Fire Spirit king's power ring. Once worn, your weapon will spout its boiling spirit power.
A good pair with Advanced Ring Of Resonance Item.
STR + 3
VIT + 2
ATK + 20
Resistance to fire damage + 10%
When dealing physical damage, autocasts various skills.
When equipped in combination with Advanced Ring of Resonance, the autocast skills increases.
MATK + 160
ATK + 3%
Increase Fire Property Magic Damage by 3%.
ATK + 2, MATK + 2 per refine level.
ATK + 3, MATK + 3 per 15 Base Levels up to Base Level 180.
If refined to +7 or higher, increases Fire Property Magic Damage by 1% for each level of Intimidate known.
If refined to +9 or higher, increase physical and magical damage to all sizes of enemies by 10%.
When equipped with Elemental Booster Set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increase magical damage to all sizes of enemies by 10%.
Increases Meteor Storm Damage by 2% per 15 Base Levels up to Base Level 180.
When using Preserve, increases Meteor Storm damage by an addition 25% for 60 seconds.
If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring),
ATK + 5%
Reduces after cast delay by 15%.
Increases Fatal Menace Damage by 1% per 15 base level up to base level 180.
When using Preserve, increase Fatal Menace damage by an addition 20% for 60 seconds.
Special Gatling Gun prepared for your rapid growth.
ATK + 5%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases ranged physical damage by 1% per level of Single Action.
If refine rate is +9 or higher, increases ranged physical damage by an additional 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ATK + 20
Increases physical damage against enemies of all sizes by 10%.
Round Trip damage increases by 1% per 15 base levels up to level 180.
When using Rich Coin, increase Round Trip damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Reduces Fire Rain skill cooldown by 1 second.
Increases Fire Rain damage by 2% per 15 base levels up to level 180.
When using Rich Coin, increases Fire Rain damage by an additional 35% for 60 seconds.
All Stats + 10
Increases physical and magical damage on Temple of the Demon God monsters by 30%.
Set Bonus
Diabolus Wing
Diabolus Armor
Str + 8
Dex + 4
MaxHP + 1350
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
For every upgrade level of Diabolos Armor [1],
ATK + 15
Increases resistance to Stun and Stone by 5%.
Set Bonus
Diabolus Wing
Diabolus Robe
MDef + 25
MaxSP + 350
Reduces the cast delay of skills by 10%
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
mATK + 15 for every upgrade level of Diabolus Robe,
Increases the recovery rate of recovery skills by 2% for every upgrade level of Diabolus Robe
Set Bonus
Diabolus Wing
Diabolus Manteau
MaxHP + 900
Reduces damage taken from long-ranged attacks by 10%.
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Reduces damage taken from Fire, Water, and Wind property attacks by 3% for every upgrade level of Diabolus Manteau
Set Bonus
Diabolus Wing
Diabolus Boots
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
MaxHP + 100 for every Base Level
ATK/mATK + 20 for every upgrade level of Diabolus Boots
Set Bonus
Diabolus Wing
Diabolus Ring
MaxHP + 2000
MaxSp + 200
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Increases the recovery rate of recovery skills by 15%
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
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Indestructible in battle.
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Reduce damage taken from Boss enemies by 50%.
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Reduce damage taken from Human and Doram Player by 40%.
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Increase long-range physical damage by 40%.
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When refined to +11 or higher, increase movement speed, ASPD + 5.
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When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
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When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
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Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow
MHP + 15%, MSP + 15%.
When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
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Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]
CON + 10.
Enable to use Lv.10 Triangle Shot.
When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
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[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
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A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A piece of equipment that has been designed specifically for battles against humans.
Account Bound
Max HP + 300
Aspd + 5%
Reduces the variable casting time of skills by 3%.
Reduces damage taken from Water, Earth, Fire and Wind property attacks by 10%.
Increases the recovery rate of recovery skills by 5%.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.
A noble Warlock robe with the Rune-Midgarts crest engraved on it.
MATK +100
If refined to 7 or higher,
Variable Cast Time -20%
If refined to 9 or higher,
Fire Magic damage +10%
SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%, MATK +2%,
Crimson Rock damage +15%
SET BONUS
Grace Crimson Robe
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Crimson Rock damage +15%
A noble Rebel uniform with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
ATK +10%
If refined to 9 or higher,
Long-ranged Physical damage +10%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
ASPD +1, ATK +2%,
Fire Rain damage +15%
SET BONUS
Grace Fire Rain Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional ATK +3%,
Additional Fire Rain damage +15%
Noble Shadow Chaser armor with the Rune-Midgarts crest engraved on it.
MATK +100
If refined to 7 or higher,
Increased ASPD +7%
If refined to 9 or higher,
Fire Magic damage +10%
SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
ASPD +1, MATK +2%,
Meteor Storm damage +30%
SET BONUS
Grace Stalker Suit
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional MATK +3%,
Additional Meteor Storm damage +30%
A book that details prophesies concerning the end of the world.
Property: Shadow
Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.
Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.
Increases damage taken from Holy property enemies by 30%.
