MATK to water property enemy +3%
If the refine level is above 7,
MATK to water property enemy +5%
If the refine level is above 9,
MATK to water property enemy +7%
Location : Weapon
A belt once worn by a Knight shrouded in darkness that gives strength to those who wear it.
Account Bound
Str + 2
Agi + 1
Set Bonus
Dark Knight Mask (Type A)
Dark Knight Glove (Type A)
Dark Knight Belt (Type A)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A belt once worn by a Knight shrouded in darkness that gives dexterity to those who wear it.
Account Bound
Agi + 1
Dex + 2
Set Bonus
Dark Knight Mask (Type B)
Dark Knight Glove (Type B)
Dark Knight Belt (Type B)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A glove worn by a cursed Dark Knight.
Account Bound
Adds a chance of buffing the user for 10 seconds when performing a physical attack; Aspd + 2%.
Set Bonus
Dark Knight Mask (Type A)
Dark Knight Glove (Type A)
Dark Knight Belt (Type A)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A glove worn by a cursed Dark Knight.
Account Bound
Adds a chance of buffing the user for 10 seconds when receiving a physical attack; Max HP + 10%.
Set Bonus
Dark Knight Mask (Type B)
Dark Knight Glove (Type B)
Dark Knight Belt (Type B)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A mask worn by a knight that used dark magic to curse anyone who wore it but him.
Account Bound
Position: Upper, Middle, Lower
Str + 3
Set Bonus
Dark Knight Mask (Type A)
Dark Knight Glove (Type A)
Dark Knight Belt (Type A)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A mask worn by a knight that used dark magic to curse anyone who wore it but him.
Account Bound
Position: Upper, Middle, Lower
Dex + 3
Set Bonus
Dark Knight Mask (Type B)
Dark Knight Glove (Type B)
Dark Knight Belt (Type B)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Str - 1
Int + 1
MATK + 3
Set Bonus
Darklord Essence Intelligence1
Demon God's Ring [1]
MATK + 5%
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Str - 2
Int + 2
MATK + 6
Set Bonus
Darklord Essence Intelligence2
Demon God's Ring [1]
MATK + 5%
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Str - 4
Int + 4
MATK + 12
Set Bonus
Darklord Essence Intelligence3
Demon God's Ring [1]
MATK + 5%
A foxtail model grown in a place where dark power has taken root.
Indestructible in battle.
MATK + 330
MATK + 5%, SPL + 2.
Hyunrok Cannon damage +5%.
------------------------
When refine level 5 or more, Hyunrok Cannon damage +10%.
------------------------
When refine level 7 or more, All property magic damage +5%.
------------------------
When refine level 9 or more, Hyunrok Cannon damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Hyunrok Cannon damage +5% additional, Hyunrok Breeze damage +15%.
------------------------
[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
The image of the Sacred Goddess of Light is carved onto this long staff.
Property: Holy
Int + 6
Vit + 2
Adds a chance of restoring 200 SP to the user when using Heal.
MATK + 1% per 2 upgrade level of the item.
An otherwise normal ghost bandana with a red spiral insignia on the front. It demonstrates a strong connection between the wearer and the afterlife.
Position: Upper
MATK + 20
Reduces the variable casting time of skills by 4% per level of Esma known.
Reduces the SP cost of Esma and Estun by 5.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by 7% per level of Esma known.
MATK + 5%.
------------------------
When compounded on One-handed Staff, gain the following effects:
------------------------
Increase all property magic damage by 10%.
For every 3 refine level of Weapon, increase all property magic damage by additional 2%.
When Base level is 200 or higher, for every 3 refine level of Weapon, increase all property magic damage by additional 3%.
------------------------
MATK + 10%, increases SP consumption of skills by 50%.
------------------------
Increases magical damage against demon and formless race monsters by 50%.
------------------------
A special muffler for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
Reduces Variable Cast Time by 5%.
For every 3 refine levels, increases MATK + 4.
If refined to +7, increases Ghost, Holy, Shadow, Undead, and Poison property Magic Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special robe for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 100
Reduces Variable Cast Time by 5%.
For every 2 refine levels, increases MATK + 1%.
For every 3 refine levels, reduces Variable Cast Time by 1%.
If refined to +7, increases MATK + 50.
If refined to +9, reduces Variable Cast Time by 5%.
A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
A ring that empowers the essences of the Demon God.
