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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Physical Power Shadow Weapon” in Renewal

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Physical Power Shadow Weapon

Physical Power Shadow Weapon

#24751 · Shadow Gear · Shadow weapon
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
For every 2 refine level, POW + 1. ------------------------ When refined to +7 or higher, P.ATK + 3. ------------------------ When refined to +9 or higher, additional P.ATK + 3. ------------------------ Set Bonus: Physical Power Shadow Weapon Physical Power Shadow Shield P.ATK + 3. ------------------------ Location : Weapon
Full item details & effects
Bloody Cross

Bloody Cross

#16017 · Mace · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
100
Slots
0
Weight
150
Buy value
20 z
Sell value
10 z
A mace in the shape of a blood red cross infused with dark power. It's blood red color makes you feel uneasy. Property: Shadow Adds a chance of casting Level 1 Hell Inferno on the target when performing a physical attack. For every upgrade level of the item, adds an additional chance of casting Level 1 Hell Inferno.
Full item details & effects
Crown of Good and Evil (Shadow Cross)

Crown of Good and Evil (Shadow Cross) [1]

#400382 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Impact Crater damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] Evil Spell Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%. When weapon grade is B or higher, increase Eternal Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] Good Spell Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Full Power Shadow Armor

Full Power Shadow Armor

#24872 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 3%. For every 2 refine level, increase melee/ranged physical damage by 1%. When refine level is 10, P.ATK + 2. ------------------------ Set Bonus: Full Power Shadow Armor Full Power Shadow Shoes ATK + 2%, P.ATK + 2. If the sum of refine rate is 18 or higher, Increase melee/ranged physical damage by 5%, increase physical damage to all size enemies by 10%. ------------------------ Set Bonus: Full Power Shadow Armor Physical Power Shadow Weapon ATK + 3%. If the sum of refine rate is 18 or higher, POW + 3, P.ATK + 3. ------------------------ Location : Armor
Full item details & effects
Helm of Faith (Shadow Chaser)

Helm of Faith (Shadow Chaser) [1]

#400191 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Fatal Menace damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Adulter Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Vivatus Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith II (Shadow Chaser)

Helm of Faith II (Shadow Chaser) [1]

#400192 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ When base level is 210 or higher, POW + 2, P.ATK + 1. When base level is 230 or higher, POW + 3, P.ATK + 2. ------------------------ For every 2 refine level, ATK + 10. ------------------------ For every 3 refine level, Increase Triangle Shot damage by 15%. ------------------------ For every 4 refine level, Increase long ranged physical damage by 7%. ------------------------ If refine rate is 7 or higher, CRI + 15. ------------------------ If refine rate is 9 or higher, Reduces Fixed Casting Time by 0.2 seconds. ------------------------ If refine rate is 11 or higher, ATK + 5%, reduces Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Shadow Chaser) [1] Adulter Fides Crossbow [2] Increase long ranged physical damage by 10%, Increase Triangle Shot damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Shadow Chaser) [1] Vivatus Fides Cross Bow [2] Increase long ranged physical damage by 10%, Increase Triangle Shot damage by 5% and Frenzy Shot damage by 7%, If Grade of weapon is C or higher, increase Frenzy Shot damage by additional 15%. ------------------------ Location : Upper
Full item details & effects
Illusion Ancient Dagger

Illusion Ancient Dagger [2]

#510034 · Dagger · Weapon
ATK
107
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
60
Buy value
0 z
Sell value
0 z
A dagger is said to have been used in ancient sacrifices and ceremonies. You can feel its mysterious power when holding it. ------------------------ MATK + 180, MSP + 100. ------------------------ Increase SP recovery rate by 10%. ------------------------ There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks. ------------------------ When refined to +7 or higher, increase all property magical damage by 15%. ------------------------ When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%. ------------------------ When refined to +11 or higher, there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks. ------------------------ Set Bonus: Illusion Ancient Dagger [2] Illusion Guard [1] MATK + 50. ------------------------ When the refine level of each item in the set is 7 or higher, Perfect Hit + 10. ------------------------ When the total refine level of set is 18 or higher, increase all property magical damage by 15%, there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks. ------------------------ When the total refine level of set is 22 or higher, upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds. ------------------------
Full item details & effects
Illusion Moonlight Dagger

Illusion Moonlight Dagger [1]

#28725 · Dagger · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A dagger imbued with lunar spirit and the power to drain an enemy's soul. Property: Neutral Max SP + 10% Restores 3 SP to the user when performing a physical attack. If upgrade level is +10 or higher, Restores an additional 4 SP to the user when performing a physical attack. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus MATK + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional MATK + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional MATK + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%.
Full item details & effects
Khukri

Khukri

#13006 · Dagger · Weapon
ATK
150
Weapon Lv.
3
Required Lv.
65
Slots
0
Weight
60
Buy value
240,000 z
Sell value
120,000 z
A dagger whose hilt is crafted from black dragon scale, a material rumored to possess the power of darkness. Each short range a low chance of cursing the target. physical attack has Property:Shadow
Full item details & effects
Muqaddas Dayats

Muqaddas Dayats [2]

#610054 · Katar · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
125
Buy value
0 z
Sell value
0 z
A Katar created by combining holy relics and magical power. ATK + 5%. Increase Savage Impact damage by 10%. If refine rate is 7 or higher, increase melee physical damage by 10%. If refine rate is 9 or higher, increase Savage Impact damage by additional 10%. If refine rate is 11 or higher, increase Savage Impact damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Weapon Lv : 5
Full item details & effects
Muqaddas Nazar

Muqaddas Nazar [2]

