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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Magic Sword” in Renewal

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Magic Swordsman Thanatos's Sword

Magic Swordsman Thanatos's Sword [1]

#480136 · Armor · Garment
DEF
60
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A magic sword said to have been used by a powerful swordsman in the past. You can feel some of the power still contained in it. ------------------------ When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3. ------------------------ When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2. ------------------------ For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%. ------------------------ For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%. ------------------------ When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%. ------------------------ Set Bonus: Thanatos Magic Sword [1] The Agony of Thanatos [1] Reduce Variable Casting Time by 10%. When the refine level of Headgear is +7 or higher, increase physical and magical damage against Shadow and Holy property enemies by 15%. When the refine level of Headgear is +9 or higher, increase physical and magical damage against Dragon and Angel race enemies by 15%. When the refine level of Headgear is +11 or higher, increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Set Bonus: Thanatos Magic Sword [1] Red Force Pendant [1] OR Blue Mental Pendant [1] ATK + 50, MATK + 50. Increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Def: 60
Full item details & effects
Magic Swordsman Thanatos's Sword-FA

Magic Swordsman Thanatos's Sword-FA [1]

#480324 · Armor · Garment
DEF
90
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
An improved version of the magic sword said to have been used by a powerful swordsman in the past. The power contained within has been amplified. ------------------------ When base level is 250 or higher, S.MATK +8, P.ATK +8. ------------------------ For every 2 refine level, increases melee/ranged physical damage by 3%, increases all property magical damage by 3%. ------------------------ For every 4 refine level, increases physical/magical damage to Medium and Large size monsters by 5%. ------------------------ When refined +9 or higher, increases physical/magical damage to Dragon and Angel race by 7%. ------------------------ When refined +11 or higher, increases physical/magical damage to Dragon and Angel race by an additional 7%. ------------------------ Set Bonus: Thanatos Sword-FA [1] The Agony of Thanatos-LT [1] Reduces Variable Casting Time by 10%. When headgear refined +7 or higher, increases physical/magical damage to Holy and Shadow enemies by 20%. When headgear refined +9 or higher, increases physical/magical damage to Angel and Dragon race by 15%. When headgear refined +11 or higher, increases physical/magical damage to Medium and Large size by 15%. ------------------------ Set Bonus: Thanatos Sword-FA [1] Red Force Pendant-LT [1] or Blue Mental Pendant-LT [1] ATK +50, MATK +50, P.ATK +3, S.MATK +3. increases physical/magical damage to Medium and Large size by 15%. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5, S.MATK + 5. [Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%. [Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. [Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. ------------------------
Full item details & effects
Sealed Magic Sword

Sealed Magic Sword [2]

#13460 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max SP - 100 Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max SP + 50 MATK + 85 If upgrade level is +10 or higher, Additional Max SP + 50 Additional MATK + 45 Aspd + 1
Full item details & effects
Adulter Fides Guardian Sword

Adulter Fides Guardian Sword [2]

#500025 · One-Handed Sword · Weapon
ATK
200
MATK
220
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A sword filled with false beliefs. MATK +220. ------------------------ Increases Genesis Ray damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%. If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%. ------------------------ ATK : 200 Weapon Lv : 4
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Ancient Gold Ornament

Ancient Gold Ornament [1]

#18570 · Armor · Headgear (Top)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A Beautiful Golden accessory with ancient magic. It changes its power depending on the owner's class. If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8% If Mage or Acolyte, MATK + 8%, increase 7% of heal amount, If Archer, DEX +3, increase long distance physical attack power 10%. Location : Upper
Full item details & effects
Apollo Armor

Apollo Armor [1]

#15362 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after one of the twelve legendary pantheon. You can feel Apollo's divine power coming from it. ------------------------ MHP + 20%. ------------------------ For every 4 refine level, VIT + 3, MDEF + 5. ------------------------ When refined to +12 or higher, For every level of Dragon's Breath and Dragon's Water Breath learned, MHP + 1%, up to 10%. When receiving physical damage, there's a 5% chance to autocast Pneuma Lv.1. ------------------------ Set Bonus: Apollo Armor [1] Green Ferus Card ASPD + 1. Reduce After Cast Delay by 5%. ------------------------ Set Bonus: Apollo Armor [1] Eddga Card When receiving magic damage, there's a 50% chance to inflict Frozen, Stun, and Stone Curse on enemies. ------------------------ Def : 0
Full item details & effects
Beam Claymore-OSAD

Beam Claymore-OSAD [2]

#600028 · Two-Handed Sword · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Beam Claymore-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle CRI + 10. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%. If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%. ------------------------ ATK : 250 Weapon Lv : 5
Full item details & effects
Brave Gladiator Blade

