A stone shield which Thor obtained by killing Hrungnir, king of giants. It possesses the powers of giants which rival the might of the gods.
Reduces damage taken from Large size enemies by 5%.
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
A gauntlet decorated with historic family crest.
It was once used by a legendary bow user known for his unparalleled bravery.
------------------------
For every refine level,
MaxHP + 3%, MaxSP + 3%
------------------------
When refined to +6 or higher,
Agi + 5 , Dex + 5
------------------------
When refined to +8 or higher,
Agi + 10 , Dex + 10
------------------------
Set Bonus:
Striking Armguard [1]
Striking Hat [1]
Reduce damage taken from normal and boss monsters by 20%.
------------------------
Striking Armguard [1]
Striking Mail [1]
For every refine level of armor, increase long ranged physical damage by 2%.
------------------------
Striking Armguard [1]
Striking Mikoshi [1]
Reduces damage taken from Neutral property attacks by 10%.
------------------------
Striking Armguard [1]
Striking Shoes
For every refine level of shoes, ATK + 4%.
------------------------
Def : 60
Used by the master of martial arts who fought against the plague.
Reduce incoming physical damage from normal and boss monsters by 5%.
Reduce incoming damage from players by 5%.
For every 1 refine rate, reduce after cast delay by 1% and increase physical damage to all class monsters by 2%.
When refined to +6 or higher, increase ASPD by 10%, Perfect Hit + 25.
When refined to +8 or higher, enables use of Improve Concentration Lv10.
When Improve Concentration Lv10 is learned, ATK + 50 , Flee + 50.
SET BONUS
Striking Mikoshi
Striking Hat
Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit.
SET BONUS
Striking Mikoshi
Striking Shoes
All stats + 10 per 3 refine rate of Striking Shoes.
SET BONUS
Striking Mikoshi
Striking Mail
For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5%
When unequipped, Improve Concentration buff fades.
A popular brand in the Rune Midgarts Kingdom.
Shoes that reduce footstep sound and are good for pedaling in piano performance.
Increases physical and magical damage against all attribute enemies +10%.
When monsters are killed using physical or magical attacks, recovers HP +150 and SP +15.
When refined to +10 or higher,
Enable Greed Lv1,
Additional increases physical and magical damage against all attribute enemies +10%.
------------------------
When refined to +11 or higher,
Additional increases physical and magical damage against all attribute enemies +10%.
Def : 25
Mechanical boots that keep you light on your feet. They are much lighter than they look.
Aspd + 6%
If upgrade level is +4 or higher, Aspd + 1%
Set Bonus
Supplement Part Agi [1]
Supplement Part Str
ATK + 30
This mechanical device heals wounds and rejuvenates your body.
Max HP + 6%
Max HP + 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher, HP Recovery + 50%.
Set Bonus
Supplement Part Con [1]
Supplement Part Str
Increases the damage of Axe Tornado by 25%.
Set Bonus
Supplement Part Con [1]
Supplement Part Str [1]
Increases the damage of Axe Tornado by 25%.
A high-volume whistle that carries sound over long distances.
Indispensable in critical moments.
------------------------
FLEE + 10.
------------------------
For every 20 Pure STR, physical damage to all property enemies + 1%.
------------------------
For every 20 Pure AGI, physical damage to Neutral property enemies + 1%.
------------------------
For every 20 Pure VIT, physical damage to Water property enemies + 1%.
------------------------
For every 20 Pure INT, physical damage to Earth property enemies + 1%.
------------------------
For every 20 Pure DEX, physical damage to Fire property enemies + 1%.
------------------------
For every 20 Pure LUK, physical damage to Wind property enemies + 1%.
------------------------
If the total of all pure Base Stats is 600 or higher, physical damage to all property enemies + 10%, FLEE + 10.
------------------------
Def : 0
Location : Lower
A high-volume whistle that carries sound over long distances. Indispensable in critical moments.
------------------------
Flee + 20.
------------------------
For every 20 pure STR, increases physical damage against enemies of all property by 2%.
------------------------
For every 20 pure AGI, increases physical damage against Neutral property enemies by 2%.