Set Bonus
Illusion Skull Ring [1]
Illusion Book of the Apocalypse [2]
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2].
If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher,
ATK + 100
A katar made of crystalized ice.
Its sharp point will chill enemies down to the bone.
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For every refine level, ATK + 5.
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When refined to +7 or higher, increase Cross Impact damage by 20%.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%.
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Set Bonus:
Illusion Katar of Frozen Icicle [2]
Illusion Ring [1]
ATK + 5%.
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When the refine level of weapon is 9 or higher, Critical Damage + 20%.
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When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression.
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A noble Warlock robe with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Variable Cast Time -15%
If refined to 9 or higher,
Fire Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Variable Cast Time -5%
MATK +2%
Crimson Rock damage +10%
SET BONUS
Imperial Crimson Robe
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Variable Cast Time -5%
Additional MATK +3%,
Additional Crimson Rock damage +15%
A noble Rebel uniform with the Rune-Midgarts crest engraved on it.
ATK +75
If refined to 7 or higher,
ATK +7%
If refined to 9 or higher,
Long-ranged Physical damage +7%
SET BONUS
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring
ASPD +1, ATK +2%
Fire Rain damage +10%
SET BONUS
Imperial Fire Rain Suit
Imperial Attack Manteau
Imperial Attack Boots
If combined upgrade levels are 27 or higher,
Additional ASPD +1
Additional ATK +3%
Additional Fire Rain damage +15%
Noble Shadow Chaser armor with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Increased ASPD +5%
If refined to 9 or higher,
Fire Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
ASPD +1
MATK +2%
Meteor Storm damage +25%
SET BONUS
Imperial Stalker Suit
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional ASPD +1
Additional MATK +3%
Additional Meteor Storm damage +25%
A mysterious ring filled with dark energy.
It is said that a corrupted world will drag all life into the abyss.
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SPL + 3
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MATK + 10%
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Perfect Hit + 25%
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Reduce damage taken from Players by 3%.
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Enables to use Fire Wall Lv 10.
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Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%.
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Def : 0
A beautiful moon rainbow which is caused by the moonlight.
A +10 version of this hat will casts a level 10 skill at 10% chance.
Position: Upper
Agi + 3
MATK + 10 per upgrade level of the item.
Mdef + 10
Set Bonus
Lunar Rainbow [1]
Ring of the Ancient Wise King
Adds a 4% chance of casting Level 4 Water Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Pitman Card
Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven's Drive on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Hill Wind Card
Adds a 4% chance of casting Level 4 Lightning Bolt or Level 4 Thunderstorm on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Laurell Weinder Card
Adds a 4% chance of casting Level 4 Cold Bolt or Level 4 Frost Nova on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Red Ferus Card
Adds a 4% chance of casting Level 4 Fire Bolt or Level 4 Fire Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
A ring created to enhance magical powers. The sorceress who made this ring was a great admirer of rune knights.
Required Jobs: All Jobs
Increases the damage of Water property magical attacks on targets by 5%.
Increases the damage of Earth property magical attacks on targets by 5%.
Increases the damage of Fire property magical attacks on targets by 5%.
Increases the damage of Wind property magical attacks on targets by 5%.
Increases the damage of Cold Bolt by 1% for every 5 base levels.
Increases the damage of Earth Spike by 1% for every 5 base levels.
Increases the damage of Fire Bolt by 1% for every 5 base levels.
Increases the damage of Lightning Bolt by 1% for every 5 base levels.
A noble Warlock robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Fire Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%, MATK +2%,
Crimson Rock damage +10%
SET BONUS
Noblesse Crimson Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Crimson Rock damage +10%
A noble Rebel uniform with the Rune-Midgarts crest engraved on it.
ATK +50
If refined to 7 or higher,
ATK +5%
If refined to 9 or higher,
Long-ranged Physical damage +5%
SET BONUS
Noblesse Attack Manteau
Noblesse Attack Boots
Noblesse Attack Ring
ASPD +1, ATK +2%,
Fire Rain damage +10%
SET BONUS
Noblesse Fire Rain Suit
Noblesse Attack Manteau
Noblesse Attack Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional ATK +3%,
Additional Fire Rain damage +10%
A ring for noble aristocrats, engraved with the patterns of Rune Midgard Kingdom.
All noble people live with a responsibility.
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All Basic Status + 10.
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Physical damage against all class enemies + 10%, MATK + 10%.
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Set Bonus:
Noblesse Oblige [1]
Grace Super Novice Suit [1]
Reduce cooldown of Help, Angel! by 180 seconds.
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Set Bonus:
Noblesse Oblige [1]
Grace Picky Robe [1]
Reduce cooldown of Hiss by 45 seconds.
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Set Bonus:
Noblesse Oblige [1]
Grace Fire Rain Suit [1]
For every base level, increase Anti Material Blast damage by 1% up to level 240.
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Set Bonus:
Noblesse Oblige [1]
Grace Cart Cannon Suit [1]
For every base level, increase Acid Bomb damage by 1% up to level 240.