Brave Gladiator Blade

#13411 · One-Handed Sword · Weapon
ATK
115
MATK
74
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A one-handed sword that has been designed specifically for battles against humans. Account Bound Property: Neutral Str + 1 Dex + 1 Increases physical damage on Demi-Human race targets by 75%. Increases physical damage on Human Player race targets by 75%. This item is indestructible in battle.
Full item details & effects
Chameleon Armor

Chameleon Armor

#2386 · Armor · Armor
DEF
55
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
170
Buy value
20 z
Sell value
10 z
A miraculous Armor that can change its abilities according to those of its wearer. Increases HP and SP based on the user's base level. When magically attacked, has a chance to activate its own ability while cancelling all spells for 2 seconds. If worn by Swordman/Merchant/Thief Class, Def +3 If worn by Wizard/Acolyte/Archer Class, MDef +5
Full item details & effects
Crown of Good and Evil (Hyper Novice)

Crown of Good and Evil (Hyper Novice) [1]

#400389 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Devil Cursed Sword [2] For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%, When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Devil Cursed Sword [2] Evil Spell increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Guardian Saber [2] For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%, When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Guardian Saber [2] Good Spell increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Imperial Guard)

Crown of Good and Evil (Imperial Guard) [1]

#400375 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical and Holy property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Devil Guardian Sword [2] For every 3 refine level of Weapon, increase Cross Rain damage by 4%, increase Holy property magic damage by 5%. When weapon grade is B or higher, increase Cross Rain damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Devil Guardian Sword [2] Evil Spell Increase Cross Rain damage by additional 15%, increase Holy property magic damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Holy Light Spear [2] For every 3 refine level of Weapon, increase Overslash damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Overslash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Holy Light Spear [2] Good Spell Increase Overslash damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Devil Cursed Sword

Devil Cursed Sword [2]

#500062 · One-Handed Sword · Weapon
ATK
110
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A one-handed sword imbued with a demonic curse, specialized for magical attacks. MATK + 220. MATK + 5%, SPL + 2. Napalm Vulcan Strike damage +5%. ------------------------ When refine level 5 or more, Napalm Vulcan Strike damage +10%. ------------------------ When refine level 7 or more, Ghost and Neutral magic damage +5%. ------------------------ When refine level 9 or more, Napalm Vulcan Strike damage +10% additional. ------------------------ When refine level 10 or more, Global Cooldown -10%. ------------------------ When refine level 11 or more, Napalm Vulcan Strike damage +5% additional, Ground Gravitation damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ghost and Neutral magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Devil Guardian Sword

Devil Guardian Sword [2]

#500072 · One-Handed Sword · Weapon
ATK
100
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A one-handed sword used by the gatekeeper of hell. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Cross Rain damage by 5%. ------------------------ When refined to +5 or higher, increase Cross Rain damage by additional 10%. ------------------------ When refined to +7 or higher, increase Holy property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Cross Rain damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Cross Rain damage by additional 5% and Holy property magic damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Holy property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Dim Glacier Armor

Dim Glacier Armor [1]

#450270 · Armor · Armor
DEF
203
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
240
Buy value
0 z
Sell value
0 z
Armor that has lost its light after being consumed by toxic demonic magic. ------------------------ ATK + 140. ------------------------ For every 2 refinement levels, POW + 1, CON + 1. ------------------------ At refinement level 7, ATK + 3%, P.ATK + 2. ------------------------ At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%. ------------------------ At refinement level 11, melee/ranged physical damage + 10%. ------------------------ Set Bonus: Dim Glacier Armor [1] Dim Glacier Manteau [1] Dim Glacier Boots [1] melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set. ------------------------ Set Bonus: Dim Glacier Armor [1] Dim Glacier Manteau [1] Dim Glacier Boots [1] Dim Glacier Weapons [1] for every 3 weapon refinement levels, ATK + 10, if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5, if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase, if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%, POW + 5, CON + 5. [Grade C] melee/ranged physical damage + 10%. [Grade B] ATK + 1% additional increase. [Grade A] ATK + 2% additional increase. ------------------------
Full item details & effects
Dim Glacier Axe

Dim Glacier Axe [1]

#520021 · One-Handed Axe · Weapon
ATK
240
MATK
210
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
500
Buy value
0 z
Sell value
0 z
A one-handed axe tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ Indestructible in battle. MATK + 210. ------------------------
Full item details & effects
Dim Glacier Mace

Dim Glacier Mace [1]

#590047 · Mace · Weapon
ATK
210
MATK
210
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
180
Buy value
0 z
Sell value
0 z
A mace tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ Indestructible in battle. MATK + 210. ------------------------
Full item details & effects
Dim Glacier Robe

