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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “STR+2” in Renewal

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Ancient Heros Weapon Box

Ancient Heros Weapon Box

#23806 · Consumable
Weight
200
Buy value
0 z
Sell value
0 z
A box containing ancient hero's weapon. It contains one of 38 ancient hero's weapons. ------------- Royal Bow, Shadow Staff Iron Nail, Narcis Bow Madogum, Aquatic Spear Iron Staff, Red Lotus Sword Avenger, Gold Road Launcher Exorcist's Bible, Shiver Katar One Sky One Sun, Huuma Shuriken Clear Kiri no Tsuyu, Crimson Rose Meowmeow Foxtail, The Black Oriental Sword, Sharp Wind Sword Master Soul Rifle Demon Slayer Shot, Spirit Pendulum Dragonic Slayer Light Blade Meteor Striker Slate Sword Trumpet Shell Barbed Wire Whip Saint Hall, Ray Knuckle Blade Katar Fatalist Scarlet Dragon Leather Bow Blue Crystal Staff Chilling Cane, Freedom Stick Blessed Knife -------------
Full item details & effects
Ancient Morocc Noble Jewelry

Ancient Morocc Noble Jewelry [1]

#410254 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An old decorated headgear that was once used by nobles in Ancient Morocc. There might be a curse embedded in it. Think twice before wearing this beautiful jewelry. ------------------------ ATK + 40, MATK + 40. ------------------------ For every 8 base STR, ATK + 5. ------------------------ For every 8 base AGI, ATK + 3. ------------------------ For every 8 base VIT, ATK + 2, MATK + 2. ------------------------ For every 8 base INT, MATK + 5. ------------------------ For every 8 base DEX, ATK + 2, MATK + 2. ------------------------ For every 8 base LUK, MATK + 3. ------------------------ Set Bonus: Ancient Morocc Noble Jewelry [1] Marduk Card Reduce After Cast Delay by 8%. Increase physical and magical damage against all property enemies by 12%. ------------------------ Set Bonus: Ancient Morocc Noble Jewelry [1] Pharaoh Card Enable to detect Hiding and Cloaking enemies, Reduce After Cast Delay by 15%. Increase physical and magical damage against all property enemies by 25%. ------------------------ Def : 0 Location : Middle
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Ancient Rift Ornament

Ancient Rift Ornament [1]

#19033 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hairpiece that emits a strange energy obtained from infinite space. ------------------------ MHP + 1000. ------------------------ When refined to +7 or higher, MHP + 400. ------------------------ When refined to +9 or higher, MHP + 600. ------------------------ Def : 2 Location : Upper
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Angelic Ring

Angelic Ring

#2743 · Armor · Accessory
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring which bears holy powers that responds to certain abilities and strengthens their potency. Int + 2 Dex + 1 Mdef + 2 Adds a chance of buffing the user for 3 seconds when using recovery skills; Increases the recovery rate of recovery skills by 20%. Set Bonus Rose of Eden [1] Angelic Ring Increases the recovery rate of recovery skills by an additional 10%.
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Anolian Card

Anolian Card

#4234 · Card · Armor
Weight
1
Buy value
20 z
Sell value
10 z
Anolian Card. Add the chance of auto casting level 1 Improve Concentration on the user when receiving Physical Damage. If the user has mastered the skill at level 10, it will cast level 10 Improve Concentration. Hunter Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Merman Card +20% Ranged Attack Damage Agi +5 Dex +3 +20% Seeking Attack (which never miss its target) Archer Class Bonus: A low chance of auto casting Coma on Brute class monsters when attacking. +5% EXP from Brute class monsters. Bard/Dancer Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Green Ferus Card Dex +5 +5% Arrow Vulcan Damage +10% Melody Strike Damage +10% Slinging Arrow Damage Bard or Dancer Class Bonus: A low chance of auto casting level 2 Tarot Card of Fate when hit by a melee attack.
Full item details & effects
Anti Conjurer Suit

