Earring that brings out potential capabilities of the wearer.
ATK + 2%.
ATK + 1% per 3 refine levels.
SET BONUS
Skyblow Shadow Weapon
Skyblow Shadow Pendant
Skyblow Shadow Earring
Increase damage of Sky Blow as a percentage that is equivalent to sum of its refine levels.
Location : Earring Weight : 0
Reduce incoming physical/magical damage from Small monsters by 2%.
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When refined to +7 or higher, reduce incoming physical/magical damage from Small monsters by 1%.
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When refined to +9 or higher, reduce incoming physical/magical damage from Small monsters by additional 2%.
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Set Bonus
Small Shadow Weapon
Small Shadow Armor
MaxHP +1%, MaxSP +1%.
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Location : Armor
smal shield that gives an additional defense effect. It can be equipped alone, but has little effect.
Increase range damage dealt by 3%.
When refined to +7 or higher, increase range damage dealt by 3%.
When refined to +9 or higher, increase range damage dealt by 4%.
When equipped with Sonic Armor/Shield/Shadow Shoes,
Increase Sonic Wave's damage equivalent to the sum of refine rates.
When equipped with Runeknight Shadow Weapon,
Penetrates physical armor by 40% for all races except players. Additional armor penetration equivalent to the sum of Sonic Shadow Shield/Runeknight Shadow Weapon's refine rates.
Location : Shield Weight : 0
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sorcerer Classes.
Reduces Earth Grave cool down time 1 second.
Each refine rate additionally reduces Earth Grave cool down time 0.3 seconds.
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With Sorcerer Shadow Weapon, can get the additional effect.
Add Diamond Dust and Earth Grave 20% damage.
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With the all of Mage Shadow 2type, Sage Shadow 2type, Sorcerer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
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Location : Earring
The creator of this formidable two-handed spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Demon race targets by 20%.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Demon and Undead race enemies by 10%.
Restores 50 HP to the user when a monster is killed by a physical attack.
Adds a 10% chance of inflicting Chaos on the user when performing a physical attack.
Set Bonus
Spectral Spear
Red Silk Seal
Reduces the chance of inflicting Chaos on the user when performing a physical attack by 9.5%.
The creator of this formidable two-handed spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Shadow and Undead property targets by 20%.
Reduces damage taken from Demon race attackers by 20%.
Reduces damage taken from Shadow and Undead property attacks by 20%.
Restores 50 HP to the user when a monster is killed by a physical attack.
Adds a 10% chance of inflicting Chaos on the user when performing a physical attack.
Set Bonus
Spectral Spear
Red Silk Seal
Reduces the chance of inflicting Chaos on the user when performing a physical attack by 9.5%.
This circle of magic outlines the properties, it feels like you can use powerful magic by wearing it.
Position: Upper
MATK + 20 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%.
If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.
Set Bonus
Spell Circuit [1]
Mental Stick [1]
Increases the damage of Psychic Wave by 5% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Kronos
Increases the damage of Hell Inferno by 10% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Mikatsuki [1]
Raksasa Dagger [1]
Reduces the variable casting time of skills per combined sum of upgrade levels of the weapons.
Increases the damage of Flaming Petals, Freezing Spear, and Wind Blade by 5% per 2 upgrade levels of the weapon.
Increase Spiral Shooting damage by 8%.
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For every 2 refine level, CRI + 1, ATK + 4.
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For every 3 refine level, increase Spiral Shooting damage by additional 2%.
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Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
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Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
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Location : Earring
A sacred earring said to protect its wearer. It draws out the wearer’s latent abilities.
SP + 50.
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When refined to +7 or higher, MSP + 1%.
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Set Bonus:
Spiritual Shadow Weapon
Spiritual Shadow Earring
Spiritual Shadow Pendant
When performing physical attacks, 1% chance to absorb 1% of damage as SP.
For every 10 total refine levels of the set, additionally absorbs 1% of damage as SP.
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Location : Earring
A sacred necklace said to protect its wearer. It draws out the wearer’s latent abilities.
Increases MSP by 1%.
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When refined to +7 or higher, additionally increases MSP by 1%.
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Set Bonus:
Spiritual Shadow Weapon
Spiritual Shadow Earring
Spiritual Shadow Pendant
When performing physical attacks, has a 1% chance to absorb 1% of damage as SP.
For every 10 total refine levels of the set, additionally absorbs 1% of damage as SP.
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Location : Pendant
Equipped : All Classes
A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.
MaxHP +10 per 1 refine rate.
Increase physical damage to all size monsters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by additional 3%.
When refined to +9 or higher, increase physical damage to all size monsters by additional 4%.
SET BONUS
Spore Bomb Shadow Armor
Spore Bomb Shadow Shield
Spore Bomb Shadow Shoes
Increases Spore Explosion damage as percentage equal to the sum of refine rate of set.
SET BONUS
Geneticist Shadow Weapon
Ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Spore Bomb Shadow Shield and Geneticist Shadow Weapon.
Location : Shield Weight : 0
A shield worn to enhance status resistance.
Account Bound
Max HP + 10 per upgrade level of the item.
Def + 3
Increases resistance to Bleed, Curse, Frozen and Stun by 1% per 2 upgrade levels of the item.
Increases resistance to Blind, Silence, Sleep and Stone Curse by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.
Increase Storm Slash damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
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For every 3 refine level, increase Storm Slash damage by additional 2%.
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Set Bonus:
Storm Servant Shadow Earring
Storm Servant Shadow Pendant
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
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Set Bonus:
Storm Servant Shadow Earring
Storm Servant Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
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Location : Earring
Increase Servant Weapon damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Servant Weapon damage by additional 2%.