Dim Glacier Robe [1]

#450271 · Armor · Armor
DEF
145
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
Robe that has lost its light after being consumed by toxic demonic magic. ------------------------ MATK + 140. ------------------------ For every 2 refinement levels, SPL + 1, CON + 1. ------------------------ At refinement level 7, MATK + 3%, S.MATK + 2. ------------------------ At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%. ------------------------ At refinement level 11, increases all property magic damage by 10%. ------------------------ Set Bonus: Dim Glacier Robe [1] Dim Glacier Muffler [1] Dim Glacier Shoes [1] All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set. ------------------------ Set Bonus: Dim Glacier Robe [1] Dim Glacier Muffler [1] Dim Glacier Shoes [1] Dim Glacier Weapon For every 3 weapon refinement levels, MATK + 10, If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5, If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase, If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%. ------------------------ [Grade Bonus] [Grade D] MATK + 5%, SPL + 5, CON + 5. [Grade C] All property magic damage + 10%. [Grade B] MATK + 1%. [Grade A] MATK + 2%. ------------------------
Full item details & effects
Dim Glacier Spear

Dim Glacier Spear [1]

#530034 · One-Handed Spear · Weapon
ATK
220
MATK
210
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
210
Buy value
0 z
Sell value
0 z
A one-handed spear tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ MATK + 210. ------------------------
Full item details & effects
Dim Glacier Sword

Dim Glacier Sword [1]

#500054 · One-Handed Sword · Weapon
ATK
220
MATK
210
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
160
Buy value
0 z
Sell value
0 z
A sword tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ MATK + 210. ------------------------
Full item details & effects
Dragon Emperor's Wing

Dragon Emperor's Wing

#19104 · Armor · Headgear (Mid)
DEF
7
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
When equipped by swordsman classes, reduce incoming damage from large size monsters by 5%, reduce incoming damage from medium size monsters by 3%, When equipped by magician classes, Increase all resistance by 5%, When equipped by thief classes, Increase perfect dodge by 3, Flee +10 When equipped by merchant classes, reduce incoming damage from boss monsters by 5%, reduce incoming damage from normal monsters by 3%, When equipped by archer classes, Increase resistance of ranged attacks by 10% When equipped with Yellow Scarf, the effect of Yellow Dragon's Skywing does not activate. When equipped by acolyte classes, Increase heals by 10% When equipped by Novice or Expanded classes, MAX HP +1000, MAX SP +100 Location : Middle Weight : 10
Full item details & effects
Dragon Slayer's Longsword

Dragon Slayer's Longsword [1]

#500009 · One-Handed Sword · Weapon
ATK
200
MATK
150
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
175
Buy value
500,000 z
Sell value
250,000 z
A replica of the long sword said to have been used by Sigurd to defeat Fafnir. Due to its detailed production and material, some say this sword has even surpassed the original. ------------------------ MATK + 150 ------------------------ STR + 10, INT + 10. ------------------------ When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%. ------------------------ When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%. ------------------------ When refined to +11 or higher, Basic Status + 10. ------------------------ When refined to +12 or higher, ATK + 200, MATK + 200. ------------------------ Set Bonus: Dragon Slayer's Longsword [1] Randgris Card Enable to use Clearance Lv.5. ------------------------ When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%. ------------------------ When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%. ------------------------ Property : Holy Attack Range : 3
Full item details & effects
Dragonic Slayer-LT

Dragonic Slayer-LT [2]

#600024 · Two-Handed Sword · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
An improved version of the great sword said to have been used by a dragon slayer in the past. ------------------------ MHP+ 5%. ------------------------ When character base level 210 or higher, MHP/MSP + 5%. ------------------------ For every 2 refine level, MHP/MSP + 5%. For every 3 refine level, increases Dragon's Breath and Dragon's Water Breath damage by 7%. When refine level 7 or more, reduced global cooldown is by 10% and variable casting is by 10%. When refine level 9 or more, increases ranged physical damage by 15%, reduced physical/magical damage received from enemies of all sizes by 15%. When refine level 11 or more, reduced global cooldown is additionally by 7%, MSP + 5%. ------------------------ Set Bonus Dragonic Slayer-LT [2] Hero Boots-LT [1] MHP + 10%, MSP + 5%. ------------------------ [Bonus By Grade] [Grade D] MHP/MSP + 3%. [Grade C] Increases long-distance physical damage by 15%, RES + 30, MRES + 30. [Grade B] Reduces physical/magical damage received from enemies of all attributes by 15%. ------------------------ Weapon Lv : 5
Full item details & effects
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