#510103 · Dagger · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A Dagger created by combining holy relics and magical power. Its true power is revealed only when equipped with the Muqaddas Kanjar When equipped with Muqaddas Kanjar, ATK + 5%. Increase The Shadow Flash damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increase Shadow Flash damage by additional 10%. If refine rate is 11 or higher, increase Shadow Flash damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Weapon Lv : 5
Full item details & effects
Narcissus Bow

Narcissus Bow [2]

#18170 · Bow · Weapon (Two-Handed)
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A bow containing the spirit of a Hero that fought in an ancient battle. It seems to resonate with Ancient Hero Boots. Every 2 Refine level ATK +10. Every 3 Refine level distance physical damage increased by 4%. When Refine level is 9, Sever Rainstorm damage increased by 10%. When Refine level is 11, Severe Rainstorm cooltime decreased by 2s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%. Weapon Lv : 4 Required Lv : 100 Required Job: 3rd Archer / Shadow Chaser Jobs
Full item details & effects
Patent Huuma Shuriken Clearness

Patent Huuma Shuriken Clearness [2]

#650004 · Huuma Shuriken · Weapon (Two-Handed)
ATK
290
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
230
Buy value
20 z
Sell value
10 z
A wind horse repair sword used by a famous ninja in the past. With a blue energy, he started to show his true power. It seems to resonate with the boots of the great hero. Cannot be destroyed. ATK + 15 per 2 refine rates. Increase ranged physical damage by 2% per 3 refine rates. When refined to +7 or higher, increase damage of Huuma Shuriken Ranka by 30%, reduce variable casting by 10%. When refined to +9 or higher, reduce cooltime of Huuma Shuriken Ranka by 1 sec. When refined to +11 or higher, increase physical damage to fire, shadow, holy, angel, undead, devil type enemies by 20%.. When equipped with Great Hero's Boots, STR +10, increase ranged physical damage by 5%.
Full item details & effects
Patent Master Soul Rifle

Patent Master Soul Rifle [2]

#810001 · Rifle · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master. With strong power, he started to show his natural power. It seems to resonate with the boots of the great hero. MATK + 250. MATK + 15 per 2 refine rates Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates. When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%. When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10. When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3. When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
Full item details & effects
Patent Royal Bow

Patent Royal Bow [2]

#700018 · Bow · Weapon (Two-Handed)
ATK
205
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
An ancient hero's bow from the forgotten royal family. The ancient power woke up and started to show its original power. It seems to resonate with the boots of the great hero. ATK+ 15 per 2 refine rates. Increase damage of Arrow Storm by 12% per 3 refine rates. When refined to +7 or higher, reduce delay after attack by 10%, increase bow attack by 15%. When refined to +9 or higher, increase ranged physical damage 12%, critical damage by 10%. When refined to +11 or higher, increase damage of Sharp Shooting by 20%, reduce global cooltime by 10%. When equipped with Great Hero's Boots, DEX + 10, ATK + 7% 증가.
Full item details & effects
Relapse Katar

Relapse Katar [2]

#610015 · Katar · Weapon (Two-Handed)
ATK
260
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. Impact Creator damage +5% for every 2 upgrade levels Melee Physical damage +2% for every 4 upgrade levels
Full item details & effects
Royal Bow

Royal Bow [2]

#18164 · Bow · Weapon (Two-Handed)
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An ancient hero's bow from the forgotten royal family. It looks old, but it has hidden magic, and it seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK+ 10. Every 3 Refine levels [Arrow Storm] damage increased by 12%. When Refine level is 9 attack speed increased (delay after attack decreased by 10%). When Refine level is 11, distance physical damage increased by 5%. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate(3%) for 7s DEX + 20, bow damage power increased by 20%. Weapon Lv : 4 Required Lv : 100 Required Job: Ranger / Shadow Chaser Jobs
Full item details & effects
Shining Light Katar

Shining Light Katar [2]

#610045 · Katar · Weapon (Two-Handed)
ATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A shining Katar infused with the power of brilliant light to fight against demons. ------------------------ ATK + 5%, POW + 2. ------------------------ Increase Eternal Slash damage by 5%. ------------------------ When refined to +5 or higher, increase Eternal Slash damage by additional 10%. ------------------------ When refined to +7 or higher, increase melee physical damage by 5%. ------------------------ When refined to +9 or higher, increase Eternal Slash damage by additional 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increase Eternal Slash damage by additional 5% and Savage Impact damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase melee physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Super Power Shadow Weapon

Super Power Shadow Weapon

#24619 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases melee and ranged physical damage by 5% ------------------------ When refined to +7 or higher, increases melee and ranged physical damage increases 5% additionally. ------------------------ When refined to +9 or higher, enables to use Shattering Strike which has the same skill level as Weaponry Research user learned. ------------------------ When equipped with Super Power Shadow Weapon, Earring and Pendant, enables to use Rapid Smiting level 5, increases Back Stab, Sightless Mind, Shield Boomerang and Rapid Smiting damage as percentage equal to 2x of the sum of refine rate of set. ------------------------ When equipped with Super Novice Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Super Power Shadow Weapon and SUper Novice Shadow Shield. ------------------------ Location : Weapon
Full item details & effects
Vivatus Fides Chakram

Vivatus Fides Chakram [2]

#610022 · Katar · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A chakram shaped katar reborn with the power of true faith through a purification ritual. ------------------------ Increases Rolling Cutter damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Rolling Cutter damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 250 Weapon Lv : 5
Full item details & effects
Vivatus Fides Katar

Vivatus Fides Katar [2]

#610023 · Katar · Weapon (Two-Handed)
ATK
230
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
170
Buy value
0 z
Sell value
0 z
A katar reborn with the power of true faith through a purification ritual. ------------------------ Increases Counter Slash damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Counter Slash damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Counter Slash damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Counter Slash damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 230 Weapon Lv : 5
Full item details & effects
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