This crown honors Pisces, the 12th astrological sign in the zodiac calendar.
Position: Upper
Int + 2
Mdef + 5
Reduces damage taken from Water property attacks by 5%.
If upgrade level is +7 or higher,
Def + 1
MATK + 2%
This diadem honors Pisces, the 12th astrological sign in the zodiac calendar. Its power increases defense from Water attacks.
MDEF +5
Increases resistance to Water attacks by 7%.
If refined to 7 or higher,
Int +3, MATK + 2%.
Location : Upper
A magnificent platinum shield that is rumored to be able to reflect harmful magic.
Mdef + 5
Reduces damage taken from medium and large size enemies by 15%.
Reduces damage taken from Undead property enemies by 10%.
Adds a 40% chance to reflect magical attacks back to the attacker for 2 seconds.
A dagger filled with the pain of grief.
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ATK + 10%.
Increase Deft Stab damage by 10%.
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For every 2 refine level, increase Fatal Menace damage by 3%.
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When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase Fatal Menace damage by additional 30%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 12%.
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[Grade Bonus]
[Grade D] Increase Deft Stab damage by additional 5%.
[Grade C] Increase Deft Stab damage by additional 8%. P.ATK + 1.
[Grade B] Increase Deft Stab damage by additional 12%. POW + 1.
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Sunglasses made of Poring shaped lenses.
Must have if wanting everyones attention.
Experience from monsters + 5%, Item droprate + 5%.
When equipped together with Angel Poring Boots, Experience from monsters additionally + 5%, additional item droprate + 5%.
If Refine lv of Angel Poring Boots is higher than 12, Fixed Casting decreased by 0.4s.
Location : Middle Weight : 1
Sunglasses made of Poring shaped lenses.
Must have if wanting everyones attention.
Experience from monsters + 4%, Item droprate + 4%.
When equipped together with Angel Poring Boots, Experience from monsters additionally + 4%, additional item droprate + 4%.
If Refine lv of Angel Poring Boots is higher than 12, Fixed Casting decreased by 0.4s.
Location : Middle Weight : 1
Powered Wing using advanced robot technology.
MaxHP + 3%, increase fire, wind resistance by 10%.
When refined to +7 or higher, additional MaxHP +5%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, additional MaxHP +7%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When Arm Cannon Lv5 is learned, reduce after cast delay by 20%.
When Neutral Barrier Lv3 is learned, reduce incoming physical damage from boss monsters by 5%, recovers 100 HP, 10 SP when killing monsters using physical attack.
Increase damage of Arm Cannon, Ice Launcher, Flame Launcher by 25% per 1 skill level of Pile Bunker learned.
When Fire Earth Research Lv5 is learned, prevents knock back.
Scarf emitting rainbow light. You can feel power of 4 elements.
Max HP + 2%
Max SP + 2%
Reduces damage taken from Demi-Human race enemies by 5%.
Increases long-ranged damage on targets by 2%.
If Warg Ride is level 3,
Reduces the cooldown of No Limits by 180 seconds.
If Camouflage is level 5,
Reduces the global delay of skills by 10%.
Reduces the cooldown of Arrow Storm by 0.2 seconds.
For every level of Aimed Bolt known,
Increases long-ranged damage on targets by an additional 2%.
Increases the damage of Arrow Storm by 1%.
When Prism Rangers Scarf is unequipped,
No Limits effect is disabled.
If Prism Rangers Scarf upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Increases long-ranged damage on targets by an additional 3%.
If Prism Rangers Scarf upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Increases long-ranged damage on targets by an additional 5%.
Set Bonus
Prism Rangers Scarf
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.
An iron band decorated with beautiful feathers designed to protect the back of the head.
Position: Middle
Mdef + 2
Aspd + 5%
Reduces damage taken from Human Player and Doram race enemies by 2%.
If the user's base Vit is 108 or higher,
Additional Aspd + 5%
Reduces damage taken from Human Player and Doram race enemies by an additional 3%.
If the user's base Vit is 120 or higher,
Max HP + 3%
Additional Mdef + 3
Set Bonus
Feather Beret
Feathers of Protection
Aspd + 5%
If Feather Beret upgrade level is +7 or higher,
Additional Aspd + 5%
If Feather Beret upgrade level is +9 or higher,
Max HP + 5%
A shield of knights whose curses are perfectly purified.
The shield seems to have regained its original strength, which was hidden by a curse.
Increases attack speed (reduces delay after attack by 10%).
ATK + 5%, MATK + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 20, MATK + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
This pigeon has been purified from evil.
All Basic Stat + 12.
Reduce After Cast Delay by 5%.