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Set Bonus:
Noblesse Oblige [1]
Grace Kunai Suit [1]
For every base level, increase Kunai Splash damage by 1% up to level 240.
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Set Bonus:
Noblesse Oblige [1]
Grace Breath Armor [1]
For every 2 base level, increase Ignition Break and Sonic Wave damage by 1% up to level 240.
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Set Bonus:
Noblesse Oblige [1]
Grace Psychic Robe [1]
Reduce cooldown of Varetyr Spear by 2 seconds and cooldown of Psychic Wave by 1 second.
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Set Bonus:
Noblesse Oblige [1]
Grace Curse Robe [1]
Reduce cooldown of Esha by 1 second and cooldown of Curse Explosion by 0.5 second.
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Set Bonus:
Noblesse Oblige [1]
Grace Tiger Cannon Suit [1]
For every base level, increase Sky Blow damage by 1% up to level 240.
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Set Bonus:
Noblesse Oblige [1]
Grace Frost Robe [1]
Reduce cooldown of Intensification by 75 seconds.
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Set Bonus:
Noblesse Oblige [1]
Grace Duple Robe [1]
Perfect Dodge + 5, enables to use Zen Lv 1.
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Set Bonus:
Noblesse Oblige [1]
Grace Tornado Armor [1]
For every 2 base level, increase Axe Tornado damage by 1% up to level 240.
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Set Bonus:
Noblesse Oblige [1]
Grace Stalker Suit [1]
AGI + 40, reduce cooldown of Urgent Escape by 1.5 seconds.
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Set Bonus:
Noblesse Oblige [1]
Grace Severe Suit [1]
Reduce cooldown of Severe Rainstorm by 1 second.
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Def : 0
Noble Shadow Chaser armor with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Increased ASPD +3%)
If refined to 9 or higher,
Fire Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
ASPD +1, MATK +2%,
Meteor Storm damage +20%
SET BONUS
Noblesse Stalker Suit
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional MATK 3%,
Additional Meteor Storm damage +20%
An headgear which is made of many kinds of property rings. It looks very luxurious and charming.
Adds 1% of resistance to Water, Wind, Fire property.
Curse an enemy with 3% of probability when you attack.
Location : Upper,Mid,Lower Weight : 10
A ring imbued with the power of the fire spirit king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance.
Str + 2
Vit + 1
ATK + 15
Reduces damage taken from Fire property attacks by 10%.
Adds a chance of casting various skills on the target or the user when performing a physical attack;
Level 5 Bowling Bash
Level 1 Fire Ball
Level 1 Fury
Level 2 Gloria Domini
Level 1 Zen
Set Bonus
Ring of Flame Lord
Ring of Resonance
Adds a chance of casting additional skills on the target when performing a physical attack;
Level 1 Guillotine Fist
Level 1 Lex Aeterna
Level 2 Meteor Assault
Level 5 Occult Impaction
Level 5 Sonic Blow
INT + 7.
Increases magical damage against small, medium and large size enemies by 10%.
Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level.
Increases Lord of Vermilion damage by 6% per 1 base level.
If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds.
If user learned Drain Life level 5, reduce casting time by 15%
Recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds.
When equipped to Right Accessory
For every 10 base DEX,
Long-range physical damage +1%.
Stun Resistance + 3%.
Base DEX 125 or higher
Decreases Fixed Casting Time by 70%.
Increases resistance to Fire, Water, Wind, Earth properties by 5%.
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When equipped to Left Accessory
For every 10 base AGI,
ATK and MATK +1%.
Base AGI 125 or higher
Increase movement speed.
Reduce After Cast Delay by 25%.
------------------------
Def : 2
INT + 7
Increase magic damage dealt to all size monsters by 10%
Increase damage of Psychic Wave by 1% per 5 BaseLv.
When Cloud Skill Lv5, reduce casting time by 15%, restore 100 HP and SP 10 when monster is killed by using magical attack.
When Psychic Wave Lv5, reduce delay after skill by 30%.
When Stiking Lv5, increase neutral, fire, wind, earth property magical damage by 10%.
When Vacuum Extreme Lv5, decrease Psychic Wave's SP consumption by 20, reduce it's delay after skill by 1s.
When equipped with Release of Magic by Sorcerer, ignores magical defense rate of all race by 100%.
DEF : 0
Life is precious. So this ring can be used over and over again.
INT + 7.
While performing a magical attack, increase damage to small, medium, large monsters by 10%
For every 7 BaseLv, increase damage of Curse Explosion by 1%
When Soul Collection Lv.5, increase attack speed by 15%
Recovers HP + 100 , SP + 10 when monster is killed using magical attack
When Soul Energy Research Lv.5, reduce after cast delay by 30%
When Soul Collect Lv.5, increase Fire, Wind, Ghost, Holy, Shadow magical damage by 10%
When Evil Soul Curse Lv.5, reduce SP consumption of Curse Explosion by 25 SP, cooltime by 0.5 sec
SET BONUS
Skull Ring
Liberation of Truth
Enables the use of Fire Wall Lv.10, ignores MDEF 100% of all races