------------------------
For every 20 pure VIT, increases physical damage against Water property enemies by 2%.
------------------------
For every 20 pure INT, increases physical damage against Earth property enemies by 2%.
------------------------
For every 20 pure DEX, increases physical damage against Fire property enemies by 2%.
------------------------
For every 20 pure LUK, increases physical damage against Wind property enemies by 2%.
------------------------
If the total of all pure basic stats is 600 or higher, increases physical damage against enemies of all property by 10%, Flee + 10, Mres + 10.
------------------------
If the total of all pure talent stats is 160 or higher, increases CON + 5, P.Atk + 5.
------------------------
Def : 0
Location : Lower
A circlet worn by monks. It has the powers to take out the magic of its' wearer.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Position: Upper
Int + 3
MATK + 4%
If the user's base level is 99 or lower, additional Int + 1 per 2 upgrade levels of the item.
If the user's base level is 100 or higher, additional Int + 1 per 1 upgrade level of the item.
Set Bonus
Survivor's Circlet [1]
Survivor's Rod
MATK + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Circlet [1]
Survivor's Orb
Vit + 4
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
If Survivor's Circlet [1] upgrade level is +7 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
Set Bonus
Survivor's Circlet [1]
Survivor's Shoes
MATK + 10%
If Survivor's Circlet [1] upgrade level is +7 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by 10%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%.
A orb that automatically protects its' owner.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Eligible Survivor's Manteau for set combo:
Survivor's Manteau
Survivor's Manteau [1]
Position: Lower
Physical damage against all class enemies + 2%
MATK + 2%
Reduces the variable casting time of skills by 3%.
Enables Level 1 Hiding.
Set Bonus
Survivor's Orb
Survivor's Rod
MATK + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Circlet [1]
Survivor's Orb
Vit + 4
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
If Survivor's Circlet [1] upgrade level is +7 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Orb
Survivor's Shoes
Vit + 5
Int + 5
Reduces damage taken from Demi-Human race enemies by 3%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Dex + 2
Max HP + 300
Set Bonus
Survivor's Manteau
Survivor's Rod (Dex)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Dex)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex).
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (Dex)
MATK + 10 per upgrade level of Survivor's Rod (Dex).
If Survivor's Rod (Dex) upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Dex)
MATK + 10 per upgrade level of Survivor's Rod (Dex).
If Survivor's Rod (Dex) upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Dex)
MATK + 1%
If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Dex)
MATK + 1%
If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Dex)
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Dex) upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Dex + 3
Max HP + 400
Set Bonus
Survivor's Manteau
Survivor's Rod (Dex) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Dex) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) [1].
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod (Dex) [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
Set Bonus
Survival Circlet [1]
Survivor's Rod (Dex) [1]
MATK + 10 per upgrade level of Survivor's Rod (Dex) [1].
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 10 per upgrade level of Survivor's Rod (Dex) [1].
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 1%
If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 1%
If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Dex) [1]
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Int + 2
Max HP + 300
Set Bonus
Survivor's Manteau
Survivor's Rod (Int)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Int)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int).
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (int)
MATK + 10 per upgrade level of Survivor's Rod (Int).
If Survivor's Rod (Int) upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Int)
MATK + 10 per upgrade level of Survivor's Rod (Int).
If Survivor's Rod (Int) upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Int)
MATK + 1%
If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Int)
MATK + 1%
If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Int)
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Int) upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 seconds.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Int + 3
Max HP + 400
Set Bonus
Survivor's Manteau
Survivor's Rod (Int) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Int) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) [1].
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod (Int) [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (Int) [1]
MATK + 10 per upgrade level of Survivor's Rod (Int) [1].
If Survivor's Rod (Int) [1] upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Int) [1]
MATK + 10 per upgrade level of Survivor's Rod (Int) [1].