Anti Conjurer Suit [1]

#450149 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MHP + 3%, STR + 3, AGI +3. ------------------------ ATK + 10 per refine rate. ------------------------ Increases ASPD by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases melee and long range physical damage by 10%. ------------------------ If refine rate is 11 or higher, increases ASPD by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Def : 120
Full item details & effects
Anulus Ira

Anulus Ira [1]

#490110 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An ordinary ring that was transformed into a creepy figure by the magical power interfering devices installed by Illusion. Str +7, increase damage to all enemies by 10%, increase damage of Rampage Blast by 1% per 3 BaseLv. When using Knuckle Arrow lv10, increase damage to all enemies by 10%. When using Lightning Walk lv5, increase chance to guide attack by 20%. When using Rising Dragon lv5, reduce after skill delay by 30%. When using Gentle Touch - Convert lv5, reduce variable casting by 15%, recovers HP100, SP10 when killing monsters using physical attacks.
Full item details & effects
Aquarius Crown

Aquarius Crown

#5513 · Armor · Headgear (Top)
DEF
6
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
This crown honors Aquarius, the 11th astrological sign in the zodiac calendar. Position: Upper Str + 2 Flee + 10 Reduces damage taken from Wind property attacks by 5%. If upgrade level is +7 or higher, ATK + 15 Def + 1
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Aquarius Diadem

Aquarius Diadem

#5512 · Armor · Headgear (Top)
DEF
6
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks. Position: Upper Str + 2 Flee + 10 Reduces damage taken from Wind property attacks by 5%. If upgrade level is +7 or higher, ATK + 15 Def + 1
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Aquatic Spear

Aquatic Spear [2]

#32018 · One-Handed Spear · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Spear used by a hero who received the blessing of the water spirit in the past. A beautiful spear that reminisces a crashing wave. It seems to resonate with Ancient Hero Boots. For each 2 refine levels, ATK + 10. For each 3 refine levels, increase ranged physical damage dealth by 4%. When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%. When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%. When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%. When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks. Weapon Lv : 4 Required Lv : 100 Required Job: Royal Guard Jobs
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Arch Mage Stone (Garment)

Arch Mage Stone (Garment)

#1001787 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
For every levels of [Soul Vulcan Strike], increase magic damage against all property by 1%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Upper) Increase [Soul Vulcan Strike] damage by 10%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Middle) Increase [Mystery Illusion] damage by 10%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Lower) For every 2 levels of [Two-handed Staff Mastery], increase magic damage against all size enemies by 3%. ------------------------ [Lace La Zard]
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Arch Mage Stone (Garment)

Arch Mage Stone (Garment)

#313359 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
For every levels of [Soul Vulcan Strike], increase magic damage against all property by 1%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Upper) Increase [Soul Vulcan Strike] damage by 10%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Middle) Increase [Mystery Illusion] damage by 10%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Lower) For every 2 levels of [Two-handed Staff Mastery], increase magic damage against all size enemies by 3%.
Full item details & effects
Archdam Card

Archdam Card

#4371 · Card · Armor
Weight
1
Buy value
20 z
Sell value
10 z
ATK +10. Increases Variable Casting Time by 20%. Crusader Card Set Archdam Card Permeter Card Freezer Card Heater Card Crusader Card set bonus is Int +1 Str +1 DEF +2 SP Recovery +10% +10% Rapid Smiting and Martyr's Reckoning Damage Variable Casting Speed +10% Crusader/Paladin Only Bonus: Armor becomes Holy Property.
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Archer Shadow Earring

Archer Shadow Earring

#28392 · Shadowgear · Shadow right accessory
Weight
0
Buy value
0 z
Sell value
0 z
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer. It has 20% chances of ATK, HIT +30 for 5 seconds when using Double Strafe. ATK, HIT +10 per every refine level. If equipped with Archer Pendant Shadow, ATK +1%, MAXHP +1%. If the sum of refine rate of set is 10 or higher, additionally ATK +2%, MAXHP +2%. Location : Earring Weight : 0
Full item details & effects
Assassin's Muffler

