A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Triple Laser damage by 5%.
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When refined to +5 or higher, increases Triple Laser damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Triple Laser damage by 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A one-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 210.
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A two-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 180.
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An axe that is made by the Eden Group. It is suitable for those who have more advanced experience handling two-handed axes.
Character Bound
Property: Neutral
This item cannot be upgraded.
This item is indestructible in battle.
Saw Axe strengthened by the energy of Mjolnir.
ATK +15%, Can't be destroyed.
Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%.
If refine rate is 7 or higher,
Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher,
increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%.
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Weapon Lv : 5
This giant axe seems like it's impossible to pick up and wave.
Property: Neutral
Increases the damage of High Speed Cart Ram by 15%.
If the user's base Str is 95 or higher,
Hit + 10
Aspd + 3%
Set Bonus
Giant Axe [1]
Giant's Protection [1]
Reduces damage taken from Demi-Human race enemies by 3%.
If Giant Axe [1] upgrade level is +7 or higher,
Increases physical damage on Boss monsters by 5%.
Increases the damage of High Speed Cart Ram by 5%.
If Giant Axe [1] upgrade level is +9 or higher,
Increases physical damage on Boss monsters by an additional 10%.
Increases the damage of High Speed Cart Ram by an additional 10%.
A axe crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +210
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A two-handed axe crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +180
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A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram or Mammonite.
A humongous, double bladed axe
Property: Neutral
Adds a 15% chance of inflicting Stun on the target when performing a physical attack.
The target gets knocked back by 5 cells when using Mammonite.
This item is indestructible in battle.
The ceremonial ax used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Power Swing damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Axe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Huge Two-handed ax used by the Guards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
ATK + 5%.
Reduces damage taken from medium and large size enemies by 10%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces skill cooldown of Axe Tornado by 1 second.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Battle Axe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Blacksmith's one-handed axe that can be used in Herosria.
Indestructible.
Melee physical damage increased by 10%, ranged physical damage decreased by 5%.
Attack speed increased (post-attack delay decreased by 10%), DEF - 150.
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Weapon Lv : 5
Blacksmith's two-handed axe that can be used in Herosria.
Indestructible.
Melee physical damage increased by 15%, critical damage decreased by 7%.
HIT + 50, attack speed decreased (post-attack delay increased by 7%).
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Weapon Lv : 5
a hideous axe that is said to be haunted by the fear of death when the day faces the enemy, with a life-threatening axe that has become frighteningly cruel because it is swung from the battlefield and filled with blood.
Unbreakable.
STR + 2, DEX + 2, LUK + 2.
Increases the damage of Axe Tornado and Axe Boomerang by 100%.
Increases the damage of Cart Tornado by 75%.
If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%.
If equipped with Illusion Shoes, ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%.