If Survivor's Rod (Int) [1] upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod [1] (Int) [1]
MATK + 1%
If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod [1] (Int) [1]
MATK + 1%
If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Int) [1]
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Int) [1] upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 seconds.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A pair of shoes that automatically protects its' owner.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Eligible Survivor's Manteau for set combo:
Survivor's Manteau
Survivor's Manteau [1]
Max HP + 3%
Max SP + 3%
MATK + 2%
Mdef + 15
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the damage of Earth and Wind property magical attacks on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Earth and Wind property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Earth and Wind property magical attacks on targets by an additional 5%.
Set Bonus
Survivor's Rod
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Set Bonus
Survivor's Circlet [1]
Survivor's Shoes
MATK + 10%
If Survivor's Circlet [1] upgrade level is +7 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by 10%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%.
Set Bonus
Survivor's Manteau
Survivor's Shoes
MATK + 10%
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
Set Bonus
Survivor's Orb
Survivor's Shoes
Vit + 5
Int + 5
Reduces damage taken from Demi-Human race enemies by 3%.
The name of this shield surrounded by chilling cold energy means 'freeze'.
Mdef + 5
Reduces damage taken from Water property attacks by 10%.
For every 3 upgrade levels of the item,
Max HP + 1%
Reduces damage taken from Water property attacks by an additional 5%.
A heart-shaped yellow hat celebrating 2013 Valentine's Day.
If refined to +7 MaxHP/MaxSP +4%
If refined to +8 MaxHP/MaxSP +5%
If refined to +9 MaxHP/MaxSP +6%
If refined to +10 MaxHP/MaxSP +7%
Random chance casting Level 10 Blessing skill effect on yourself while receiving physical damage. Ends March 5, 2013
Location : Upper
A shield modeled after the Garden of Eden.
Colorful magic energy flows from it.
------------------------
For every refine level, MHP + 3% , MSP + 3%.
------------------------
When refined to +6 or higher, INT + 5 , DEX + 5
------------------------
When refined to +8 or higher, additional INT + 10 , DEX + 10
------------------------
Set Bonus:
Symbol of Eden [1]
Garden of Eden [1]
Reduce damage taken from normal and boss monsters by 20%.
------------------------
Set Bonus:
Symbol of Eden [1]
Fairy of Eden [1]
Reduce damage taken from Neutral property attack by 10%.
------------------------
Def : 60
A box containing 1 Telling Doll Hat
Can be traded, stored, and put into a cart.
Description:
So hot! A headgear with the figure of Kafra Telling! She is such an active and hard-working lady. So she became the most favorite Kafra among users.
Decreases 5% damage from Demihuman monsters.
Increases 10% HP recovery rate when White Potion or White Slim Potion is used.
Cannot be upgraded or traded.
Location : Upper
The beautiful Lady Tanee Doll will keep you company on your adventures.
Agi +2, Flee +3
Increased damage to Wind Monsters by 5%
Small chance of Dropping a Banana when a monster is Killed.
Not Upgradable.
Location: Top Headgear
Level Required: 60
Classes: All
So hot! A headgear with the figure of Kafra Telling! She is such an active and hard-working lady. So she became the most favorite Kafra among users.
Position: Upper
Decreases 5% damage from Demihuman monsters.
Decreases 5% damage from Human Player monsters.
Increases 10% HP recovery rate when White Potion or White Slim Potion is used.
Cannot be upgraded
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Aspd + 3% per 3 upgrade levels of the item.
If the users base Agi is 120 or higher,
Aspd + 1
Set Bonus
Temporal Agi Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Agi Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Agi Boots
Temporal Manteau
Max HP + 15%
Mdef + 10
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Aspd + 3% per 3 upgrade levels of the item.
If the users base Agi is 120 or higher,
Aspd + 1
Set Bonus
Temporal Agi Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Agi Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Agi Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Dex + 3 per 3 upgrade levels of the item.
If the users base Dex is 120 or higher,
Reduces the fixed casting time of skills by 0.5 seconds.
Increases long-ranged damage on targets by 5%.
Set Bonus
Temporal Dex Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots
Temporal Manteau
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Dex + 3 per 3 upgrade levels of the item.
If the users base Dex is 120 or higher,
Reduces the fixed casting time of skills by 0.5 seconds.
Increases long-ranged damage on targets by 5%.
Set Bonus
Temporal Dex Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.