ATK + 5%
MATK + 5%
Set Bonus
Darklord Essence Concentration1
Demon God's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Concentration2
Demon God's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Concentration3
Demon God's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Force1
Demon God's Ring
ATK + 5%
Set Bonus
Darklord Essence Force2
Demon God's Ring
ATK + 5%
Set Bonus
Darklord Essence Force3
Demon God's Ring
ATK + 5%
Set Bonus
Darklord Essence Intelligence1
Demon God's Ring
MATK + 5%
Set Bonus
Darklord Essence Intelligence2
Demon God's Ring
MATK + 5%
Set Bonus
Darklord Essence Intelligence3
Demon God's Ring
MATK + 5%
Set Bonus
Darklord Essence Luck1
Demon God's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Luck2
Demon God's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Luck3
Demon God's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Speed1
Demon God's Ring
Aspd + 5%
Set Bonus
Darklord Essence Speed2
Demon God's Ring
Aspd + 5%
Set Bonus
Darklord Essence Speed3
Demon God's Ring
Aspd + 5%
Set Bonus
Darklord Essence Vitality1
Demon God's Ring
Max HP + 5%
Set Bonus
Darklord Essence Vitality2
Demon God's Ring
Max HP + 5%
Set Bonus
Darklord Essence Vitality3
Demon God's Ring
Max HP + 5%
A two-handed staff said to have power to control one's destiny.
------------------------
Cannot be destroyed.
------------------------
MATK + 290.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Frozen Slash damage by 5%.
------------------------
When refined to +5 or higher, increase Frozen Slash damage by additional 10%.
------------------------
When refined to +7 or higher, increase Water property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Frozen Slash damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Frozen Slash damage by additional 5% and Crystal Rain damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Water property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
MATK +30.
------------------------
For every 3 refine level, increases magical damage against Demon, Undead, Angel monsters by 4%.
------------------------
When refine level 7 or more, increases magical damage against Demon, Undead, Angel monsters by 4%.
When refine level 9 or more, Reduces fixed casting time by 0.5 seconds.
When refine level 11 or more,
reduces Cooldown of Hell Inferno skill by 2 seconds,
reduces Cooldown of Crimson Rock skill by 1 second,
reduces Cooldown of Earth Grave skill by 1 second.
When refine level 12 or more,
increases Damage of skill Comet, Hell Inferno, Earth Grave by 30%.
------------------------
Set Bonus:
Destroyer Boots
Coyote Card
MATK +50,
increases magical damage to Boss type monsters by 10%,
when being physically attacked, has 10% chance to trigger Comet lv1.
------------------------
Set Bonus:
Destroyer Boots
Dark Lord Card
or
Sealed Dark Lord Card
MATK +50,
increases magical damage to Boss type monsters by 30%,
when being physically attacked, has 30% chance to trigger Comet lv1,
when being magically attacked, has chance of INT +30, MATK +20% for 10 seconds.
------------------------
Def : 0
A detector used to find special minerals in the Einbroch mine.
Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use.
MATK +330
MATK +10%
When refined to +7 or higher, MATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Fire Magic damage +15%.
When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 180
MATK + 180
A mechanical staff with the power to bring an end to a World.
------------------------
Reduces damage taken from players by 10%.
------------------------
Enables to use Blessing level 1.
------------------------
Each 1 refine level:
MaxHP + 2% , MaxSP + 2%,
MATK + 6%, Reduce after cast delay 1%
When refined to +5 or higher,
Reduce damage taken from longe-ranged attack by 5%.
When refined to +7 or higher,
Enables to use Blessing level equal to refine level Weapon (Max lv. 10).
When refined to +9 or higher,
Additional reduce damage taken from longe-ranged attack by 5%.
When refined to +10 or higher,
Reduce Fix cast time 70%.
------------------------
Imbued with demonic power, this Fuuma Shuriken has transformed to resemble a demon's claw.
Indestructible in battle.
MATK + 330.
MATK + 5%, SPL + 2.
Darkening Cannon damage +5%.
------------------------
When refine level 5 or more, Darkening Cannon damage +10%.
------------------------
When refine level 7 or more, Shadow and Fire magic damage +5%.
------------------------
When refine level 9 or more, Darkening Cannon damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Darkening Cannon damage +5% additional, Red Flame Cannon damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Shadow and Fire magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
A one-handed sword used by the gatekeeper of hell.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Cross Rain damage by 5%.
------------------------
When refined to +5 or higher, increase Cross Rain damage by additional 10%.
------------------------
When refined to +7 or higher, increase Holy property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Cross Rain damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Cross Rain damage by additional 5% and Holy property magic damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
A two-handed staff designed to harness chaos magic.
------------------------
Cannot be destroyed.
------------------------
MATK + 290.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Soul Vulcan Strike damage by 5%.
------------------------
When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Ghost and Shadow property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------