1%.
------------------------
For every 2 refine level, increase physical and magical damage against Dragon and Angel race enemies by by additional 1%.
------------------------
When refined to +7 or higher, ATK + 5%, MATK + 5%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 15%.
------------------------
Def: 30
Location: Upper
An improved version of the doll hat that resembles Thanatos agony.
------------------------
Increases physical/magical damage to Holy and Shadow attribute by 10%,
Increases physical/magical damage to Dragon and Angel race by 10%.
For every 3 refine level, additional 2% of each bonus damage above.
------------------------
MHP +10%, MSP +7%.
------------------------
When refined +7 or higher,
ATK +5%, MATK +5%.
------------------------
When refined +9 or higher,
reduces Variable Casting Time by 15%.
------------------------
When refined +11 or higher,
reduces After Cast Delay by 15%.
------------------------
[Grade Bonus]
[Grade D] All talent status + 2.
[Grade C] RES +50, MRES +50.
[Grade B] Increases physical/magical damage to all size monsters by 10%
[Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%.
------------------------
Def : 30
Location : Upper
One of the magical tools said to have been left behind by the Mage of Seven Luminaries.
The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals.
-Rumor from the Mage Academy-
SPL + 3, MATK 10%.
Increases magic damage to enemies of all sizes by 15%.
------------------------
Increases resistance to players and doram by 3%.
------------------------
Intensification skill cooldown reduced by 75 seconds.
------------------------
Every 5 base level, Soul Expansion damage increase by 1%.
------------------------
Intensification skill is canceled when the item is unequipped.
------------------------
Def : 0
All Basic Stat +5.
For every 2 refine level, All Basic Stat +1.
For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%.
For every 4 refine level, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%,
reduces variable casting time by 5%.
If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Petal Card
POW +4.
Increases Critical Damage by 20%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Menblatt Card
CRT +4.
Increases long ranged physical damage by 15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Cenere Card
CON +4.
Increases ASPD +15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Antique Book Card
SPL +4.
Increases magical damage to all property by 15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Wakwak Card
STA +4.
Increases physical damage to all property by 15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Jejeling Card
WIS +4.
Increases MHP by 20%.
------------------------
Def : 30
Position: Upper
Damage from fire property attack -10%
Damage to monster on [2nd Os Search] when physical or magical attacking +15%
Damage from monster on [2nd Os Search] - 15%
If its refine level is 7 or above, additionally
Damage to monster on [2nd Os Search] when physical or magical attacking +15%
Damage from monster on [2nd Os Search] - 15%
If its refine level is 9 or above, additionally
Damage from fire property attack -15%
If its refine level is 9 or above, additionally
Damage to monster on [2nd Os Search] when physical or magical attacking +20%
Damage from monster on [2nd Os Search] - 20\%
If its refine level is 10 or above, additionally damage to [Miguel] +100%%
Prevents knock-back effect.
A gold coin used by nobles for a coin toss during a duel.
------------------------
CON + 3
------------------------
Increase physical damage against all class enemies by 10%.
------------------------
Perfect Hit + 25.
------------------------
Reduce damage taken from Human and Doram Player by 3%.
------------------------
Reduce Hit Barrel cooldown by 40 seconds.
------------------------
Increase long-range physical damage by 15%.
------------------------
For every 10 Base Level, increase Magazine for One, The Vigilante at Night, and Wild Fire damage by 1%.
------------------------
Def : 0
When an evil spirit is sealed, it will reside in the person's ear.
Wearing it will bring fear to those around you.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Reduce damage taken from Human and Doram Player by 5%.
------------------------
Casting will not be interrupted.
------------------------
When learned Earth Shaker Lv.5, reduce Lion's Howl Fixed Casting Time by 100% and its cooldown by 9.5 seconds.
------------------------
When learned Lightning Ride Lv.5, ASPD + 15%.
------------------------
Set Bonus:
Ghostly Ears [1]
Devil's Hand
The Lion's Howl cooldown reduction effect of Devil's Hand will not be activated.
------------------------
Def : 2
Location : Middle
This flower decoration blessed by the goddess of earth, protects its wearer against Earth damage.
Position: Upper
Vit + 2
Enables Level 5 Earth Spike.
Reduces damage taken from Earth property attacks by 15%.
If upgrade level is 8 or higher,
Reduces damage taken from Earth property attacks by an additional 5%.
Elegant light outfit favored by the tidy Doram.
Property: Neutral
Int + 1 per upgrade level of the item.
Dex + 1 per upgrade level of the item.
Max HP + 15%
Max SP + 15%
If upgrade level is +9 or higher,
Reduces the SP cost of skills by 5%.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.
A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
------------------------
Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
------------------------
For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
------------------------
When refined to +7 or higher, MATK + 20.
------------------------
When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
------------------------
When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
------------------------
Set Bonus:
Elemental Boots [1]
Elemental Sword [3]
ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
------------------------
Def: 10
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
------------------------
When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
------------------------
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
------------------------
For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
------------------------
Def : 100
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
------------------------
MATK + 30, INT + 10.