Assassin's Muffler [1]

#20714 · Armor · Garment
DEF
16
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Muffler worn by an assassin group from the far east. This muffler will strengthen the wearer's legs. Agi + 2 per upgrade level of the item past the upgrade level of 5. Set Bonus Assassin's Despair [1] Assassin's Muffler [1] Increases physical damage on Demi-Human race targets by 1% per upgrade level of the item up to a maximum upgrade level of 12.
Full item details & effects
Assaulter Card

Assaulter Card

#4246 · Card · Weapon
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Weapon Inflict 10% more damage with Critical Attack. Critical +7 on Demi Human monsters. Critical +7 on Human Player monsters. Swordman Card Set Assaulter Card Permeter Card Solider Card Freezer Card Heater Card Set Bonus: A chance to cast level 1 Weapon Perfection when attacking. HP Regen +50% A chance of gaining 'Red Potion' each time a monster is killed. Max HP +20% Str +10 Swordman Class :+50% HP Restoration when using Red, Yellow, and White Potions.
Full item details & effects
Assaulter Lance

Assaulter Lance

#1482 · Two-Handed Spear · Weapon (Two-Handed)
ATK
160
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A two-handed spear made to rush at the enemy's position, especially designed for battles against humans. Account Bound Property: Neutral Str + 2 Increases physical damage on Demi-Human race targets by 25%. Bypass 100% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 25%. Bypass 100% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle.
Full item details & effects
Assaulter Spear

Assaulter Spear

#1425 · One-Handed Spear · Weapon
ATK
60
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A special spear made for charging at the enemy's position, especially designed for battles against humans. Account Bound Property: Neutral Str + 2 Increases physical damage on Demi-Human race targets by 95%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 95%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle. Crusader Bonus Aspd + 20%
Full item details & effects
Asteria's Boots

Asteria's Boots [1]

#22167 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
Shoes said to have been worn by a noble being in a distant land. ------------------------ All basic status + 1 ------------------------ If refine level is +10 or above, If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally), If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally), If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally), If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally), If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally), If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1). ------------------------ Def : 25
Full item details & effects
Asteria's Boots-LT

Asteria's Boots-LT [1]

#470205 · Armor · Footgear
DEF
25
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
All basic Status +3. MDEF+10. ------------------------ When refined to +10, If pure STR is 100, Max HP +10%,Max SP +10%. If pure INT is 100, reduces fixed casting time 0.5 seconds. If pure VIT is 100, physical damage taken from medium targets is -15%. If pure AGI is 100, ASPD +15%. If pure DEX is 100, delay after skill -7%. If pure LUK is 100, CRI +10, perfect dodge +5. ------------------------ When refined to +13, When POW 60 or higher, melee physical attack damage +15%. When STA 60 or higher, reduces after cast delay 8%, RES +30. When WIS 60 or higher, reduces after cast delay 8%, MRES +30. When SPL 60 or higher, increases all properties magic damage by +15%. When CON 60 or higher, increases range physical atttack damage by +15%. When CRT 60 or higher, H.PLUS +10, C.Rate +10. ------------------------ [Grade Bonus] [Grade D] RES +30, MRES +30. [Grade C] P.ATK, S.MATK +5. [Grade B] Increases physical/magic damage to enemies of all sizes by 15%. [Grade A] When refined to +13, reduces fixed casting 0.5 seconds. ------------------------ Def: 25
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Automatic Module(Breeze Shooting)

Automatic Module(Breeze Shooting)

#1000183 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Breeze Shooting) effect. [Enchant Effect] Focused Arrow Strike damage +15%, Critical damage +10% When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional) When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
Full item details & effects
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