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Set Bonus when equipped with any type of Vivatus Fides Weapon :
ATK + 300 , MATK + 300,
Reduce After Cast Delay by 5%.
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Def : 10
Location : Middle
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
------------------------
DEX +12, MHP +15%, MSP +10%.
For every 2 refine level, Reduces variable casting time by 4%.
For every 2 refine level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 8%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 8%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, Increases ASPD by 3% and
Reduces variable casting time by 3%
[Dragon's Speed]
When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds.
If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed],
FLEE +30, Perfect Dodge +5.
If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 15%, reduces variable casting time by 15%
reduces global cooldown by 25%.
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Signs. Brief Moment. Silence.
You will see nothing but a glimpse of flash.
------------------------
MHP + 3% , MSP + 3%.
------------------------
Enables to use Teleport Lv 1.
------------------------
Reduce Fatal Menace SP consumption by 18.
------------------------
For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%.
------------------------
For every level of Sword Mastery learned, increase Fatal Menace damage by 10%.
------------------------
For every level of Fatal Menace learned, ATK + 2%.
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When learned Feint Bomb level 10, recovers all damage lost from size penalties.
------------------------
For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4.
------------------------
When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%.
------------------------
When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%.
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Def : 12
ATK + 150, POW, CON, CRT + 3
------------------------
For every 2 refine levels, ATK + 20, CRI + 4.
------------------------
For every 3 refine levels, increase Critical Damage by 10%.
------------------------
When refined to +7 or higher, ATK + 10%.
------------------------
When refined to +9 or higher, reduce After-cast Delay by 10%.
------------------------
When refined to +11 or higher, increase Melee and Ranged Physical Damage by 15%.
------------------------
When refined to +12 or higher, increase Physical Damage against all race enemies by 15%.
------------------------
When refined to +13 or higher, reduce Fixed Casting Time by 0.5 sec.
------------------------
Set Bonus:
Queen Scaraba Crown [1]
Gold Queen Scaraba Card
P.ATK + 20, for every 1 refine level of the helmet, increase Critical Damage by 10%.
------------------------
Set Bonus:
Queen Scaraba Crown [1]
Queen Scaraba Card
Increase Physical Damage against Boss monsters by 10%,
For every 2 refine levels of the armor, increase Physical Damage against Boss monsters by additional 3%
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Set Bonus:
Queen Scaraba Crown [1]
Sealed Q Scaraba Card
Increase Physical Damage against Boss monsters by 5%,
For every 3 refine levels of the armor, Increase Physical Damage against Boss monsters by 2%.
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Def : 20
Position : Upper
A blue and white coat is said to be worn by members of a top-secret group within the church that conducts judgment on the heretics.
------------------------
Reduce damage taken from Human and Doram Player by 7%.
------------------------
For every 10 Base Level, increase Massive Flame Blaster, Oleum Sanctum, and Explosion Blaster damage by 1%.
------------------------
For every refine level, increase physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss class enemies by 5%.
------------------------
When refined to +9 or higher, Armor will be indestructible in battle, reduce Lion's Howl fixed casting time by 100%.
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When refined to +10 or higher, increase physical damage against all property enemies by 15%.
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When refined to +12 or higher, ATK + 150, POW + 15.
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Def : 100
A beautiful scarf with special powers, it seems to emit a shimmering glow.
Max HP + 2%
Max SP + 2%
MATK + 2%
Reduces damage taken from Human Players and Doram race enemies by 5%.
If Frigg's Song is at level 5 or higher,
Aspd + 10%
Reduces the cooldown of Metallic Sound by 0.2 seconds.
For every level of Gloomy Shyness known,
MATK + 4%
Increases the skill damage bonus of Metallic Sound by 4%.
If Deep Sleep Lullaby is at level 5 or higher,
Enables Level 10 Heal.
Restores 200 HP and 20 SP to the user when a monster is killed by a magical attack.
If upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Additional MATK + 3%
If upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Additional MATK + 5%
Set Bonus
Rainbow Muffler
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.
Set Bonus
Rainbow Muffler
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.
Set Bonus
Rainbow Muffler
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.
Set Bonus
Rainbow Muffler
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.
An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability,
but also greatly improves the wearer's physical abilities.
------------------------
MaxHP + 1200.
------------------------
MaxHP + 1% per refine rate.
------------------------
Increases ASPD by 2% per 3 refine rate.
------------------------
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
------------------------
If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.
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Set Bonus
Ravage Magic Manteau
Anti Conjurer Suit
ATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%.
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Set Bonus
Ravage Magic Manteau
Magic Protector Robe
ATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%.
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Def : 70
Rental Item
An armor that allows the master to regain his life by taking the enemies
HP, SP Natural Recovery is Disabled.