------------------------
ASPD + 20%.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
------------------------
Def: 0
If you desire to become an accurate and efficient warrior in battle, this might help. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Elite Archer Suit [1]
Combat Boots [1]
Commander's Manteau [1]
Dex + 3
Max HP + 12%
Reduces damage taken from long-ranged attacks by 10%.
Reduces the global delay of skills by 25%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Designed to be used by outstanding warriors who have remarkable attack skills. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Elite Engineer Armor [1]
Battle Greave [1]
Captain's Manteau [1]
Str + 3
Max HP + 12%
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Increases the damage of Mammonite by 20%.
Increases the recovery rate of recovery skills and recovery items by 10%.
This item is indestructible in battle.
If you are a true Gunslinger, you might want this suit! It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Elite Shooter Suit [1]
Battle Boots [1]
Sheriff's Manteau [1]
Dex + 3
Max HP + 12%
Reduces damage taken from long-ranged attacks by 10%.
Reduces the global delay of skills by 25%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges.
Now all sides of the book, not just the corners, are incredibly heavy and solid.
------------------------
ATK + 3%, MDEF + 10.
------------------------
If refine rate is 7 or higher, ATK + 25, CRI + 3.
------------------------
If refine rate is 9 or higher, increases ASPD by 5%.
------------------------
If refine rate is 12 or higher, ATK + 7%, increases critical damage by 10%.
------------------------
Set Bonus
Encyclopedia Complete Edition
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
------------------------
Def : 150
This blood soaked cape releases a terrible aura.
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 5%.
If Grimtooth is at maximum level,
Increases the damage of Grimtooth by 50%.
If upgrade level is +7 or higher,
Reduces the cast delay of skills by an additional 3%.
Increases the damage of Grimtooth by an additional 1% for every base level.
If upgrade level is +9 or higher,
Max SP + 5%
Reduces the cast delay of skills by an additional 3%.
Guillotine Cross Bonus
Max HP + 15%
Reduces damage taken from long-ranged attacks by 20%.
If upgrade level is +7 or higher,
Additional Max HP + 5%
Reduces damage taken from long-ranged attacks by an additional 15%.
Set Bonus
Enforcer Cape
Horn Card
Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.
Set Bonus
Enforcer Cape
Imuke Upper Shield
Disables the following effects of Imuke Upper Shield, Reduces damage taken from long-ranged attacks by 35%.
Position: Upper
ATK + 10 and MATK + 10 per 2 refine rate. If refine rate is 7 or higher, reduces damage taken from Formless races by 5%. If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%. If refine rate is 11 or higher, ATK + 5%, MATK + 5%. Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
This armor is made from Naga scales and is dazzling in its sharpness and sparkle.
If you get close, it looks like you will get seriously hurt by the scales.
Enhanced by Varmund's rune engraving.
------------------------
Reflects 5% of melee physical damage taken back to the attackers.
MRES +3.
------------------------
When armor refined to +7 or higher,
reflects additional 5% of melee physical damage taken back to the attackers.
When armor refined to +9 or higher,
increases melee physical damage by 10%.
When armor refined to +11 or higher,
has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.ATK +15 while in Naga form.
------------------------
Set Bonus:
Engraved Naga's Scale Armor
Engraved Naga's Scale Shield
increases melee physical damage by additional 10%.
------------------------
Def: 450
Armor Lv: 2
Req Level: 210
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking.
Enhanced by Varmund's rune engraving.
------------------------
Increases variable casting time by 15%, skill casting can't be interrupted.
------------------------
If refine rate is 7 or higher, MATK +50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.
------------------------
Set Bonus:
Engraved Orlean's Gown
Engraved Orlean's Glove
MATK +1% per 3 refine rate of Engraved Orlean's Gown,
When armor refined to +9 or higher,
reduces variable casting time by 10%,
When armor refined to +11 or higher,
increases water, wind and earth property magical damage by 20%,
When armor refined to +13 or higher,
The armor can't be destroyed in battle.
------------------------
Def: 50
Armor Lv: 2
Req Level: 210
A heavy helm made of firm bone that has a solid defense rate.
Increases received shadow property damage by 15%
Decreases neutral properly damage by 2%
When refined to +7 or higher, decreases neutral property damage by 2%.
When refined to +9 or higher, decreases neutral property damage by 2%.
Location : Upper
Gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.
STR +3, INT +2, ATK +10, MATK +10.
When refined to +7 or higher, ATK + 15, MATK + 15
When refined to +9 or higher, ATK + 15, MATK + 15
Location : Upper Middle
Crafted for more experienced adventurers by coating the existing Time guardian's Boots with a mixture of Elunium and Emperium.
------------------------
HP +500, SP +100
MDEF +4
Reduce Variable Casting Time by 5%. Increase HP and SP recovery by 15%.
------------------------
Def : 23
Crafted for more experienced adventurers by coating the existing Time guardian's Manteau with a mixture of Elunium and Emperium.
------------------------
FLEE +20
MDEF +5
Perfect Dodge +5
Reduce damage taken from Neutral Property attacks by 15%.
------------------------
Def : 13
Crafted for more experienced adventurers by coating the existing Time guardian's Shield with a mixture of Elunium and Emperium.
------------------------
HP +500
MDEF +5
Reduce damage taken from Neutral Property attacks by 15%.
------------------------
Def : 25