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Location : Pendant
DEF + 30.
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For every 2 refine level, RES + 3.
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When refined to +10 or higher, RES + 15.
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Set Bonus:
Stout Shadow Pendant
Stout Shadow Earring
DEF + 15, RES + 25.
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When the total refine level of set is 18 or higher,
MHP + 7%.
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Set Bonus:
Stout Shadow Pendant
Stamina Shadow Weapon
RES + 15.
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When the total refine level of set is 18 or higher,
STA + 3, MHP + 5%.
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Location : Pendant
Increases magic damage to Neutral, Water, Wind, Earth and Fire property by 5%.
------------------------
When refined to +7 or higher, magic damage to Neutral, Water, Wind, Earth and Fire property increases 5% additionally.
------------------------
When refined to +9 or higher, enables to use Gravity Field which has the same skill level as Water Ball user learned.
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When equipped with Super Magic Shadow Armor, Shield and Shoes, enables to use Double Bolt level 5,
Increases Fire Bolt, Cold Bolt, Lightning Bold, Storm Gust, Lord of Vermillion, Heaven's Drive, and Meteor Storm damage by 2x the sum of refinement level.
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When equipped with Super Novice Shadow Weapon,
ignores magical defense rate of all race monsters (except players) by 40%, and ignores additional magic defense equal to the sum of the refinement levels of Super Magic Shield Shadow/Super Novice Weapon Shadow.
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Location : Shield
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Max HP + 1000
Max SP + 200
For every level of Double Attack learned, increases ASPD by 2%.
For every level of Owl's Eye learned, reduces Variable Casting Time by 2%.
For every refine level, increases ASPD by 1% and reduces Variable Casting Time by 1%.
If the refine level is 7 or higher, increases ATK and MATK by an additional 2%.
If the refine level is 9 or higher, increases ATK and MATK by an additional 3%.
Super Novice Shadow Weapon
All Stats + 3
Max HP + 2%
Max SP + 2%
Reduces SP consumption by 10%.
Shadow Cube for Super Novice.
It contains all three types of Super Power Shadow equipment.
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[Obtained Items]
Super Power Shadow Weapon
Super Power Shadow Earring
Super Power Shadow Pendant
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An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sura Classes
Add Sky Blow 20% damage.
Each refine rate additionally Sky Blow 5% damage.
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With Sura Shadow Weapon, can get the additional effect.
Add Rampage Blast 20% damage, reduces Sky Blow SP consumption 20%.
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With the all of Acolyte Shadow 2type, Monk Shadow 2type, Sura Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Huuma Shuriken recently released by the Ninja Association. Carries a nickname of Shadow for the special metal it was made from which doesn't reflect moonlight.
STR+ 3.
Weapon lvl : 3
Applicable Job : Ninja Class
A holy earring said to protect its wearer, drawing out their latent potential.
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ATK +3%, ATK +7.
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For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
P.ATK +2.
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
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Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
Master Shadow Weapon
physical damage to all size enemies +5%, P.ATK +2.
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
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Location : Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Reduces SP cost of Bash by 20%.
For every refine level reduces SP cost of Bash by 3%.
Swordman Shadow Pendant
Weapon ATK Power +1%,
MaxHP +1%.
If total refine levels of entire set at least +10:
Weapon ATK Power +2%,
MaxHP +2%.
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Taekwon Classes Only.
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ATK, MATK + 3%.
Ignores physical defense rate of normal enemies by 3% per Skill level of [Peaceful Break]
Ignores magical defense rate of normal enemies by 3% per Skill level of [Happy Break]
Ignores physical and magical defense rate of normal enemies by 3% per every refine level.
If the refine level is 7 or higher, ATK, MATK + 2%.
If the refine level is 9 or higher, ATK, MATK + 3%.
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If equipped with Taekwon Shadow Weapon, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
Reduce SP consumption by 10%.
Location : Shield
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Talisman of Red Phoenix increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Talisman of Red Phoenix additionally increased by 2%.
------------------------
Set Bonus:
Talisman of Red Blue Shadow Earring
Talisman of Red Blue Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Talisman of Red Blue Shadow Earring
Talisman of Red Blue Shadow Pendant
Master Shadow Weapon
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
Character Bound.
ASPD + 1.
When equipped with Shadow Transcendental Time Weapon, Shield, Shoes, Pendant, and Earring,
ASPD + 2, Variable Cast Time Reduced by 10%, Def and Mdef Bypass 70% versus all races except HumanPlayer and DoramPlayer.
Location : Armor Weight : 0
Required Jobs : All
Thanatos Dagger remodeled with Team Atnad's technology added.
------------------------
MATK + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, MATK + 5%, increases fire and neutral property damage by additional 10%.
If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.
------------------------
[Bonus By Grade]
[Grade D] MATK + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
------------------------
ATK : 150
Weapon Lv : 5
An ominous Katar once used by a person known as the Grim Reaper.
------------------------
ATK + 5%, POW + 2.
------------------------
Increase Impact Crater damage by 5%.
------------------------
When refined to +5 or higher, increase Impact Crater damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Impact Crater damage by additional 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase Impact Crater damage by additional 5% and melee physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
A bow made to facilitate the simultaneous launch of several arrows developed by the Thief Guild.
Property: Neutral
Increases the damage of Triangle Shot by 2% per upgrade level of the item.
Increases the SP cost of Triangle Shot by 2 per upgrade level of the item.