When unequipped, you lose 100 SP.
When a monster is defeated from Physical or Magical Attacks, it recover 60 HP and 6 SP.
A lovely red hat with a white pom pom.
Position: Upper
Mdef + 5
Increases magical damage on Demi-Human race targets by 2% per upgrade level of the item past the upgrade level of 5 to a maximum upgrade level of 12.
Reduces damage taken from Demi-Human race enemies by 2% per upgrade level of the item past the upgrade level of 5 to a maximum upgrade level of 12.
Increases magical damage on Human Player race targets by 2% per upgrade level of the item past the upgrade level of 5 to a maximum upgrade level of 12.
Reduces damage taken from Human Player race enemies by 2% per upgrade level of the item past the upgrade level of 5 to a maximum upgrade level of 12.
This box cannot be traded with others.
A box containing one Red Pom Band
description
A lovely red hat with a white pom pom.
MDEF + 5.
If upgraded to +5 or higher, increases Magical damage to and reduces damage from [Demi-Human] monsters by 2% per refine level and it caps at +12
Location : Upper
Once you open the box, it cannot be refunded.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic power.
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STR +12, Max HP +15%, Max SP +10%.
For every 2 refine level, ATK +2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and large size
monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base STR, ATK +15.
[Dragon's Might]
When attacked, has a certain chance of ATK +10% for 10 seconds.
When base STR is 120 or higher, the activation rate of [Dragon's Might] increases
and ATK +15% is additionally increased.
If the sum of refine rate of Red Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increase attack speed (reduce delay after attack by 20%),
reduce global cooldown by 25%.
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Holy Property.
Resistant to knock back effects.
If the refine level is 7 or above, increases physical and magical damage to Plant monster and Insect monster by 10% and damage to Holy and Poison property monsters by 10%.
If the refine level is 9 or above, increases physical and magical damage to Plant monster and Insect monster by an additional 15% and damage to Holy and Poison property monsters by an additional 15%.
If the refine level is 12 or above, increases physical and magical damage to Plant monster and Insect monster by an additional 15% and damage to Holy and Poison property monsters by an additional 15%.
Has no effect during WoE TE
A headgear which is focused on defense. It covers almost all of the face.
Int +1, Vit +2, Mdef +5.
When pure Int is 120, MATK +10, Def +5.
Location: Upper-Mid
A beautiful head ornament of a ballerina.
Account Bound
Position: Upper
Int + 1
Luk + 1
Mdef + 5
Increases long-ranged damage on targets by 5%.
Reduces the SP cost of Swing Dance and Lover Symphony by 10.
The belief in the heart that one will fight to the very end makes the wearer feel the surge of power.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, reduce damage taken from Dragon race enemies by 4%.
------------------------
For every 4 refine level, increase physical damage against Dragon and Demi-human race enemies by 8%.
------------------------
When refined to +7 or higher, ATK + 10%.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 8%.
------------------------
When refined to +11 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +12 or higher, increase physical damage against Neutral property enemies by 12%.
------------------------
When refined to +13 or higher, increase melee and long-ranged physical damage by additional 15%.
------------------------
Set Bonus:
Avenger Cloak of Naght Sieger [1]
Naght Seiger Card
P.ATK + 10.
Increase physical damage against Boss enemies by 20%.
When performing physical attack, there's a 4% chance to transform into Naght Sieger for 10 seconds.
While transformed, increase physical damage against Boss enemies by additional 20%.
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Def : 0
A pair of shoes that emits a strange energy obtained from infinite space.
------------------------
MHP + 300. MSP - 50.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Def : 12
A ring with a celestial amber like stone. It is said wearing this ring will grant you powers.
Enables Level 5 Blessing.
When equipped to Right Accessory (1),
For every 10 base Luk,
ATK + 15
MATK + 15
If the user's base Luk is 125 or higher,
Increases Physical and Magical damage on boss monsters by 15%.
When equipped to Left Accessory (2),
For every 10 base Vit,
Max HP + 2%
Max SP + 2%
If the user's base Vit is 125 or higher,
Def + 300
Mdef + 50
Reduces damage taken from Human Player and Doram race enemies by 3%.
When equipped to Right Accessory
For every 10 base DEX,
Long-range physical damage +1%.
Stun Resistance + 3%.
Base DEX 125 or higher
Decreases Fixed Casting Time by 70%.
Increases resistance to Fire, Water, Wind, Earth properties by 5%.
------------------------
When equipped to Left Accessory
For every 10 base AGI,
ATK and MATK +1%.
Base AGI 125 or higher
Increase movement speed.
Reduce After Cast Delay by 25%.
------------------------
Def : 2