A two-handed sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 270.
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When equipped by swordsman classes,
reduce incoming damage from large size monsters by 5%,
reduce incoming damage from medium size monsters by 3%,
When equipped by magician classes,
Increase all resistance by 5%,
When equipped by thief classes,
Increase perfect dodge by 3, Flee +10
When equipped by merchant classes,
reduce incoming damage from boss monsters by 5%,
reduce incoming damage from normal monsters by 3%,
When equipped by archer classes,
Increase resistance of ranged attacks by 10%
When equipped with Yellow Scarf,
the effect of Yellow Dragon's Skywing does not activate.
When equipped by acolyte classes,
Increase heals by 10%
When equipped by Novice or Expanded classes,
MAX HP +1000, MAX SP +100
Location : Middle Weight : 10
A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
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MATK + 150
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STR + 10, INT + 10.
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When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%.
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When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%.
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When refined to +11 or higher, Basic Status + 10.
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When refined to +12 or higher, ATK + 200, MATK + 200.
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Set Bonus:
Dragon Slayer's Longsword [1]
Randgris Card
Enable to use Clearance Lv.5.
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When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%.
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When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%.
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Property : Holy
Attack Range : 3
An improved version of the great sword said to have been used by a dragon slayer in the past.
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MHP+ 5%.
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When character base level 210 or higher, MHP/MSP + 5%.
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For every 2 refine level, MHP/MSP + 5%.
For every 3 refine level, increases Dragon's Breath and Dragon's Water Breath damage by 7%.
When refine level 7 or more, reduced global cooldown is by 10% and variable casting is by 10%.
When refine level 9 or more, increases ranged physical damage by 15%,
reduced physical/magical damage received from enemies of all sizes by 15%.
When refine level 11 or more, reduced global cooldown is additionally by 7%, MSP + 5%.
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Set Bonus
Dragonic Slayer-LT [2]
Hero Boots-LT [1]
MHP + 10%, MSP + 5%.
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[Bonus By Grade]
[Grade D] MHP/MSP + 3%.
[Grade C] Increases long-distance physical damage by 15%, RES + 30, MRES + 30.
[Grade B] Reduces physical/magical damage received from enemies of all attributes by 15%.
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Weapon Lv : 5
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 15%.
For every 2 refine level of weapon, increase long ranged physical damage by 2%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 15%.
For every 2 refine level of weapon, increase long ranged physical damage by 2%.
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When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 15%.
For every 2 refine level of weapon, increase long ranged physical damage by 2%.
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[Headgear Grade Bonus]
[Grade D] CON + 1
[Grade C] P.ATK + 1
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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[Headgear Grade Bonus]
[Grade D] CON + 2
[Grade C] P.ATK + 2
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
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When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
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[Headgear Grade Bonus]
[Grade D] CON + 3
[Grade C] P.ATK + 3
When equipped with Thanatos Great Sword-AD [2],
Increase Wind Cutter and Servant Weapon damage by 15%.
For every 2 refine level of weapon, increase melee physical damage by 2%.
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When equipped with Thanatos Axe-AD [2],
Increase Axe Tornado and Axe Stomp damage by 15%.
For every 2 refine level of weapon, increase Axe Boomerang damage by 6%.
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When equipped with Thanatos Spear-AD [2],
Increase Hesperus Lit and Overslash damage by 15%.
For every 2 refine level of weapon, increase Overbrand damage by 6%.
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[Headgear Grade Bonus]
[Grade D] POW + 1
[Grade C] P.ATK + 1
When equipped with Thanatos Great Sword-AD [2],
Increase Wind Cutter and Servant Weapon damage by 20%.
For every 2 refine level of weapon, increase melee physical damage by 4%.
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When equipped with Thanatos Axe-AD [2],
Increase Axe Tornado and Axe Stomp damage by 20%.
For every 2 refine level of weapon, increase Axe Boomerang damage by 9%.
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When equipped with Thanatos Spear-AD [2],
Increase Hesperus Lit and Overslash damage by 20%.
For every 2 refine level of weapon, increase Overbrand damage by 9%.
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[Headgear Grade Bonus]
[Grade D] POW + 2
[Grade C] P.ATK + 2
When equipped with Thanatos Great Sword-AD [2],
Increase Wind Cutter and Servant Weapon damage by 25%.
For every 2 refine level of weapon, increase melee physical damage by 6%.
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When equipped with Thanatos Axe-AD [2],
Increase Axe Tornado and Axe Stomp damage by 25%.
For every 2 refine level of weapon, increase Axe Boomerang damage by 12%.
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When equipped with Thanatos Spear-AD [2],
Increase Hesperus Lit and Overslash damage by 25%.
For every 2 refine level of weapon, increase Overbrand damage by 12%.
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[Headgear Grade Bonus]
[Grade D] POW + 3
[Grade C] P.ATK + 3
Egir's armor. It looks like you gonna swin in water
all stat + 1.
can not be destroyed
magic, archer, acolyte Class can increase mute resistance 50%.
sword, merchant, thief calss can increase stun resistance 50%.
Required Lv : 110
Egir's Manteau. It looks defending your body
can not be destroyed
magic, Archer, Acolyte class- perfect evasion + 5.
increase perfect evasion with 2 times of refined lv
Sword/Merchant/Thieg Class can reflect damage +5%
increase damage reflection with 2 times of refiend lv
Required Lv : 110
Egir's shoes , it looks suppporting your capacity
can not be destroyed
magic, archer, acolyte Class can increase MHP with 5 times of base lv
sword, merchant, thief calss can increase MSP with 2 times of job lv
Required Lv : 110
A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
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Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
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For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
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When refined to +7 or higher, MATK + 20.
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When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
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When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
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Set Bonus:
Elemental Boots [1]
Elemental Sword [3]
ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
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Def: 10
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A magical sword that bears 4 different properties of nature. Very effective to enemies without the properties of Water, Wind, Earth and Fire.
Str +2, Int +4,
Dex +1, MATK +95
10% additional damage to Monsters with Neutral property.
When attacking, has a chance of adding an additional elemental magic attack.
A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
Property: Poison
MATK + 50
Creates a high chance of casting the illusion of Faceworm while you are attacking.
A staff once used by a very gentle man somewhere long ago. A very narrow sword is hidden inside the staff.
Property: Neutral
Dex + 1
Set Bonus
Gentleman Staff [1]
Magician Hat
Int + 2
Dex + 2
SP Recovery + 5%
MATK + 1% per upgrade level of Gentleman Staff [1].
A axe crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +210
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A sword crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +210
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A mace crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +210
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Atk + 20 and increases melee and long ranged physical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Atk + 10%.
If refine rate is 11 or higher, P.Atk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases melee and long ranged physical damage by additional 10%.
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases additional attack speed (reduces delay after attack by additional 8%).
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, ASPD + 1.
Cri + 4 and increases critical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, increases critical damage by additional 10%.
If refine rate is 11 or higher, C.Rate + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases critical damage by additional 10%.
Increases magical damage against all property enemies by 10%.
If refine rate is 9 or higher, increases magical damage against all property enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by additional 15%.
Increases magical damage against all race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against all race monsters by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all race monsters by additional 15%.